I can understand why they were pushing hard on Console release, that's a huge revenue stream.
They should of had someone working on Balance issues though after 1.6 however..
Never introduce a major rebalance like that, and not do an update patch afterward
As soon as the Imperial City?ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
Thanks so much! Looking forward to it.ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
Fantastic and eloquent write up Agrippa. Thanks for addressing these important issues.
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
There are already less gains for a large group over a smaller one, and do we really want to go down the route of creating incentives not to play with others in an MMO.Step 1. Lower AP gains from full or nearly full groups, by about a factor of 10. This will help eliminate the incentive to run in such large groups and help to reduce lag.
The incentives for "zergs" is not AP it's winning the fight. This has been true of any MMO without hard capped arena PVP, eventually no matter the level of skill players have larger numbers will result in victory. Players gather together in large groups and then ball up because it's the most effective way to get the most damage and best healing.Essentially, PvP as it is now, only incentivizes zergs. There's no reason players shouldn't zerg with current mechanics because it's not only the best and fastest way to get AP but the most likelihood of capturing keeps. Remove those incentives and watch the zergs dissipate, along with the lag they are causing.
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
NukeAllTheThings wrote: »ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
I think many/most of us still playing daily believe that when this game is functioning properly it is one of, if not THE best games on the market. Sadly those moments are few and far between and seem to be getting fewer by the day
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
i think Imperial City will help with some population Issues
Brian Wheeler was around in DAOC and knows that it helped with the bigger Realms Zerg by drawing them into Darkness Falls to allow the smaller realms to regroup
Attorneyatlawl wrote: »RinaldoGandolphi wrote: »ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
This is great news Brian!
If this is adjusted correctly, this could help alleviate the problems immensely.
thank you for taking the time to give us a response. I appreciate it.
This. The current bonus level really isn't enough to entice people to come out and fight if the numbers are uneven right now. However, raised some, it would help. As the Imperial City rolls in too, that will siphon off some of the dominant faction's players like darkness falls did in daoc. It wasn't just a cool place but also a balancing mechanism.
Attorneyatlawl wrote: »i think Imperial City will help with some population Issues
Brian Wheeler was around in DAOC and knows that it helped with the bigger Realms Zerg by drawing them into Darkness Falls to allow the smaller realms to regroup
Yep, it sure did... /signed a DAOC player from launch until early-mid 2008 with breaks no longer than a week or two. I mentioned that exact thing earlier this evening; I guess great minds think alike.
Attorneyatlawl wrote: »RinaldoGandolphi wrote: »ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
This is great news Brian!
If this is adjusted correctly, this could help alleviate the problems immensely.
thank you for taking the time to give us a response. I appreciate it.
This. The current bonus level really isn't enough to entice people to come out and fight if the numbers are uneven right now. However, raised some, it would help. As the Imperial City rolls in too, that will siphon off some of the dominant faction's players like darkness falls did in daoc. It wasn't just a cool place but also a balancing mechanism.
Hypertionb14_ESO wrote: »at this point excuse me while a take anything said with a grain of salt.
too many disappointments.
More than a year later and work still continues on the Imperial City. That must be a hell of a chunk of content or it will be a completely disaster leaving the community scratching their heads. Let's do the first one.
Hypertionb14_ESO wrote: »at this point excuse me while a take anything said with a grain of salt.
too many disappointments.More than a year later and work still continues on the Imperial City. That must be a hell of a chunk of content or it will be a completely disaster leaving the community scratching their heads. Let's do the first one.
Everybody knows (or should know) that the reason we haven't had anything was to stabilize console release. Give the man a chance after the release before unleashing the salt.