Alpha_Protocol wrote: »
No, VR+ loot should not be tradeable outside of the dungeon group.
ayriennub17_ESO wrote: »Alpha_Protocol wrote: »
No, VR+ loot should not be tradeable outside of the dungeon group.
Why? That takes away from potential market options as well as forcing PvP player to do pve content to keep competitive. Something we already have to do simply to grind out VR. Bind on Equip I can see, but not bop.
ayriennub17_ESO wrote: »
Aren't PVE players forced to PVP if they want the PVP skill-trees, buffs & gear that is only available from PVP?
This is true. I can't argue with that. That to me somewhat justifies the need to pve to level.
It's already been announced that PVP buffs will be usable in Craglorn and the Trial.
I must have missed that article, wasn't aware of that. I'll have to look that one up and read it.
Forcing players to play both pvp & pve is by design.
My only qrgue meant with this is they said play how you want to. Everything such as skill lines for PvE and PVP should be open at the beginning, with exception to vamp and WW, in which I agree special means should be used to obtain them. Just my opinion.
Why would players that don't want to PVE even care about the gear? Furthermore, why would they deserve it?
If its the best in the game, why wouldn't we care? Now if compareable gear could be obtained from PvP we wouldn't. However its done been stated it's the best in the game, so no amount of PvP will obtain the same stats from gear.
As far as deserving it, I would think that entitlement for such should be due to time spent in game, not on what you do. If a person plays 100 hours on a single character for instance, be it pve or PvP, IMO they should be allowed the same stats. The time is still spent, that is what makes them deserving. Looking at a in game perspective, a person defending their realm from other alliances, is just as valuable as someone defending it from creatures and monster.
Edit: besides that, we don't need the best gear in the game trivialized by farming Trials. The gear should be hard to get and mean something when you finally do.
Completing the trial should mean something, as well as being on the leaderboard for the times. Same as with PvP, taking the keeps owning the map ( if you had to fight to get it in the first place) should mean something. The gear should, at least IMO, should be a tool you use to accomplish these goals, and nothing more.
Xanxarib16_ESO wrote: »ayriennub17_ESO wrote: »
yea for its so hard to farm gear in PvP right????? no its not so plz stop your BS! okey? thx!
anything that takes 4 players or 8 or 12 or 20 or 24 or 40 players hours or weeks to complete need to get there rewards for the effect.
PvP players dont get this for all they do is zerg around and want the same rewards for less effect!
this is not an Sandbox PvP game so PvP gear should never been as good as PvE gear from raids...
Correct me if I'm wrong, but I don't remember ever in any of my posts here saying that it was in any way hard to get gear from PvP. I was talking about getting the "BEST" gear. Perhaps you should make sure you can comprehend what you are reading before you flame/troll someone. Another point is that simply because my opinion differs from yours, doesn't mean its BS, I was simply having a conversation about viewpoints. Perhaps if you would like to comment like an adult on these forums instead of a 10 year old spoiled WOW child, people would take you more seriously, Okey? thx!
I completely agree that anything that takes that much time and coordination to complete should gain things (items / achievements), in PvE as well as PvP. Have you ever been in Cyrodill? There is all the time people stepping up to lead the assaults or defenses. How is that coordination any different that leading a raid group, other than it is potentially harder cause you aren't leading a single guild with a focus on a raid .... it can be like herding cats at times....
For your information not all PvPer's only zerg. I ain't saying that we don't run with zergs from time to time, but when you are fighting a zerg, you need the strength in numbers. I personally like to solo and hunt reinforcements trying to make their way to the zerg. I will also small man when the others in my guild decide they want to come out to PvP. I also enjoy zerg against zerg from time to time, the mass battles are fun and one of the ways this games PvP was intended to be played.
And the thought that PvP gear should not be as good as PvE gear from raids is simply stupid. Why shouldn't gear from one aspect that is enjoyable to certain people, be comparable to gear that is from a different aspect of the game that is enjoyed by others. Saying that PvE gear should always be better is like me saying PvP gear should always be better, it makes no sense. Everyone should be able to earn the same rewards no matter what aspect of the game they chose to enjoy.
I won't argue that is can be difficult to on occasion beat scripted AI that does the same thing every time you fight it, at least until you learn the strats. Then its simple farming. Likewise, yes there is simple zerg/zerg farming in PvP, but there are also times when strat and tactics come into play against a unique, living opponent in a dynamic fight where you never know whats gonna happen next. I see little difference between the two, so I don't see how either should be valued above the other.
Back to the original subject, while I don't think Zeni is gonna change a thing about loot distribution, anything would be better than constant rot / decon imo....
You should only be able to trade items to members of the party that helped kill the mob that dropped the item or was there when a chest was opened. Making items BoE so you can trade them with anybody however is a bad thing as you'll have too many people simply buying all of the best gear instead of actually getting it themselves.
There is a set in the VR dungeons.
+8% healing.
We have seen a number of the "staff of thorns" drop with it.
The rings?
Never. They are like 1 in million drop. And when one did drop (vr5 in BC) it was for a non healer.
Frustrating to the max.