Then it would be better to introduce the need/greed system for the BOP's, becuase the loot is currently balanced around solo loot. There would be far too many epics dropping if we could share at the current total droprate.
Itemization is completely broken in Vr dungeons Completely .chests dropping original loot . Blue drops being worthless you can get better greens in world content or publics.Alright so I've a massive, probably too high amount of VR dungeon runs under my belt now. (Somewhere in the 75+ range)
And what do I have to show for it?
1 nice sword (Burning Brand)
-Not a single usable piece of armor or jewelry.
Why?
Everything I want dropped. A ton. To my party members. Who don't want it, and will never want it - they vendor or destroy it because it is Bind on Pickup.
Bind on pickup itself - Good. It encourages us to get into the dungeons rather then just grinding gold ot buy them off others.
Bind on pickup without the ability to trade to your party members? NO.
NO.
No.
Tons of mmos tried this, no one ever liked it. It always got changed. In 2014, it plain shouldn't happen.
It devastatingly frustrating, especially in a set of dungeons where the loot table from 1 boss consists of some ~35+ possible items or random loot.
(7x3 types of armor = 21. 3x5 3 piece sets for each weapon set = 15. + generally 1-2 random unbound pieces that suck = 37.
Each with a droprate in the 1-5% tops. Do you know the odds on that? I don't, but i know it's bad enough that I may never see my full 5 piece set, let alone 7.
Please allow us to trade between party members.
(Simple prompt upon looting with a Warning box that says:
"WARNING: This item will bind on acquire. Are you sure you wish to pick it up? You may instead trade it with your party members before doing so, review the items stats carefully".
(And disable auto loot for boss corpses which can drop BoP items.)
Then a simply dropdown arrow by the item, or a rightclick can let you select a party members name to re-assign it to.
(Implementing a /roll d100 command would also be wise, so if say the healer gets a high damage sword, and there are 3 players which could benefit from it, they can roll to decide a fair way who gets it). (and sadly addons can't do that, since they can't print to party chat).
Related issue:
All/Nearly all VR dungeon named loot is bugged. They lack traits, rendering many pieces inferior to plain old random loot. Includes the set bonus pieces and most jewelry.
Additionally the set bonus pieces don't even have enchantments, though that may of been a good choice to allow us to enchant them ourselves..
Though given the rarity of these - STRONG base enchantments + the ability to change them would be appropriate.
Alright so I've a massive, probably too high amount of VR dungeon runs under my belt now. (Somewhere in the 75+ range)
And what do I have to show for it?
1 nice sword (Burning Brand)
-Not a single usable piece of armor or jewelry.
Why?
Everything I want dropped. A ton. To my party members. Who don't want it, and will never want it - they vendor or destroy it because it is Bind on Pickup.
Bind on pickup itself - Good. It encourages us to get into the dungeons rather then just grinding gold ot buy them off others.
Bind on pickup without the ability to trade to your party members? NO.
NO.
No.
Tons of mmos tried this, no one ever liked it. It always got changed. In 2014, it plain shouldn't happen.
It devastatingly frustrating, especially in a set of dungeons where the loot table from 1 boss consists of some ~35+ possible items or random loot.
(7x3 types of armor = 21. 3x5 3 piece sets for each weapon set = 15. + generally 1-2 random unbound pieces that suck = 37.
Each with a droprate in the 1-5% tops. Do you know the odds on that? I don't, but i know it's bad enough that I may never see my full 5 piece set, let alone 7.
Please allow us to trade between party members.
(Simple prompt upon looting with a Warning box that says:
"WARNING: This item will bind on acquire. Are you sure you wish to pick it up? You may instead trade it with your party members before doing so, review the items stats carefully".
(And disable auto loot for boss corpses which can drop BoP items.)
Then a simply dropdown arrow by the item, or a rightclick can let you select a party members name to re-assign it to.
(Implementing a /roll d100 command would also be wise, so if say the healer gets a high damage sword, and there are 3 players which could benefit from it, they can roll to decide a fair way who gets it). (and sadly addons can't do that, since they can't print to party chat).
Related issue:
All/Nearly all VR dungeon named loot is bugged. They lack traits, rendering many pieces inferior to plain old random loot. Includes the set bonus pieces and most jewelry.
Additionally the set bonus pieces don't even have enchantments, though that may of been a good choice to allow us to enchant them ourselves..
Though given the rarity of these - STRONG base enchantments + the ability to change them would be appropriate.
jp_antillb16_ESO wrote: »Agree that this system needs work. I must of done in excess of 100+ VR10 dungeon runs by now but I still only have 2 parts of the 5 piece set that I want (worm cultist). The only people I know of that have got the complete set bonus armour got it through doing the Darkshade reset exploit. I've never heard of anyone getting the VR5 sets. There are plenty of good ways to do dungeon loot and atm this system is amongst the worst I've seen.
Also as others have pointed out pretty much all the loot but the set piece armours and maybe 1-2 of the weapons are totally worthless anyway. I've sold literally hundreds of the rings and neckplaces to merchants as that is all they are good for.
bruceb14_ESO5 wrote: »Too much information regarding what others are getting and then wanting a piece of that action or controlling the outcome causes frustration and grief. Running 75 dungeons and getting only 1 piece doesn't make sense, skip the dungeon runs if that is true. A shiny purple though is a giant tasty carrot, as long as someone else doesn't eat it in front of me.