Most people don't go back to the guild houses once they have done the guild-line quest there. For the guildhouses that don't have a quest - I suspect some people never visit.
So here's my plan to make them more interesting (Inspired by a slightly sarcastic comment I made on a
thread about the Eyevea wayshrine):
FIGHTERS GUILD:
- Major Fighters Guilds get forge/clothier/woodwork stations.
- Major Fighters Guilds get duelling arenas (I know duelling has been requested for some time - this will perhaps be more workable than duel-anywhere). They work as follows:
-
- The players who wish to duel form a group
- In a small basement or garden area (group instance that can perhaps be spectated upon?) the group has an every man for him/herself fight
- Winner gets some experience, and possibly a small reward.
- ALL Fighters Guilds get repeatable fighters guilds quests - that get more valuable each time until a point. Almost like the ones in skyrim where you start by taking out rats.
- Unique Fighters Guild Consumable - available only in Guildhouses. Bind on purchase. No crown store equivalent. Possibly a different type in each zone?
MAGES GUILD
- ALL Mages Guilds get enchanting stations.
- Major Mages Guilds get spellcrafting stations when the update comes. And nowhere else gets them!
- ALL Mages Guilds get repeatable mages guild quests. These could be "Find a lore book" and the location of a random lorebook in that zone. Similar to the "random" dragon wall quests in skyrim. Or, once spellcasting is available - perhaps certain citizens need some magic doing for them?
- Unique Mages Guild Consumable - available only in Guildhouses. Bind on purchase. No crown store equivalent. Possibly a different type in each zone?
- Just for fun - in a single mages guild (And I mean across all zones, not just single per alliance) - have a broken portal. Perhaps an attempt to tap into the wayshrine system - but it went wrong and teleports you to a random wayshrine that you have discovered (and is not pvp). Possibly a 1/10 chance of teleporting to an unknown wayshrine in a NEW small area accessible for the first time only via this broken portal?
- When spellcasting becomes available - make the basic spellcasting stuff available only from guild houses. (And other players). AND maybe some spellcrafting writs should be in here - next to the spellcrafting tables!
I feel like the only one of these things that would take major work would be the duelling (as the spellcasting is being worked on anyway). But I think even the small things would help the guild become a bit more prominent in tamriel.
In addition - another minor piece of work that could be done is making the Eyevea and Earth-Forge wayshrines work both ways... I'm going to keep mentioning this until it is changed...
Adam
PS4 - EU
Please put the Eyevea/EarthForge wayshrines back on the map?