Korah_Eaglecry wrote: »Unlike P2P games, B2P and F2P games can afford to lose players at higher numbers as long as they can maintain sales through their MicroTransaction Store.
They understand. They have also addressed it a couple of times on ESO live.
They realise we are in need of new content. They have also stated that they have been concentrating on the console version because it is not a simple console port. Lots of it has been rebuilt from the ground up. That takes time and effort and man hours.
Gandrhulf_Harbard wrote: »Korah_Eaglecry wrote: »Unlike P2P games, B2P and F2P games can afford to lose players at higher numbers as long as they can maintain sales through their MicroTransaction Store.
No, they can't.
Bean-counters who are only concerned about the next quarter's bottom-line think they can; but they really, really, really, can't.
Every lost player is a player that is not only not spending money now, but one who will not spend money in the future.
Going to use a simplified example here.
Let's say the bean-counters want $250 profit for the next quarter, from a player base of 500 players.
That's $0.50 profit/player.
But because of lack of content they lose 10% of the playerbase.
That Profit/Player value is now shifted to $0.55/player.
So prices in the Crown Store have to go up, or more revenue streams added to the Store to try and incentivise players to spend.
Maybe a deliberately engineered grind is added to create a market for a Store Item - much like the change to Stable Riding Skills and the addition of Riding Skill packages in the Store.
Higher prices see players LESS likely to spend money.
And Development money spent on the Store is money NOT spent on Real Content.
Higher prices, more grind AND a lack of new content is a Game Killer.
So more players drift away, and each player is spending less (in relation to the profit/player projection) than they should be.
So prices get hiked, or yet more revenue streams are added to the Store further depleting investment in Real Content.
And the circle repeats, and repeats, and repeats.
Less investment in Real Content = Less Players.
Western Markets are simply not going to accept the interminable grind, only relieved by Micro-Transactions that are ubiquitous in Asian MMO markets.
And $25 for a horse and a further $100+ for a properly buffed horse ISN'T really Micro-Transactions.
Jack Cohen, the founder of Tesco, understood the way to get people to part with money: "stack them high, sell them low" - lots of choice, and competitive prices.
The current store model is naff-all choice, and prices at least twice what they should be.
If the game is to be able to survive as a financially viable product it needs two things to change, ASAP, more content and more value-for-money in its pricing structure.
As things stand I don't see the game being here in two year's time; because it simply doesn't offer value for money to its customer base.
When I can buy an entire game for $25 what makes anyone think I will part with $25 for a Horse?
If the Horse were really good in terms of looks I may spend $5 on it.
If it came with +25 starting value (not max) to all three Skills I may even be prepared to spend $10 on it.
But $25?
Never in a million years.
All The Best
Korah_Eaglecry wrote: »
Your example and opinion fails to take into consideration Whales (which are the core of any F2P/B2P marketing demographic).
stewhead2ub17_ESO wrote: »stewhead2ub17_ESO wrote: »You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!
You are incredibly naive or should take off pink glasses.
I don't believe I'm naive and I don't know what the "pink glasses" refers to. But I do know that I'm enjoying ESO (and other games as well) and I'm not distressed or feeling moved to complain/whine on the various forums.
FYI:
rose-coloured glasses
(British & Australian) also rose-colored glasses/rose-coloured spectacles (American & Australian/British)
if someone thinks about or looks at something with rose-coloured glasses, they think it is more pleasant than it really is She's nostalgic for a past that she sees through rose-colored glasses.
Heh, new content appears in the crown store for us all

Can they at least INFORM US about that content ? JUST INFORMING US WON'T KILL THEM
Forestd16b14_ESO wrote: »The game is only a year old. You honestly WoW, Runescape, and all those other games had flawless starts? No. Just cause the game is on a bumpy road now doesn't mean we'll never get off it. So either shut up and enjoy the ride now or just leave and miss out on the future of possabilities ESO has for it. Cause if I recall the last Elder Scrolls game to feature all 9 provinces was The Elder Scrolls: Chapter 1 The Arena back in 1994. Cause I don't know about you but I can imagine alot of adventures all over Tamerial plus we still have 11 other Daedric princes to worry about..... well 10 cause Azura isn't all that bad well 9 cause Sanguin isn't that bad either just a super frat boy who always get you and the gang arrested.