stewhead2ub17_ESO wrote: »You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!
Korah_Eaglecry wrote: »
Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.
^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.
stewhead2ub17_ESO wrote: »You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!
You are incredibly naive or should take off pink glasses.
stewhead2ub17_ESO wrote: »stewhead2ub17_ESO wrote: »You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!
You are incredibly naive or should take off pink glasses.
I don't believe I'm naive and I don't know what the "pink glasses" refers to. But I do know that I'm enjoying ESO (and other games as well) and I'm not distressed or feeling moved to complain/whine on the various forums.
Red tape. The larger the company (or parent company) the harder it is to release fast updates, especially in terms of multiple IP's. Smaller studios that have only a few titles can get a lot more done in less time when there are fewer people to ask permission to do it.MercyKilling wrote: »Korah_Eaglecry wrote: »
Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.
^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.
Umm....I've got plenty of experience with content updates. I was in City of Heroes for most of these: (well, since issue 6, anyway)
<snipped for length>
That's six years for me, personally and a total of eight years run. Oh, sometime during all that development, the game changed studios from Craptic...Cryptic to Paragon Studios. Got rid of several developers and hired new ones in....y'know, general business.
If this small studio could do this....what is Zenimax's problem?
MercyKilling wrote: »Korah_Eaglecry wrote: »
Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.
^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.
Umm....I've got plenty of experience with content updates. I was in City of Heroes for most of these: (well, since issue 6, anyway)
snip
That's six years for me, personally and a total of eight years run. Oh, sometime during all that development, the game changed studios from Craptic...Cryptic to Paragon Studios. Got rid of several developers and hired new ones in....y'know, general business.
If this small studio could do this....what is Zenimax's problem?
If I may piggy back this, I have said all along and still hold to it that I would rather they fix the base game as much as possible before releasing more major content. They have been doing a lot of small fixes, some which have not worked, the entire time they have been prepping for console launch. The worst mistake a game studio can make is to release promises and dates on unfinished content. This is what happened when they delayed console launch the first time and they paid dearly for it. All of the console hype had been lost and alloWing the PC players to play for over a year exclusively had tainted the ground so to speak.Korah_Eaglecry wrote: »MercyKilling wrote: »Korah_Eaglecry wrote: »
Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.
^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.
Umm....I've got plenty of experience with content updates. I was in City of Heroes for most of these: (well, since issue 6, anyway)
snip
That's six years for me, personally and a total of eight years run. Oh, sometime during all that development, the game changed studios from Craptic...Cryptic to Paragon Studios. Got rid of several developers and hired new ones in....y'know, general business.
If this small studio could do this....what is Zenimax's problem?
Are you trying to claim that you developed all of that content or are you actually trying to pretend as if ESO hasnt gotten anything over this last year?
If youre a developer. Youd know that quests and zones are not the only content a game receives and that no one actually considers just quests and zones the only content except impatient bratty players.
By the way, I play STO (which a Cryptic game still in their possession) and they too have had large content droughts, and when I say content droughts, I mean no actual updates quests/missions or improvements to the games functionality and player interaction. And those droughts went on for far longer then this game has seen.
we have plans for future....you are still wait
we have new DLC...here is video....you are still wait
we have plans for rebalance...you are still wait
Nice marketing
Can they at least INFORM US about that content ? JUST INFORMING US WON'T KILL THEM
Can they at least INFORM US about that content ? JUST INFORMING US WON'T KILL THEM
Devs give out information about content.
Due to circumstances of time/work/effort, some "informed" content doesn't make it into the update.
THE DEVS LIED AGAIN!!!!!! THEY STILL THINK WE ARE STUPID SHEEP THAT WILL SWALLOW WHATEVER!!!!! Ranting, raging, threats of pitchforks and torches are made.....
No, informing people about content that isn't finished and locked down won't kill them. But their eyes and ears sure will be burning. Its already happened when something discussed wasn't included in an update.
First, I'd like to see the proof that the game is losing players? Being new, I see a TON of players in lower level areas. Second, PC players were never expected to be the majority, console players are
They understand. They have also addressed it a couple of times on ESO live.
They realise we are in need of new content. They have also stated that they have been concentrating on the console version because it is not a simple console port. Lots of it has been rebuilt from the ground up. That takes time and effort and man hours.
All fine and good .. and totally irrelevant.stewhead2ub17_ESO wrote: »You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances.