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ZOS? Do you not Undersand?

Mashille
Mashille
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Ok, So @ZOS I'm sorry but you are being incredibly stupid here at the moment. Elder Scrolls Online is losing players and can you not see that if you simply gave actual DATES and information on upcoming updates and content then people would have some sort of incentive to work and stay around.

You have made a terrible mistake keeping all the updates and information to yourselves and it has cost ESO dearly. Please learn that this is NOT the right way to go about building up for updates because all it has done is annoyed people and caused them to leave.

I beg you to change your methods on these things because it would give people so much hope for the future and give them something to look forward to about the game.

#ZOS_Save_ESO
Edited by Mashille on June 6, 2015 10:02PM
House Baratheon: 'Ours Is The Fury'
  • Xjcon
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    Content will come, the only thing that I see becoming the huge turn off for returning players is the huge gap they will have to over come when they fall behind in the champion system.
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  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!
  • FrostixX
    FrostixX
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    THIS. THIS. THIS.

    THIS is 100% true. We share the same thoughts and I'm glad to see someone who understands my point : http://forums.elderscrollsonline.com/en/discussion/comment/1845142

    Since update 6, the game is desert content-wise and information-wise. I know that making a whole update takes a huge amount of time. But does informing players for upcoming content take time ? I don't think so. When you have an MMO, it is primordial to inform your players in order to make them want to continue play your game. And that is not the case for @ZOS. They show a complete disinterest for their players which I think is really disrespectful.
    So please @ZOS, make an effort and give us INFORMATION about new content in the following week.

    #ZOS_Save_ESO

    Please guys make this thread go always in the front page so that we can get a legit answer from @ZOS devs
    Thank you.
  • Mashille
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    @FrostixX Yes there has been nothing since 1.6 BUT 1.6 didn't actually add any content either. It added the Champion system which gives more sense of achievement and progression, which is nice but it didn't actually ADD anything and neither did the Justice system. So technically we haven't had any content since last year.
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  • Korah_Eaglecry
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    Unlike P2P games, B2P and F2P games can afford to lose players at higher numbers as long as they can maintain sales through their MicroTransaction Store. Content droughts happen, even for P2P games.

    But its not like this game hasnt seen major updates over the last year. Even if YOU dont see Updates like 1.6 as content. It is by all means content. It might not be new quests or a new zone but it definitely added something to the game that the game needed.

    If you think they should be rolling out new quests and zones a lot faster. Then by all means. I implore you to get yourself hired by ZOS and make all the content you can. Go ahead, show them how its done. Thats if you can even program or work with complex mathematics equations.

    Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.

    ^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.
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  • sadownik
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    Im pvp guy so i do hope that we will get some serious work there but i also undrstand that its a slim chance to see it soon. Imperial City in my opinion will be pve content so thats out.

    When it comes to content there are 2 problems right now - b2p and slow down comming with it and consoles. Getting any patch on consoles is a pain in the arse so it will additionaly slow the process.

    Its kinda sad when you think of it. After a week witcher 3 devs released patch 1.05 - with that patch they showed how it should be done. They dont post messages like " we know and we are working on it", " we hear what community wants" they just implemented most of the changes players wanted including things like revamped swimming, color blind mode and so many others. ZOS from the begining showed that they just cant handle it. Basic bug fixes either are not done or are done in incredibly slow rate. In the meantime the content added just put new bugs on to of old ones.

    I must say, judging by the past, i dont have much hope left.
  • sadownik
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    You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!

    You are incredibly naive or should take off pink glasses.

  • JD2013
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    They understand. They have also addressed it a couple of times on ESO live.

    They realise we are in need of new content. They have also stated that they have been concentrating on the console version because it is not a simple console port. Lots of it has been rebuilt from the ground up. That takes time and effort and man hours.

    Now that console AND E3 are upon us (Where it has been hinted there will be announcements) I expect news will be coming soon. I am in no way defending the lack of new content as I want it as much as anyone, but they have stated again and again what they are up to. People just are not listening.
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  • Olysja
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    well said keybaud. you making an awesome work with suggestions, but afraid to say so-> zos doesn't cares : )
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  • FrostixX
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    Can they at least INFORM US about that content ? JUST INFORMING US WON'T KILL THEM
  • Garwulf
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    New Content? That is in the Crown store. New content every other week or so. Stop complaining about no new content ;)

    Remember all undesirable 'content' is being nerfed and nerfed again by ZoS leaving only 'desirable' content. This is in order to make the game ready for those with low expectations.....
  • ADarklore
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    First, I'd like to see the proof that the game is losing players? Being new, I see a TON of players in lower level areas. Second, PC players were never expected to be the majority, console players are- thus, seeing a lower PC population doesn't mean much... just as in DCUO, the PC population was about 30% or less compared to the PS3/4 players. Until ZOS releases actual numbers, there is no way to tell what the actual give population is. Is your evidence that friends or guild members are no longer playing or online? Because, just as in DCUO, players would leave to play other games but would return when new content was released. It is common for an MMO to experience a lull, and from the excitement I've seen being generated with the upcoming console launch, I expect the console side to be plentiful for some time, barring a fiasco with launch.

    Personally, I don't need to hear about what or when right now simply because I KNOW, as you all should, that they are focused on console launch. Clearly they have plans for the future, telling us now would simply generate even more distractions that they don't need at this time. From what I've seen of the game so far, I think it's pretty awesome, but I'm also taking my time to play the game and am in absolutely no hurry to reach "end game". After all, a wise man once said, "it's all about the journey, not the destination." ;)
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
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  • MercyKilling
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    Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.

    ^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.


    Umm....I've got plenty of experience with content updates. I was in City of Heroes for most of these: (well, since issue 6, anyway)

    Issue # Title Main features Release Date
    1 "Through the Looking Glass" Raised the level cap from 40 to 50, introduced new high level enemy groups and zones for these levels, and added a tailor feature allowing players to alter character costumes. June 9, 2004
    2 "Shadows of the Past" Added cape and aura costume features, respecification, badges, and new zones (one of which included a secret dance club without enemies). September 16, 2004
    3 "A Council of War" Introduced a new zone, replaced the ***-themed 5th Column enemy group with The Council, added new giant monsters and zone events, added Peacebringers and Warshades, and added Ancillary Power Pools for characters above level 40. January 4, 2005
    4 "Coliseum" Introduced player versus player (PvP) content in the form of an arena, and also added costume options such as finer tuning of body and face scale. May 4, 2005
    5 "A Forest of Dread" Introduced a new folklore-themed zone, with several new associated enemy groups, as well as new power sets based on archery and sonic powers. August 31, 2005
    6 "Along Came a Spider" Updated the game client's graphics engine, and added support for dual-core CPUs and 3D sound; it also introduced three shared PvP zones, and the ability for Super Groups to build bases. October 27, 2005
    7 "Destiny Manifest" Raised the level cap for villains from 40 to 50, introduced the new zone for villains of that level range, "Patron Power Pools" (the villainous counterpart to heroes' Ancillary Power Pools), "Mayhem Missions" for Villains of all levels, new power sets for new Villains, and a fourth PvP zone, "Recluse's Victory". June 6, 2006
    8 "To Protect and Serve" Introduced a Police Scanner for Heroes that provided repeatable missions (similar to the Villains' Newspaper) and "Safeguard Missions" (analogous to the Villains' "Mayhem Missions"), as well as a complete redesign of the Faultline zone and the Veteran Rewards system, which gave special "perks" to players based on how long their accounts had been active. A retail box was released after this update called "Good vs. Evil Edition". November 28, 2006
    9 "Breakthrough" Introduced the Invention system and auction houses; it also revamped the game's single raid encounter and opened it to Villain players as well. May 1, 2007
    10 "Invasion" Replaced the old Rikti Crash Site zone with a new Rikti War Zone area, featuring a new raid encounter and cooperative play between both Heroes and Villains. The Rikti enemy group was also redesigned, and a new world event was added in which the Rikti would stage a mass invasion of a random zone. July 24, 2007
    11 "A Stitch in Time" Focused on time travel; it introduced the Flashback system for accessing or repeating game content beneath a player's level. It also added customizable weapon graphics for power sets which used drawn weapons, and new power sets based on dual blade wielding and willpower. November 28, 2007
    12 "Midnight Hour" Introduced new magic- and mythology-themed zones, including one set in ancient Rome; the Arachnos Soldier and Arachnos Widow archetypes, and began "power proliferation" by which power sets unique to certain archetypes were made accessible to other archetypes. May 20, 2008
    13 "Power and Responsibility" Added two new power sets (Shields and Pain Domination), changes to power effects making them act differently in PvP situations, dual builds (Players can build and maintain two separate character builds on the same character), and leveling pacts (Players can level up two characters simultaneously in-game, even if one of them is offline). On January 2009, a download-only release was made of Issue 13 called "Mac Special Edition", which allowed computers running Mac OS X to play City of Heroes for the first time. December 2, 2008
    14 "Architect" Added the Mission Architect feature that allowed players to publish and play custom mission arcs. A retail box release was made after this update called "Architect Edition," available to both PC and Mac players.[15] April 8, 2009
    15 "Anniversary" Announced on April 28, the date of City of Heroes‍ '​ Fifth Anniversary, this update returned the 5th Column as an enemy group in various zones and a 5th Column-centric Task Force and Strike Force. It also added Mission Architect features that didn't make the deadline for Issue 14, costume sets, new character faces, and the first free costume change emotes.[16] June 29, 2009
    16 "Power Spectrum" Allowed players to choose the color/styles/animation paths for character power sets. This update also included more power set proliferation, added epic power pool choices, a new Sidekicking system, Levels 5-24 adjustments to increase XP/influence rewards by 20%, minor changes to the Mission Architect, and a replacement of the difficulty adjustment system.[17] September 15, 2009
    17 "Dark Mirror" An update to the graphics engine that fixed all older issues related to ATI cards, as well as added a new preset for high performance graphic cards called "Ultra Mode," several QoL updates, and a revamped Positron's Task Force. Issue 17 also permitted CoH: Going Rogue pre-order customers to play Dual Pistols and Demon Summoning power sets prior to the official release of Going Rogue.[18] April 28, 2010
    18 "Shades of Gray" Introduced the tips system, an alternate method of getting missions via drops from enemies, opened trading between alignments, and united the Wentworth's auction house and the Black Market. Anyone with the Going Rogue expansion received access to new power sets Kinetic Melee and Electricity Control. This issue also re-introduced the Cathedral of Pain trial.[19] A retail box release was made of Issue 18 called "City of Heroes Going Rogue: The Complete Collection." August 16, 2010
    19 "Alpha Strike" Issue 19 included the first part of the new endgame changes referred to as the "Incarnate system," as well as an Ouroboros task force that unlocks an "Alpha Slot" on Level 50 Characters. Two difficult task forces were added for characters who had gained their Alpha Slots. Other changes included Zone events in all Praetoria city maps, opening Praetoria to levels past 20, merging subways/ferries to include all destinations (across same alignment only), power animations, increased tip mission drops, mission architect enhancements, hazard zone badges, and making the Fitness Power Pool inherent to all characters.[20] November 30, 2010
    20 "Incarnates" Issue 20 further expanded on the Incarnate system introduced in Issue 19. It also introduced "leagues," massive teams of characters that could involve up to 48 different characters at a time, for anything from Rikti Mothership raids to costume contests. It introduced the Behavioral Adjustment Facility and Lambda Sector trials in Praetoria for Incarnate characters, and gave Heroes a new level 20-40 task force, and Villains a new level 20-40 strike force. Players could also sign up for incarnate trials from anywhere in the cities.[21] April 5, 2011
    21 "Convergence" Issue 21 was the first free expansion under the City of Heroes: Freedom program. It added the First Ward zone to the Going Rogue exclusive game content, which included a new Giant Monster and a new Incarnate trial. A new Time Manipulation Power Set was also released, although only for VIP subscribers, as well as new costume options. In addition to these, the expansion created a new co-op tutorial for all players which would determine whether the player's character was a Hero or a Villain (similar to the Going Rogue tutorial).[22] September 13, 2011
    22 "Death Incarnate" Issue 22 relaunched the Dark Astoria zone as an Incarnate Co-op Zone. The first zone of its kind in City of Heroes, Level 50+ characters could gain Incarnate XP to unlock slots while fighting solo or in teams in normal missions (whereas before, Incarnate XP was only gained by participating in trials with League play). Further additions included a new Incarnate Trial (Dilemma Diabolique), new power sets (Beast Mastery and Darkness Control) available from the Paragon Market or free to VIPs, and a new Trial (Drowning in Blood) for Level 15+. Also of note, starting with this release Statesman had been removed as a living contact/NPC in City of Heroes after the cliffhanger of the "Who Will Die?" Signature Series player arc was revealed in January. March 6, 2012
    23 "Where Shadows Lie" Issue 23 ended the Praetorian War, following the deaths of signature characters Statesman and Sister Psyche, with Emperor Cole trying to destroy the dimensions and take over Primal Earth. This also introduced the new co-op area of Night Ward where various new mystical enemy forces were gathering. May 31, 2012
    24 "Resurgence" Issue 24 was to bring an epilogue to the Praetorian War storyline, with Praetorian Earth and Galaxy City evacuated because of the loss to Hamidon and several characters from other affected areas moving to Primal Earth and other parts of Paragon City to rebuild after the chaos. Heroes would help integrate and rebuild, while Villains would take the opportunity to invade Praetoria to become the new emperor. NCSoft cancelled any further development for the City of Heroes project on August 31, 2012, halting the release of Issue 24 to the beta and live servers. N/A


    That's six years for me, personally and a total of eight years run. Oh, sometime during all that development, the game changed studios from Craptic...Cryptic to Paragon Studios. Got rid of several developers and hired new ones in....y'know, general business.

    If this small studio could do this....what is Zenimax's problem?
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Darlgon
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    Under sand, there be rocks matey...
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • stewhead2ub17_ESO
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    sadownik wrote: »
    You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!

    You are incredibly naive or should take off pink glasses.

    I don't believe I'm naive and I don't know what the "pink glasses" refers to. But I do know that I'm enjoying ESO (and other games as well) and I'm not distressed or feeling moved to complain/whine on the various forums.
  • Hamztein
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    Agreed... I would love some Blizzard style comunity/updates management. They already copied blizz about how to release patches, and it is a good thing... Now they need to copy some other things...
  • Gidorick
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    sadownik wrote: »
    You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances. Imagine how upset you would be if you were given a date for something and then that date had to be pushed back. As for the player numbers, those haven't been published. It is your own speculation and/or what your limited sphere of observation that enables you to draw the conclusion ESO is losing players. I would submit they are gaining new players at a near equal pace as those that leave. My advice, enjoy what's on your plate in front of you. Keep an eye on the future. If it isn't to your liking go scope out something else for awhile. Enjoy!

    You are incredibly naive or should take off pink glasses.

    I don't believe I'm naive and I don't know what the "pink glasses" refers to. But I do know that I'm enjoying ESO (and other games as well) and I'm not distressed or feeling moved to complain/whine on the various forums.

    FYI:

    rose-coloured glasses
    (British & Australian) also rose-colored glasses/rose-coloured spectacles (American & Australian/British)
    if someone thinks about or looks at something with rose-coloured glasses, they think it is more pleasant than it really is She's nostalgic for a past that she sees through rose-colored glasses.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Troneon
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    They won't give dates because people would stop spending their crowns to save for new content DLC and they would lose money.

    The content has been ready for a long long time I think.

    They will wait until crown sales start to drop and people stop spending money across the board on console and PC, then they will drop content hard for a huge cash injection...

    Then go back to selling stuff for advantage/saving time/convenience and cosmetic trash.

    I mean come on it is ZOS, their past activities and actions when it comes to the marketing / business side of things speaks for itself...
    Edited by Troneon on June 7, 2015 3:33AM
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  • RazzPitazz
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    Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.

    ^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.


    Umm....I've got plenty of experience with content updates. I was in City of Heroes for most of these: (well, since issue 6, anyway)

    <snipped for length>

    That's six years for me, personally and a total of eight years run. Oh, sometime during all that development, the game changed studios from Craptic...Cryptic to Paragon Studios. Got rid of several developers and hired new ones in....y'know, general business.

    If this small studio could do this....what is Zenimax's problem?
    Red tape. The larger the company (or parent company) the harder it is to release fast updates, especially in terms of multiple IP's. Smaller studios that have only a few titles can get a lot more done in less time when there are fewer people to ask permission to do it.
    Also Microsoft had been playing kind of close to the chest, making things more unpleasant.
    That is on top of Zenis own mistakes.
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  • Korah_Eaglecry
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    Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.

    ^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.


    Umm....I've got plenty of experience with content updates. I was in City of Heroes for most of these: (well, since issue 6, anyway)

    snip


    That's six years for me, personally and a total of eight years run. Oh, sometime during all that development, the game changed studios from Craptic...Cryptic to Paragon Studios. Got rid of several developers and hired new ones in....y'know, general business.

    If this small studio could do this....what is Zenimax's problem?

    Are you trying to claim that you developed all of that content or are you actually trying to pretend as if ESO hasnt gotten anything over this last year?

    If youre a developer. Youd know that quests and zones are not the only content a game receives and that no one actually considers just quests and zones the only content except impatient bratty players.

    By the way, I play STO (which a Cryptic game still in their possession) and they too have had large content droughts, and when I say content droughts, I mean no actual updates quests/missions or improvements to the games functionality and player interaction. And those droughts went on for far longer then this game has seen.
    Edited by Korah_Eaglecry on June 7, 2015 4:17AM
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  • RazzPitazz
    RazzPitazz
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    Its very easy to criticize something for not moving fast enough when you have no experience or insight into how things work or how many hours go into creating something. Or how to make work arounds for system and engine limitations that may set your project back after realizing an idea isnt easily implemented. Sending you back to the drawing board. Or having to scrap the idea and find a new one. Not to mention that rarely is a Developer working on one project at a time. They only have so many hours in a day, so many hours in a week and month to get things done. And if theyre working more then one project. Theyll need to set one aside to work on the other because they both have deadlines.

    ^Not that any of that will sink in for you. But honestly, its not like ZOS didnt sit down and explain that after 1.6 the flow of content would stop so that Consoles (which were supposed to release with PC) could get the final touches needed for the release that should of came last year. If youre really upset with the game put it down for a while. The game isnt going anywhere and since its B2P. Its not like you have to pay for its access. You have yourself a game copy and thats all you need.


    Umm....I've got plenty of experience with content updates. I was in City of Heroes for most of these: (well, since issue 6, anyway)

    snip


    That's six years for me, personally and a total of eight years run. Oh, sometime during all that development, the game changed studios from Craptic...Cryptic to Paragon Studios. Got rid of several developers and hired new ones in....y'know, general business.

    If this small studio could do this....what is Zenimax's problem?

    Are you trying to claim that you developed all of that content or are you actually trying to pretend as if ESO hasnt gotten anything over this last year?

    If youre a developer. Youd know that quests and zones are not the only content a game receives and that no one actually considers just quests and zones the only content except impatient bratty players.

    By the way, I play STO (which a Cryptic game still in their possession) and they too have had large content droughts, and when I say content droughts, I mean no actual updates quests/missions or improvements to the games functionality and player interaction. And those droughts went on for far longer then this game has seen.
    If I may piggy back this, I have said all along and still hold to it that I would rather they fix the base game as much as possible before releasing more major content. They have been doing a lot of small fixes, some which have not worked, the entire time they have been prepping for console launch. The worst mistake a game studio can make is to release promises and dates on unfinished content. This is what happened when they delayed console launch the first time and they paid dearly for it. All of the console hype had been lost and alloWing the PC players to play for over a year exclusively had tainted the ground so to speak.
    Don't give us dates for content until it's set in stone.
    Edited by RazzPitazz on June 7, 2015 5:27AM
    PC NA
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  • Exstazik
    Exstazik
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    we have plans for future....you are still wait
    we have new DLC...here is video....you are still wait
    we have plans for rebalance...you are still wait
    Nice marketing :)
  • RazzPitazz
    RazzPitazz
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    Exstazik wrote: »
    we have plans for future....you are still wait
    we have new DLC...here is video....you are still wait
    we have plans for rebalance...you are still wait
    Nice marketing :)

    Better than "battle hundreds of players on screen at once the moment You step foot in Cyrodil! "
    You are still wait.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • JKorr
    JKorr
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    FrostixX wrote: »
    Can they at least INFORM US about that content ? JUST INFORMING US WON'T KILL THEM

    Devs give out information about content.

    Due to circumstances of time/work/effort, some "informed" content doesn't make it into the update.

    THE DEVS LIED AGAIN!!!!!! THEY STILL THINK WE ARE STUPID SHEEP THAT WILL SWALLOW WHATEVER!!!!! Ranting, raging, threats of pitchforks and torches are made.....

    No, informing people about content that isn't finished and locked down won't kill them. But their eyes and ears sure will be burning. Its already happened when something discussed wasn't included in an update.
  • RazzPitazz
    RazzPitazz
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    JKorr wrote: »
    FrostixX wrote: »
    Can they at least INFORM US about that content ? JUST INFORMING US WON'T KILL THEM

    Devs give out information about content.

    Due to circumstances of time/work/effort, some "informed" content doesn't make it into the update.

    THE DEVS LIED AGAIN!!!!!! THEY STILL THINK WE ARE STUPID SHEEP THAT WILL SWALLOW WHATEVER!!!!! Ranting, raging, threats of pitchforks and torches are made.....

    No, informing people about content that isn't finished and locked down won't kill them. But their eyes and ears sure will be burning. Its already happened when something discussed wasn't included in an update.

    In all honesty, it's just a smart business move to let your customers be pleasantly surprised by something they had no idea about rather than sheer disappointment over one thing that didn't happen.
    I would rather they share their potential list of wants, but the player response is too brash for that right now.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Archei
    Archei
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    Communication is the key.
    Archei,
    VR16 Nord Dragonknight

    Ebonheart Pact(EU)
  • Vahrokh
    Vahrokh
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    ADarklore wrote: »
    First, I'd like to see the proof that the game is losing players? Being new, I see a TON of players in lower level areas. Second, PC players were never expected to be the majority, console players are

    Could you link an authoritative source claiming this? Or is this just steamy hot air of yours?

  • Vahrokh
    Vahrokh
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    JD2013 wrote: »
    They understand. They have also addressed it a couple of times on ESO live.

    They realise we are in need of new content. They have also stated that they have been concentrating on the console version because it is not a simple console port. Lots of it has been rebuilt from the ground up. That takes time and effort and man hours.

    This is quite odd, the other games (not just MMOs) with a dual port, either are massively huge companies who got TWO specialized teams (PC and consoles) and can deliver the two versions almost at the same time OR hire an usually asia based external company to help to, or directly do the console port. This allows for massive time saving and asia based companies are super-competitive and specialized into that.
    I can't fathom why ZoS would club themselves in the face by going this odd third way.

  • KerinKor
    KerinKor
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    You're being incredibly short sighted. Hard and fast dates and info are nearly impossible to keep in the mmo industry. Deadlines come and go. Info tends to change due to often times unforseeable circumstances.
    All fine and good .. and totally irrelevant.

    You do know, don't you, that the content we'll eventually get was worked on nogh on A YEAR AGO. Imperial City was said to be nearly ready for release LAST SEPTEMBER.

    ALL the 'DLC' we'll see this year was done ages ago, ZOS held it back once they'd decided their subscription business has failed so they could charge for it. We subscribers paid for it already (it should have been the 'free content update' as people mis-name it over the Winter), but if we stop subscribing we'll have to pay for it again.

    Edited by KerinKor on June 7, 2015 7:14AM
  • JacksonCarter13
    JacksonCarter13
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    #saveeso its really simple.

    Yet the mechanics in this game are amazing and I will play it until the PC version dies. Which at this point who knows when it will be. All of there other promises have been broken so I hold them absolutely 0% accountable for their words.

    [Moderator Note: Edited per our rules on BASHING AND SLANDEROUS COMMENTS]
    Edited by ZOS_UlyssesW on June 7, 2015 5:29PM
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