Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

RIP ESO

Kelleton
Kelleton
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With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a [snip] poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks. Zerg trains everywhere, no small scale fun battles where you actually use your skills instead of spamming 1 ability, no decent servers to play on (either chillrend with its lockouts/lag or get zerged by AD once you take a resource)

this is the point where you try to fix things with coding, ak get rid of pvp buffs (which are counter productive, you want the losing forces to rally not leave campaign)
or give us small scale battlegrounds.

[Moderator Note: Edited per our rules on Cursing & Profanity]
Edited by ZOS_UlyssesW on June 7, 2015 8:53PM
  • FENGRUSH
    FENGRUSH
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  • FluffiestOne
    FluffiestOne
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    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • PainfulFAFA
    PainfulFAFA
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    So its finally happening huh
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Fatalyis
    Fatalyis
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    I can't wait to see the reviews after console release...
  • LameoveR
    LameoveR
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    Who needs pvp while everyone can become a master-monster-killers?
    Pff. PvP is for kidz!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.

    It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.

    So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar? Developers on record saying that templar issues are a bug, then suddenly they are features.

    Where is the Imperial City ZOS?
    Where is spell crafting?
    Where is small scale PvP?
    Why is Toppling Charge still broken?
    Where is the Konk?

    In closing, I will just leave this video here so we can all see what could have been if ZOS had spent a shred of effort on PvP instead of just catering to RPers, WOW raid junkies, and of course, the Con$ole Cashout.

    https://www.youtube.com/watch?v=HMzrkRluWbU
    Edited by Yolokin_Swagonborn on June 7, 2015 5:35AM
  • Publius_Scipio
    Publius_Scipio
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    Kelleton wrote: »
    With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a [snip] poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks.

    If 2 of the 3 guilds were EP in Chillrend, many people will be happy.

    Yeah the game (especially PvP) needs some serious developer eyes looking at it giving it TLC. But I think everyone knows by now that console release became the #1 priority. Once June 9 passes I am sure ZOS will refocus efforts on the PC version.

    I don't know how or why anyone would expect to find "small scale fun" in a zone that contains three teams of hundreds of players each. The alliance war organically breeds zergs. The solution is an arena where you can 1v1 or even have small team combat like 2v2, 4v4, etc. I don't have an issue with the zerg itself, it's that the way ESO currently works zergs become this ridiculously difficult entity to stop. With gear and skill inbalances, the ability for a player to attain a ridiculous amount of shields, macros? (a big point of contention), and champ points added to the mix with 1.6 (just to name a few), there are many players running around cyrodiil that to a great percentage of the population can be considered almost invincible (unless you are a player that can match the enemy build in some aspect).

    So you have these monster builds running around a zone with a very large general population, and since ESO only gives us a five skill hotbar all the player needs to do is memorize a simple skill sequence, jump into the middle of 10+ enemies with very little feeling of consequence, and rack up kills. And that's what bugs me. I don't think any PvP should afford any player, elite or not, the ability to take on so many enemies at once without any feeling of consequence or second thought. I feel as though in any PvP (where a game is balanced) the most elite of the elite should think hard before getting into a brawl with 4, 5, 10+ enemies. The elite player should really really be coming out of a fight like that by the skin of their teeth and prove their skill or he/she should be dying more often than not.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on June 7, 2015 8:54PM
  • Trottz
    Trottz
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    I want a log cabin in oblivion with ore growing on trees. and high heels in the shop.

    more emotes please.
    Trist'is and Krahl, a.D.

    “Show me a mortal who is not pursued, and I’ll show you a corpse. Every hunter is hunted, every mind that knows itself has stalkers. We drive and are driven. The unknown pursues the ignorant, the truth assails every scholar wise enough to know his ignorance, for that is the meaning of unknowable truths.”
  • Raizin
    Raizin
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    We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.

    It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.

    So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar? Developers on record saying that templar issues are a bug, then suddenly they are features.

    Where is the Imperial City ZOS?
    Where is spell crafting?
    Where is small scale PvP?
    Why is Toppling Charge still broken?
    Where is the Konk?

    In closing, I will just leave this video here so we can all see what could have been if ZOS had spent a shred of effort on PvP instead of just catering to RPers, WOW raid junkies, and of course, the Con$ole Cashout.

    https://www.youtube.com/watch?v=HMzrkRluWbU

    this video and its content was too hard to implement into game :) rather they made usles cash shop for princesses from sims and such....
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • Raizin
    Raizin
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    Kelleton wrote: »
    With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a pi$$ poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks.

    If 2 of the 3 guilds were EP in Chillrend, many people will be happy.

    Yeah the game (especially PvP) needs some serious developer eyes looking at it giving it TLC. But I think everyone knows by now that console release became the #1 priority. Once June 9 passes I am sure ZOS will refocus efforts on the PC version.

    I don't know how or why anyone would expect to find "small scale fun" in a zone that contains three teams of hundreds of players each. The alliance war organically breeds zergs. The solution is an arena where you can 1v1 or even have small team combat like 2v2, 4v4, etc. I don't have an issue with the zerg itself, it's that the way ESO currently works zergs become this ridiculously difficult entity to stop. With gear and skill inbalances, the ability for a player to attain a ridiculous amount of shields, macros? (a big point of contention), and champ points added to the mix with 1.6 (just to name a few), there are many players running around cyrodiil that to a great percentage of the population can be considered almost invincible (unless you are a player that can match the enemy build in some aspect).

    So you have these monster builds running around a zone with a very large general population, and since ESO only gives us a five skill hotbar all the player needs to do is memorize a simple skill sequence, jump into the middle of 10+ enemies with very little feeling of consequence, and rack up kills. And that's what bugs me. I don't think any PvP should afford any player, elite or not, the ability to take on so many enemies at once without any feeling of consequence or second thought. I feel as though in any PvP (where a game is balanced) the most elite of the elite should think hard before getting into a brawl with 4, 5, 10+ enemies. The elite player should really really be coming out of a fight like that by the skin of their teeth and prove their skill or he/she should be dying more often than not.

    after 9th june there ll be more updates on cash shop like xp boost pots (time when the elite ppl u talk about, leave the game :D)...

    And about pvp.... wut mate? :D
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • OtarTheMad
    OtarTheMad
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    What also throws a wrench into all of this, most likely, is that the lead designer in that video Nick, has left the company. Not sure what that does for spellcrafting and things like that he had his hands on.

    I'm all down for 4v4v4 or 6v6v6 or some small scale PVP like in that video, it would probably save PvP but they won't introduce it into the live game.

    I do agree, it is sad that a game with so much potential and so much content left to release is kind of just turn to dust but who knows, let's see what the future brings. Maybe the new content, whenever released, will be massive and outstanding and players who left will return.
  • Chesimac
    Chesimac
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    Kelleton wrote: »
    With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a [snip] poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks. Zerg trains everywhere, no small scale fun battles where you actually use your skills instead of spamming 1 ability, no decent servers to play on (either chillrend with its lockouts/lag or get zerged by AD once you take a resource)

    this is the point where you try to fix things with coding, ak get rid of pvp buffs (which are counter productive, you want the losing forces to rally not leave campaign)
    or give us small scale battlegrounds.

    I am curious, what guilds?

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on June 7, 2015 9:02PM
  • synnerman
    synnerman
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    It's a sad time for the game that I played 10hrs a day + up until 2 months ago. I haven't logged in since then and I don't think it will happen again. The disgraceful way ZoS have treated the PC players by practically using them as guinea pigs to test the system and find out the flaws in the game and then just abandon them whilst putting all their attention to the console release is unforgivable.

    The reason I wont be going back is simple, even if they fix the PvP lag and have it running smoothly and they release the imperial city is that the amount of champion points I am now behind now and even further behind by the time they get their act together. I miss my old guild even though I know most of them have now left and suspect the others will do due to what ZoS have and have not done over the previous months. Such a waste but a lesson learned by me is that If I ever see Zenimax online on another game I will remember how they treated me and other players with this release.
  • Publius_Scipio
    Publius_Scipio
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    Nick Konkle is no longer with ZOS and is with another company. I'm pretty sure ZOS has the talent to continue with ESO development. For console version ZOS acquired the skill of a man who's development experience goes back to the Donkey Kong Country series on SNES and Goldeneye on N64.
    Edited by Publius_Scipio on June 7, 2015 2:57PM
  • ThyIronFist
    ThyIronFist
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    Ahh... the potential the PvP in this game could have had... nothing but shattered dreams remain. They've only catered to the PvE carebears and the roleplayers.

    The guild I lead has been disbanded and most friends/guildies I knew quit, the only thing that is left of PvP is the zergs and lag.

    They can't fix it, they wont fix it. They don't communicate with their players (hey *** Brian Wheeler is on vacation again). The unbalance and *** poor performance in this game is a joke. You've all been used for beta testing a console product made for peasants, nothing more. Imperial City will probably come sooner or later but it will be a PvE zone, and every patch ZOS released brought more and more bugs and performance issues into Cyrodiil. The Imperial City will be the biggest PvP patch to date. I shudder at the thought what could potentially go wrong. I've suffered through batswarm spam, impulse trains, patch 1.2 aka the "1 fps patch", exploits, lag, snipe spam... but the constant zergblobbing and constant lag, enough is enough.

    To those that are still playing this game, you have my condolences and my respect. You lasted longer than me and most of my friends.

    RIP ESO, was fun when it lasted.
    Edited by ThyIronFist on June 7, 2015 3:13PM
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Publius_Scipio
    Publius_Scipio
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    Lots of you guys make it sound so simple but maybe it's not. How do we know if Matt Firor's bosses told him that console is top priority and must be as bug free and smooth as possible? So a ton of ZOS staff was refocused to console version? You guys aren't thinking about the corporate and business side of it all I think. The devs you see here on the forums or on the biweekly ESO Live stream aren't calling the shots.

    Everyone needs to relax and revaluate everything after console launch. Not to mention everyone complains yet we are still all either playing or posting in the forums about it. I wouldn't call that leaving ESO behind entirely.
  • sadownik
    sadownik
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    Lots of you guys make it sound so simple but maybe it's not. How do we know if Matt Firor's bosses told him that console is top priority and must be as bug free and smooth as possible? So a ton of ZOS staff was refocused to console version? You guys aren't thinking about the corporate and business side of it all I think. The devs you see here on the forums or on the biweekly ESO Live stream aren't calling the shots.

    Everyone needs to relax and revaluate everything after console launch. Not to mention everyone complains yet we are still all either playing or posting in the forums about it. I wouldn't call that leaving ESO behind entirely.

    1. Matt Firor is not a slave -he has options. Granted not easy ones but still.
    2. Console port isnt something that wasnt done before. Many games, MMO included somehow manage to both make a consloe port from scratch and still cater to pc players.

    Edited by sadownik on June 7, 2015 3:31PM
  • ToRelax
    ToRelax
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    Lots of you guys make it sound so simple but maybe it's not. How do we know if Matt Firor's bosses told him that console is top priority and must be as bug free and smooth as possible? So a ton of ZOS staff was refocused to console version? You guys aren't thinking about the corporate and business side of it all I think. The devs you see here on the forums or on the biweekly ESO Live stream aren't calling the shots.

    Everyone needs to relax and revaluate everything after console launch. Not to mention everyone complains yet we are still all either playing or posting in the forums about it. I wouldn't call that leaving ESO behind entirely.

    They (ZOS) didn't focus on outstanding issues 14 months ago. I don't know why everyone is now using the console release as an excuse. As far as I can tell nothing has changed .

    Who cares why ZOS doesn't do their work at an acceptable level? Their regrets won't make things any better.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Soris
    Soris
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    What will happen after console release? A magic wand touches on the heads and rapidly solve every problem in PvP after 14 months? I highly doubt that. It is just procrastination policy for all loyal customers as far as it goes.
    I mean come on, the only few rival AvA games are still at least 1 year away. They aren't in a rush.
    Welkynd [Templar/AD/EU]
  • Publius_Scipio
    Publius_Scipio
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    Again, all speculation. We don't know what the situation inside ZOS is. We don't know what Matt Frior's options are or aren't. We don't know how difficult and how much of a drain console version was to ZOS itself.

    We don't know if ZOS has massive updates planned for PC that will be announced soon.

    And I don't know about any magic wands or policies of procrastination. I only know about biceps.
  • bosmern_ESO
    bosmern_ESO
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    We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.

    It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.

    So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar? Developers on record saying that templar issues are a bug, then suddenly they are features.

    Where is the Imperial City ZOS?
    Where is spell crafting?
    Where is small scale PvP?
    Why is Toppling Charge still broken?
    Where is the Konk?

    In closing, I will just leave this video here so we can all see what could have been if ZOS had spent a shred of effort on PvP instead of just catering to RPers, WOW raid junkies, and of course, the Con$ole Cashout.

    https://www.youtube.com/watch?v=HMzrkRluWbU

    ...Templars need a class re-work, overall they're just sluggish and only needed for their passives for healing in groups. If you want to be able to fight as a Templar go stamina, and all your damage will becoming out of the weapon, not the class.
    ~Thallen~
  • wraith808
    wraith808
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    sadownik wrote: »
    1. Matt Firor is not a slave -he has options. Granted not easy ones but still.

    Easy for you to say when it's not your livelihood on the line.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.

    It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.

    So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar? Developers on record saying that templar issues are a bug, then suddenly they are features.

    Where is the Imperial City ZOS?
    Where is spell crafting?
    Where is small scale PvP?
    Why is Toppling Charge still broken?
    Where is the Konk?

    In closing, I will just leave this video here so we can all see what could have been if ZOS had spent a shred of effort on PvP instead of just catering to RPers, WOW raid junkies, and of course, the Con$ole Cashout.

    https://www.youtube.com/watch?v=HMzrkRluWbU

    ...Templars need a class re-work, overall they're just sluggish and only needed for their passives for healing in groups. If you want to be able to fight as a Templar go stamina, and all your damage will becoming out of the weapon, not the class.

    biting jabs
  • Sacadon
    Sacadon
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    Most of the comments are spot on... But I'm not sure continually beating this dead horse is going to influence the change we want. I do think that continued beating just adds to the bitterness and the more and faster people leave the more difficult any possible recovery of the game will be.

    Only asking that if we are sincerely interested in the success of the game, we do everything we can to continue dumping more water overboard (hope) and hope that ZOS can patch the holes before it all goes under. Every time we beat on the negativity drum we put our buckets down and sink much faster.
  • SoulScream
    SoulScream
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    I deleted ESO yesterday and will come to the forums occasionally to see if anything gets fixed.
  • Lykurgis
    Lykurgis
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    Nick Konkle is no longer with ZOS and is with another company. I'm pretty sure ZOS has the talent to continue with ESO development. For console version ZOS acquired the skill of a man who's development experience goes back to the Donkey Kong Country series on SNES and Goldeneye on N64.

    Was curious so i checked Nick's LinkedIn profile, he left in May and works for Riot now, I guess ghost crawler needed company.
    Edited by Lykurgis on June 7, 2015 7:54PM
    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • Xsorus
    Xsorus
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    Kelleton wrote: »
    With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a pi$$ poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks.

    If 2 of the 3 guilds were EP in Chillrend, many people will be happy.

    Yeah the game (especially PvP) needs some serious developer eyes looking at it giving it TLC. But I think everyone knows by now that console release became the #1 priority. Once June 9 passes I am sure ZOS will refocus efforts on the PC version.

    I don't know how or why anyone would expect to find "small scale fun" in a zone that contains three teams of hundreds of players each. The alliance war organically breeds zergs. The solution is an arena where you can 1v1 or even have small team combat like 2v2, 4v4, etc. I don't have an issue with the zerg itself, it's that the way ESO currently works zergs become this ridiculously difficult entity to stop. With gear and skill inbalances, the ability for a player to attain a ridiculous amount of shields, macros? (a big point of contention), and champ points added to the mix with 1.6 (just to name a few), there are many players running around cyrodiil that to a great percentage of the population can be considered almost invincible (unless you are a player that can match the enemy build in some aspect).

    So you have these monster builds running around a zone with a very large general population, and since ESO only gives us a five skill hotbar all the player needs to do is memorize a simple skill sequence, jump into the middle of 10+ enemies with very little feeling of consequence, and rack up kills. And that's what bugs me. I don't think any PvP should afford any player, elite or not, the ability to take on so many enemies at once without any feeling of consequence or second thought. I feel as though in any PvP (where a game is balanced) the most elite of the elite should think hard before getting into a brawl with 4, 5, 10+ enemies. The elite player should really really be coming out of a fight like that by the skin of their teeth and prove their skill or he/she should be dying more often than not.

    Considering this games pvp is based off DAOCs, and has a virtual copy of their New Frontiers Map almost....I find that pretty funny

    Considering DAOC had one of the most vibrant Small Scale PvP in any MMO to date.

    You didn't need Arenas in that game because Groups in that game felt shame usually when running with anything past 8.

    Now a day people make excuses for running 24 people Guild Zergs.

    That game by the way that also had zergs that would put this game to shame.

    We're talking about 200+ man zergs.



  • King Bozo
    King Bozo
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    Can't wait for console release this week. I bet there will be an annoucment soon on dlc.
  • Digital_Frontier
    Digital_Frontier
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    @Lykurgis, Bill Dalton the former Technical Director also left Zenimax and works on a new MMO, called Crowfall ;)
  • Pixysticks
    Pixysticks
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    We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.

    It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.

    So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar?

    Exactly, sad that ZoS destroyed a game that had such amazing potential.
    Alacrity

    Retired 05/04/15.
This discussion has been closed.