https://www.youtube.com/watch?v=HMzrkRluWbU With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a [snip] poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks.
Yolokin_Swagonborn wrote: »We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.
It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.
So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar? Developers on record saying that templar issues are a bug, then suddenly they are features.
Where is the Imperial City ZOS?
Where is spell crafting?
Where is small scale PvP?
Why is Toppling Charge still broken?
Where is the Konk?
In closing, I will just leave this video here so we can all see what could have been if ZOS had spent a shred of effort on PvP instead of just catering to RPers, WOW raid junkies, and of course, the Con$ole Cashout.https://www.youtube.com/watch?v=HMzrkRluWbU
Publius_Scipio wrote: »With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a pi$$ poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks.
If 2 of the 3 guilds were EP in Chillrend, many people will be happy.
Yeah the game (especially PvP) needs some serious developer eyes looking at it giving it TLC. But I think everyone knows by now that console release became the #1 priority. Once June 9 passes I am sure ZOS will refocus efforts on the PC version.
I don't know how or why anyone would expect to find "small scale fun" in a zone that contains three teams of hundreds of players each. The alliance war organically breeds zergs. The solution is an arena where you can 1v1 or even have small team combat like 2v2, 4v4, etc. I don't have an issue with the zerg itself, it's that the way ESO currently works zergs become this ridiculously difficult entity to stop. With gear and skill inbalances, the ability for a player to attain a ridiculous amount of shields, macros? (a big point of contention), and champ points added to the mix with 1.6 (just to name a few), there are many players running around cyrodiil that to a great percentage of the population can be considered almost invincible (unless you are a player that can match the enemy build in some aspect).
So you have these monster builds running around a zone with a very large general population, and since ESO only gives us a five skill hotbar all the player needs to do is memorize a simple skill sequence, jump into the middle of 10+ enemies with very little feeling of consequence, and rack up kills. And that's what bugs me. I don't think any PvP should afford any player, elite or not, the ability to take on so many enemies at once without any feeling of consequence or second thought. I feel as though in any PvP (where a game is balanced) the most elite of the elite should think hard before getting into a brawl with 4, 5, 10+ enemies. The elite player should really really be coming out of a fight like that by the skin of their teeth and prove their skill or he/she should be dying more often than not.
I am curious, what guilds?With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a [snip] poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks. Zerg trains everywhere, no small scale fun battles where you actually use your skills instead of spamming 1 ability, no decent servers to play on (either chillrend with its lockouts/lag or get zerged by AD once you take a resource)
this is the point where you try to fix things with coding, ak get rid of pvp buffs (which are counter productive, you want the losing forces to rally not leave campaign)
or give us small scale battlegrounds.
Publius_Scipio wrote: »Lots of you guys make it sound so simple but maybe it's not. How do we know if Matt Firor's bosses told him that console is top priority and must be as bug free and smooth as possible? So a ton of ZOS staff was refocused to console version? You guys aren't thinking about the corporate and business side of it all I think. The devs you see here on the forums or on the biweekly ESO Live stream aren't calling the shots.
Everyone needs to relax and revaluate everything after console launch. Not to mention everyone complains yet we are still all either playing or posting in the forums about it. I wouldn't call that leaving ESO behind entirely.
Publius_Scipio wrote: »Lots of you guys make it sound so simple but maybe it's not. How do we know if Matt Firor's bosses told him that console is top priority and must be as bug free and smooth as possible? So a ton of ZOS staff was refocused to console version? You guys aren't thinking about the corporate and business side of it all I think. The devs you see here on the forums or on the biweekly ESO Live stream aren't calling the shots.
Everyone needs to relax and revaluate everything after console launch. Not to mention everyone complains yet we are still all either playing or posting in the forums about it. I wouldn't call that leaving ESO behind entirely.
Yolokin_Swagonborn wrote: »We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.
It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.
So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar? Developers on record saying that templar issues are a bug, then suddenly they are features.
Where is the Imperial City ZOS?
Where is spell crafting?
Where is small scale PvP?
Why is Toppling Charge still broken?
Where is the Konk?
In closing, I will just leave this video here so we can all see what could have been if ZOS had spent a shred of effort on PvP instead of just catering to RPers, WOW raid junkies, and of course, the Con$ole Cashout.https://www.youtube.com/watch?v=HMzrkRluWbU
bosmern_ESO wrote: »Yolokin_Swagonborn wrote: »We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.
It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.
So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar? Developers on record saying that templar issues are a bug, then suddenly they are features.
Where is the Imperial City ZOS?
Where is spell crafting?
Where is small scale PvP?
Why is Toppling Charge still broken?
Where is the Konk?
In closing, I will just leave this video here so we can all see what could have been if ZOS had spent a shred of effort on PvP instead of just catering to RPers, WOW raid junkies, and of course, the Con$ole Cashout.https://www.youtube.com/watch?v=HMzrkRluWbU
...Templars need a class re-work, overall they're just sluggish and only needed for their passives for healing in groups. If you want to be able to fight as a Templar go stamina, and all your damage will becoming out of the weapon, not the class.
Publius_Scipio wrote: »Nick Konkle is no longer with ZOS and is with another company. I'm pretty sure ZOS has the talent to continue with ESO development. For console version ZOS acquired the skill of a man who's development experience goes back to the Donkey Kong Country series on SNES and Goldeneye on N64.
Publius_Scipio wrote: »With the current state of pvp this game will be dead within a few months. PVP was the only thing holding this game together and it is in such a pi$$ poor state at this point 2 of the 3 pvp guilds I'm in have basically called it quits in the last 2 weeks.
If 2 of the 3 guilds were EP in Chillrend, many people will be happy.
Yeah the game (especially PvP) needs some serious developer eyes looking at it giving it TLC. But I think everyone knows by now that console release became the #1 priority. Once June 9 passes I am sure ZOS will refocus efforts on the PC version.
I don't know how or why anyone would expect to find "small scale fun" in a zone that contains three teams of hundreds of players each. The alliance war organically breeds zergs. The solution is an arena where you can 1v1 or even have small team combat like 2v2, 4v4, etc. I don't have an issue with the zerg itself, it's that the way ESO currently works zergs become this ridiculously difficult entity to stop. With gear and skill inbalances, the ability for a player to attain a ridiculous amount of shields, macros? (a big point of contention), and champ points added to the mix with 1.6 (just to name a few), there are many players running around cyrodiil that to a great percentage of the population can be considered almost invincible (unless you are a player that can match the enemy build in some aspect).
So you have these monster builds running around a zone with a very large general population, and since ESO only gives us a five skill hotbar all the player needs to do is memorize a simple skill sequence, jump into the middle of 10+ enemies with very little feeling of consequence, and rack up kills. And that's what bugs me. I don't think any PvP should afford any player, elite or not, the ability to take on so many enemies at once without any feeling of consequence or second thought. I feel as though in any PvP (where a game is balanced) the most elite of the elite should think hard before getting into a brawl with 4, 5, 10+ enemies. The elite player should really really be coming out of a fight like that by the skin of their teeth and prove their skill or he/she should be dying more often than not.
Yolokin_Swagonborn wrote: »We are all standing in the ashes of what could have been the best PvP MMO of the last 5 years.
It's simply heartbreaking to see a game with this much potential just rot away because of internal management issues and politics.
So much neglect. Over a year of PvP with crippling lag, bugs, and exploits with no significant new content. So much internal scope and mission creep. We hear about all these amazing additions and new content at quakecon a YEAR ago, then all of that effort completely falls of the radar?