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We need new campaign with some rules.

  • CITADALO
    CITADALO
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    Rylana wrote: »
    I like how OP didnt also include
    - no snipe
    - no dodgerolling
    - no dark cloak
    - no soul harvest



    oh, but im sure my post is no more biased than OP

    L2P if you cant fight a NB.
  • CITADALO
    CITADALO
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    Disable all abilities in PVP.
    Disable block
    Disable Stealth
    Disable all class passives
    Allow light attacks

    Buff siege by 10^6

    I know that a zerg player like you don't like those rules.
  • Rylana
    Rylana
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    CITADALO wrote: »
    Rylana wrote: »
    I like how OP didnt also include
    - no snipe
    - no dodgerolling
    - no dark cloak
    - no soul harvest



    oh, but im sure my post is no more biased than OP

    L2P if you cant fight a NB.

    l2p if you cant fight a shield stacking proxdet sorc or a synergized group of more than four

    think about what you say before you say it
    Edited by Rylana on June 6, 2015 4:47AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
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  • bosmern_ESO
    bosmern_ESO
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    It would be amazing if they made a Campaign thats just a FFA and the max group size is 8. You could get personal Forward camps, group forward camps (and random areas in Cyrodiil you and your group can spawn, the spawns could change every time you die so its always somewhere new)

    It would be insane trying to take a keep, there would be about 13 different groups all fighting each other inside and out to try and claim it. if your group owns a keep you'd get buffs as they would be the main focus, Emp would be disabled but Scrolls could possible still be in it.

    It would be sooo much fun and so chaotic everywhere.
    Edited by bosmern_ESO on June 6, 2015 6:14AM
    ~Thallen~
  • CITADALO
    CITADALO
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    Rylana wrote: »
    CITADALO wrote: »
    Rylana wrote: »
    I like how OP didnt also include
    - no snipe
    - no dodgerolling
    - no dark cloak
    - no soul harvest



    oh, but im sure my post is no more biased than OP

    L2P if you cant fight a NB.

    l2p if you cant fight a shield stacking proxdet sorc or a synergized group of more than four

    think about what you say before you say it

    ??????
  • CITADALO
    CITADALO
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    It would be amazing if they made a Campaign thats just a FFA and the max group size is 8. You could get personal Forward camps, group forward camps (and random areas in Cyrodiil you and your group can spawn, the spawns could change every time you die so its always somewhere new)

    It would be insane trying to take a keep, there would be about 13 different groups all fighting each other inside and out to try and claim it. if your group owns a keep you'd get buffs as they would be the main focus, Emp would be disabled but Scrolls could possible still be in it.

    It would be sooo much fun and so chaotic everywhere.

    Nice idea, but i think 8 for group size it too much.
  • MisterBigglesworth
    MisterBigglesworth
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    1. Shut down Cyrodiil forever.
    2. Balance the 4 classes around 1v1.
    3. Add Arenas and other small scale instanced PvP
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • ToRelax
    ToRelax
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    Seriously, what would be the problem for anyone if they add a campaign with different rulesets?
    That's something I always wondered about why it hadn't been done already.
    You could still zerg blob around on the current campaigns then, just fighting other zergballs wich you vehemently claim to be such fun fights...

    Edit: Not trying to insult you, you can call yourselves bombgroups or organized groups or whatever if you like...
    Edited by ToRelax on June 6, 2015 10:04AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • eliisra
    eliisra
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    Compared to 3 groups of 24 coordinating on TS. = improvement.

    It's true. You cant zerg-blob effectively when you cant see the same crown. Only having voice and tabards to go on, wont allow fast enough movement in same direction as a spamming unit. All these 4-man groups would get separated and spread, after the initial push. Wouldn't prevent zerging of course, but blobbing very much.

    While I strongly disagree with some of OP suggestions and also have a few deal breakers myself (disabling *** Meteror rain being my main request), I would love a campaign with max group of 4.

    So the problem, everyone's biased and wants different rules for the new and imaginary campaign, based on their own build. We really wont get anywhere.
  • Soris
    Soris
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    Cast time on fear and fossilise. 10/10 would play there.
    Welkynd [Templar/AD/EU]
  • AhPook_Is_Here
    AhPook_Is_Here
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    It would be amazing if they made a Campaign thats just a FFA and the max group size is 8. You could get personal Forward camps, group forward camps (and random areas in Cyrodiil you and your group can spawn, the spawns could change every time you die so its always somewhere new)

    It would be insane trying to take a keep, there would be about 13 different groups all fighting each other inside and out to try and claim it. if your group owns a keep you'd get buffs as they would be the main focus, Emp would be disabled but Scrolls could possible still be in it.

    It would be sooo much fun and so chaotic everywhere.

    If it was FFA wouldn't the max team size be 1?
    “Whatever.”
    -Unknown American
  • bosmern_ESO
    bosmern_ESO
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    It would be amazing if they made a Campaign thats just a FFA and the max group size is 8. You could get personal Forward camps, group forward camps (and random areas in Cyrodiil you and your group can spawn, the spawns could change every time you die so its always somewhere new)

    It would be insane trying to take a keep, there would be about 13 different groups all fighting each other inside and out to try and claim it. if your group owns a keep you'd get buffs as they would be the main focus, Emp would be disabled but Scrolls could possible still be in it.

    It would be sooo much fun and so chaotic everywhere.

    If it was FFA wouldn't the max team size be 1?

    You could form groups with friends. When I say FFA i mean in the aspect as everyone thats not in your group is an enemy, even if they are apart of the same alliance.
    ~Thallen~
  • Derra
    Derra
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    Bouvin wrote: »
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.

    Well honestly i have no idea how much a kill in a blob nets you in terms of ap. But the cut would have to be SIGNIFICANT bc ppl don´t play in blobs for aps if you ask me but bc you get some ap whilst being relatively safe.

    You got to tune on both ends of the spectrum on the risk vs reward scale for larger (more than 12ppl) grps. Reduce rewards and make it riskier to begin with.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • CITADALO
    CITADALO
    ✭✭✭
    ToRelax wrote: »
    Seriously, what would be the problem for anyone if they add a campaign with different rulesets?
    That's something I always wondered about why it hadn't been done already.
    You could still zerg blob around on the current campaigns then, just fighting other zergballs wich you vehemently claim to be such fun fights...

    Edit: Not trying to insult you, you can call yourselves bombgroups or organized groups or whatever if you like...

    Totally agreed. :)
  • CITADALO
    CITADALO
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    Derra wrote: »
    Bouvin wrote: »
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.

    Well honestly i have no idea how much a kill in a blob nets you in terms of ap. But the cut would have to be SIGNIFICANT bc ppl don´t play in blobs for aps if you ask me but bc you get some ap whilst being relatively safe.

    You got to tune on both ends of the spectrum on the risk vs reward scale for larger (more than 12ppl) grps. Reduce rewards and make it riskier to begin with.

    Yah most of players play in big groups cause its the easy mode.
  • kevlarto_ESO
    kevlarto_ESO
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    I think there is not much that can be done as long as there are large groups that just want to farm ap, they will always find away around what ever to ruin everyone's fun.

    Maybe adding more things to do might help, the caravans, Imperial City, what ever else they can do, I like a lot of the ideas I see in this thread, but doubt the dev's would implement any of them, I wonder what kind of balance pass we are getting in that first big update after console release ?

    I wonder what is broken now with lighting specials starting to see lighting flood and shock wave used by the farming groups more and more and they don't change unless there is a new advantage or broken game mechanic or some kind of exploit, I tell ya the game is getting more and more broken while we wait on consoles to get released, glad that's right around the corner.

    I say we do away with all weapons in pvp and lets fight with our hands.. :)
    Edited by kevlarto_ESO on June 6, 2015 5:59PM
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