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We need new campaign with some rules.

CITADALO
CITADALO
✭✭✭
Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

-No scoring.
-Group size max is 4.
-Barrier affect only the caster.
-Disable impulse if you are grouped.
-Purge affect only the caster.
- Disable Proximity Detonation if you are grouped.
- Disable Steel Tornado if you are grouped.
Edited by CITADALO on June 5, 2015 6:52PM
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    • Reduce Zerg AP further (like 1% of solo AP)
    • Add more objectives to the map (about resource difficulty) that are away from keeps.
    • Restrict porting so that zergs can't move around the map so quickly. Maybe make it so you can only port to home keeps and 2 closest emp keeps then have to ride the rest of the way.

    This removes the incentive to Zerg to AP farm, because at that point AP would be better in small groups and players would spread out to take multiple objectives at once.

    I'd also like to see objectives that you could take, go inside that DIDN'T require siege to take. Kind of like sticking a flag in a Delve :) Reason being.. sieging makes taking objectives slower. I think SPEEDING UP the flipping of objectives (along with more objectives spread across the map) would also help split people up because if you weren't defending it could get flipped quickly.
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Open PVP like it is, combined with places you have to takeover = ZERGFEST

    This is a fact, and no game that has that kind of PVP has ever been able to fix it.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    In all seriousness, @ZOS_BrianWheeler should probably respond to something like this. Whats the plan?

    He already opened a thread about trying to make changes to campaigns. The community is in line with trying to change 'incentives' across campaigns. This is the changes that your team handles 100% Brian. Surely theres something of value you can provide on the topic.

    More folks should @ZOS_BrianWheeler in their replies for these types of threads.
  • CITADALO
    CITADALO
    ✭✭✭
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

  • Bouvin
    Bouvin
    ✭✭✭✭✭
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.
  • CITADALO
    CITADALO
    ✭✭✭
    Bouvin wrote: »
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.
    I think that making group size max is 4, is more better then reducing the AP.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    CITADALO wrote: »
    Bouvin wrote: »
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.
    I think that making group size max is 4, is more better then reducing the AP.

    Ya, but then you'll just get 6 groups of 4 coordinating on TS.

    How does that really break up the blob?
  • CITADALO
    CITADALO
    ✭✭✭
    Bouvin wrote: »
    CITADALO wrote: »
    Bouvin wrote: »
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.
    I think that making group size max is 4, is more better then reducing the AP.

    Ya, but then you'll just get 6 groups of 4 coordinating on TS.

    How does that really break up the blob?
    They don't have barriers, purge only affect the caster and impulse is disabled.
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Purge is really the problem.
    A bunch of folks spamming purge = near immunity in most situations.
    This is why they do it, the more people with purge available, the more god-mode they are.

    Make Purge a channeled spell and interruptable and that would change this dynamic quite a bit.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    CITADALO wrote: »
    Bouvin wrote: »
    CITADALO wrote: »
    Bouvin wrote: »
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.
    I think that making group size max is 4, is more better then reducing the AP.

    Ya, but then you'll just get 6 groups of 4 coordinating on TS.

    How does that really break up the blob?
    They don't have barriers, purge only affect the caster and impulse is disabled.

    Got it. Along with max group size:
    • Restrict any healing or CC removal to group members only

    But.. you can still get 6 groups of 4 spamming Proximity Detonation and Steel Tornado.

    Are you also recommending disabling all AoE?
  • CITADALO
    CITADALO
    ✭✭✭
    Bouvin wrote: »
    CITADALO wrote: »
    Bouvin wrote: »
    CITADALO wrote: »
    Bouvin wrote: »
    CITADALO wrote: »
    Reducing the AP or adding more objectives, is not going to make people lose the interest in playing in zerg blob.

    Reducing AP will.

    Most the Zerg blobs do it just because it's the fastest way to farm AP.

    I can pretty much guarantee if they were getting low AP from blobbing, they'd stop 90% of the time and only blob to take Emp.
    I think that making group size max is 4, is more better then reducing the AP.

    Ya, but then you'll just get 6 groups of 4 coordinating on TS.

    How does that really break up the blob?
    They don't have barriers, purge only affect the caster and impulse is disabled.

    Got it. Along with max group size:
    • Restrict any healing or CC removal to group members only

    But.. you can still get 6 groups of 4 spamming Proximity Detonation and Steel Tornado.

    Are you also recommending disabling all AoE?

    They cant stand against sieges without barriers and purge.
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Disable barrier.
    -Disable impulse.
    -Purge affect only the caster.


    Disable barrier + impulse because... ?
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • reften
    reften
    ✭✭✭✭✭
    Just make AoE's that don't hit unfriendly targets...instead do damage to people in your group.
    Reften
    Bosmer (Wood Elf)
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    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • CITADALO
    CITADALO
    ✭✭✭
    Ghostbane wrote: »
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Disable barrier.
    -Disable impulse.
    -Purge affect only the caster.


    Disable barrier + impulse because... ?

    Because stacking on crown become useless.
  • CITADALO
    CITADALO
    ✭✭✭
    oren74 wrote: »
    Just make AoE's that don't hit unfriendly targets...instead do damage to people in your group.

    Nice idea.
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    CITADALO wrote: »
    Ghostbane wrote: »
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Disable barrier.
    -Disable impulse.
    -Purge affect only the caster.


    Disable barrier + impulse because... ?

    Because stacking on crown become useless.

    Gaining a damage shield, and applying some AoE is still useful to have regardless of a group following the 'Blob-Crown' principle.

    I could be running solo and may need Impulse if I'm going against three players. What I don't understand is the targeting of 'Impulse', considering there are other, potentially stronger abused AoEs (by large groups) out there.

    Even with valid arguments, since you are proposing group sizes to be capped to 4, I don't see any benefits to disabling any ability.

    Everyone get yer Nirn out and slot 5 tornadoes.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Yes to more servers I wouldn't object at all. But I think they also need to do is remove the pvp buffs from pve so it will stop the encouragement of buff servers and cut down on PvE players zerging and to also stop guest servers. Kinda stupid how massive elitest pvp guilds can just go to another server that isn't theres and ruin every ones good time in it.
  • CITADALO
    CITADALO
    ✭✭✭
    Ghostbane wrote: »
    CITADALO wrote: »
    Ghostbane wrote: »
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Disable barrier.
    -Disable impulse.
    -Purge affect only the caster.


    Disable barrier + impulse because... ?

    Because stacking on crown become useless.

    Gaining a damage shield, and applying some AoE is still useful to have regardless of a group following the 'Blob-Crown' principle.

    I could be running solo and may need Impulse if I'm going against three players. What I don't understand is the targeting of 'Impulse', considering there are other, potentially stronger abused AoEs (by large groups) out there.

    Even with valid arguments, since you are proposing group sizes to be capped to 4, I don't see any benefits to disabling any ability.

    Everyone get yer Nirn out and slot 5 tornadoes.

    Totally agreed with you, i made some changes in my post.
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    CITADALO wrote: »
    Ghostbane wrote: »
    CITADALO wrote: »
    Ghostbane wrote: »
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Disable barrier.
    -Disable impulse.
    -Purge affect only the caster.


    Disable barrier + impulse because... ?

    Because stacking on crown become useless.

    Gaining a damage shield, and applying some AoE is still useful to have regardless of a group following the 'Blob-Crown' principle.

    I could be running solo and may need Impulse if I'm going against three players. What I don't understand is the targeting of 'Impulse', considering there are other, potentially stronger abused AoEs (by large groups) out there.

    Even with valid arguments, since you are proposing group sizes to be capped to 4, I don't see any benefits to disabling any ability.

    Everyone get yer Nirn out and slot 5 tornadoes.

    Totally agreed with you, i made some changes in my post.

    Those are actually very interesting changes, I'm liking how this is developing.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Make Rapid Maneuver apply only the speed buff to allies.
    No purge/immunity to immobilize and snare.

    Edit: @ZOS_BrianWheeler ;)
    Edited by ToRelax on June 5, 2015 8:02PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    CITADALO wrote: »
    -No scoring.
    Why? Most of the organized groups don't care about scoring and just want to farm ap.
    -Group size max is 4.
    How would you handle groups where not everyone is in Cyrodiil? I often do pvp while being in a trial group and waiting for everyone to get ready.
    -Barrier affect only the caster.
    So dks get a 20k+ hp shield (+ aoe damage + stun) for half of the ulti costs compared to other classes.
    -Purge affect only the caster.
    Then it needs to be much cheeper. On a stamina dk / nb / sorc you need all your magicka to purge one single skill like piercing mark.
    -Disable impulse if you are grouped.
    - Disable Proximity Detonation if you are grouped.
    - Disable Steel Tornado if you are grouped.
    Why only these 3 skills? There are other aoe skills that do similar damage and have a bigger range than impulse.
  • Earendal
    Earendal
    ✭✭✭✭
    •everyone is in stealth all the time
    •everyone plays with their eyes closed
    •if you come within 10yards of someone in your faction, you die
    •all regen stats are linked to the amount of qq'ing each player does on the forums
    •no champion points
    •only siege deals damage
    •disable everything I don't like
    •buff everything I do
    •my way is the only way to play, everyone else is cheating/exploiting/zerging
    Earendal - AD Templar
    Earendal Ebonheart - EP Templar
    Earendal Spellstorm - EP Sorcerer

    Haxus and Havoc
  • CITADALO
    CITADALO
    ✭✭✭
    CITADALO wrote: »
    -No scoring.
    Why? Most of the organized groups don't care about scoring and just want to farm ap.
    -Group size max is 4.
    How would you handle groups where not everyone is in Cyrodiil? I often do pvp while being in a trial group and waiting for everyone to get ready.
    -Barrier affect only the caster.
    So dks get a 20k+ hp shield (+ aoe damage + stun) for half of the ulti costs compared to other classes.
    -Purge affect only the caster.
    Then it needs to be much cheeper. On a stamina dk / nb / sorc you need all your magicka to purge one single skill like piercing mark.
    -Disable impulse if you are grouped.
    - Disable Proximity Detonation if you are grouped.
    - Disable Steel Tornado if you are grouped.
    Why only these 3 skills? There are other aoe skills that do similar damage and have a bigger range than impulse.

    -No scoring make players lose the interest in Pvdooring.
    -Group size capped to 4 is to avoid the zerg blob play style.
    -DK don't have a reduction cost for ult.
    -Those AOE mentioned above are the most useful skills for zerg blob.
    Edited by CITADALO on June 5, 2015 11:05PM
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    FENGRUSH wrote: »
    In all seriousness, @ZOS_BrianWheeler should probably respond to something like this. Whats the plan?

    He already opened a thread about trying to make changes to campaigns. The community is in line with trying to change 'incentives' across campaigns. This is the changes that your team handles 100% Brian. Surely theres something of value you can provide on the topic.

    More folks should @ZOS_BrianWheeler in their replies for these types of threads.

    @ZOS_BrianWheeler met his quarterly quota of 1 post already. Please wait until next quarter for a response :smile:
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  • CITADALO
    CITADALO
    ✭✭✭
    Earendal wrote: »
    •everyone is in stealth all the time
    •everyone plays with their eyes closed
    •if you come within 10yards of someone in your faction, you die
    •all regen stats are linked to the amount of qq'ing each player does on the forums
    •no champion points
    •only siege deals damage
    •disable everything I don't like
    •buff everything I do
    •my way is the only way to play, everyone else is cheating/exploiting/zerging

    I am asking to add new campaign,not to change all campaigns.You can keep zerging in the rest of available campaign .
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Barrier affect only the caster.
    -Disable impulse if you are grouped.
    -Purge affect only the caster.
    - Disable Proximity Detonation if you are grouped.
    - Disable Steel Tornado if you are grouped.

    I think a lot of those changes are unneccessary. Once you change the max group size to 4, things like Impulse and Steel Tornado become less of a problem.

    The problem with Caltrops, Impulse, Steel Tornado, Proximity Detonation, etc is that they DON'T REQUIRE TARGETING, which WHEN COMBINED WITH LAG INDUCING grouping mechanics makes them OP.

    I was in a 2(me) vs 3(them) fight the other night against players using Steel Tornado and impulse. They got wrecked. Because AoE is not effective against very few targets.

    AoE is for mobs and for combating lag. Limiting the group size will make AoE basically obsolete.
  • CITADALO
    CITADALO
    ✭✭✭
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Barrier affect only the caster.
    -Disable impulse if you are grouped.
    -Purge affect only the caster.
    - Disable Proximity Detonation if you are grouped.
    - Disable Steel Tornado if you are grouped.

    I think a lot of those changes are unneccessary. Once you change the max group size to 4, things like Impulse and Steel Tornado become less of a problem.

    The problem with Caltrops, Impulse, Steel Tornado, Proximity Detonation, etc is that they DON'T REQUIRE TARGETING, which WHEN COMBINED WITH LAG INDUCING grouping mechanics makes them OP.

    I was in a 2(me) vs 3(them) fight the other night against players using Steel Tornado and impulse. They got wrecked. Because AoE is not effective against very few targets.

    AoE is for mobs and for combating lag. Limiting the group size will make AoE basically obsolete.
    Don't forget that they can get 6 groups of 4 coordinating on TS.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like how OP didnt also include
    - no snipe
    - no dodgerolling
    - no dark cloak
    - no soul harvest



    oh, but im sure my post is no more biased than OP
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  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    CITADALO wrote: »
    CITADALO wrote: »
    Pvp right now is just zerg fest that cause lag in each campaign.We need a campaign that don't encourage zerging,how? I have some ideas :

    -No scoring.
    -Group size max is 4.
    -Barrier affect only the caster.
    -Disable impulse if you are grouped.
    -Purge affect only the caster.
    - Disable Proximity Detonation if you are grouped.
    - Disable Steel Tornado if you are grouped.

    I think a lot of those changes are unneccessary. Once you change the max group size to 4, things like Impulse and Steel Tornado become less of a problem.

    The problem with Caltrops, Impulse, Steel Tornado, Proximity Detonation, etc is that they DON'T REQUIRE TARGETING, which WHEN COMBINED WITH LAG INDUCING grouping mechanics makes them OP.

    I was in a 2(me) vs 3(them) fight the other night against players using Steel Tornado and impulse. They got wrecked. Because AoE is not effective against very few targets.

    AoE is for mobs and for combating lag. Limiting the group size will make AoE basically obsolete.
    Don't forget that they can get 6 groups of 4 coordinating on TS.

    Compared to 3 groups of 24 coordinating on TS. = improvement.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Disable all abilities in PVP.
    Disable block
    Disable Stealth
    Disable all class passives
    Allow light attacks

    Buff siege by 10^6
    “Whatever.”
    -Unknown American
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