WillhelmBlack wrote: »WillhelmBlack wrote: »What is this thread?
What is this post?
Is this thread literally "Elder Scrolls Online would be better if it was The Witcher Online"?
C'mon Mods.
No, it's not. The thread title is at the top, maybe try reading it?
http://www.ign.com/boards/threads/the-witcher-3-is-going-to-raise-the-bar-ridiculously-high.454475125/
http://www.gamefaqs.com/boards/631516-wii-u/71860290https://m.reddit.com/r/witcher/comments/36oy4v/witcher_3_raises_the_bar_for_open_world_games/
You were saying?
Alot of gamers hold games to Witcher games bud.
First three i pulled from the net there are insane amounts just on witcher 3 then go 2 then go 1 and tell me again.
I am not a fan of Witcher but an admired fan of the design and artwork.



F the Witcher.
Tired of hearing about this mediocre game.
So much this. W3 just did not do it for me. I became bored really quickly. I keep hearing people praise it and I honestly was not that impressed. It only makes me think people praise it because they're expected to. Skyrim impressed me much more. 3 and a half years ago.
And OP is absolutely insane if they think W3 is, and I'm quoting here, "a masterpiece of coding". Some places are absolutely abysmal, and the camera work is some of the worst I've ever seen.
WillhelmBlack wrote: »WillhelmBlack wrote: »What is this thread?
What is this post?
Is this thread literally "Elder Scrolls Online would be better if it was The Witcher Online"?
C'mon Mods.
WillhelmBlack wrote: »WillhelmBlack wrote: »WillhelmBlack wrote: »What is this thread?
What is this post?
Is this thread literally "Elder Scrolls Online would be better if it was The Witcher Online"?
C'mon Mods.
No, it's not. The thread title is at the top, maybe try reading it?
"ESO would be better if it was more like Witcher 3"?
For me the world concept in Teso is at the same Level as w3.
The Details my not be that mutch like for a SP, but the concept is awesome

The Details my not be that mutch like for a SP, but the concept is awesome

Mathius_Mordred wrote: »F the Witcher.
Tired of hearing about this mediocre game.
So much this. W3 just did not do it for me. I became bored really quickly. I keep hearing people praise it and I honestly was not that impressed. It only makes me think people praise it because they're expected to. Skyrim impressed me much more. 3 and a half years ago.
And OP is absolutely insane if they think W3 is, and I'm quoting here, "a masterpiece of coding". Some places are absolutely abysmal, and the camera work is some of the worst I've ever seen.
It's a shame that you haven't enjoyed TW3 after paying out good money for it. I have over 1000 hours on Skyrim and it's modded to hell, it still isn't anywhere close to what they have achieved in TW3, there is a technology gap that cannot be ignored. Am I insane, hmm let me check, underpants on head, pencil in each nostril and I keep saying wibble a lot, but much like the great man it was those around him who were suffering delusions.WillhelmBlack wrote: »WillhelmBlack wrote: »What is this thread?
What is this post?
Is this thread literally "Elder Scrolls Online would be better if it was The Witcher Online"?
C'mon Mods.
The title of the post can be found at the top of the page, however as a public service I am prepared to tell you now and hence save your mouse wheel some wear: "Witcher style additions to ESO would be nice"
Your interpretation of my title is inaccurate and misleading, I don't want TWO (The Witcher Online) I would like to see some Witcher style additions added to ESO if it were possible, that's why the title is the one I wrote and not the one you wrote.
WillhelmBlack wrote: »WillhelmBlack wrote: »WillhelmBlack wrote: »What is this thread?
What is this post?
Is this thread literally "Elder Scrolls Online would be better if it was The Witcher Online"?
C'mon Mods.
No, it's not. The thread title is at the top, maybe try reading it?
"ESO would be better if it was more like Witcher 3"?
WillhelmBlack wrote: »WillhelmBlack wrote: »WillhelmBlack wrote: »WillhelmBlack wrote: »What is this thread?
What is this post?
Is this thread literally "Elder Scrolls Online would be better if it was The Witcher Online"?
C'mon Mods.
No, it's not. The thread title is at the top, maybe try reading it?
"ESO would be better if it was more like Witcher 3"?
Great thread this...
free bump! I'm sure ZOS are writing all this down.
The Details my not be that mutch like for a SP, but the concept is awesome
If you read all my words you would noticed i allready mentioned that the Details and engine Limits from a mmo make it impossible to take ig screenshots like in w3
edit:
if you meen the form from the Mountains, they look similar to the well known mountain at my place.
The Details my not be that mutch like for a SP, but the concept is awesome
If you read all my words you would noticed i allready mentioned that the Details and engine Limits from a mmo make it impossible to take ig screenshots like in w3
edit:
if you meen the form from the Mountains, they look similar to the well known mountain at my place.
There is no "mmo engine that has to look worse than sp games". I wish people would stop saying this rubbish.
F the Witcher.
Tired of hearing about this mediocre game.
Mathius_Mordred wrote: »I have just played The Witcher 3, 85 hours and about 35% of the game complete, ready for the next play through after first reading all the books I just bought. The game is a masterpiece of coding and well deserved of it's very high ratings.
Thinking about the similarities of and RPG single player and ESO there are some aspects that I believe could be improved in ESO without too much sacrifice by way of needed PC power or lag.
Game NPC Populations
Too many times in ESO people are just standing around like manikins, the contrast in the TW3 is immense, you enter a village and there are children running around playing, a guy sawing wood, some women hanging out washing, a group of guards talking about witch hunters, dogs chasing cats, geese getting in your way, in effect it's alive, it feels alive and is fully immersive.
Weather and Lighting Effects
The lighting in ESO isn't bad, but it's way below the standard of TW3, to see what I mean take a look at this timelapse footagehttps://www.youtube.com/watch?v=vvuMzbjahFY
Now this may be beyond and MMO, I'm not a coder so I don't know, but how wonderful it looks, same for the weather, it's dynamic, you can see the storm coming, you can see the wind rising and you really feel you ought to get inside.
Character Models
These are far more realistic than in ESO, the cutscene dialogue options especially, we are talking almost photographic realism here, I guess this is way beyond an MMO but man it adds so much.
NPC and Character Animations
So lifelike, motion captured throughout, ESO I believe doesn't use motion capture and you can tell in the wooden way most things move around. The animators have done ok in ESO but please bring in some motion capture experts.
NPC AI
You don't walk 'through' people in TW3, if you hit them as you are walking they complain, "Oi mate watch out" or "in a hurry?" or various other comments. It's not perfect as if it's crowded it's not easy to navigate through a market square without a shed load of complaints but it's better than ESO by far.
Horse animation
When you turn your horse in ESO it's like it's sitting on a turntable, it looks horrible and it is. In TW3 the horse is pulled around by Geralt and looks again far more natural.
Just a few comparisons, there are many more, wondered what you guys think?
[/quote
F the Witcher.
Tired of hearing about this mediocre game.
So much this. W3 just did not do it for me. I became bored really quickly. I keep hearing people praise it and I honestly was not that impressed. It only makes me think people praise it because they're expected to. Skyrim impressed me much more. 3 and a half years ago.
And OP is absolutely insane if they think W3 is, and I'm quoting here, "a masterpiece of coding". Some places are absolutely abysmal, and the camera work is some of the worst I've ever seen.
F the Witcher.
Tired of hearing about this mediocre game.
So much this. W3 just did not do it for me. I became bored really quickly. I keep hearing people praise it and I honestly was not that impressed. It only makes me think people praise it because they're expected to. Skyrim impressed me much more. 3 and a half years ago.
And OP is absolutely insane if they think W3 is, and I'm quoting here, "a masterpiece of coding". Some places are absolutely abysmal, and the camera work is some of the worst I've ever seen.
I have to agree. It was fun for me, sure, but I wasn't blown away. Games that do usually leave me with a memory to think back on and think "that was really cool". Witcher 3 really didn't have that for me.
Mathius_Mordred wrote: »I have just played The Witcher 3, 85 hours and about 35% of the game complete, ready for the next play through after first reading all the books I just bought. The game is a masterpiece of coding and well deserved of it's very high ratings.
Thinking about the similarities of and RPG single player and ESO there are some aspects that I believe could be improved in ESO without too much sacrifice by way of needed PC power or lag.
Game NPC Populations
Too many times in ESO people are just standing around like manikins, the contrast in the TW3 is immense, you enter a village and there are children running around playing, a guy sawing wood, some women hanging out washing, a group of guards talking about witch hunters, dogs chasing cats, geese getting in your way, in effect it's alive, it feels alive and is fully immersive.
Weather and Lighting Effects
The lighting in ESO isn't bad, but it's way below the standard of TW3, to see what I mean take a look at this timelapse footagehttps://www.youtube.com/watch?v=vvuMzbjahFY
Now this may be beyond and MMO, I'm not a coder so I don't know, but how wonderful it looks, same for the weather, it's dynamic, you can see the storm coming, you can see the wind rising and you really feel you ought to get inside.
Character Models
These are far more realistic than in ESO, the cutscene dialogue options especially, we are talking almost photographic realism here, I guess this is way beyond an MMO but man it adds so much.
NPC and Character Animations
So lifelike, motion captured throughout, ESO I believe doesn't use motion capture and you can tell in the wooden way most things move around. The animators have done ok in ESO but please bring in some motion capture experts.
NPC AI
You don't walk 'through' people in TW3, if you hit them as you are walking they complain, "Oi mate watch out" or "in a hurry?" or various other comments. It's not perfect as if it's crowded it's not easy to navigate through a market square without a shed load of complaints but it's better than ESO by far.
Horse animation
When you turn your horse in ESO it's like it's sitting on a turntable, it looks horrible and it is. In TW3 the horse is pulled around by Geralt and looks again far more natural.
Just a few comparisons, there are many more, wondered what you guys think?
Mathius_Mordred wrote: »I have just played The Witcher 3, 85 hours and about 35% of the game complete, ready for the next play through after first reading all the books I just bought. The game is a masterpiece of coding and well deserved of it's very high ratings.
Thinking about the similarities of and RPG single player and ESO there are some aspects that I believe could be improved in ESO without too much sacrifice by way of needed PC power or lag.
Game NPC Populations
Too many times in ESO people are just standing around like manikins, the contrast in the TW3 is immense, you enter a village and there are children running around playing, a guy sawing wood, some women hanging out washing, a group of guards talking about witch hunters, dogs chasing cats, geese getting in your way, in effect it's alive, it feels alive and is fully immersive.
Weather and Lighting Effects
The lighting in ESO isn't bad, but it's way below the standard of TW3, to see what I mean take a look at this timelapse footagehttps://www.youtube.com/watch?v=vvuMzbjahFY
Now this may be beyond and MMO, I'm not a coder so I don't know, but how wonderful it looks, same for the weather, it's dynamic, you can see the storm coming, you can see the wind rising and you really feel you ought to get inside.
Character Models
These are far more realistic than in ESO, the cutscene dialogue options especially, we are talking almost photographic realism here, I guess this is way beyond an MMO but man it adds so much.
NPC and Character Animations
So lifelike, motion captured throughout, ESO I believe doesn't use motion capture and you can tell in the wooden way most things move around. The animators have done ok in ESO but please bring in some motion capture experts.
NPC AI
You don't walk 'through' people in TW3, if you hit them as you are walking they complain, "Oi mate watch out" or "in a hurry?" or various other comments. It's not perfect as if it's crowded it's not easy to navigate through a market square without a shed load of complaints but it's better than ESO by far.
Horse animation
When you turn your horse in ESO it's like it's sitting on a turntable, it looks horrible and it is. In TW3 the horse is pulled around by Geralt and looks again far more natural.
Just a few comparisons, there are many more, wondered what you guys think?
yes on all... but as others have mentioned, it's tricky with an MMO.
BUT it's not technical limitation. There are MMOs out there with beautiful horse animation (AoC) or NPC population (FF and LOTRO) or collisions.... OK maybe not collision lol...
Mathius_Mordred wrote: »I have just played The Witcher 3, 85 hours and about 35% of the game complete, ready for the next play through after first reading all the books I just bought. The game is a masterpiece of coding and well deserved of it's very high ratings.
Thinking about the similarities of and RPG single player and ESO there are some aspects that I believe could be improved in ESO without too much sacrifice by way of needed PC power or lag.
Game NPC Populations
Too many times in ESO people are just standing around like manikins, the contrast in the TW3 is immense, you enter a village and there are children running around playing, a guy sawing wood, some women hanging out washing, a group of guards talking about witch hunters, dogs chasing cats, geese getting in your way, in effect it's alive, it feels alive and is fully immersive.
Weather and Lighting Effects
The lighting in ESO isn't bad, but it's way below the standard of TW3, to see what I mean take a look at this timelapse footagehttps://www.youtube.com/watch?v=vvuMzbjahFY
Now this may be beyond and MMO, I'm not a coder so I don't know, but how wonderful it looks, same for the weather, it's dynamic, you can see the storm coming, you can see the wind rising and you really feel you ought to get inside.
Character Models
These are far more realistic than in ESO, the cutscene dialogue options especially, we are talking almost photographic realism here, I guess this is way beyond an MMO but man it adds so much.
NPC and Character Animations
So lifelike, motion captured throughout, ESO I believe doesn't use motion capture and you can tell in the wooden way most things move around. The animators have done ok in ESO but please bring in some motion capture experts.
NPC AI
You don't walk 'through' people in TW3, if you hit them as you are walking they complain, "Oi mate watch out" or "in a hurry?" or various other comments. It's not perfect as if it's crowded it's not easy to navigate through a market square without a shed load of complaints but it's better than ESO by far.
Horse animation
When you turn your horse in ESO it's like it's sitting on a turntable, it looks horrible and it is. In TW3 the horse is pulled around by Geralt and looks again far more natural.
Just a few comparisons, there are many more, wondered what you guys think?
yes on all... but as others have mentioned, it's tricky with an MMO.
BUT it's not technical limitation. There are MMOs out there with beautiful horse animation (AoC) or NPC population (FF and LOTRO) or collisions.... OK maybe not collision lol...
So here are my comments (on top of yes I want everything too)
1. NPC population. ESO already have this. What we're missing are 2: children and advanced activities (not just walking from point A to B, or hammering the same sword in the anvil throughout the day) The problem is resource. That's a LOT of animation and coding for these requests, and with single-player, they have years to build on it, and pretty much that's it. no further development other than bugs. MMO? No, things kept changing, and they need to continuously develop new content. It's basically constrained resource.
2. Weather and lightning - They've improved on this, but the problem when they go all out is when you raise the MAXIMUM, you need to raise the MINIMUM as well. Meaning, people who are playing in minimum may have really bad experience (if they can play at all) when you improve on things. So they need to thread lightly and carefully. Or else that's a huge chunk of funding walks out the door.
3. Character models - see above.
4. Character animation - now THIS is slightly differnet. Instead of coding, you need to hire more people and code them too. So technically, this is even less likely than the previous point.
5. NPC AI - this is collision. This is too tough for MMO because of the multiplayer aspect on it. Assasin's Creed got this and it has multiplayer and it's such a resource (when not buggy) to get everything working properly. To have 100 people in cyrodiil doing battle with collision detection on? BAD idea. Single player like Witcher tho, other than the player, everything else can be scripted....
6. Horse animation. See #4 above. need work, but I agree. ESO can do better.
And there are LOTS in Witcher (and many other RPG out there actually) that I want to see in ESO, but it's just too much work to have in an MMO. And most times, it ends up worse than better. Players complaint, exploiting bugs, class balances, etc...
So yeah. Great idea.
But I don't think it's happening.
Mathius_Mordred wrote: »Mathius_Mordred wrote: »I have just played The Witcher 3, 85 hours and about 35% of the game complete, ready for the next play through after first reading all the books I just bought. The game is a masterpiece of coding and well deserved of it's very high ratings.
Thinking about the similarities of and RPG single player and ESO there are some aspects that I believe could be improved in ESO without too much sacrifice by way of needed PC power or lag.
Game NPC Populations
Too many times in ESO people are just standing around like manikins, the contrast in the TW3 is immense, you enter a village and there are children running around playing, a guy sawing wood, some women hanging out washing, a group of guards talking about witch hunters, dogs chasing cats, geese getting in your way, in effect it's alive, it feels alive and is fully immersive.
Weather and Lighting Effects
The lighting in ESO isn't bad, but it's way below the standard of TW3, to see what I mean take a look at this timelapse footagehttps://www.youtube.com/watch?v=vvuMzbjahFY
Now this may be beyond and MMO, I'm not a coder so I don't know, but how wonderful it looks, same for the weather, it's dynamic, you can see the storm coming, you can see the wind rising and you really feel you ought to get inside.
Character Models
These are far more realistic than in ESO, the cutscene dialogue options especially, we are talking almost photographic realism here, I guess this is way beyond an MMO but man it adds so much.
NPC and Character Animations
So lifelike, motion captured throughout, ESO I believe doesn't use motion capture and you can tell in the wooden way most things move around. The animators have done ok in ESO but please bring in some motion capture experts.
NPC AI
You don't walk 'through' people in TW3, if you hit them as you are walking they complain, "Oi mate watch out" or "in a hurry?" or various other comments. It's not perfect as if it's crowded it's not easy to navigate through a market square without a shed load of complaints but it's better than ESO by far.
Horse animation
When you turn your horse in ESO it's like it's sitting on a turntable, it looks horrible and it is. In TW3 the horse is pulled around by Geralt and looks again far more natural.
Just a few comparisons, there are many more, wondered what you guys think?
yes on all... but as others have mentioned, it's tricky with an MMO.
BUT it's not technical limitation. There are MMOs out there with beautiful horse animation (AoC) or NPC population (FF and LOTRO) or collisions.... OK maybe not collision lol...
So here are my comments (on top of yes I want everything too)
1. NPC population. ESO already have this. What we're missing are 2: children and advanced activities (not just walking from point A to B, or hammering the same sword in the anvil throughout the day) The problem is resource. That's a LOT of animation and coding for these requests, and with single-player, they have years to build on it, and pretty much that's it. no further development other than bugs. MMO? No, things kept changing, and they need to continuously develop new content. It's basically constrained resource.
2. Weather and lightning - They've improved on this, but the problem when they go all out is when you raise the MAXIMUM, you need to raise the MINIMUM as well. Meaning, people who are playing in minimum may have really bad experience (if they can play at all) when you improve on things. So they need to thread lightly and carefully. Or else that's a huge chunk of funding walks out the door.
3. Character models - see above.
4. Character animation - now THIS is slightly differnet. Instead of coding, you need to hire more people and code them too. So technically, this is even less likely than the previous point.
5. NPC AI - this is collision. This is too tough for MMO because of the multiplayer aspect on it. Assasin's Creed got this and it has multiplayer and it's such a resource (when not buggy) to get everything working properly. To have 100 people in cyrodiil doing battle with collision detection on? BAD idea. Single player like Witcher tho, other than the player, everything else can be scripted....
6. Horse animation. See #4 above. need work, but I agree. ESO can do better.
And there are LOTS in Witcher (and many other RPG out there actually) that I want to see in ESO, but it's just too much work to have in an MMO. And most times, it ends up worse than better. Players complaint, exploiting bugs, class balances, etc...
So yeah. Great idea.
But I don't think it's happening.
Good response, don't you think though, as someone else said, it's time they raised the bar a little rather than setting it to the lowest common denominator? I would hazard a guess that those with the lower specced laptops, PCs out there are not that serious about gaming anyway and would therefore be unlikely to invest further in a B2P game in the first place much less sub or spend money on crowns.
Mathius_Mordred wrote: »Mathius_Mordred wrote: »I have just played The Witcher 3, 85 hours and about 35% of the game complete, ready for the next play through after first reading all the books I just bought. The game is a masterpiece of coding and well deserved of it's very high ratings.
Thinking about the similarities of and RPG single player and ESO there are some aspects that I believe could be improved in ESO without too much sacrifice by way of needed PC power or lag.
Game NPC Populations
Too many times in ESO people are just standing around like manikins, the contrast in the TW3 is immense, you enter a village and there are children running around playing, a guy sawing wood, some women hanging out washing, a group of guards talking about witch hunters, dogs chasing cats, geese getting in your way, in effect it's alive, it feels alive and is fully immersive.
Weather and Lighting Effects
The lighting in ESO isn't bad, but it's way below the standard of TW3, to see what I mean take a look at this timelapse footagehttps://www.youtube.com/watch?v=vvuMzbjahFY
Now this may be beyond and MMO, I'm not a coder so I don't know, but how wonderful it looks, same for the weather, it's dynamic, you can see the storm coming, you can see the wind rising and you really feel you ought to get inside.
Character Models
These are far more realistic than in ESO, the cutscene dialogue options especially, we are talking almost photographic realism here, I guess this is way beyond an MMO but man it adds so much.
NPC and Character Animations
So lifelike, motion captured throughout, ESO I believe doesn't use motion capture and you can tell in the wooden way most things move around. The animators have done ok in ESO but please bring in some motion capture experts.
NPC AI
You don't walk 'through' people in TW3, if you hit them as you are walking they complain, "Oi mate watch out" or "in a hurry?" or various other comments. It's not perfect as if it's crowded it's not easy to navigate through a market square without a shed load of complaints but it's better than ESO by far.
Horse animation
When you turn your horse in ESO it's like it's sitting on a turntable, it looks horrible and it is. In TW3 the horse is pulled around by Geralt and looks again far more natural.
Just a few comparisons, there are many more, wondered what you guys think?
yes on all... but as others have mentioned, it's tricky with an MMO.
BUT it's not technical limitation. There are MMOs out there with beautiful horse animation (AoC) or NPC population (FF and LOTRO) or collisions.... OK maybe not collision lol...
So here are my comments (on top of yes I want everything too)
1. NPC population. ESO already have this. What we're missing are 2: children and advanced activities (not just walking from point A to B, or hammering the same sword in the anvil throughout the day) The problem is resource. That's a LOT of animation and coding for these requests, and with single-player, they have years to build on it, and pretty much that's it. no further development other than bugs. MMO? No, things kept changing, and they need to continuously develop new content. It's basically constrained resource.
2. Weather and lightning - They've improved on this, but the problem when they go all out is when you raise the MAXIMUM, you need to raise the MINIMUM as well. Meaning, people who are playing in minimum may have really bad experience (if they can play at all) when you improve on things. So they need to thread lightly and carefully. Or else that's a huge chunk of funding walks out the door.
3. Character models - see above.
4. Character animation - now THIS is slightly differnet. Instead of coding, you need to hire more people and code them too. So technically, this is even less likely than the previous point.
5. NPC AI - this is collision. This is too tough for MMO because of the multiplayer aspect on it. Assasin's Creed got this and it has multiplayer and it's such a resource (when not buggy) to get everything working properly. To have 100 people in cyrodiil doing battle with collision detection on? BAD idea. Single player like Witcher tho, other than the player, everything else can be scripted....
6. Horse animation. See #4 above. need work, but I agree. ESO can do better.
And there are LOTS in Witcher (and many other RPG out there actually) that I want to see in ESO, but it's just too much work to have in an MMO. And most times, it ends up worse than better. Players complaint, exploiting bugs, class balances, etc...
So yeah. Great idea.
But I don't think it's happening.
Good response, don't you think though, as someone else said, it's time they raised the bar a little rather than setting it to the lowest common denominator? I would hazard a guess that those with the lower specced laptops, PCs out there are not that serious about gaming anyway and would therefore be unlikely to invest further in a B2P game in the first place much less sub or spend money on crowns.
horse races, (supposedly on the way )
MMO Engins are not made to handle this stuff.
It would be nice yes, but just Forget about it, it will not happen in the next 10 years