[This discussions is not in Cyrodil, but in PVE] So on my DK and my sorc I have no issue with any skills causing me to be unable to cast another, yet happens quite often on my temp. It is not lag, as I can move, and be hit by mobs, but all my skills are darked out (i.e. unusable) for 2-8 seconds, then come on again. Not a mana issue, as I have tons. Also, not a silence issue as it happens with different mobs. Is there some special problem with temps???????????????
david.haypreub18_ESO wrote: »Yes, it's a special problem with Temps. The developers in their wisdom have seen fit to nerf the Templar by adding Global Cool Downs to some of their skills, which locks you out of activating any other skills for a while after casting them. As you can imagine, many Templars are not at all happy with this... but the developers seem adamant that the only way to balance Templar skills is to add Global Cool Downs to skills like Toppling Charge and animation delays to skills like Breath of Life.
You can read up on the ways in which the developers have tried to justify this in the link in my signature. You can also note that these cool downs and delays are one of the main reasons why Templars have consistently been rated as the worst class in PvP (other than in the pure healing role) since the game was launched.
[This discussions is not in Cyrodil, but in PVE] So on my DK and my sorc I have no issue with any skills causing me to be unable to cast another, yet happens quite often on my temp. It is not lag, as I can move, and be hit by mobs, but all my skills are darked out (i.e. unusable) for 2-8 seconds, then come on again. Not a mana issue, as I have tons. Also, not a silence issue as it happens with different mobs. Is there some special problem with temps???????????????
[This discussions is not in Cyrodil, but in PVE] So on my DK and my sorc I have no issue with any skills causing me to be unable to cast another, yet happens quite often on my temp. It is not lag, as I can move, and be hit by mobs, but all my skills are darked out (i.e. unusable) for 2-8 seconds, then come on again. Not a mana issue, as I have tons. Also, not a silence issue as it happens with different mobs. Is there some special problem with temps???????????????
Usually it takes a dodge roll to unlock it so you can cast again. This is a weapon swap bug that's been reported many times. Hopefully we can get a fix on it soon.
Woolenthreads wrote: »The link to the other thread that Lettigall gives pretty much has them all. I can only assume that the reason it was closed was because it had gone over 30 pages and was getting hard to read.
Reminds me of EQ and cleric's who had FULL heal (no matter how much damage you had taken, it would take you back to full life.
So this means at end game stuff, it was the ONLY heal that was any good and it means all end game stuff was coded around needing Full heal.
Same thing is now happening with BoL. Why make one heal so good that you have to nerf the rest of the class to hell and make all end game contents almost require a templar BoL heal.
Very crap design.
david.haypreub18_ESO wrote: »Yes, it's a special problem with Temps. The developers in their wisdom have seen fit to nerf the Templar by adding Global Cool Downs to some of their skills, which locks you out of activating any other skills for a while after casting them. As you can imagine, many Templars are not at all happy with this... but the developers seem adamant that the only way to balance Templar skills is to add Global Cool Downs to skills like Toppling Charge and animation delays to skills like Breath of Life.
You can read up on the ways in which the developers have tried to justify this in the link in my signature. You can also note that these cool downs and delays are one of the main reasons why Templars have consistently been rated as the worst class in PvP (other than in the pure healing role) since the game was launched.
To add, all the inbalances and "intended by design" stuff are explained by BoL being a very strong spell. Like it covers all the lack of shields, CC, GCDs, bugs and animation issues. It often sounds like...
- Hey guys, Templars need CC - BoL is a very effective spell.
- Hey guys, Templars need GCD and animation fixes - BoL is already a very strong spell.
- Hey guys, Templars need their bugs fixed - its intended by design and if not, BoL covers it all.
- Hey guys, Templars need an escape tool - You have heal, BoL is op.
Animal_Mother wrote: »
If anything @darkknightfkb16_ESO 's Templar thread is proof that the classes deserve their own sub-forums.
Animal_Mother wrote: »Woolenthreads wrote: »The link to the other thread that Lettigall gives pretty much has them all. I can only assume that the reason it was closed was because it had gone over 30 pages and was getting hard to read.
It's still open. Just got moved to the Combat and Character Mechanics section.
Too bad I mentioned I was posting videos to it when submitting bugs. I don't the Devs will ever find them now.
If anything @darkknightfkb16_ESO 's Templar thread is proof that the classes deserve their own sub-forums.
I'm about to roll a new Imperial Templar and I have to say, pumping in 50-60 hours over the next month really does not sound like a good idea if the skill and issues are still going to be there and there is a "Sorry guys, really not bothering about this for the next 3mths" attitude from Zos