Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.
bosmern_ESO wrote: »Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.
I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.
I personally would've preferred a few more crafted sets
bosmern_ESO wrote: »Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.
I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.
I personally would've preferred a few more crafted sets
They just added Champion Point system. Sure, endgame is still poor in this game, but we get there.
What Craglorn needs is group-finder tool and dailies. Its impossible to make quests now, you are extremely lucky if you get a group for your specific quest.
bosmern_ESO wrote: »Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.
I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.
I personally would've preferred a few more crafted sets
They just added Champion Point system. Sure, endgame is still poor in this game, but we get there.
What Craglorn needs is group-finder tool and dailies. Its impossible to make quests now, you are extremely lucky if you get a group for your specific quest.
I truly hope that isn't their vision of end game...
Would you rather:
- Grind goblins 24/7 for CPs
- Complete awesome, difficult raids with big bosses & epic loot, or compete in PvP arenas for glory & strong gear
I know which I'd choose.
MercyKilling wrote: »
Devs should have ported over the same crafting mechanics from Morrowind, Oblivion and Skyrim. The more experienced you get at forging armor and weapons, the finer quality you can produce. THAT should have been the only gear progression.
bosmern_ESO wrote: »Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.
I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.
I personally would've preferred a few more crafted sets
They just added Champion Point system. Sure, endgame is still poor in this game, but we get there.
What Craglorn needs is group-finder tool and dailies. Its impossible to make quests now, you are extremely lucky if you get a group for your specific quest.
I truly hope that isn't their vision of end game...
Would you rather:
- Grind goblins 24/7 for CPs
- Complete awesome, difficult raids with big bosses & epic loot, or compete in PvP arenas for glory & strong gear
I know which I'd choose.
I'd grind Cyrodil, Dungeons, Trials, Craglorn, even Story Mode for CPs, but please dont put me grind one raid for months and besides, Rift tried this just recently. Rift had very robust gear/grind endgame at the launch already and people didnt give a damn. Gears shouldnt be the main focus at the endgame, thats all I gotta say.