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Gear wise, was Craglorn enough?

bosmern_ESO
bosmern_ESO
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Sure there was tons of armors that dropped and pointless armor you receive from quests, but those were worthless because Armor sets will always be better.

In craglorn, we didn't seem to get many new sets for an expansion.
We got a couple craft-able sets, a few sets from trials/arenas (some weren't even worth it, I'm looking at you Yokeda...) and a couple sets that drop randomly in the world.

Going into Craglorn when it first came out I thought that there would be a massive expansion on armors. But we had probably around 8 new sets, it just seemed to have been lacking a bit, what is everyone's thoughts/opinions on this?

~Thallen~
  • Sausage
    Sausage
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    Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.
  • Moonshadow66
    Moonshadow66
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    I'm a single player, I don't have any Craglorn armor. Nor anything else comparable.
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  • Merlin13KAGL
    Merlin13KAGL
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    To make it even worse, gear > VR12 is even less available, even in Crag. You would think some of the best gear in the game would be found in this zone (discounting the now only semi-useful Trials gear).
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • dodgehopper_ESO
    dodgehopper_ESO
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    I hate gear. I wish everything were craftable, and that crafting was earned (Which in a way it is, though they have the timers making it much like a facebook game.). Its a shame that actually making an item is less valuable than breaking one down. Its a shame that players can't learn 'motifs' & sets by breaking down items. Crafting could be so much more, and to be honest I'm only a lazy crafter at best. I do however think it makes a more interesting game when crafters can ply their trade. SWG was proof of that.
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  • bosmern_ESO
    bosmern_ESO
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    Sausage wrote: »
    Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.

    I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.

    I personally would've preferred a few more crafted sets
    ~Thallen~
  • MercyKilling
    MercyKilling
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    I remember vehemently arguing against the gear grind. After all, a sword in the hands of a peasant is dangerous.

    Put that very same sword in the hands of a trained warrior or assassin and it becomes deadly. This game should have always been about CHARACTER progression instead of gear progression.

    Devs should have ported over the same crafting mechanics from Morrowind, Oblivion and Skyrim. The more experienced you get at forging armor and weapons, the finer quality you can produce. THAT should have been the only gear progression.

    I've said since day one of my beta testing that this game is not enough elder scrolls AND not enough MMO, and the parts they decided to include were all the wrong ones.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Teiji
    Teiji
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    With regards to Craglorn, gear wise? No. It's an embarrassment if we're honest when compared with how good this game is to have such awkward elephants stumbling around cluttering up the place. Yokeda doesn't even increase resistances and it's 'end-game tank gear'.

    The five piece set bonus is a complete and utter joke too - you should turn into a statue that reduces damage taken by 20% for 5 seconds or, you acquire the major buff for damage reduction for 10 seconds. Whichever is more convenient, I can't remember which buff / debuff Nova & Veil of Blades apply. Cooldown should be a minute not twenty minutes, three minutes if Yokeda actually increases armor & spell resistance like tank gear is supposed to.

    I'd like to see more strong item sets.

    Also, Soulshine, Warlock, Healer are some of the only Magicka based gear-sets which have both types of jewellery; neck & ring. Soulshine which isn't even worth using anymore. Leaving Warlock and Healer.

    Ravager uses all three and is extremely strong, Unassailable, Footman, Shadow Walker.

    I'm convinced that Imperial City, Wrothgar, Clockwork City, Mephala's Realm and so n are going to have two things in common.

    1. They have incredible gear-sets, really, really good gear-sets and loads of both jewellery type gear-sets
    2. You have to pay to be able to access the content and get the gear yourself in order to not pay huge sums from guild stores

    If they don't do this, they're poorly designing devices which are supposed to be developed with monetisation in mind. Zenimax is anything but bad at designing good monetisation methods.
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  • Sausage
    Sausage
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    Sausage wrote: »
    Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.

    I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.

    I personally would've preferred a few more crafted sets

    They just added Champion Point system. Sure, endgame is still poor in this game, but we get there.

    What Craglorn needs is group-finder tool and dailies. Its impossible to make quests now, you are extremely lucky if you get a group for your specific quest.
  • DDuke
    DDuke
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    Sausage wrote: »
    Sausage wrote: »
    Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.

    I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.

    I personally would've preferred a few more crafted sets

    They just added Champion Point system. Sure, endgame is still poor in this game, but we get there.

    What Craglorn needs is group-finder tool and dailies. Its impossible to make quests now, you are extremely lucky if you get a group for your specific quest.

    I truly hope that isn't their vision of end game...

    Would you rather:
    • Grind goblins 24/7 for CPs
    • Complete awesome, difficult raids with big bosses & epic loot, or compete in PvP arenas for glory & strong gear

    I know which I'd choose.
  • Sausage
    Sausage
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    DDuke wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.

    I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.

    I personally would've preferred a few more crafted sets

    They just added Champion Point system. Sure, endgame is still poor in this game, but we get there.

    What Craglorn needs is group-finder tool and dailies. Its impossible to make quests now, you are extremely lucky if you get a group for your specific quest.

    I truly hope that isn't their vision of end game...

    Would you rather:
    • Grind goblins 24/7 for CPs
    • Complete awesome, difficult raids with big bosses & epic loot, or compete in PvP arenas for glory & strong gear

    I know which I'd choose.

    I'd grind Cyrodil, Dungeons, Trials, Craglorn, even Story Mode for CPs, but please dont put me grind one raid for months and besides, Rift tried this just recently. Rift had very robust gear/grind endgame at the launch already and people didnt give a damn. Gears shouldnt be the main focus at the endgame, thats all I gotta say.
    Edited by Sausage on May 28, 2015 10:27AM
  • Tors
    Tors
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    Devs should have ported over the same crafting mechanics from Morrowind, Oblivion and Skyrim. The more experienced you get at forging armor and weapons, the finer quality you can produce. THAT should have been the only gear progression.

    @MercyKilling yup, this is my nirvana too. Somehting along these lines was implemented in Dark Age of Camalot, not imediatly but around 4 or 5 patches into release. obviously this game had armour decay, so it different from the get go, and the different levels of "quality" were more RNG than personal skill.

    ESO would need to double or trebble the skill levels to implement somehting like this, everyone and their dog is currently on 50 for all skills.

    I am all for the best gear being player crafted, and pve content just being nice situaltional pieces
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  • bosmern_ESO
    bosmern_ESO
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    Sausage wrote: »
    DDuke wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Gear-grind is double-edged sword, sure it gives motivation to play if gears are powerful, but at the same time it causes separation in the player base. Gear-grind kind of requires high population what ESO does not have.

    I wasnt asking for gear grind, was just wondering if others thought that craglorn offered enough, and if not, what people would like to see more.

    I personally would've preferred a few more crafted sets

    They just added Champion Point system. Sure, endgame is still poor in this game, but we get there.

    What Craglorn needs is group-finder tool and dailies. Its impossible to make quests now, you are extremely lucky if you get a group for your specific quest.

    I truly hope that isn't their vision of end game...

    Would you rather:
    • Grind goblins 24/7 for CPs
    • Complete awesome, difficult raids with big bosses & epic loot, or compete in PvP arenas for glory & strong gear

    I know which I'd choose.

    I'd grind Cyrodil, Dungeons, Trials, Craglorn, even Story Mode for CPs, but please dont put me grind one raid for months and besides, Rift tried this just recently. Rift had very robust gear/grind endgame at the launch already and people didnt give a damn. Gears shouldnt be the main focus at the endgame, thats all I gotta say.

    I wouldnt mind gear grinds, but I'd much rather prefer diverse and unique gear. A lot of the gear currently in the game is very similar, and it seems like there is almost no point into having some sets.

    We've got like 4 sets that knockdown enemies when you get low health, tons of sets that give some sort of magicka boost/reduction, tons of sets that reduce enemy weapon damage or increase your own.

    I'd love for sets to vary in the bonuses and in look, but im sure they will come in future expansions (LETS HOPE)
    ~Thallen~
  • Varicite
    Varicite
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    Honestly, I wish they'd do away w/ the "Season Gear" idea for progression and just add a lot more new sets so that we can mix and match them to our hearts' desire.

    That really is the most involved part of building your character at endgame.
  • F7sus4
    F7sus4
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    Keep in mind that it's Craglorn that introduced Martial Knowledge. It migrated as a drop to Cyrodiil chests only afterwards.
  • SeptimusDova
    SeptimusDova
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    The dark seducers drop crops,whips and the Suit of Carnal Knowledge
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