I always thought it was strange that I could fast travel to a nice quiet keep, walk up to a guy and claim it for my trade guild, and then stroll out of the keep to go about my solo PVE questing, without having done a single thing in combat for ownership of said keep.
I suspect the players in the troll name guilds claiming them now did a whole lot more to deserve that claim than I ever did.
I like the idea of putting a biddable guild trader by the way shrines in the faction areas.
Aldmeri Vice, a guild of 10-12 people, will continue to claim keeps as often as we wish.
Deal with it.
filmoretub17_ESO wrote: »Aldmeri Vice, a guild of 10-12 people, will continue to claim keeps as often as we wish.
Deal with it.
So long as there is no defenders then you can take a keep and claim it to your hearts content. If there is 3 defenders you wont take the keep. And assisting the 40 man raid who is the one actually taking the keep gives you zero right to stand and brag about your 10 players.
filmoretub17_ESO wrote: »Aldmeri Vice, a guild of 10-12 people, will continue to claim keeps as often as we wish.
Deal with it.
So long as there is no defenders then you can take a keep and claim it to your hearts content. If there is 3 defenders you wont take the keep. And assisting the 40 man raid who is the one actually taking the keep gives you zero right to stand and brag about your 10 players.
Thanks, I'll do my best to claim every keep/resource for a troll guild from now on.A lot of troll guilds are butt hurt in this thread. The OP's point is that the guild stores in Cyro are useless because children make troll guilds and claim keeps just to troll. It may not be the biggest priority but it IS annoying.
Sometimes you run out of ***. Again, not a big deal but not pointless. Most of ya'll just jumped to "Oh, so my 5 man ERP guild is not a real guild? *** you, we just took Brindle lumber mill!"
Teargrants wrote: »Thanks, I'll do my best to claim every keep/resource for a troll guild from now on.A lot of troll guilds are butt hurt in this thread. The OP's point is that the guild stores in Cyro are useless because children make troll guilds and claim keeps just to troll. It may not be the biggest priority but it IS annoying.
Sometimes you run out of ***. Again, not a big deal but not pointless. Most of ya'll just jumped to "Oh, so my 5 man ERP guild is not a real guild? *** you, we just took Brindle lumber mill!"
filmoretub17_ESO wrote: »
So for the best of the game lets continue to allow small 5 man guilds to claim keeps under their banner and sell nothing in the guild store and do absolutely nothing to help the faction. Yes this makes much more sense now. We are at war and only those who are capable of fighting the real war should be the ones capable of supplying the soldiers with items for sale. It doesn't have to be 100 use a little common sense here.
filmoretub17_ESO wrote: »
So for the best of the game lets continue to allow small 5 man guilds to claim keeps under their banner and sell nothing in the guild store and do absolutely nothing to help the faction. Yes this makes much more sense now. We are at war and only those who are capable of fighting the real war should be the ones capable of supplying the soldiers with items for sale. It doesn't have to be 100 use a little common sense here.
When did we start getting Guild Kiosks for winning Keeps? I thought it was a bidding system that was used.
Since before the bidding system and non-Cyrodiil Guild Traders exist. So since Beta.
Since before the bidding system and non-Cyrodiil Guild Traders exist. So since Beta.
I have only been in Cyrodiil a few times but I have never seen these Kiosks. Did not know they were there to be honest.
So, any guild that owns the keep gets their Guild Store on the Kiosk? Hmm, wonder how long that takes to update if the guild loses a fight?
filmoretub17_ESO wrote: »I know its funny to have a troll name on a keep but they need to make it so you must have at least 100 members to claim a keep. Anything is better then how it is right now.
Minnesinger wrote: »
I have one more question. What the heck is immurtion? Otherwise I agree with everything you said.
filmoretub17_ESO wrote: »Aldmeri Vice, a guild of 10-12 people, will continue to claim keeps as often as we wish.
Deal with it.
So long as there is no defenders then you can take a keep and claim it to your hearts content. If there is 3 defenders you wont take the keep. And assisting the 40 man raid who is the one actually taking the keep gives you zero right to stand and brag about your 10 players.
filmoretub17_ESO wrote: »10 man guilds should be claiming resources and leave the keep claiming to the big guilds who did all the work.
filmoretub17_ESO wrote: »10 man guilds should be claiming resources and leave the keep claiming to the big guilds who did all the work.
Pray tell, what guild are you a part of that did all the work? At first I didn't care, but since you keep pushing this BS about how the big guilds are so awesome.... I just have to know.
filmoretub17_ESO wrote: »10 man guilds should be claiming resources and leave the keep claiming to the big guilds who did all the work.
Pray tell, what guild are you a part of that did all the work? At first I didn't care, but since you keep pushing this BS about how the big guilds are so awesome.... I just have to know.
WRX/Decibel still owes us 10k gold per person for our holding of that emp keep for him (7 vice members took and held aleswell while the bigger groups did other things back on i think chillrend?), he will never pay up
filmoretub17_ESO wrote: »Aldmeri Vice, a guild of 10-12 people, will continue to claim keeps as often as we wish.
Deal with it.
So long as there is no defenders then you can take a keep and claim it to your hearts content. If there is 3 defenders you wont take the keep. And assisting the 40 man raid who is the one actually taking the keep gives you zero right to stand and brag about your 10 players.
Clearly you have no idea who we are, and thats quite fine by me. (Protip: most of our membership has forged an alliance with. and plays with, Tertiary Meat, for sake of larger grouping. When we run as Vice its usually a 4-8 man gank/specops style team and no more, small by design)
We are the guys taking the keeps behind your lines (if DC or EP) while youre all fighting Zerg v Zerg down south somewhere, and then holding it for hours vs anyone that shows up.
WRX/Decibel still owes us 10k gold per person for our holding of that emp keep for him (7 vice members took and held aleswell while the bigger groups did other things back on i think chillrend?), he will never pay up
filmoretub17_ESO wrote: »Small groups only kill pugs they do nothing against organized raids.
Darklord_Tiberius wrote: »The only time we care to claim a keep is when we go deep into an enemies...... territory and then farm them; so they know who is killing them.
I do want to say this, they need the keeps to be more interactive. Let the players chose specific upgrades and give us a point to claiming keeps. For example in Warhammer online, a guild could load up passive buffs to their battle standard and when they had it out in combat or had a keep claimed; they got said bonuses.
filmoretub17_ESO wrote: »Darklord_Tiberius wrote: »The only time we care to claim a keep is when we go deep into an enemies...... territory and then farm them; so they know who is killing them.
I do want to say this, they need the keeps to be more interactive. Let the players chose specific upgrades and give us a point to claiming keeps. For example in Warhammer online, a guild could load up passive buffs to their battle standard and when they had it out in combat or had a keep claimed; they got said bonuses.
That's a great idea I'd also like to add maybe linking your guild stores from pve trade guilds that would be interesting political advantages. So you could claim a keep in the name of your guild and do other interactions then choose which guildstore is represented to help players actually buy stuff.
filmoretub17_ESO wrote: »Darklord_Tiberius wrote: »The only time we care to claim a keep is when we go deep into an enemies...... territory and then farm them; so they know who is killing them.
I do want to say this, they need the keeps to be more interactive. Let the players chose specific upgrades and give us a point to claiming keeps. For example in Warhammer online, a guild could load up passive buffs to their battle standard and when they had it out in combat or had a keep claimed; they got said bonuses.
That's a great idea I'd also like to add maybe linking your guild stores from pve trade guilds that would be interesting political advantages. So you could claim a keep in the name of your guild and do other interactions then choose which guildstore is represented to help players actually buy stuff.
That wouldn't make any sense.
I also ask again, please... pony up and tell us what guild you are in.