
Yes, and this progression ends at "level 64" after which you're forced to grind goblins in a small cave for stat increases, because that is so much better than big, epic raids & loot *rolls eyes*
So it managed to keep you around for 4 years? Must be boring indeed...
Why spend hundreds of hours in that 10 minute long "raid" (trial) to get Vicious Ophidian with best possible traits, when you can just craft a better set for both PvE & PvP (Hunding's Rage) in 5 minutes?
You're saying you played WoW for 4 years, but never came across the PvP gear in that game? From personal experience, I can say I had zero problems in PvP wearing the blue (not even the epic one which was available for higher ranks) variant of the gear (I played rogue, shaman & shadow priest).
Of course the idea is that you get strong gear from PvP and you get strong gear from PvE.
That's how gear works in most MMOs.
Why not only discuss the mechanics of other games without mentioning the names of other games?
Because Blizzard marketing team says so.
Gear progression has been in-game since before launch.
Also, gear progression is currently existent in-game right now.
Zenimax has made a good game, how they continue to develop existing game systems, existing game systems related to things such as, but not limited to; gear progression and character progression which should come to light once console release settles down and we recieved information on Imperial City and the new crafting sets b]gear progression][/b], new dropable gear-sets [[b]gear progression[/b and all the other good stuff which comes with new content.
tl;dr Jet fuel can't melt steel beams.
Fun fact for you, 75% of the WOW players I know quit because of the beautiful carrot on a stick system. To say this type of system doesn't sustain playerbase is outright wrong.Here's a fun fact for you: about 50% of people I knew dropped the game last summer, because of disappointing end game.
Not because of bugs, not because of broken class mechanics, not because of lag, but because the end game was basicly just two ridiculously easy, 10 minute long glorified group dungeons that had zero incentive for running them.
Of course, my view is just a narrow one of a single person, but what I can tell you for certain is that you do not keep the hardcore audience playing without giving them incentives to do so, and this hardcore audience is the audience that makes the youtube videos & twitch streams, find bugs & keeps pushing the boundaries of PvE and PvP.
The audience which makes the game what it is and keeps it visible to gamers around the world.
Marketing that no money can buy, and without which no MMO can succeed, or even survive in most cases.
Players have been playing to beat big difficult bosses since the very onset of (MMO)RPG gaming. It is natural to expect these difficult bosses to be drop epic loot (just like in every RPG, ever). In MMOs, your character isn't there just to level up to max. level and then... just hang out with no purpose or goals.
Just out of curiosity, are you VR14 yet? Because the argument that no gameplay incentives are required, and that game being "fun" is enough are often presented by players, who are not even playing the end game yet.
It stems from the somewhat hysterical hatred that WoW gets from some people, which they automatically latch on to every other MMO they see out there.
"WoW has it, so it must be the pinnacle of evil and I must hate it"
Here's another fun fact for you: gear progression existed long, long before WoW, and it exists because it works and makes sense in a RPG. Developers are not idiots, they don't put things in because "WoW has it", they put things in because they believe they create a better gameplay experience.
Heck, even FPS games have started to incorporate RPG elements such as gear progression (Destiny).
So let's stop with all this WoW hate and start looking things objectively, shall we? Just because you can kill monsters or cast magic doesn't make anything a "WoW copy", nor does it make WoW a copy of anything. It makes a game RPG, and same applies to gear progression.
To conclude this, I'd like to ask you a question: how does having character progression via gear at end game hurt you in any way, if that gear is obtainable just by doing what you enjoy doing? If powerful gear was accessible via both PvE & PvP based on player merits (like in all modern MMOs), how would that be detrimental to your (or anyone else's) gameplay?
Just out of curiosity, of course
P.S. This game already feels like work, but one that I don't enjoy. Haven't you opened up Champion System yet?
Have you never heard of a little game called diablo2? It is at this point graphically and mechanically obsolete and still has a playerbase because of its system. A system ESO is modeled after. A system people enjoy. Not to mention the successful clones like POE, Torchlight and even D3. Maybe not everyone likes it, obviously including you. But guess what, you have millions of options. Play WOW, Neverwinter, Rift, FF14, Destiny, SWTOR (should i keep going? If you can't find one of these wallbeaters, i can direct you to an endless landscape of them.) Don't try and turn the one drastically different MMO into the same thing.
The Elder Scrolls Online is a massively multiplayer online role-playing video game developed by ZeniMax Online Studios.
To clear it up, also, I don't hate well done gear progression. But it doesn't exist anymore, due the the evil WOW (kek). It all leads to player separation, progress capping, lockouts, and an eventual casualization.
Yes, btw, I play endgame. It is glorious. It isn't about the once a week large group boss kill. It isn't about the weekly capped currency to buy gear. It is about going out and farming sets, crafting sets, trying things, tweeking..
A very successful RPG model, one of the most successful actually.
Simply the first time its been implemented into an MMO environment. If you don't like it, or the champion system, another successful model that allows near endless progression that actually comes from play time and not exclusivity and gear
, doesn't mean saying the WOW gear treadmill is the only successful RPG model over and over makes it true, because it is not. So seriously, the question that bugs me the most. Why are you here? Why aren't you playing WOW? The comments on this forum show the majority doesn't want it. So your "I dont want raids so noone else can have them" accusation seems to be a trait you share. Lets us have our game, and go pick from your large choice of options, so we still have something to enjoy? That would be nice.
Yes, and this progression ends at "level 64" after which you're forced to grind goblins in a small cave for stat increases, because that is so much better than big, epic raids & loot *rolls eyes*
You play it with the wow mentality..no one told you to go and grind for CP..endgame of ESO is a long term goal/advancement that you earn while playing the game in a way that is fun...you do dungeons, you play alts, pvp and while doing all these, piece by piece you build a long term advancement..
The CP system is not there for you to finish it in a long grind. If you chose to do it that way, don't complain. For me this is the system I like..a long term advancement that I will slowly earn while playing the game in the way I want too.
One day I may do cyrodil dailies, next day dungeons, other day I do some pvp, then I play an alt.. all these slowly gives me CP..if you chose to go into a cave and grind for it, thats your problem.
You play it with the wow mentality..no one told you to go and grind for CP..endgame of ESO is a long term goal/advancement that you earn while playing the game in a way that is fun...you do dungeons, you play alts, pvp and while doing all these, piece by piece you build a long term advancement..
The CP system is not there for you to finish it in a long grind. If you chose to do it that way, don't complain. For me this is the system I like..a long term advancement that I will slowly earn while playing the game in the way I want too.
One day I may do cyrodil dailies, next day dungeons, other day I do some pvp, then I play an alt.. all these slowly gives me CP..if you chose to go into a cave and grind for it, thats your problem.
Please take note of this, @DDuke . This is the attitude of the standard ESO player. Someone who DOES enjoy the game. Who DOESN'T have the WOW mentality he mentioned. Who enjoys playing the game for what it is. Different. That is the ultimate point. You have a million options for what you want. We do not. This is our game. We want to keep it as it is.
Rook_Master wrote: »Honestly there are so many problems with gear and itemization in this game, that considering adding seasonal gear and such before fixing what we already have is ridiculous.
Quest rewards are such garbage it's laughable. Every single quest is green vendor garbage. Even the rewards for long quest arcs like Cadwells is complete trash.
Also, the 1.6 patch completely turned game balance on its head without much consideration for the bonuses on gear. What this leads to is only a handful of gearsets being best-in-slot for any given build. Leaving a large number of completely useless sets like the ones for hybrids and so on.
Also, the fact that V14 gear only drops from specific locations which aren't consistent, such as V14 gear dropping in solo chests in Cyrodiil, but not in Trials, and you have that imbalance added to the mix.
A little pinch of crazy RNG from Undaunted Shoulders of Master Weapons, and you have the current gear system in ESO.
-snip-
Rook_Master wrote: »He also can't wait to jump back on the gear treadmill.
Yes, and this progression ends at "level 64" after which you're forced to grind goblins in a small cave for stat increases, because that is so much better than big, epic raids & loot *rolls eyes*
You play it with the wow mentality..no one told you to go and grind for CP..endgame of ESO is a long term goal/advancement that you earn while playing the game in a way that is fun...you do dungeons, you play alts, pvp and while doing all these, piece by piece you build a long term advancement..
The CP system is not there for you to finish it in a long grind. If you chose to do it that way, don't complain. For me this is the system I like..a long term advancement that I will slowly earn while playing the game in the way I want too.
One day I may do cyrodil dailies, next day dungeons, other day I do some pvp, then I play an alt.. all these slowly gives me CP..if you chose to go into a cave and grind for it, thats your problem.
The key point here is that when I log in there isn't something that I MUST do..there are many different activities I am free to chose to do that all contribute into the same goal..my account advancement.
Yessir. Because I am not a ***, and a wall of text is stronger than a weak arguement. But keep trying. You'll nail me soon, I just know it.
So, to summarize: you believe everyone makes youtube videos only to make money (them being in support of the game is probably a nonsensical thought for you), and you go on great lengths describing how MMOs should turn into action online RPGs, and how it is the key to a great success & perfect in every way (disregarding that the game had terrible reviews & went B2P).
Here's the reality again, in case you missed it:
http://forums.elderscrollsonline.com/en/discussion/172291/gear-wise-was-craglorn-enough
http://forums.elderscrollsonline.com/en/discussion/165801/no-incentive-to-do-end-game-pve
http://forums.elderscrollsonline.com/en/discussion/156800/most-of-the-end-game-guilds-are-dying-out-now/p1
http://forums.elderscrollsonline.com/en/discussion/140249/end-game-rewards-where-are-they
http://forums.elderscrollsonline.com/en/discussion/114489/why-very-few-people-are-doing-dungeons-and-end-game
http://forums.elderscrollsonline.com/en/discussion/133691/no-end-game-no-mmo/p1
Oh, and please use some space in your rants.. I think I got eye strain from reading that (might have been the content that caused it though).
[/quote]Good thing it was promised last summer in form of seasonal gear (yeah, been waiting a while for that, ZOS).
I think you made it quite clear you aren't a competitive player, but thank you for your take on this.
I think you made it quite clear you aren't a competitive player, but thank you for your take on this.
This game is 99% made up of the people whose take you dont think counts.
Im suprised that @Earelith even posted on this forum, there is such a tiny minority of players who post/read here, the majority of the ones who do are the mini/maxers and those who go a little bit deeper into the mechanics of a game. Which makes most of the conversation on these forums totally unrepresentive of the average ESO game player.
Word, I never thought of that. No wonder I've had such a deep, thoughtful response from Mr. DDuke.
Yessir. Because I am not a ***, and a wall of text is stronger than a weak arguement. But keep trying. You'll nail me soon, I just know it.So, to summarize: you believe everyone makes youtube videos only to make money (them being in support of the game is probably a nonsensical thought for you), and you go on great lengths describing how MMOs should turn into action online RPGs, and how it is the key to a great success & perfect in every way (disregarding that the game had terrible reviews & went B2P).
I don't believe that, no. You said you were just here until a new AAA MMO releases. That combined with your love of WOW, yet lack of playing said WOW game and constant bashing of this game as it is, it isn't too hard to figure out. Also, If you would actually read what was said, and not just try to twist it to your, at this point, very shaky arguement, I said that this system was already an established successful RPG system, as you claimed it wasn't. YOU brought up RPGs. YOU brought up that they all used gear progression. That gear progression was the only thing that worked(which is obviously untrue. It has only worked once, in one game, who's success has nothing to do with their gear system.) I proved you wrong. Never claimed that they were MMO. Sorry, guy. Again, keep trying. You'll nail me. You have probability on your side.Here's the reality again, in case you missed it:
http://forums.elderscrollsonline.com/en/discussion/172291/gear-wise-was-craglorn-enough
http://forums.elderscrollsonline.com/en/discussion/165801/no-incentive-to-do-end-game-pve
http://forums.elderscrollsonline.com/en/discussion/156800/most-of-the-end-game-guilds-are-dying-out-now/p1
http://forums.elderscrollsonline.com/en/discussion/140249/end-game-rewards-where-are-they
http://forums.elderscrollsonline.com/en/discussion/114489/why-very-few-people-are-doing-dungeons-and-end-game
http://forums.elderscrollsonline.com/en/discussion/133691/no-end-game-no-mmo/p1
Here we go again. We all agree that 6 other ppl agree with you. It has been established. (Quick, go dig up more to prove your vast numbers!!! lol)Oh, and please use some space in your rants.. I think I got eye strain from reading that (might have been the content that caused it though).
See above for answer.Good thing it was promised last summer in form of seasonal gear (yeah, been waiting a while for that, ZOS).
So, to summarize: you believe everyone makes youtube videos only to make money (them being in support of the game is probably a nonsensical thought for you), and you go on great lengths describing how MMOs should turn into action online RPGs, and how it is the key to a great success & perfect in every way (disregarding that the game had terrible reviews & went B2P).
I don't believe that, no. You said you were just here until a new AAA MMO releases. That combined with your love of WOW, yet lack of playing said WOW game and constant bashing of this game as it is, it isn't too hard to figure out.
Also, If you would actually read what was said, and not just try to twist it to your, at this point, very shaky arguement, I said that this system was already an established successful RPG system, as you claimed it wasn't. YOU brought up RPGs. YOU brought up that they all used gear progression. That gear progression was the only thing that worked(which is obviously untrue. It has only worked once, in one game, who's success has nothing to do with their gear system.) I proved you wrong. Never claimed that they were MMO. Sorry, guy. Again, keep trying. You'll nail me. You have probability on your side.
Here's the reality again, in case you missed it:
http://forums.elderscrollsonline.com/en/discussion/172291/gear-wise-was-craglorn-enough
http://forums.elderscrollsonline.com/en/discussion/165801/no-incentive-to-do-end-game-pve
http://forums.elderscrollsonline.com/en/discussion/156800/most-of-the-end-game-guilds-are-dying-out-now/p1
http://forums.elderscrollsonline.com/en/discussion/140249/end-game-rewards-where-are-they
http://forums.elderscrollsonline.com/en/discussion/114489/why-very-few-people-are-doing-dungeons-and-end-game
http://forums.elderscrollsonline.com/en/discussion/133691/no-end-game-no-mmo/p1
Here we go again. We all agree that 6 other ppl agree with you. It has been established. (Quick, go dig up more to prove your vast numbers!!! lol)
Good thing it was promised last summer in form of seasonal gear (yeah, been waiting a while for that, ZOS).
Seasonal gear doesn't mean gear progression. You'll figure that out. Too bad I won't see the disappointment in them baby blues when it sets in. That would be worth money in the crown store to me at this point.
In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
I think you made it quite clear you aren't a competitive player, but thank you for your take on this.
This game is 99% made up of the people whose take you dont think counts.
Im suprised that @Earelith even posted on this forum, there is such a tiny minority of players who post/read here, the majority of the ones who do are the mini/maxers and those who go a little bit deeper into the mechanics of a game. Which makes most of the conversation on these forums totally unrepresentive of the average ESO game player.
So you attribute the poor way of representing your thought to "not being a ***". Very classy.
Gear progression is in every RPG worth mentioning.
The difference between a normal RPG & MMO is that normal RPGs stop getting patches & updates, they stop being developed.
Let me repeat in case you didn't understand it the last time: this is not how MMOs work. You don't want people to quit your MMO after they're done with the 100-200 hours of questing, you want to hook them in by offering more ways of improving your character and gear is a natural, sensical way of doing so.
What you're saying (not having any "carrot on a stick") only makes people to stop playing after they finish the game, that's the sad truth.
The fact is, many, many people are not happy with the itemization in this game.
Feel free to make a poll.
Again, just goes out to prove out how little you know. Seriously, you could atleast research topics before commenting on them.
Even your "favourite game" WoW has seasonal gear (e..g. Arena gear, the newest Arena gear being hard to acquire, making the previous "season" gear easier to acquire).
For ESO, it was explained last summer:In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
This is still gear progression, only that lower tiers of gear become more accessible when new tier is released.