Amsel_McKay wrote: »MercyKilling wrote: »And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.
Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.
If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.
I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.
I really don't think there are ongoing guild summits... There was one last October and YES... it was very elitist. Good coverage came from it though.
http://forums.elderscrollsonline.com/en/discussion/135936/eso-guild-summit-follow-up
I'm in 3 big"ish guilds and all three guild leaders are invited to guild meetings with developers once a month (or at least that is what they tell us all) - They ask us "is there anything you want to tell them"
oh... well damn. ok. I stand corrected. That actually worries me a bit. The fact that only the voices of the guilds are being heard and the fact that we don't hear back from these guild meetings... It's actually damaging to my player morale.
Not that it was very high anyway.
Additionally, why haven't better guild tools been added then? Exactly what are they doing at those meetings? Deciding what next months Senche Flavor will be?
http://forums.elderscrollsonline.com/en/discussion/77436/guild-tools-suggestion
Just as an FYI, these "meetings" are really conference calls. Also the "guilds" are from a wide range of players from hardcore pvp/PVE, casual leveling guilds, RP guilds, etc. Information available to me simply shows that new motifs are setup to be pages like Dwarven armor with no changes to existing motif structure. Also there is not a "research" component being added to motifs. The only time sink will remain finding them or farming gold to purchase them.
Bervez juice is pointless because food and drink don't stack like they should by now.
firstdecan wrote: »I have two comments.
1 - it is not beyond belief that ZoS would add new motifs or change the way current ones work. If it takes longer to research cosmetic items, there's incentive to buy the instant gratification version from the crown store. ZoS still needs to turn a profit, the power and rackspace for their servers doesn't pay for themselves.
2 - Every response in this thread is based off of a third hand rumor. The OP 'talked to a guy' who 'talked to the devs.' There is no more substantiation of any of the claims made.
For those of us who have been here for a while, we know ZoS is doing everything they can to turn this MMO into a glorified Facebook game. They have been foregoing content to add more mindless repetitive timesinks to the game than anything else. Whether this rumor is true or not doesn't matter, if this pointless timesink doesn't come to fruition another one will.
Not sure I believe this but...
TBH if this was discussed and disclosed during a private guild summit the players should have been asked to sign an NDA or something which prohibits them acting on information learnt during it.
It's not fair if select players and their friends get inside information which helps them corner the market on items. This is how the CSM for EVE Online is supposed to function and the members are watched carefully to make sure they don't abuse information learnt during summits.
The word I've bolded is the only part of this that I have a problem with. If you're always going to the same group of people then you're only going to be getting a relatively narrow set of opinions on things. If those people are specifically your "favorites" then there's a good chance you're mostly going to be getting similar opinions back to your own opinions.I don't have an issue with the devs having monthly summits with their favorite guild masters to get input - I see it as just one more way for them to collect data from the user base, and the more voices they hear, the better.
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Maybe they already do that, or something similar. If so, that's good. If they just always invite the same group of people, though, that's bad for the long-term health of the game.
starlizard70ub17_ESO wrote: »It seems like to me they're gearing up to make all motifs have pages to collect. I've gone through 2 charactors from VR 5 to VR 11, through all of Caldwells gold, doing all dungeons and searching through the inns, banks, palaces, etc. And ever since motifs appeared in the crown store, I have found exactly 0 motifs anywhere. I can't believe my lack of success is due to bad luck.
So I'm left with 2 conclusions here. Either they removed all motifs to change them all to pages, or they removed all motifs to force us to buy them from the crown store.
dodgehopper_ESO wrote: »firstdecan wrote: »I have two comments.
1 - it is not beyond belief that ZoS would add new motifs or change the way current ones work. If it takes longer to research cosmetic items, there's incentive to buy the instant gratification version from the crown store. ZoS still needs to turn a profit, the power and rackspace for their servers doesn't pay for themselves.
2 - Every response in this thread is based off of a third hand rumor. The OP 'talked to a guy' who 'talked to the devs.' There is no more substantiation of any of the claims made.
For those of us who have been here for a while, we know ZoS is doing everything they can to turn this MMO into a glorified Facebook game. They have been foregoing content to add more mindless repetitive timesinks to the game than anything else. Whether this rumor is true or not doesn't matter, if this pointless timesink doesn't come to fruition another one will.
I'm not entirely sure how to respond to you here. Your statement in 1, though true with regard to ZoS needing to turn a profit, does bring up a concern of mine and many other players. Should profit also mean that we the player not have fun? That seems a bit odd doesn't it? I pay a game designer in order that I get fun in return. If what they offer me is to pay them for a system that as a whole is not fun, that sounds a bit stupid doesn't it. Many games have done this in the past, and they are relying on addiction-based psychology. Its not that it won't work, but its a bad system. There is a reason that most f2p games have abysmal crafting systems. Take STO for instance. Their R&D system is nice, but they've made dollars part of the system thereby destroying it. SWTOR did something quite similar, although they attempted to correct it with augments and the like. I'm not entirely sure anymore if crafting is worth it in F2P games, they seem like the low lying fruit of customer pocketbooks. I must admit that I was not particularly happy to see motifs in the store for this very reason.
To your final point regarding MMO's into Facebook games, I must say you are correct. It would seem most MMO designers have grown excited about the facebook game phenomenon. They fail to understand that all games are time sinks, and that they might as well be fun ones. Beyond these dark thoughts, I must say that I'm still hopeful, but carefully observing ESO's f2p conversion with scrutiny. I do not think that I am alone in this. I've been a dedicated customer since the beginning of the game. The question is whether or not I will be willing to pay them, if they forget why customers like myself are here. STO forgot, so did others, and they no longer have my business. If MMO companies want loyalty, they should remember that they must earn it. At this point though I wonder if most MMO companies actually do care anymore.
MercyKilling wrote: »And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.
Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.
If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.
with the few "grinding distractions" they have in the game currently, they shouldn't add more crap to grind while grinding out a grind.
Weird, because I've found at least half a dozen common motifs since they went in the Crown Store, and I definitely haven't been farming them - mostly just checking backpacks I come across in the wild (ie. the ones that aren't owned and where the contents don't count as stolen). So I'm pretty sure the RNG gods just hate you.starlizard70ub17_ESO wrote: »It seems like to me they're gearing up to make all motifs have pages to collect. I've gone through 2 charactors from VR 5 to VR 11, through all of Caldwells gold, doing all dungeons and searching through the inns, banks, palaces, etc. And ever since motifs appeared in the crown store, I have found exactly 0 motifs anywhere. I can't believe my lack of success is due to bad luck.
So I'm left with 2 conclusions here. Either they removed all motifs to change them all to pages, or they removed all motifs to force us to buy them from the crown store.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
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Personally I'm not overly concerned with that. There may be some scheming going on, or there may not. What concerns me is that the people "at the top" are unlikely to be representative of the overall game population.ahstin2001nub18_ESO wrote: »1) yes, i hate the "guild summit" but i am not against it. players "at the top" are not all as scheming as they are made out to be (i know because i tend to be one of them).
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
firstdecan wrote: »
I appreciate your thoughtful response. Points 1 and 2 were made without regard as to desirability. Point 1 is that ZoS has to put things into the game that people will pay for, point 2 is that most of what people are responding to in this particular thread are unsubstantiated rumor. Of course, the B2P conversion was an unsubstantiated rumor until it wasn't, so......
The corollary \ rant is just my way of saying be prepared to accept the inevitable.
I agree with your stance on 'addiction-based psychology' being bad business. But outside of a subscription, what else is there to finance 'the game?' Any sales made must be based on utility or desirability. For a game, sales based on utility become P2W items, and sales based on desirability will have a higher appeal to addiction-based collectors (think cabbage patch kids or beanie babies). So, ZoS is stuck between creating an 'elite tier' in the game who can afford the P2W items or taking advantage of people who have that addiction-based collector mentality. Those are the only choices left when pay to play (a subscription) is taken off the table.
I would like them to fix stability in Cyrodiil, offer a few more PvP options, and reinstate the sub. I don't think that will happen though, so it's a question of whether ZoS goes the P2W route or the infinite time sink \ pay to collect route. For all we know there are plans for both, and they're simply experimenting to see which one keeps the game financed.
Personally I'm not overly concerned with that. There may be some scheming going on, or there may not. What concerns me is that the people "at the top" are unlikely to be representative of the overall game population.ahstin2001nub18_ESO wrote: »1) yes, i hate the "guild summit" but i am not against it. players "at the top" are not all as scheming as they are made out to be (i know because i tend to be one of them).
dodgehopper_ESO wrote: »firstdecan wrote: »
I appreciate your thoughtful response. Points 1 and 2 were made without regard as to desirability. Point 1 is that ZoS has to put things into the game that people will pay for, point 2 is that most of what people are responding to in this particular thread are unsubstantiated rumor. Of course, the B2P conversion was an unsubstantiated rumor until it wasn't, so......
The corollary \ rant is just my way of saying be prepared to accept the inevitable.
I agree with your stance on 'addiction-based psychology' being bad business. But outside of a subscription, what else is there to finance 'the game?' Any sales made must be based on utility or desirability. For a game, sales based on utility become P2W items, and sales based on desirability will have a higher appeal to addiction-based collectors (think cabbage patch kids or beanie babies). So, ZoS is stuck between creating an 'elite tier' in the game who can afford the P2W items or taking advantage of people who have that addiction-based collector mentality. Those are the only choices left when pay to play (a subscription) is taken off the table.
I would like them to fix stability in Cyrodiil, offer a few more PvP options, and reinstate the sub. I don't think that will happen though, so it's a question of whether ZoS goes the P2W route or the infinite time sink \ pay to collect route. For all we know there are plans for both, and they're simply experimenting to see which one keeps the game financed.
I think we're on the same wavelength here actually. I think there's another option, though it would still cost. I think the problem with subscriptions and MMO's is that many MMO's have done away with players creating the content. The reason I say this is that game designers are perhaps incapable of creating and selling content to keep their playerbase satisfied. This might be simply because they are underfunded as a whole, and have found that they can sell digital tsatskes to make up for the costs of producing their game. Their ability to sell these tsaskes has in turn caused designers to realize they can build a whole business model on digijunk, as opposed to releasing new content. It is my hope that they can find a way to fund the business through DLC. If they can fund through content then I'll be well pleased to pay them, otherwise I can go free along with the rest of the masses. I'm not concerned with the junk, and there's a reason I have something like 12,000 cartel coins I didn't bother spending on SWTOR. I don't need a cape, a space-leotard, or any other nonsense that were trying to sell in lockboxes or otherwise. The irony is in that game most of the uniforms they tried to sell were stupid looking, and most of the gear earned was stupid looking.
I'm not sure Cyrodiil can ever be super 'stable'. I'm amazed at how smoothly the game can actually run with so many actors running about on the stage like they do now, with so many effects, and such good graphics. I suppose that's one of the issues of MMO's, and likely the best advantage in playing the game would be to live as close to the server it is hosted on as possible.
That may be the case for a lot of things, but I highly doubt they'd have any perspective on some of the things that may concern new players. Are they going to offer perspectives on how the tutorial does or doesn't prepare you for the game? Are they going to offer perspectives on how intuitive it is or isn't to figure out how crafting works? The only way they'll be able to speak to any topics like that (which are vitally important to the long-term health of the game) is if they talk to a lot of new players who are experiencing those things for the first time. Most players "at the top" have their own group of friends and guildies who are also quite experienced in the game, so most of them are unlikely to have a lot of interaction with total newbies. Obviously that's not the case with all of them - there are going to be some who enjoy mentoring brand new players, and who will be able to report on the issues that newbies see. Most won't have that perspective, though, and if that means that the devs aren't getting the newbie perspective then that's a serious problem.ahstin2001nub18_ESO wrote: »Personally I'm not overly concerned with that. There may be some scheming going on, or there may not. What concerns me is that the people "at the top" are unlikely to be representative of the overall game population.ahstin2001nub18_ESO wrote: »1) yes, i hate the "guild summit" but i am not against it. players "at the top" are not all as scheming as they are made out to be (i know because i tend to be one of them).
naw, they tend to have the same concerns just from a different perspective.
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That may be the case for a lot of things, but I highly doubt they'd have any perspective on some of the things that may concern new players. Are they going to offer perspectives on how the tutorial does or doesn't prepare you for the game? Are they going to offer perspectives on how intuitive it is or isn't to figure out how crafting works? The only way they'll be able to speak to any topics like that (which are vitally important to the long-term health of the game) is if they talk to a lot of new players who are experiencing those things for the first time. Most players "at the top" have their own group of friends and guildies who are also quite experienced in the game, so most of them are unlikely to have a lot of interaction with total newbies. Obviously that's not the case with all of them - there are going to be some who enjoy mentoring brand new players, and who will be able to report on the issues that newbies see. Most won't have that perspective, though, and if that means that the devs aren't getting the newbie perspective then that's a serious problem.ahstin2001nub18_ESO wrote: »Personally I'm not overly concerned with that. There may be some scheming going on, or there may not. What concerns me is that the people "at the top" are unlikely to be representative of the overall game population.ahstin2001nub18_ESO wrote: »1) yes, i hate the "guild summit" but i am not against it. players "at the top" are not all as scheming as they are made out to be (i know because i tend to be one of them).
naw, they tend to have the same concerns just from a different perspective.
That may be the case for a lot of things, but I highly doubt they'd have any perspective on some of the things that may concern new players. Are they going to offer perspectives on how the tutorial does or doesn't prepare you for the game? Are they going to offer perspectives on how intuitive it is or isn't to figure out how crafting works? The only way they'll be able to speak to any topics like that (which are vitally important to the long-term health of the game) is if they talk to a lot of new players who are experiencing those things for the first time. Most players "at the top" have their own group of friends and guildies who are also quite experienced in the game, so most of them are unlikely to have a lot of interaction with total newbies. Obviously that's not the case with all of them - there are going to be some who enjoy mentoring brand new players, and who will be able to report on the issues that newbies see. Most won't have that perspective, though, and if that means that the devs aren't getting the newbie perspective then that's a serious problem.ahstin2001nub18_ESO wrote: »Personally I'm not overly concerned with that. There may be some scheming going on, or there may not. What concerns me is that the people "at the top" are unlikely to be representative of the overall game population.ahstin2001nub18_ESO wrote: »1) yes, i hate the "guild summit" but i am not against it. players "at the top" are not all as scheming as they are made out to be (i know because i tend to be one of them).
naw, they tend to have the same concerns just from a different perspective.
The bold part is exactly the problem. If the experienced players don't care about the experience of people who are brand spanking new to the game and just started playing (which many obviously don't), then they're not going to pass on anything about what that experience is like. They probably have no idea. And obviously new players aren't the only lifeblood of the game - I would never say that or even imply it. They are absolutely vital to the long term health of the game though. More specifically, their first impressions of what the game is like are vitally important. Those first impressions determine whether a new player will stick around. If first impressions are bad, there won't be enough new players who stick around in order to make up for the inevitable attrition of experienced players (it happens even if all the needs of experienced players are being catered to: experienced players may stop playing for real life reasons, because another game popped up that interests them, or whatever reasons that may be entirely unrelated to how much they enjoy this game). When that happens, the game population starts dwindling.ahstin2001nub18_ESO wrote: »That may be the case for a lot of things, but I highly doubt they'd have any perspective on some of the things that may concern new players. Are they going to offer perspectives on how the tutorial does or doesn't prepare you for the game? Are they going to offer perspectives on how intuitive it is or isn't to figure out how crafting works? The only way they'll be able to speak to any topics like that (which are vitally important to the long-term health of the game) is if they talk to a lot of new players who are experiencing those things for the first time. Most players "at the top" have their own group of friends and guildies who are also quite experienced in the game, so most of them are unlikely to have a lot of interaction with total newbies. Obviously that's not the case with all of them - there are going to be some who enjoy mentoring brand new players, and who will be able to report on the issues that newbies see. Most won't have that perspective, though, and if that means that the devs aren't getting the newbie perspective then that's a serious problem.ahstin2001nub18_ESO wrote: »Personally I'm not overly concerned with that. There may be some scheming going on, or there may not. What concerns me is that the people "at the top" are unlikely to be representative of the overall game population.ahstin2001nub18_ESO wrote: »1) yes, i hate the "guild summit" but i am not against it. players "at the top" are not all as scheming as they are made out to be (i know because i tend to be one of them).
naw, they tend to have the same concerns just from a different perspective.
newbie player resources:
1) zone chat
2) guilds
3) forums
they have options, new players aren't that stupid, to not figure out the game unless they ignore the tool tips, and fail at trail-and-error, or have no awareness to their environment. yes, end-gamers do have probably more experience having to put up with the endeavors of fresh meat players. there are a lot of times where in my raiding guilds, we have had to refashion and educate newer, inexperienced, ignorant, and worse stupid players that simply need everything explained to them- sometimes to the point we just boot them since they simply don't get it and won't. common "points of ignorance" does get pushed into conversation via forums or (in ESO: guild summits) because if a point of ignorance comes up all the time it gets annoying. they will complain in the summit about how there is no tutorial for red zones during combat and it finds its way into the tutorial if the developers take the time to do so. new players will also complain with regard to inadequate information, so i fail to see how the end gamer is really supposed to care about that part of the game. don't put so much stock in new players being the only life-blood of a game. they aren't.... its a combination of factors that make a game thrive.
since its too far off topic, i won't further respond to this topic....
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
stefan.gustavsonb16_ESO wrote: »So, you say they are adding another process to make crafting research take more time and be harder and more expensive? That would be a strange move in a situation where the game is in desperate need of more players. New customers already feel hopelessly behind in the research process, the VR grind and the CP race, and now ZOS would be making it even harder for those people to become competitive in crafting? I think a change like this would be another nail in the coffin for the PC game, and with the character transfers to console it's going to create a large gap between a small elite of players at level cap and everyone else who starts the game at console launch -- a gap so large that it will seem pointless to try to catch up.
I sincerely hope they are not doing this.