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Change to motifs?

Amsel_McKay
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Our guild leader was talking about upcoming changes to motifs, he said at the “guild summit” that all the motifs are going to turn into pages and research.
He said for example you will find the Nord Boots page and with that page you are able to start to research that specific area (boots for example)

He said they are making the changes so the ESO plus 10% research time will be more useful, and you will be able to buy complete books in the crown store so you can start research on any of the items in that style (but more expensive for the whole book). Also will add another “time sink”

If this is true can we as a community know more about this because I cant believe it, and I think he just wanted people to buy all the blue motifs. Then I saw the “crown sale” for motifs and I got a little worried / paranoid.

He also said that the following motifs will be released:
Thieves Guild
Undaunted
Glass
City of Ash
Akaviri
  • Rosveen
    Rosveen
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    Where did he take this information from?
  • Amsel_McKay
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    Rosveen wrote: »
    Where did he take this information from?

    I guess the developers talk with big guild leaders once a month or something at a "guild summit" and it was on friday night, since then he bought out all the blue motifs...
  • leshpar
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    I don't believe this. I will believe something when I see an official green post.
  • Natjur
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    A few people who say they are in the know are buying up a lot of motifs, but what they do not know is the change is only for NEW motifs, not the current ones, so buying up the current motifs will do nothing for them.

    Sounds like someone is trying to force the price up to make a profit........

    All future motifs are going to be like the dwemer ones, where you have to get pages or be very lucky and get the whole book and what the new motifs are going to be called or look like was not talked about, so no idea where he got that list from
    Edited by Natjur on May 25, 2015 3:14AM
  • RazzPitazz
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    With imperial city comes the imperIal daedric motif. This is confirmed.
    PC NA
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  • Gidorick
    Gidorick
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    Rosveen wrote: »
    Where did he take this information from?

    I guess the developers talk with big guild leaders once a month or something at a "guild summit" and it was on friday night, since then he bought out all the blue motifs...

    ... Are you sure it wasn't at the guild summit last summer?
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  • MercyKilling
    MercyKilling
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    And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.

    Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.

    If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Epona222
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    And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.

    Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.

    If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.

    I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.
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  • Gidorick
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    Epona222 wrote: »
    And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.

    Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.

    If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.

    I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.

    I really don't think there are ongoing guild summits... There was one last October and YES... it was very elitist. Good coverage came from it though.

    http://forums.elderscrollsonline.com/en/discussion/135936/eso-guild-summit-follow-up
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  • Amsel_McKay
    Amsel_McKay
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    Gidorick wrote: »
    Epona222 wrote: »
    And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.

    Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.

    If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.

    I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.

    I really don't think there are ongoing guild summits... There was one last October and YES... it was very elitist. Good coverage came from it though.

    http://forums.elderscrollsonline.com/en/discussion/135936/eso-guild-summit-follow-up

    I'm in 3 big"ish guilds and all three guild leaders are invited to guild meetings with developers once a month (or at least that is what they tell us all) - They ask us "is there anything you want to tell them"
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Epona222 wrote: »
    And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.

    Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.

    If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.

    I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.

    I really don't think there are ongoing guild summits... There was one last October and YES... it was very elitist. Good coverage came from it though.

    http://forums.elderscrollsonline.com/en/discussion/135936/eso-guild-summit-follow-up

    I'm in 3 big"ish guilds and all three guild leaders are invited to guild meetings with developers once a month (or at least that is what they tell us all) - They ask us "is there anything you want to tell them"

    oh... well damn. ok. I stand corrected. That actually worries me a bit. The fact that only the voices of the guilds are being heard and the fact that we don't hear back from these guild meetings... It's actually damaging to my player morale.

    Not that it was very high anyway. :smirk:

    Additionally, why haven't better guild tools been added then? Exactly what are they doing at those meetings? Deciding what next months Senche Flavor will be?

    http://forums.elderscrollsonline.com/en/discussion/77436/guild-tools-suggestion
    Edited by Gidorick on May 25, 2015 5:51AM
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  • AngryNord
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    He said for example you will find the Nord Boots page and with that page you are able to start to research that specific area (boots for example)

    If so, they might as well do away with motifs completely, IMO, and rather make you learn styles from deconstruction (i.e. you get Nord boots in a drop - deconstruct them - you can now craft Nord style, but only boots.)
  • stefan.gustavsonb16_ESO
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    So, you say they are adding another process to make crafting research take more time and be harder and more expensive? That would be a strange move in a situation where the game is in desperate need of more players. New customers already feel hopelessly behind in the research process, the VR grind and the CP race, and now ZOS would be making it even harder for those people to become competitive in crafting? I think a change like this would be another nail in the coffin for the PC game, and with the character transfers to console it's going to create a large gap between a small elite of players at level cap and everyone else who starts the game at console launch -- a gap so large that it will seem pointless to try to catch up.

    I sincerely hope they are not doing this.
  • sadownik
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    This game already is missing a lot in departement of customization, taking away even those blue motifs is not the right way to go.
    Edited by sadownik on May 25, 2015 7:54AM
  • Acrolas
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    The Developers only get three pointless revisions per year, and they've already spent two on Provisioning Overhaul and New Tutorial.

    It makes sense for Dwemer to come in pieces because it's an ancient culture being rediscovered. But for current races? No.

    It would be like a library telling you that you can't check out an entire book. You either have to check out ten pages per day or just buy the entire book on Amazon so you can read it more quickly.

    The only thing worse than doing something dumb is wasting time and money on it and calling it an improvement.

    signing off
  • Circuitous
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    There's datamined information regarding Xivkyn and other new motifs, and those will likely come in chapters like Dwemer did. There's no evidence whatsoever that this will affect the basic motifs, and that's not the sort of information they volunteer at guild meetings.

    btw, if you're paranoid about what goes on at guild meetings, don't be. It's mostly "this is bugged" "this skill doesn't work properly" etc. Very ordinary complaints. I can't speak directly for any other guild, but we're not out there looking for stealth buffs to give us an advantage, and ZOS isn't stupid enough to do stuff like that just to appease a few PvP guilds.
    Thank Stendarr it’s Fredas.
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  • Amsel_McKay
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    Circuitous wrote: »
    There's datamined information regarding Xivkyn and other new motifs, and those will likely come in chapters like Dwemer did. There's no evidence whatsoever that this will affect the basic motifs, and that's not the sort of information they volunteer at guild meetings.

    btw, if you're paranoid about what goes on at guild meetings, don't be. It's mostly "this is bugged" "this skill doesn't work properly" etc. Very ordinary complaints. I can't speak directly for any other guild, but we're not out there looking for stealth buffs to give us an advantage, and ZOS isn't stupid enough to do stuff like that just to appease a few PvP guilds.

    I dont really care about the pages issue, I'm more worried about the time sink of adding the styles to research like traits... that would be horrible
  • AlnilamE
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    Acrolas wrote: »
    The Developers only get three pointless revisions per year, and they've already spent two on Provisioning Overhaul and New Tutorial.

    Sorry, but the Provisioning overhaul was not pointless.
    The Moot Councillor
  • Gyudan
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    AlnilamE wrote: »
    Acrolas wrote: »
    The Developers only get three pointless revisions per year, and they've already spent two on Provisioning Overhaul and New Tutorial.

    Sorry, but the Provisioning overhaul was not pointless.

    It wasn't the part of the crafting system that would have benefited the most from a revamp though.
    Wololo.
  • UrQuan
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    Acrolas wrote: »
    The Developers only get three pointless revisions per year, and they've already spent two on Provisioning Overhaul and New Tutorial.
    The provisioning overhaul was anything but pointless. Provisioning is much better now as a result of it.

    Frankly the new tutorial was also anything but pointless. While there are still some things from the old tutorial that I think were better, the new one is overall much better at introducing a new player to the game. Considering the flood of new players when ESO went B2P, and the flood of new players that there will be when console launches, it would have been negligent of ZOS if they hadn't made overhauling the tutorial a priority.
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  • Acrolas
    Acrolas
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    AlnilamE wrote: »
    Sorry, but the Provisioning overhaul was not pointless.


    To quote @Nightreaver

    "Some time ago ZOS posted preliminary results to their proposed Provisioning revamp. Upon reading them the major consensus was to make drinks and food work concurrently and leave the rest alone. Somehow this got interpreted as continue to make food and drinks only work separately but make a whole bunch of other changes."

    Food and drink stacking was even on the Functionality outline Gina posted last July.
    http://forums.elderscrollsonline.com/en/discussion/119265/provisioning-revamp/p1

    To leave out the one thing that nearly everyone wanted while adding a handful of new recipes and making a lot of cosmetic changes...

    Feels pretty pointless to me.

    signing off
  • UrQuan
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    Acrolas wrote: »
    AlnilamE wrote: »
    Sorry, but the Provisioning overhaul was not pointless.


    To quote @Nightreaver

    "Some time ago ZOS posted preliminary results to their proposed Provisioning revamp. Upon reading them the major consensus was to make drinks and food work concurrently and leave the rest alone. Somehow this got interpreted as continue to make food and drinks only work separately but make a whole bunch of other changes."

    Food and drink stacking was even on the Functionality outline Gina posted last July.
    http://forums.elderscrollsonline.com/en/discussion/119265/provisioning-revamp/p1

    To leave out the one thing that nearly everyone wanted while adding a handful of new recipes and making a lot of cosmetic changes...

    Feels pretty pointless to me.
    You must not have a provisioner. It's now vastly easier to maintain a good supply of provisioning mats to be able to craft food for characters of all levels. There's now VR10 food. It's now much more clear what rare ingredients are required for purple food (and since all purple food recipes use the same rare ingredient you don't have to worry about one type of rare ingredient dropping at vastly lower rates than others).
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  • Dominoid
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    Just as an FYI, these "meetings" are really conference calls. Also the "guilds" are from a wide range of players from hardcore pvp/PVE, casual leveling guilds, RP guilds, etc. Information available to me simply shows that new motifs are setup to be pages like Dwarven armor with no changes to existing motif structure. Also there is not a "research" component being added to motifs. The only time sink will remain finding them or farming gold to purchase them.
    Edited by Dominoid on May 25, 2015 9:00PM
  • Acrolas
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    I have three - one leveled to 50 pre-1.6, one to 50 post-1.6, and one at 27 because it's really just a matter of hitting a button 500 more times to get him to 50.

    Bervez juice is pointless because food and drink don't stack like they should by now.
    Mileage still varies widely on writs and hirelings and rare ingredient drops from either.

    The only things wrong with the old system is that food and drink didn't stack and there was a shortage of upper-veteran recipes.

    Both could have been implemented without dumbing the whole system down. Ingredients hard to find? Just charge 150 gold for them at a grocer. That makes sense. Not this 150 gold for a common banana type crap.
    signing off
  • UrQuan
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    Acrolas wrote: »
    I have three - one leveled to 50 pre-1.6, one to 50 post-1.6, and one at 27 because it's really just a matter of hitting a button 500 more times to get him to 50.

    Bervez juice is pointless because food and drink don't stack like they should by now.
    Mileage still varies widely on writs and hirelings and rare ingredient drops from either.

    The only things wrong with the old system is that food and drink didn't stack and there was a shortage of upper-veteran recipes.

    Both could have been implemented without dumbing the whole system down. Ingredients hard to find? Just charge 150 gold for them at a grocer. That makes sense. Not this 150 gold for a common banana type crap.
    If that's what you think, then you were clearly only doing provisioning for yourself or only for people who could all use the same level of food, and you were clearly lucky enough to have purple recipes with the rare ingredient that wasn't almost impossible to ever get.

    Provisioning needed an overhaul, and it's much, much better now.
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  • UrQuan
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    Dominoid wrote: »
    Information available to me simply shows that new motifs are setup to be pages like Dwarven armor with no changes to existing motif structure. Also there is not a "research" component being added to motifs. The only time sink will remain finding them or farming gold to purchase them.
    If it's implemented the same way as the Dwemer motif, I don't see much of a problem with it (depending on where you can hunt for pages and style mats).
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    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • oddavi
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    finding the pages is already an extremely long time sink and they want to add even more (by making it like research) ...
  • NewBlacksmurf
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    Interesting....I'll keep my eyes open for more on this topic.
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • traigusb14_ESO2
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    What I heard is that all the NEW motifs would have pages, and the existing ones would be the same... so everything Dwemer and after will be pages.. Nord, Imperial etc. will remain the same.

  • firstdecan
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    I have two comments.

    1 - it is not beyond belief that ZoS would add new motifs or change the way current ones work. If it takes longer to research cosmetic items, there's incentive to buy the instant gratification version from the crown store. ZoS still needs to turn a profit, the power and rackspace for their servers doesn't pay for themselves.

    2 - Every response in this thread is based off of a third hand rumor. The OP 'talked to a guy' who 'talked to the devs.' There is no more substantiation of any of the claims made.

    For those of us who have been here for a while, we know ZoS is doing everything they can to turn this MMO into a glorified Facebook game. They have been foregoing content to add more mindless repetitive timesinks to the game than anything else. Whether this rumor is true or not doesn't matter, if this pointless timesink doesn't come to fruition another one will.
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