Amsel_McKay wrote: »
MercyKilling wrote: »And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.
Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.
If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.
MercyKilling wrote: »And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.
Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.
If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.
I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.
MercyKilling wrote: »And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.
Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.
If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.
I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.
I really don't think there are ongoing guild summits... There was one last October and YES... it was very elitist. Good coverage came from it though.
http://forums.elderscrollsonline.com/en/discussion/135936/eso-guild-summit-follow-up
Amsel_McKay wrote: »MercyKilling wrote: »And THIS is why I despise the "guild summit" concept. These people don't know me, don't care about me..or anyone else except THEIR interests and desires. I did not elect these people to represent me...and I doubt anyone else did.
Besides, the whole "let's make motifs into PAGES so we can sell the whole books on the store" idea is likely marketing and accounting's devil child.
If this comes to pass, chalk it up as yet another way to ruin a perfectly good game. Someone seriously needs to give the dev team the "Clockwork Orange" treatment, but use the video from Extra Credits on free to play monetization and how NOT to do it.
I actually think the info in this thread is incorrect, but I hear you wrt one thing - and that is if guilds are being consulted, who decides that, and why aren't any of my guilds part of that process? It seems very elitist.
I really don't think there are ongoing guild summits... There was one last October and YES... it was very elitist. Good coverage came from it though.
http://forums.elderscrollsonline.com/en/discussion/135936/eso-guild-summit-follow-up
I'm in 3 big"ish guilds and all three guild leaders are invited to guild meetings with developers once a month (or at least that is what they tell us all) - They ask us "is there anything you want to tell them"
Amsel_McKay wrote: »He said for example you will find the Nord Boots page and with that page you are able to start to research that specific area (boots for example)
Circuitous wrote: »There's datamined information regarding Xivkyn and other new motifs, and those will likely come in chapters like Dwemer did. There's no evidence whatsoever that this will affect the basic motifs, and that's not the sort of information they volunteer at guild meetings.
btw, if you're paranoid about what goes on at guild meetings, don't be. It's mostly "this is bugged" "this skill doesn't work properly" etc. Very ordinary complaints. I can't speak directly for any other guild, but we're not out there looking for stealth buffs to give us an advantage, and ZOS isn't stupid enough to do stuff like that just to appease a few PvP guilds.
The provisioning overhaul was anything but pointless. Provisioning is much better now as a result of it.The Developers only get three pointless revisions per year, and they've already spent two on Provisioning Overhaul and New Tutorial.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sorry, but the Provisioning overhaul was not pointless.
You must not have a provisioner. It's now vastly easier to maintain a good supply of provisioning mats to be able to craft food for characters of all levels. There's now VR10 food. It's now much more clear what rare ingredients are required for purple food (and since all purple food recipes use the same rare ingredient you don't have to worry about one type of rare ingredient dropping at vastly lower rates than others).Sorry, but the Provisioning overhaul was not pointless.
To quote @Nightreaver
"Some time ago ZOS posted preliminary results to their proposed Provisioning revamp. Upon reading them the major consensus was to make drinks and food work concurrently and leave the rest alone. Somehow this got interpreted as continue to make food and drinks only work separately but make a whole bunch of other changes."
Food and drink stacking was even on the Functionality outline Gina posted last July.
http://forums.elderscrollsonline.com/en/discussion/119265/provisioning-revamp/p1
To leave out the one thing that nearly everyone wanted while adding a handful of new recipes and making a lot of cosmetic changes...
Feels pretty pointless to me.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If that's what you think, then you were clearly only doing provisioning for yourself or only for people who could all use the same level of food, and you were clearly lucky enough to have purple recipes with the rare ingredient that wasn't almost impossible to ever get.I have three - one leveled to 50 pre-1.6, one to 50 post-1.6, and one at 27 because it's really just a matter of hitting a button 500 more times to get him to 50.
Bervez juice is pointless because food and drink don't stack like they should by now.
Mileage still varies widely on writs and hirelings and rare ingredient drops from either.
The only things wrong with the old system is that food and drink didn't stack and there was a shortage of upper-veteran recipes.
Both could have been implemented without dumbing the whole system down. Ingredients hard to find? Just charge 150 gold for them at a grocer. That makes sense. Not this 150 gold for a common banana type crap.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If it's implemented the same way as the Dwemer motif, I don't see much of a problem with it (depending on where you can hunt for pages and style mats).Information available to me simply shows that new motifs are setup to be pages like Dwarven armor with no changes to existing motif structure. Also there is not a "research" component being added to motifs. The only time sink will remain finding them or farming gold to purchase them.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |