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Lag: explain this please.

Muizer
Muizer
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My death recaps are showing an enormous gulf in "rate of fire" between myself and my attackers. For what the recap shows to be true, then In the eyes of the attacker I must have been standing there for several seconds taking damage without reacting. Yet from my perspective, death was near instantaneous.Conversely, my own commands don't seem to be getting through a lot of the time and controlling my character feels distinctly sluggish compared to PvE. Sounds familiar? Thing is, my latency is only like 80-110 ms or so. So how does that work? Or are the death recaps just nonsense?

Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • bosmern_ESO
    bosmern_ESO
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    Welcome to PvP.
    ~Thallen~
  • Fatalyis
    Fatalyis
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    Yep...same here. Got ganked by a NB and what I saw was an Ambush followed by a single Surprise Attack....then dead. What came up on my Recap was Ambush, followed by Soul Harvest and three Surprise Attacks. It all happened in the span of one second...I was dead before I could even break from the initial stun. It's frustrating....
  • Muizer
    Muizer
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    It would be less frustrating if the death recap was just messed up. That would mean ttk from a single attack is just really high sometimes. Tough luck, move on. If, however, some players really are able to pull off a handful off attacks in the time I can barely get one to fire......................that would be the end of my involvement in PvP.

    Edited by Muizer on May 16, 2015 6:52PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Armitas
    Armitas
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    Muizer wrote: »
    My death recaps are showing an enormous gulf in "rate of fire" between myself and my attackers. For what the recap shows to be true, then In the eyes of the attacker I must have been standing there for several seconds taking damage without reacting. Yet from my perspective, death was near instantaneous.Conversely, my own commands don't seem to be getting through a lot of the time and controlling my character feels distinctly sluggish compared to PvE. Sounds familiar? Thing is, my latency is only like 80-110 ms or so. So how does that work? Or are the death recaps just nonsense?

    There is an exploit that sorcs have been using for months now to bolt through the air without falling. That exploit has now passed into the hands of some night blades. It works for at least 2 of their skills. They lag the client out with 1 button and then hit the skill repeatedly in that window. They have found a natural lag switch within the game.

    Yeah all those sorcs that said they were able to bolt through the air without falling due to lag were right, they just failed to mention they were the ones inducing the lag. Cough, streaking to imperial city.
    Edited by Armitas on May 25, 2015 12:28AM
    Retired.
    Nord mDK
  • Varicite
    Varicite
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    Armitas wrote: »
    Muizer wrote: »
    My death recaps are showing an enormous gulf in "rate of fire" between myself and my attackers. For what the recap shows to be true, then In the eyes of the attacker I must have been standing there for several seconds taking damage without reacting. Yet from my perspective, death was near instantaneous.Conversely, my own commands don't seem to be getting through a lot of the time and controlling my character feels distinctly sluggish compared to PvE. Sounds familiar? Thing is, my latency is only like 80-110 ms or so. So how does that work? Or are the death recaps just nonsense?

    There is an exploit that sorcs have been using for months now to bolt through the air without falling. That exploit has now passed into the hands of some night blades. It works for at least 2 of their skills. They lag the client out with 1 button and then hit the skill repeatedly in that window. They have found a natural lag switch within the game.

    Yeah all those sorcs that said they were able to bolt through the air without falling due to lag were right, they just failed to mention they were the ones inducing the lag.

    Pretty much this. It's an exploit that has yet to be fixed, and it's anyone's guess whether ZOS even knows about it or will do anything about it even if they do.
  • Armitas
    Armitas
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    If all this lag that started after the light patch was from these exploiters I am going to be irate.
    Edited by Armitas on May 25, 2015 12:29AM
    Retired.
    Nord mDK
  • Methuselah
    Methuselah
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    Was the person who killed you Macro De Marco? That guy is everywhere.
    Edited by Methuselah on May 25, 2015 1:38AM
  • God_flakes
    God_flakes
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    Third party mod: key masher. Cheaters gonna cheat.
  • Dimlos
    Dimlos
    Soul Shriven
    I can't remmember which game did that but if you spamed too much, your character became dizzy. It was on the client side I suppose and it prevented those kind of exploit.
  • InvictoNZ
    InvictoNZ
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    Zo$ thought ability cool downs were a bad idea.
    That or they don't know how to code.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    InvictoNZ wrote: »
    Zo$ thought ability cool downs were a bad idea.
    That or they don't know how to code.
    Or both. They have admitted to low qualiy code being part of the problem.
  • prose08b14a_ESO
    prose08b14a_ESO
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    InvictoNZ wrote: »
    Zo$ thought ability cool downs were a bad idea.
    That or they don't know how to code.
    Or both. They have admitted to low qualiy code being part of the problem.

    Wait, where is this? ZoS never says a thing to any effect about any known "Bugs" ("Features"*).
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