Eh, language I could accept. I don't expect most fantasy titles to hire linguists to create completely new languages. Accents and the odd phrase are fine. Things that are visually jarring (again, like the "Argonian" skeleton) take you out of the immersion and gameplay.That's just one of those things you gotta overlook or you're gonna have a hard time enjoying things, on the same level of how you can find septims in ancient Nordic ruins in Skyrim (the game) or how everyone - even native races in their own homeland - disregard their native language.
It's been the same thing in Skyrim, generic human-type skeleton, totally ignoring beast races (and I would say Orc at the same time for the skull). Modders actually added the missing skeleton forms in the game. Even the skeleton polymorph you get from a quest in Shadowfen makes every race a human-type skeleton which is kinda .. stupid.
It's been discussed a few times and I'm pretty sure ,just like many other things, will be ignored and never added to the game.
Skeletons involve a lot of modeling work, and there are relatively few places where a beast race/orc skeleton would be appropriate. Would be great if they could get it done though.
They've already done so much with the lore, I doubt it was a permission issue. More likely than not, they didn't think it was important.stefan.gustavsonb16_ESO wrote: »Skeletons involve a lot of modeling work, and there are relatively few places where a beast race/orc skeleton would be appropriate. Would be great if they could get it done though.
On the contrary, I think beast-race skeletons would be appropriate in a lot of places in the game, just like beast races appear all over Tamriel. Skeletons for Orcs would merely require adding two tusks to the skull. Tails are repetitive rows of vertebrae that could be added with very little effort. The animations for Khajit and Argonian tails are already in the game. Only the cat- and lizard-like skulls would require any significant effort, and even those are not exactly a daunting task. Perhaps ZOS was not given permission to design the first "proper" beast-race skeletons? They are not in control of TES lore, and their license to it might be limited.
Catthedragon wrote: »But why does the "argonian skeleton" I talked to in Coldharbour not have a tail
I'm pretty sure it says somewhere in the lore that tails have bones
I am surprised that nobody mentioned the fact, that as a souless person you can use the skill that makes your soul explode.
Catthedragon wrote: »But why does the "argonian skeleton" I talked to in Coldharbour not have a tail
I'm pretty sure it says somewhere in the lore that tails have bones