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Make weekly reward-accout wide

  • Exstazik
    Exstazik
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    Exstazik wrote: »
    well to prevent DSA gold jewelry selling the simple way=make weekly reward bound
    if weekly reward ="top" players reward then reward should be stand with "top" players

    Why does this need to be or prevented?

    First
    -trial weekly reward--bound
    -DSA weekly master weapon-bound
    so DSA weekly any other reward should be bound
    Second
    weekly reward ="top" players reward--> reward should be stand with "top" players--->bound
    Third
    Well i learned how to grind raw materials on all alts so mb now i should get 8x more for each gathered>?:D
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    First :

    Why ? What is the disadvantage / advantage of having different types of loot from the same source ?

    Second :

    Why ? If it were always so people would QQ that "We have to get stuff X from dungeon Y but we need stuff X to complete dungeon Y in the first place and there's no other way to get it so it's nonsense". At least with BoE tradable loot people can obtain the stuff some other way.

    Third :

    Don't understand what you meant. Nothing prevents you from farming raw mats with all your alts if you so wish.
    People who run weeklies with multiple characters don't "multiply" loot artificially, and run the instances with each of their chars so I don't see the problem here.
  • timidobserver
    timidobserver
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    Exstazik wrote: »
    Exstazik wrote: »
    well to prevent DSA gold jewelry selling the simple way=make weekly reward bound
    if weekly reward ="top" players reward then reward should be stand with "top" players

    Why does this need to be or prevented?

    First
    -trial weekly reward--bound
    -DSA weekly master weapon-bound
    so DSA weekly any other reward should be bound
    Second
    weekly reward ="top" players reward--> reward should be stand with "top" players--->bound
    Third
    Well i learned how to grind raw materials on all alts so mb now i should get 8x more for each gathered>?:D

    Footman and healer are not bound items. Trial rewards are.

    I imagine that any top player would prefer a valuable sellable item rather than bound yellow garbage that they cant use.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • firstdecan
    firstdecan
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    firstdecan wrote: »
    I don't think the 50 or fewer players who have dedicated their lives to running vDSA with multiple toons will have much affect on player numbers, regardless if they stay or go.

    I think you're wrong, they're an "example" for quite many players still out there who find an incentive in "getting better" beacuse these people are still there.

    And in any case, these rewards being for sale are also an incentive for other players to stay in the game, making money to buy the stuff.

    At this stage of "nothing to do", all objectives count. You can't stay forever running around admiring the wnderful scenery, you need something to do. Even the stupidest grinding will do better than nothing at all.

    You're welcome to disagree with me. This is an issue amongst gaming 'elitists' and has no effect on the overwhelming majority of people playing the game. If all 100 people on the top leaderboard quit playing, there's 100 other people to take their place. There's no cascading effect, your logic is the equivalent of saying if Carlos Slim wasn't the richest person on earth no one else would want to be a billionaire.

    If anything, this kind of post discourages people from playing, as they will see the game as rigged to a handful of 'elitists.' There's no reason why anyone needs multiple rewards of these kinds of values, and the items will sell to the community just as quickly whether they're distributed to 100 accounts or to 50 accounts with two toons on the leaderboard. Restricting rewards to 1 per account would probably encourage more players to compete for these rewards, since there's a little more space at the table for other people.
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