Alphashado wrote: »We have been asking for target dummies for ever. The only thing we've gotten in response was a short answer to a question in one ESO LIVE episode where a dev said they might do it sometime in the future. He said that the testing dept already has target dummies that they use during development and testing.
So I'm not sure why it's so difficult to add them to the game.
I would think from a continuity perspective it would need to fit in somehow with the Elder Scrolls experience. IE: A new quest, an offshoot of a new toon experience. The 'Build Test' idea would put it somewhere on the PTS server maybe. I can't imagine an area with that kind of name would fly in production.war_crescatb16_ESO wrote: »Well they could make it an own PvP Campaign "Build-Test" with only the PvP Tutorial Grounds active.
Interesting thoughts. That it was mentioned at all as a possible future update leads me to believe it could one day become a reality. At least I'm hoping. Not sure if having dummy mobs would necessarily fit in to the 'greater pool' you're talking about. I mean what's there to hide with this scenario? We're just asking ZOS to provide a quicker method to do what we are already doing testing on dungeon and trial bosses.Yolokin_Swagonborn wrote: »ZOS doesn't want us to test the game. Or see behind the curtain. Testing the game lets us discover all the bugs and inconsistencies that ZOS has swept under the rug. This is the same reason why they are so silent on the topic of duels. Iv1 duels would let us discover how many champion point trees are essentially cosmetic and we are basically wasting our points because THEY DONT FUNCTION and were thrown together quickly.
Yolokin_Swagonborn wrote: »Alphashado wrote: »We have been asking for target dummies for ever. The only thing we've gotten in response was a short answer to a question in one ESO LIVE episode where a dev said they might do it sometime in the future. He said that the testing dept already has target dummies that they use during development and testing.
So I'm not sure why it's so difficult to add them to the game.
It's not difficult. That's not the issue. They don't want us to have it.
There was an NPC in eastmarch with 5 million HP, you could knock him on to a ledge and wail away on him then he would reset. It was a out of the way spot and a perfect place to test.
ZOS hotfixed it IMMEDIATELY...
I'm not talking a bug fix, that can take weeks or months to implement. High priority ASAP fix.
So why did they do this? You didn't get XP from this. There was literally no other advantage. Bigger game breaking bugs are left to frustrate players for months. Why was this one fixed insanely quickly?
ZOS doesn't want us to test the game. Or see behind the curtain. Testing the game lets us discover all the bugs and inconsistencies that ZOS has swept under the rug. This is the same reason why they are so silent on the topic of duels. Iv1 duels would let us discover how many champion point trees are essentially cosmetic and we are basically wasting our points because THEY DONT FUNCTION and were thrown together quickly.
ZOS's favorite type of player is the kind that haphazardly wacks away at enemies with a big dopey grin on his face not caring what his DPS is or if his gear is BIS. That's why the CS team caters so hard to RP'ers. Min/maxers scare ZOS. So ZOS keeps us in the dark about how this game functions to protect their inconsistent, incomplete, and often bizarre gameplay decisions. Just look at the latest templar ability bug thread if you want to go further down the rabbit hole.
Interesting thoughts. That it was mentioned at all as a possible future update leads me to believe it could one day become a reality. At least I'm hoping. Not sure if having dummy mobs would necessarily fit in to the 'greater pool' you're talking about. I mean what's there to hide with this scenario? We're just asking ZOS to provide a quicker method to do what we are already doing testing on dungeon and trial bosses.Yolokin_Swagonborn wrote: »ZOS doesn't want us to test the game. Or see behind the curtain. Testing the game lets us discover all the bugs and inconsistencies that ZOS has swept under the rug. This is the same reason why they are so silent on the topic of duels. Iv1 duels would let us discover how many champion point trees are essentially cosmetic and we are basically wasting our points because THEY DONT FUNCTION and were thrown together quickly.
I can't rebuttal on the 5mil hp NPC patch. I would think that would be more due to an 'oops' on their part instead of not wanting us to see under the curtain.
Yolokin_Swagonborn wrote: »Alphashado wrote: »We have been asking for target dummies for ever. The only thing we've gotten in response was a short answer to a question in one ESO LIVE episode where a dev said they might do it sometime in the future. He said that the testing dept already has target dummies that they use during development and testing.
So I'm not sure why it's so difficult to add them to the game.
It's not difficult. That's not the issue. They don't want us to have it.
There was an NPC in eastmarch with 5 million HP, you could knock him on to a ledge and wail away on him then he would reset. It was a out of the way spot and a perfect place to test.
ZOS hotfixed it IMMEDIATELY...
I'm not talking a bug fix, that can take weeks or months to implement. High priority ASAP fix.
So why did they do this? You didn't get XP from this. There was literally no other advantage. Bigger game breaking bugs are left to frustrate players for months. Why was this one fixed insanely quickly?
ZOS doesn't want us to test the game. Or see behind the curtain. Testing the game lets us discover all the bugs and inconsistencies that ZOS has swept under the rug. This is the same reason why they are so silent on the topic of duels. Iv1 duels would let us discover how many champion point trees are essentially cosmetic and we are basically wasting our points because THEY DONT FUNCTION and were thrown together quickly.
ZOS's favorite type of player is the kind that haphazardly wacks away at enemies with a big dopey grin on his face not caring what his DPS is or if his gear is BIS. That's why the CS team caters so hard to RP'ers. Min/maxers scare ZOS. So ZOS keeps us in the dark about how this game functions to protect their inconsistent, incomplete, and often bizarre gameplay decisions. Just look at the latest templar ability bug thread if you want to go further down the rabbit hole.

I laughed in the kitchen so hard my family stopped what they were doing and gave me the WTF lookLEGENDARYYY wrote: »don't worry, new pets and mounts are in the works.
Yolokin_Swagonborn wrote: »I don't want to leave this discussion on a negative note. Although many people agree with me that ZOS doesn't want us to have the ability to test our DPS, I don't want that assumption to sour the cause.
We should actively push for test dummies. There are two sides to every argument, even within ZOS. If we can know anything about ZOS, we know that their are many different opinions on game design internally. It is evidenced by the inconsistency of decisions and the knee-jerk flip-flop design changes we experience in the game.
We know that test dummies are
- Not terribly complex to implement
- Lore Appropriate
- Something monetizable for the crown store.
We just have to show ZOS that there is a strong desire for them and the benefit (and profits) outweighs any hesitations.
We really should make this our top push right now because they would be so easy to implement and would greatly improve our gaming quality of life. This is better than pushing for "Fixing the lag" or "adding duels/arena" to the game because those things are a lot tougher to implement.
This could be whipped up in a day, a week if you wanted to make it fancy.
pecheckler wrote: »An addition like this could help legitimize the controversial norm of linking individual dps results in chat or discussing build effectiveness with a time to kill dummy metric. These behaviors result in fewer support, crowd control or synergy abilities being used, and I find that undesirable.
There are people who write anything to chat the moment they hear it. Then there are people who spend weeks testing different gear and abilities. Test dummies would be a very welcomed gift to the latter. We just can't judge usefullness of things by chat behaviour. Chat is just noise.pecheckler wrote: »An addition like this could help legitimize the controversial norm of linking individual dps results in chat or discussing build effectiveness with a time to kill dummy metric. These behaviors result in fewer support, crowd control or synergy abilities being used, and I find that undesirable.
pecheckler wrote: »An addition like this could help legitimize the controversial norm of linking individual dps results in chat or discussing build effectiveness with a time to kill dummy metric. These behaviors result in fewer support, crowd control or synergy abilities being used, and I find that undesirable.
The high damage that we put out in 1.6 really makes most synergies a waste of time. The best crowd control is killing the crowd quickly.
If ZOS wants us to use synergies, they need to make them more powerful. But we are already smashing the content so hard I don't see that happening.
What test dummies will do, though, is allow us to better help ZOS to fix its broken game. Why they think that to be a bad thing is anyone's guess.
Septimus_Magna wrote: »pecheckler wrote: »An addition like this could help legitimize the controversial norm of linking individual dps results in chat or discussing build effectiveness with a time to kill dummy metric. These behaviors result in fewer support, crowd control or synergy abilities being used, and I find that undesirable.
The high damage that we put out in 1.6 really makes most synergies a waste of time. The best crowd control is killing the crowd quickly.
If ZOS wants us to use synergies, they need to make them more powerful. But we are already smashing the content so hard I don't see that happening.
What test dummies will do, though, is allow us to better help ZOS to fix its broken game. Why they think that to be a bad thing is anyone's guess.
Its mainly something for the tank imo, stam spears are often highly appreciated and with the undaunted passives the tank gets resources back when activating synergies. Also, synergies are very useful in organized pvp groups because its free damage/cc that also restores resources.