I can't think of one grind that wasn't an exploit that got nerfed.Is there an official take on this?
@ZOS_GinaBruno @ZOS_JessicaFolsom
It seems that Zenimax is completely Anti-Grind based upon all the nerfs to popular spots.
I would go even further and say much of the game is designed in such a way as to make people hate other players. For example the fact that loot from chests and resource nodes can only be taken by one person. This makes me actively avoid places with more people or cooperating with them as then I have to freaking fight over every resource node and chest. In dungeons you have people running ahead and not helping others just to check whether there is no chest they can get. This design is so stupid I have no words. It is definitely anti social and makes people aviod others and makes me hate the sight of another player in my vicinity.
The reason why Zenimax nerfed the grind wasn't because players felt forced to grind to level up instead of playing and enjoying the game and were complaining that it was too boring to be forced to grind? Just asking
Now people are complaining they can't grind. Before they were complaining they had to grind. This make no sense!
The reason why Zenimax nerfed the grind wasn't because players felt forced to grind to level up instead of playing and enjoying the game and were complaining that it was too boring to be forced to grind? Just asking
Now people are complaining they can't grind. Before they were complaining they had to grind. This make no sense!
People have different preferences. Some like questing but others hate it. Some prefer to just kill mobs and grind but others hate it. Some people could care less about either of those and just want to PvP. This is why you have people complaining on both ends of the argument and it's precisely the reason why they need to make *all* activities viable for XP gain. They don't have to be exactly equal but should all be viable (in the same ballpark) and currently that is not the case.
The reason why Zenimax nerfed the grind wasn't because players felt forced to grind to level up instead of playing and enjoying the game and were complaining that it was too boring to be forced to grind? Just asking
Now people are complaining they can't grind. Before they were complaining they had to grind. This make no sense!
People have different preferences. Some like questing but others hate it. Some prefer to just kill mobs and grind but others hate it. Some people could care less about either of those and just want to PvP. This is why you have people complaining on both ends of the argument and it's precisely the reason why they need to make *all* activities viable for XP gain. They don't have to be exactly equal but should all be viable (in the same ballpark) and currently that is not the case.
I don't disagree with you. There should be more than one way to enjoy ESO, and if people enjoy to explore - adventure -kill mobs (I love do quest but I also enjoy to explore freely) this should be avalaible for players. Problem with increasing the XP awarded by just killing mobs, will create a disbalance for players doing the quest and killing mobs in same time, and those players will overlevel the content in no time. Which is also something very annoying when you are a completionist and want to do everything. I've already find myself overleveling the content with that xp nerf on non quest content, to the point where I'm exclusively playing in grey areas which is very boring cause it gives no loot.
This is a very complexe issue.
The reason why Zenimax nerfed the grind wasn't because players felt forced to grind to level up instead of playing and enjoying the game and were complaining that it was too boring to be forced to grind? Just asking
Now people are complaining they can't grind. Before they were complaining they had to grind. This make no sense!
People have different preferences. Some like questing but others hate it. Some prefer to just kill mobs and grind but others hate it. Some people could care less about either of those and just want to PvP. This is why you have people complaining on both ends of the argument and it's precisely the reason why they need to make *all* activities viable for XP gain. They don't have to be exactly equal but should all be viable (in the same ballpark) and currently that is not the case.
I don't disagree with you. There should be more than one way to enjoy ESO, and if people enjoy to explore - adventure -kill mobs (I love do quest but I also enjoy to explore freely) this should be avalaible for players. Problem with increasing the XP awarded by just killing mobs, will create a disbalance for players doing the quest and killing mobs in same time, and those players will overlevel the content in no time. Which is also something very annoying when you are a completionist and want to do everything. I've already find myself overleveling the content with that xp nerf on non quest content, to the point where I'm exclusively playing in grey areas which is very boring cause it gives no loot.
This is a very complexe issue.
Not really. The choice is up to you. If you like quests you can do the quests and not out level them with grinding. If you hate quests you can grind and won't care if you out level the quests. If you like both you can quest first until you run out of silver/gold and then grind/explore after. Choice is good.
The reason why Zenimax nerfed the grind wasn't because players felt forced to grind to level up instead of playing and enjoying the game and were complaining that it was too boring to be forced to grind? Just asking
Now people are complaining they can't grind. Before they were complaining they had to grind. This make no sense!
People have different preferences. Some like questing but others hate it. Some prefer to just kill mobs and grind but others hate it. Some people could care less about either of those and just want to PvP. This is why you have people complaining on both ends of the argument and it's precisely the reason why they need to make *all* activities viable for XP gain. They don't have to be exactly equal but should all be viable (in the same ballpark) and currently that is not the case.
I don't disagree with you. There should be more than one way to enjoy ESO, and if people enjoy to explore - adventure -kill mobs (I love do quest but I also enjoy to explore freely) this should be avalaible for players. Problem with increasing the XP awarded by just killing mobs, will create a disbalance for players doing the quest and killing mobs in same time, and those players will overlevel the content in no time. Which is also something very annoying when you are a completionist and want to do everything. I've already find myself overleveling the content with that xp nerf on non quest content, to the point where I'm exclusively playing in grey areas which is very boring cause it gives no loot.
This is a very complexe issue.
Not really. The choice is up to you. If you like quests you can do the quests and not out level them with grinding. If you hate quests you can grind and won't care if you out level the quests. If you like both you can quest first until you run out of silver/gold and then grind/explore after. Choice is good.
If you are speaking specifically about post Veteran content, then yes.
I'll explain you my issue while leveling... I was doing all quest of the zones, all delves, all dark anchor and world bosses several times, group Dungeon, public Dungeon, sometimes Cyrodiil etc...Basically I've been doing everything doable, following my moods. As result, I started to seriously over level the content, I had sometimes 7 level of differences! While I'm not against the possibility to grind, I also would like to have the possibility to block XP or to Reduce XP gains to avoid this kind of situation where you gain level too fast for your taste. There is a Mara ring. Couldn't we have a Block XP ring aswell?
The reason why Zenimax nerfed the grind wasn't because players felt forced to grind to level up instead of playing and enjoying the game and were complaining that it was too boring to be forced to grind? Just asking
Now people are complaining they can't grind. Before they were complaining they had to grind. This make no sense!
People have different preferences. Some like questing but others hate it. Some prefer to just kill mobs and grind but others hate it. Some people could care less about either of those and just want to PvP. This is why you have people complaining on both ends of the argument and it's precisely the reason why they need to make *all* activities viable for XP gain. They don't have to be exactly equal but should all be viable (in the same ballpark) and currently that is not the case.
I don't disagree with you. There should be more than one way to enjoy ESO, and if people enjoy to explore - adventure -kill mobs (I love do quest but I also enjoy to explore freely) this should be avalaible for players. Problem with increasing the XP awarded by just killing mobs, will create a disbalance for players doing the quest and killing mobs in same time, and those players will overlevel the content in no time. Which is also something very annoying when you are a completionist and want to do everything. I've already find myself overleveling the content with that xp nerf on non quest content, to the point where I'm exclusively playing in grey areas which is very boring cause it gives no loot.
This is a very complexe issue.
Not really. The choice is up to you. If you like quests you can do the quests and not out level them with grinding. If you hate quests you can grind and won't care if you out level the quests. If you like both you can quest first until you run out of silver/gold and then grind/explore after. Choice is good.
If you are speaking specifically about post Veteran content, then yes.
I'll explain you my issue while leveling... I was doing all quest of the zones, all delves, all dark anchor and world bosses several times, group Dungeon, public Dungeon, sometimes Cyrodiil etc...Basically I've been doing everything doable, following my moods. As result, I started to seriously over level the content, I had sometimes 7 level of differences! While I'm not against the possibility to grind, I also would like to have the possibility to block XP or to Reduce XP gains to avoid this kind of situation where you gain level too fast for your taste. There is a Mara ring. Couldn't we have a Block XP ring aswell?
Blocking XP would mechanically be the same as doing content with an over leveled character. You won't get any XP. So just do the grey content and pretend you have XP blocking on.
I am leveling up my third vet character and I do all content as well. I don't skip anything and I'm not that over-leveled (only slightly). I'm not sure why/how you are so over-leveled if you are not grinding. It's definitely worse than it used to be but I'm not having any over-leveled issues (yet). My character is just VR4 atm so maybe it will get worse but I'll have to wait and see.
i used to wonder... well... still wondering....
what exactly is everyone's issue with levelling? why do you even need to grind? do you dislike quest? is it because you have alt(s) that u dont want to repeat the experience?
i play casually with ONE character and just by doing caldwells and all the main quests and every other quests that happened to cross my path, i got VR13 by end of caldwell gold. and it was great. zero grinding. and even a little bit of pvp.