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Guild vs Guild Tournament
I've been discussing some guild vs guild exercises with a few of our opponents over the past few weeks, and I believe it would be interesting to put together a guild vs guild tournament.
My thoughts on the rules:
- Each guild is to have 16 people in their group
- No outside interference from other members of any faction (no hidden people casting anything)
- All battles to be in open field (no keeps, outposts, or resources) away from NPCs
- The people in a team must all be part of the same guild
- Names of team members (and alternates) to be posted in advance where possible
- If someone doesn't show up, replacements from the same guild are permitted
- All fights to be supervised by someone(s) from the faction not fighting
- All fights to be in a campaign that is neutral (no emp buff, and everyone has the same bonuses from scrolls/keeps/etc)
Things to discuss:
- Do the rules make sense? Is there anything that should be added?
- I believe that "no siege" is a good rule, though it's part of PvP and can turn the tide of a fight. Avoiding siege is important enough that we may want it to be an option.
- What are the stakes? Are bragging rights enough? Should each participant put up a few thousand gold (so 16 x 5k per team?) and the winning team takes all? Who is trusted enough to hold it all? I suppose streaming the collection of entry fees so everyone can see is possible though what's to stop a person from running away with the gold? Alternatively, once a team wins, everyone goes to a resource of their colour and everyone else dies giving them a nice tick? What's to prevent other people from running away and denying that tick to the winners if they are sore losers? What is a reasonable prize?
- What happens if there are two teams from the same faction who beat everyone else? Is it declared a tie between those two? Is there a feasible tie breaker?
Your thoughts and comments are welcome! If your guild is interested in participating, let us know your faction, name of guild, and contact (
@name).