SeñorCinco wrote: »You are wise, indeed. As well as, most correct.TheTwistedRune wrote: »Except it was. In the form of the Staff of Worms. And the Greater Power "Risen Flesh" via Shivering Isles.
It seems it's been longer than I had suspected. I'm afraid the condition that affects the memory of the elderly is upon me.
I forget what it's called...
I have to chime in here. Wrathman, Boneman and Mistman are spells you learn from the Soul Cairn. The lore is that the Ideal Masters are lending you souls, not daedra. It is considered Master lvl necromancy most die trying to obtain. Also, the necromancy perk affects absolutely nothing outside of undead. It only affects undead (raise zombie, dead thrall, etc.) These are necromancy spells. That isn't even up for debate..... Lastly, You repeatedly say "conjuration, not necromancy." Conjuration is a broad term that covers both necromancy and daedric summoning. It simply means to conjure something magically, not specifically daedra. Necromancy is a form of conjuration, as is daedric summoning.SeñorCinco wrote: »bloodenragedb14_ESO wrote: »summoning a undead is necromancy.
I'm afraid I must disagree, my friend. That is still Conjuration. Wraithmen and Skeletal Warriors of that realm are technically Daedra. Calling forth ancestral spirits is not seen as Necromancy.
That Necromancy perk also affected things that had nothing to do with Necromancy. Conjuring anything, undead or otherwise is still Conjuration. Necromancy itself was only introduced in Skyrim as part of Conjuration. It's just an early evolutionary stage of making it a specific in it's own right.
I commented from the standpoint that the minion inhabitants of any realm of Oblivion were considered to be daedra. However, the lore does in fact dictate that they are dubbed as being undead.I have to chime in here. Wrathman, Boneman and Mistman are spells you learn from the Soul Cairn. The lore is that the Ideal Masters are lending you souls, not daedra.
?It is considered Master lvl necromancy most die trying to obtain.
I recall something with the Necromage perk. In the Restoration tree, no less.Also, the necromancy perk affects absolutely nothing outside of undead. It only affects undead (raise zombie, dead thrall, etc.) These are necromancy spells. That isn't even up for debate.....
Things are and have been added, removed and changed throughout the series. This includes anything within the magic skills. For example, the removal of Mysticism as a school to it's own and relocating those associated spells into anther school(s). Alas, herein lies the debate of what is considered to be acceptable in defining Necromancy as a school of it's own.Lastly, You repeatedly say "conjuration, not necromancy." Conjuration is a broad term that covers both necromancy and daedric summoning. It simply means to conjure something magically, not specifically daedra. Necromancy is a form of conjuration, as is daedric summoning.
Since the current necromancer are all in the wormcult and all KOS.
If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic
Well, I would like to see vampires at stage 4 and werewolf's in werewolf form also KOS in towns.well that is kind of debate because its not their "necromancy" that make them bad guys its what they do with it that does. Trying take over faction's government, attacking towns, corrupting the forest, etc. It was the people themselves not their magic type that caused them to be kill on site. Many people don't like vampires or ww yet you can walk around without being killed on site not to mention all the daedra that are running around following people. Necros shouldn't be kill on site no more then any of the above people aren'tSince the current necromancer are all in the wormcult and all KOS.
If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic
Well, I would like to see vampires at stage 4 and werewolf's in werewolf form also KOS in towns.well that is kind of debate because its not their "necromancy" that make them bad guys its what they do with it that does. Trying take over faction's government, attacking towns, corrupting the forest, etc. It was the people themselves not their magic type that caused them to be kill on site. Many people don't like vampires or ww yet you can walk around without being killed on site not to mention all the daedra that are running around following people. Necros shouldn't be kill on site no more then any of the above people aren'tSince the current necromancer are all in the wormcult and all KOS.
If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic
Also sorcs pets auto desummon when they go into town (or they get attacked too)
So many quests you come across in game say summoning the dead is against the law and they ask you to fix this by killing necromancers. I can't see it fitting in game without it being KOS
Since the current necromancer are all in the wormcult and all KOS.
If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic
for that matter vamps and werewolves should be attacked on sight or gain wanted levels if they reveal themselves in Cities or Villages as well
SeñorCinco wrote: »
I fully support this. Vampires are attacked anytime and Werewolves are attacked if they are in Werewolf form.
SeñorCinco wrote: »I commented from the standpoint that the minion inhabitants of any realm of Oblivion were considered to be daedra. However, the lore does in fact dictate that they are dubbed as being undead.
I recall something with the Necromage perk. In the Restoration tree, no less.
Things are and have been added, removed and changed throughout the series. This includes anything within the magic skills. For example, the removal of Mysticism as a school to it's own and relocating those associated spells into anther school(s). Alas, herein lies the debate of what is considered to be acceptable in defining Necromancy as a school of it's own.
I am on the side acknowledging it to be something outside the norm of simply conjuring. The Necromancers did in fact barter with the Ideal Masters with captured souls in exchange for the ability to summon the armies. However, that is still summoning a complete entity and not reanimation. That completely defines the two as... being two.
I think it obviously opens the door for some sort of calm mechanic. Similarly, I have played several Vampires in Skyrim that were stage 4 all the time. He/she could still complete every quest and by by completing a quest for a merchant would gain their trust and the NPC would no longer be aggressive.I can get behind this, but only if vamps got a charm, maybe a 5-10 minute charm. Plenty of time to do business, talk to npcs, etc. We want to make it immersive, not break it. Otherwise, a vampire might as well never log back in.
More so than to argue semantics, I'm afraid. I wish you well, my friend.To argue that it is separate because other schools have changed doesn't hold much water.