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Any word on Necromancy?

  • TheTwistedRune
    TheTwistedRune
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    Except it was. In the form of the Staff of Worms. And the Greater Power "Risen Flesh" via Shivering Isles.
    You are wise, indeed. As well as, most correct.

    It seems it's been longer than I had suspected. I'm afraid the condition that affects the memory of the elderly is upon me.
    I forget what it's called...


    LOL. ;)

    I hope they do introduce some form of Necromancy and not just the summoning of skeletons, which as you rightly pointed out, is not technically Necromancy. Necromancers are my preferred class in RPGS by a long way. Its tragic but in ESO I am forced into using a NB caster build. :/

    They could even take it a step further and have a Lich form? After all, fighters have the werewolf and assassins have the vampire. Lets have something for mage classes please.


    Edited by TheTwistedRune on May 16, 2015 8:06PM
  • SeñorCinco
    SeñorCinco
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    Don't get me wrong. I can see the semantics hovering around what defines relevant support of actually being Necromancy.

    Dr Victor Frankenstein was a necromancer. It is by these core mechanics, that I envision it being portrayed in the game world. I became spoiled with brilliant additions to the game, via amazing works of art in the form of mods created by some very talented authors. SkyRe and it's successor, PerMa, introduce some great mechanics where bones, hearts and flesh become harvestable to create skeleton minions. I took it a step further and would only raise my children when at an alter, shrine or somewhere it would be reasonable to do so.

    EDIT:

    IMO, this is what should be built from. Evolve from that and implement the raising of fallen creatures to spells that make the target become mind controlled and attack their ally for 10 seconds with reduced damage.
    Edited by SeñorCinco on May 16, 2015 8:38PM
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • docstrawb
    docstrawb
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    I have been wanting this since the game released. I've been a necromancer in every TES game I have played, and it is disappointing to say the least that it isn't in the game. Lorehounds dont want it "because lore!!" But necromancy has always been frowned upon in TES games. That never stopped you before. Not to mention vampirism being ignored all together by NPCs. So, why be so strict on one forbidden niche, and ignore another? TES is about being what you want, and ESO put a stop to that. The sad fact is it probably won't happen. The devs have been shifty to say the least when it comes to it. They claim spellcrafting is on the backburner. But in a recent AMA, when asked about summons for non sorc classes, they basically said dont ever count on that. That contradicts the spellcrafting on the backburner claim all together. Of the countless threads I have seen on necromancy, I have never seen an official response. People have asked, begged, laid out enitre skill trees. They don't care enough to even address them.
  • Yukian
    Yukian
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    I would love a necromancer class. I was stunned when i came back to ESO for the console release to find they still hadn't added it in. qq
    tonight-we-necro.jpg
    Edited by Yukian on May 19, 2015 6:54PM
    PSN- Caleo95
    Devout follower of Sithis
  • BuggeX
    BuggeX
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    Well in ES Necromancer are basiclly this form of mage, witch try to transform to a Lich.
    Necromancer itself is not a Scool of Magic, its simple a description of a Form of Mage, Like Battlemage.
    Frost Magic Comes from destruction scool
    Reanimation or summoning are 2 different scools,School of Restoration and School of Summoning.
    School of Summoning s not just Daedric.

    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • docstrawb
    docstrawb
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    summoning a undead is necromancy.

    I'm afraid I must disagree, my friend. That is still Conjuration. Wraithmen and Skeletal Warriors of that realm are technically Daedra. Calling forth ancestral spirits is not seen as Necromancy.

    That Necromancy perk also affected things that had nothing to do with Necromancy. Conjuring anything, undead or otherwise is still Conjuration. Necromancy itself was only introduced in Skyrim as part of Conjuration. It's just an early evolutionary stage of making it a specific in it's own right.

    I have to chime in here. Wrathman, Boneman and Mistman are spells you learn from the Soul Cairn. The lore is that the Ideal Masters are lending you souls, not daedra. It is considered Master lvl necromancy most die trying to obtain. Also, the necromancy perk affects absolutely nothing outside of undead. It only affects undead (raise zombie, dead thrall, etc.) These are necromancy spells. That isn't even up for debate..... Lastly, You repeatedly say "conjuration, not necromancy." Conjuration is a broad term that covers both necromancy and daedric summoning. It simply means to conjure something magically, not specifically daedra. Necromancy is a form of conjuration, as is daedric summoning.
  • SeñorCinco
    SeñorCinco
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    docstrawb wrote: »
    I have to chime in here. Wrathman, Boneman and Mistman are spells you learn from the Soul Cairn. The lore is that the Ideal Masters are lending you souls, not daedra.
    I commented from the standpoint that the minion inhabitants of any realm of Oblivion were considered to be daedra. However, the lore does in fact dictate that they are dubbed as being undead.

    It is considered Master lvl necromancy most die trying to obtain.
    ?

    Also, the necromancy perk affects absolutely nothing outside of undead. It only affects undead (raise zombie, dead thrall, etc.) These are necromancy spells. That isn't even up for debate.....
    I recall something with the Necromage perk. In the Restoration tree, no less.

    Lastly, You repeatedly say "conjuration, not necromancy." Conjuration is a broad term that covers both necromancy and daedric summoning. It simply means to conjure something magically, not specifically daedra. Necromancy is a form of conjuration, as is daedric summoning.
    Things are and have been added, removed and changed throughout the series. This includes anything within the magic skills. For example, the removal of Mysticism as a school to it's own and relocating those associated spells into anther school(s). Alas, herein lies the debate of what is considered to be acceptable in defining Necromancy as a school of it's own.

    I am on the side acknowledging it to be something outside the norm of simply conjuring. The Necromancers did in fact barter with the Ideal Masters with captured souls in exchange for the ability to summon the armies. However, that is still summoning a complete entity and not reanimation. That completely defines the two as... being two.


    .

    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Natjur
    Natjur
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    Since the current necromancer are all in the wormcult and all KOS.
    If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic
    Edited by Natjur on May 19, 2015 9:12PM
  • rynth
    rynth
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    Any word on necromancy? Yes there is roman
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Freaking Necros.
  • rynth
    rynth
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    Natjur wrote: »
    Since the current necromancer are all in the wormcult and all KOS.
    If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic

    well that is kind of debate because its not their "necromancy" that make them bad guys its what they do with it that does. Trying take over faction's government, attacking towns, corrupting the forest, etc. It was the people themselves not their magic type that caused them to be kill on site. Many people don't like vampires or ww yet you can walk around without being killed on site not to mention all the daedra that are running around following people. Necros shouldn't be kill on site no more then any of the above people aren't

    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Natjur
    Natjur
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    rynth wrote: »
    Natjur wrote: »
    Since the current necromancer are all in the wormcult and all KOS.
    If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic
    well that is kind of debate because its not their "necromancy" that make them bad guys its what they do with it that does. Trying take over faction's government, attacking towns, corrupting the forest, etc. It was the people themselves not their magic type that caused them to be kill on site. Many people don't like vampires or ww yet you can walk around without being killed on site not to mention all the daedra that are running around following people. Necros shouldn't be kill on site no more then any of the above people aren't
    Well, I would like to see vampires at stage 4 and werewolf's in werewolf form also KOS in towns.
    Also sorcs pets auto desummon when they go into town (or they get attacked too)

    So many quests you come across in game say summoning the dead is against the law and they ask you to fix this by killing necromancers. I can't see it fitting in game without it being KOS
  • SG_Celerrimus
    SG_Celerrimus
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    Natjur wrote: »
    rynth wrote: »
    Natjur wrote: »
    Since the current necromancer are all in the wormcult and all KOS.
    If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic
    well that is kind of debate because its not their "necromancy" that make them bad guys its what they do with it that does. Trying take over faction's government, attacking towns, corrupting the forest, etc. It was the people themselves not their magic type that caused them to be kill on site. Many people don't like vampires or ww yet you can walk around without being killed on site not to mention all the daedra that are running around following people. Necros shouldn't be kill on site no more then any of the above people aren't
    Well, I would like to see vampires at stage 4 and werewolf's in werewolf form also KOS in towns.
    Also sorcs pets auto desummon when they go into town (or they get attacked too)

    So many quests you come across in game say summoning the dead is against the law and they ask you to fix this by killing necromancers. I can't see it fitting in game without it being KOS

    Have you ever heard the expression "The enemy of my enemy is my friend"? I feel that this expression could be tied into a major update story line that adds necromancy as a playable class.

    Lets not forget, Tamriel, throughout its history, has been threatened by this that and another thing that wants to eat every living thing within its plane of existence, kill or enslave everybody, or do some nasty malicious thing. So, with that being said, and the above quote being applied, perhaps the devs could work in some major threat to Tamriel (maybe another Daedric prince) that causes a gigantic mess for the people of tamriel, and brings them to the point where they have to make a pact with necromancers to enlist them in the fight against the danger that threatens the existence of Tamriel.

    For instance, maybe a Daedric lord's attention is shifted to Tamriel *spoiler alert(?)* which Meridia basically said will happen after you defeat Molag Bal *End spoiler* and lets say perhaps there is a coven of necromancers that absolutely despise this new foe, and this new foe is so powerful that all the alliances are threatened with the potential for ultimate destruction so they contact the coven of necromancers and pardon their forms of magic in exchange for their help.

    Lets not forget, the above isn't completely bizarre, a generally looked upon as evil group fighting against a big bad enemy. The vampires of Tamriel that the player meets if they become a vampire absolutely hate molag bal, and are devoted to resisting him.
  • mtwiggz
    mtwiggz
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    Blood Golem and Iron Maiden FTW!
  • Cry_Wolfe
    Cry_Wolfe
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    Natjur wrote: »
    Since the current necromancer are all in the wormcult and all KOS.
    If they ever do add them as a choice (like vampire or werewolf) I hope they keep to the lore and make them KOS in every town since its currently a banned form of magic

    with the justice system now ingame, i see no problem with a Guild Level Skill tree or World level skill tree that gives access to spells that will get you attacked if a guard sees you cast them, or getting a wanted level if a civilian sees it happen.

    Necromancy- what happens in the woods stays in the woods ;-)

    for that matter vamps and werewolves should be attacked on sight or gain wanted levels if they reveal themselves in Cities or Villages as well :-P

    Curses- should be curses ;-)

  • SeñorCinco
    SeñorCinco
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    Cry_Wolfe wrote: »
    for that matter vamps and werewolves should be attacked on sight or gain wanted levels if they reveal themselves in Cities or Villages as well

    I fully support this. Vampires are attacked anytime and Werewolves are attacked if they are in Werewolf form.

    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • docstrawb
    docstrawb
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    I fully support this. Vampires are attacked anytime and Werewolves are attacked if they are in Werewolf form.

    I can get behind this, but only if vamps got a charm, maybe a 5-10 minute charm. Plenty of time to do business, talk to npcs, etc. We want to make it immersive, not break it. Otherwise, a vampire might as well never log back in.
    I commented from the standpoint that the minion inhabitants of any realm of Oblivion were considered to be daedra. However, the lore does in fact dictate that they are dubbed as being undead.

    I recall something with the Necromage perk. In the Restoration tree, no less.


    Things are and have been added, removed and changed throughout the series. This includes anything within the magic skills. For example, the removal of Mysticism as a school to it's own and relocating those associated spells into anther school(s). Alas, herein lies the debate of what is considered to be acceptable in defining Necromancy as a school of it's own.

    I am on the side acknowledging it to be something outside the norm of simply conjuring. The Necromancers did in fact barter with the Ideal Masters with captured souls in exchange for the ability to summon the armies. However, that is still summoning a complete entity and not reanimation. That completely defines the two as... being two.

    The Ideal masters in the soul cairn are likely daedra, but the summons are human souls. They didn't become daedra when they were trapped in the soul cairn. About the perk arguement, I meant the necromancer perk in the conjuration tree. It affects undead summons only, as opposed to the atronach perk that affects daedra, which kind of further proves my point. The necromage perk affects undead too. But that, again, only further proves the point I am making. Lastly, you can't just decide necromancy might be split from summoning because mysticism was divided into other schools. That makes no sense. The definition is clear and quite honestly obvious. Conjuration is to conjure. It doesn't define what. Not specific to daedra. It simply means to conjure. Necromancy and Daedric summoning are both sub-schools of conjuration, similar to frost and fire being sub-schools of destruction. To argue that it is separate because other schools have changed doesn't hold much water.
  • SeñorCinco
    SeñorCinco
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    docstrawb wrote: »
    I can get behind this, but only if vamps got a charm, maybe a 5-10 minute charm. Plenty of time to do business, talk to npcs, etc. We want to make it immersive, not break it. Otherwise, a vampire might as well never log back in.
    I think it obviously opens the door for some sort of calm mechanic. Similarly, I have played several Vampires in Skyrim that were stage 4 all the time. He/she could still complete every quest and by by completing a quest for a merchant would gain their trust and the NPC would no longer be aggressive.

    Thus, I would lean towards the acceptance of AOS, when at stage 4. Even better, it holds true to lore.
    To argue that it is separate because other schools have changed doesn't hold much water.
    More so than to argue semantics, I'm afraid. I wish you well, my friend.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

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