Look on the bright side, at least he took pacifist out of the thread title.Gahurkaness wrote: »Absolutely. I imagine that the reward for a non-leathal solution would correspond to the total xp gained for killing every enemy in the quest area one time.
I really just want to individually point out how awful this idea is.
You want to get paid the same as everyone else without the work?
No.
You want to go into a level 45 quest as a level 20 character and get XP for all those mobs that you wouldn't be able to kill anyway, just because you decided you didn't want to kill them?
No.
Shortcuts that give competitive XP aren't good quest design. Any shortcuts should forfeit XP, which is probably the one flaw with the Persuade/Intimidate skills. They should still give you a small XP penalty.
I don't even know why I'm arguing anymore. At this point you're asking for Captain Kirk in a Star Wars movie because it's all basically the same thing, right?
Ourorboros wrote: »Sounds like Elder Scrolls is not really for you. Every game in the series involves killing. But so what, it's all make believe. No digital characters were really harmed during this production. If you really can't handle this, there is always chess or checkers. But you do know those are really war strategy games?
anitajoneb17_ESO wrote: »Giles.floydub17_ESO wrote: »Daedra are not undead. They are Supernatural beings. Huge difference and it's why fighters guild skills say they affect daedra and undead vs just undead. We did not kill Molag Bal because we are not strong enough to kill a supernatural being as strong as him but we did destroy him in his current form.
I would not take skill tooltips as a reliable basis for lore references :-) but ok, let's not argue about the definition of "undead" which might be inappropriate and change it for "supernatural" or whatever. I'd say all undead are not daedra but all daedra are undead.
I still disagree with you though that we cannot kill daedra because they're too powerful for us. We cannot kill daedras because they are not killable, by nature. All we do is send them back to Oblivion, and that is valid for Molag Bal as well as for the tiniest daedric spider we can one-shoot. Sorcerers' pets (clannfear, twilights...) are daedra too, that's why they can be instantly resummoned when they "die".
A Daedroth's physical form can be ruined, but they cannot be truly killed; the soul or Animus of a slain Daedroth returns to the void of Oblivion until it manages to coalesce into a physical form again.[7][8] A slain Daedra is often said to have been "banished" or "purged" instead of "killed" to reflect this.[8] Daedra are the undisputed masters of craftsmanship, creating seemingly indestructible armors and the mightiest of weapons through dark rituals. Daedric weaponry is said to be forged from the highest quality of raw ebony. The objects get their power from a Daedric soul forged into the ebony.
Source : uesp.net/wiki/Lore:Daedra
And yes by "immortable" I meant either immortal or unkillable, let's blame the keyboard
stefan.gustavsonb16_ESO wrote: »For variation, I would have appreciated it if at least some quests required me to solve the task in a non-lethal manner, or at least reward me better for not going on a rampage. The current game always allows mindless killing as a solution. It gets old rather quickly. In most single player RPG titles, there is one or several plot twists that strip you of your weapons (by an arrest or similar) and requires you to talk or sneak your way out of trouble. Those moments are usually memorable for their change of pace.
It would have been a refreshing breath of fresh air if an NPC quest giver in ESO would have asked me to do even a menial fetch task without using violence, like "Please get my dog back from those mercenaries, but don't kill them. They don't deserve to die for taking my dog, but I really want him back." Stealth in this game is pretty useless in PvE except as a means for stealing, and in PvP it's only a means for killing better.