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Merciful means of questing.

  • Slurg
    Slurg
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    Acrolas wrote: »
    Absolutely. I imagine that the reward for a non-leathal solution would correspond to the total xp gained for killing every enemy in the quest area one time.

    I really just want to individually point out how awful this idea is.

    You want to get paid the same as everyone else without the work?

    No.

    You want to go into a level 45 quest as a level 20 character and get XP for all those mobs that you wouldn't be able to kill anyway, just because you decided you didn't want to kill them?

    No.

    Shortcuts that give competitive XP aren't good quest design. Any shortcuts should forfeit XP, which is probably the one flaw with the Persuade/Intimidate skills. They should still give you a small XP penalty.


    I don't even know why I'm arguing anymore. At this point you're asking for Captain Kirk in a Star Wars movie because it's all basically the same thing, right?
    Look on the bright side, at least he took pacifist out of the thread title.

    How likely is it anyway that ZOS is going to rewrite and re-record almost every voice-acted quest in the game to give peaceful resolution options (with scaled XP awards) to the non-target demographic that plays war games but doesn't want to kill digital enemies? That would be a huge undertaking.

    Anyway I wanted to suggest to the OP and others who are like minded that perhaps they collaborate on a quest guide that can guide others through the world without harming others. They could put in tips and tricks about the best skills for sneaking to objectives and a guide to invisibility potions. It would probably be more productive than asking ZOS to basically rewrite the game.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Moonscythe
    Moonscythe
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    Ourorboros wrote: »
    Sounds like Elder Scrolls is not really for you. Every game in the series involves killing. But so what, it's all make believe. No digital characters were really harmed during this production. If you really can't handle this, there is always chess or checkers. But you do know those are really war strategy games?

    I've played and enjoyed the last 3 Elder Scrolls Games putting in many hundreds of hours with out senseless slaughter. That was my biggest complaint about Skyrim and the reason I did not even begin many quest lines. There were often alternate solutions in Morrowind where you could choose a non-violent path. I paid several bounties myself or chose other means of completing a quest. I also really resented a compulsory killing to advance the main quest.

    I remember seeing a video of someone who ran the entire Main quest in Skyrim without killing anyone other than one unavoidable draughr but it wasn't easy. I have always been an advocate of alternate paths in games that would make them more friendly to a wider audience. Not only paths with less violence but also paths that allowed those less "ept" to progress. I, myself, suck at platforming and wouldn't mind going the long way around in a game I liked otherwise.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • idk
    idk
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    Lore wise they are not undead but live in
    Daedra are not undead. They are Supernatural beings. Huge difference and it's why fighters guild skills say they affect daedra and undead vs just undead. We did not kill Molag Bal because we are not strong enough to kill a supernatural being as strong as him but we did destroy him in his current form.

    I would not take skill tooltips as a reliable basis for lore references :-) but ok, let's not argue about the definition of "undead" which might be inappropriate and change it for "supernatural" or whatever. I'd say all undead are not daedra but all daedra are undead.

    I still disagree with you though that we cannot kill daedra because they're too powerful for us. We cannot kill daedras because they are not killable, by nature. All we do is send them back to Oblivion, and that is valid for Molag Bal as well as for the tiniest daedric spider we can one-shoot. Sorcerers' pets (clannfear, twilights...) are daedra too, that's why they can be instantly resummoned when they "die".

    A Daedroth's physical form can be ruined, but they cannot be truly killed; the soul or Animus of a slain Daedroth returns to the void of Oblivion until it manages to coalesce into a physical form again.[7][8] A slain Daedra is often said to have been "banished" or "purged" instead of "killed" to reflect this.[8] Daedra are the undisputed masters of craftsmanship, creating seemingly indestructible armors and the mightiest of weapons through dark rituals. Daedric weaponry is said to be forged from the highest quality of raw ebony. The objects get their power from a Daedric soul forged into the ebony.
    Source : uesp.net/wiki/Lore:Daedra

    And yes by "immortable" I meant either immortal or unkillable, let's blame the keyboard :open_mouth:

    Semantics except for the fact lore has them not undead but live in a different plane of existence, unlike say vampires).
  • Samadhi
    Samadhi
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    This game does not provide sufficient opportunity to play as the bad guy.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • ahstin2001nub18_ESO
    For variation, I would have appreciated it if at least some quests required me to solve the task in a non-lethal manner, or at least reward me better for not going on a rampage. The current game always allows mindless killing as a solution. It gets old rather quickly. In most single player RPG titles, there is one or several plot twists that strip you of your weapons (by an arrest or similar) and requires you to talk or sneak your way out of trouble. Those moments are usually memorable for their change of pace.

    It would have been a refreshing breath of fresh air if an NPC quest giver in ESO would have asked me to do even a menial fetch task without using violence, like "Please get my dog back from those mercenaries, but don't kill them. They don't deserve to die for taking my dog, but I really want him back." Stealth in this game is pretty useless in PvE except as a means for stealing, and in PvP it's only a means for killing better.

    i like th enhanced options within the objectives- go get the dog, but if you can i would rather you not kill the bandits because they are poor and hungry and need the ransom money to not starve to death. primary objective: get the dog; secondary objective: retrieve the dog without killing. then you can go about doing one or the other, the harder of the two would be the non-violent way versus just mass slaughter, but both render rewards.

    just because players choose to not quest with violence doesn't mean they won't still go out and kill. this is a combat game and people with half a brain cell know that. in fact, what a dumb *** thing to say to start with- you didn't crack any "secret knowledge" with comments like "you know you have to killl..." or "but this game is all about killing". anyone who has had contact with LARPers, know that even LARPer's hate the LARPer, that never seems to know when to stop LARPing. there is a time for roleplay and a time for accepting reality. so in those terms, you can still have your cake and eat it too....
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Xendyn
    Xendyn
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    Damn, I came in here hoping for a more merciful means of getting my next VR to 14.

    carry on :)
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • lathbury
    lathbury
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    Edited by lathbury on May 20, 2015 10:01PM
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