Cinnamon_Spider wrote: »One of the DC guilds that had recently homed on Haderus left today because of all the ridiculousness that went on last week. Now one of the campaigns that was becoming the most balanced is not thanks to the blue zerg that kept coming in to take the inner keeps all last week. I don't think I've ever experienced that much lag on Haderus ever.
I used to be against getting rid of the travel to player, but now I think that should be gone. All it seems to be used for is trading emp.
AnteCoyote wrote: »I was at Chalman and I didn't experience any lag. We had 12 people and there was another group there that didn't look like a full 24-man group, either. We killed 90% of the EP there on the inner wall before getting the outer down, which allowed us to flip it fast. It had nothing to do with lagging out the flag. We killed the opposition before hand, so there was very little left to defend the flags.
Skills worked, flags flipped, no lag experienced.
AnteCoyote wrote: »I was at Chalman and I didn't experience any lag. We had 12 people and there was another group there that didn't look like a full 24-man group, either. We killed 90% of the EP there on the inner wall before getting the outer down, which allowed us to flip it fast. It had nothing to do with lagging out the flag. We killed the opposition before hand, so there was very little left to defend the flags.
Skills worked, flags flipped, no lag experienced.
everyone that died outside on the wall was back before inner breached. Even me as long as my loadscreen releasing to kings was (almost a minute long, wtf), was inside before the deposition/crowning happened.
I know what I saw, as do the rest of us that were there.
Your group may have had 12. Dont care, thats your story, stick to it. The other groups easily had two full raids worth of players. It was disgusting how many AD packed into there, with enough to spare to even go upstairs.
Cinnamon_Spider wrote: »One of the DC guilds that had recently homed on Haderus left today because of all the ridiculousness that went on last week. Now one of the campaigns that was becoming the most balanced is not thanks to the blue zerg that kept coming in to take the inner keeps all last week. I don't think I've ever experienced that much lag on Haderus ever.
I used to be against getting rid of the travel to player, but now I think that should be gone. All it seems to be used for is trading emp.
I don't get what all the complaining on Haderus is about. We have had fun there the last two nights despite a total lack of coordination by the DC there (except for Hoptu) and dc being unable to get our offensive scroll back. Last night were some great battles and I had fun killing vortex and JLP again. Haha!
Haderus was fine until EP guilds arrived last night and spewed their evil lag seed into it.
I don't believe in conspiracy theories and I don't think that Havoc does that intentionally, but it's obvious it follows them everywhere they go. It's a fact. Lag happens without them of course too, but if Havoc is on the server, chances triple.
I don't believe in conspiracy theories and I don't think that Havoc does that intentionally, but it's obvious it follows them everywhere they go. It's a fact. Lag happens without them of course too, but if Havoc is on the server, chances triple.
Well, at least everybody is back on Haderus for a time. The names I've seen since last Friday are really something. I even saw Ezareth briefly which is about you ever get to see of the B.E. pro. GoS brought back Vort and Zar'rock. Lacedion was around on a DC toon. We could have a heck of a reunion at KC LM.