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A guard should NOT be invincible, but THE guard should be.

  • BuggeX
    BuggeX
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    Axorn wrote: »
    why would anyone wanna fight with guards for 250 or 500 or 1k gold worth lockbox item? especially bounty start from 5k.

    Isnt this the Point of guards? Who will fight with Guards/Police? For wath?

    Dont get caught bro :p
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    #betterhotfixgrindspots
  • Theosis
    Theosis
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    Anyone else notice some of these guards are level 60?
    This is were my signature would be if I was allowed one.
  • Julianos
    Julianos
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    guards should take an arrow in the knee
  • BuggeX
    BuggeX
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    Axorn wrote: »
    guards should take an arrow in the knee

    Nah thats wrong,

    guards where adventures like you, but tooked a arrow in the knee and because of this they went to the guards
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Davadin
    Davadin
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    I think the wave should be unlimited... At any point, as usual, you can still try to run away....

    Anyway, some good discussions here. Interested to see if ZOS are reading this thread at al...
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  • Varicite
    Varicite
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    I actually like this concept very much. The guards should always be a challenge, but not invincible. Killing them should call forth more guards in increasing numbers, though, until you are simply overwhelmed.

    This would be a FAR more realistic solution and more in line w/ previous Elder Scrolls titles.
  • Gidorick
    Gidorick
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    I would prefer unlimited too @Davadin and my original concept called for unlimited until you were killed but some were concerned about possible server load and groups of players coming in and keeping more and more guards coming... that's why I put the cap of 8. I felt like 8 is enough to where it would feel like a small platoon is after you but not so many that if multiple players were involved it would overload the server... but if ZOS could get the system to swing it unlimited is preferred!!! lol. :naughty:
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  • drschplatt
    drschplatt
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    I don't get why the guards can't just be the same as guards in the single player Elder Scrolls games. If you were powerful enough you could take on a couple guards.
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  • Mortelus
    Mortelus
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    I think it is silly guards are invincible. Why are we fighting this war instead of using invincible guards?

    I think a guard should be a higher level for your zone, so Stonefalls they should be level 20-30 or something, but they should be killable, with a hefty bounty attached.

    Also why not have that bounty mean that when you are out in the wilds you can be hunted by bounty hunters who come in groups of 3's and are pretty damn hard to kill. They won't kill you but beat you into submission, then take you back to town to collect their bounty, and you'll be arrested and have to pay your fine.

    This could also at some point, be used by players to hunt down other players who have large bounties over their heads, possibly.
    Who has time? But if we never take time how can we ever have time?
  • Iluvrien
    Iluvrien
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    Mortelus wrote: »
    Also why not have that bounty mean that when you are out in the wilds you can be hunted by bounty hunters who come in groups of 3's and are pretty damn hard to kill. They won't kill you but beat you into submission, then take you back to town to collect their bounty, and you'll be arrested and have to pay your fine.

    I don't think this should stop here. If ZOS is monumentally foolish enough to introduce a concept where you can kill all of the Guards in a town and walk away from it then I think there should be another level to the Justice System. It could be somewhat similar to the Tamriel's Most Wanted list. If you make the list there is no handy-dandy way of making your character socially acceptable again. That character would be out. That character would be kill-on-sight in that population center for ever. No fine or jail time would redeem them. That character would receive no uncontested services from that town for the rest of the life of the game.

    I would be interested to see who would be in favour of the idea then.
  • Gidorick
    Gidorick
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    Iluvrien wrote: »
    Mortelus wrote: »
    Also why not have that bounty mean that when you are out in the wilds you can be hunted by bounty hunters who come in groups of 3's and are pretty damn hard to kill. They won't kill you but beat you into submission, then take you back to town to collect their bounty, and you'll be arrested and have to pay your fine.

    I don't think this should stop here. If ZOS is monumentally foolish enough to introduce a concept where you can kill all of the Guards in a town and walk away from it then I think there should be another level to the Justice System. It could be somewhat similar to the Tamriel's Most Wanted list. If you make the list there is no handy-dandy way of making your character socially acceptable again. That character would be out. That character would be kill-on-sight in that population center for ever. No fine or jail time would redeem them. That character would receive no uncontested services from that town for the rest of the life of the game.

    I would be interested to see who would be in favour of the idea then.

    They would never add a system that punishes players with absolutely NO pathways to redemption.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • SHADOW2KK
    SHADOW2KK
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    Iluvrien wrote: »
    SHADOW2KK wrote: »
    And people wonder why PvEers are called care bears, lol.

    Not really, PvEers have encountered people who use similar language before. Guess what? We have names for them too. What fun!
    SHADOW2KK wrote: »
    No offence but surely some RPer or something can patch something into their experience about some village being hit, and put it down to the fact well that um there is a 3 side war going on with a daedra invasion, there would be corpses everywhere if it were real life, villages would be razed, and dead things would be everywhere.

    Really? Deep behind the front lines? In areas where forces are actively working to prevent the effects of the daedric invasion spreading too far (the Fighter's Guild and Mages guild, not to mention your own character and the other players). You want a body-strewn wasteland, so you portray it as the only realistic possibility. It isn't.
    SHADOW2KK wrote: »
    Even the TES games were way more serious and treated war a lot more seriously than the cutesy non immersion way ESO has in regards to a multi levelled war going on.

    I lost count of the amount of times in Morrowind or the other games, modded or not, that I came on my travels to a burned out house or something and seen the slain everywhere and my blade was in my hands without conscious thought, eyes scanning round, looking for threats, that is a part of immersion to me personally.

    You do realise that this isn't a single player game, right? The maps in Morrowind were of such a size that you could have several entire settlements empty or destroyed or both without impacting on the available feature density in the game. ESO cannot do this. That said, I have found multiple locations where houses have been wiped out, or adventurers have fallen in the wild (heck, we have a competition based around giving some of them stories). Not sure how much more of this you would like to see before the population dropped to the point that Morrowind/Oblivion/Skyrim would no longer be possible because the population would be unlikely to have rebuilt enough of Tamriel for us to play in it.
    SHADOW2KK wrote: »
    Ok ya see a few peeps dead here and there in the game but maybe I am a bit callous but it does not impress me at all, certainly not to the level of the hype stimulated by the advent of a daedric invasion on top of already tumultuous 3-way war going on.

    Well IMO anyways....

    So how many settlements would you have preferred to see? It sounds like what you seem to be looking for is a map with perhaps a single hub for banking/crafting/group organisation... and then a wasteland of wandering daedra. Is this the case?

    All of that said, what you are asking for is a significant change to the way the game currently works. You are asking for a change that would impact on the playing experience of others. You do not seem to care about this and label those who would be affected, for the sake of your own increased enjoyment, with a derogatory name. Why? Why? would you be that person?

    Think you are reading way too much into what I said, regarding the care bear label, I am a hybrid player and switch between PvE/PvP and RP roles for my own enjoyment and how I wanna play the game.

    You are taking what I said and running with the ball into a complete extreme viewpoint also.

    There is a lot of irritation levelled against all types of people who play the game, and people forget that we all play the game how we wanna play.

    I was merely asking for some sorta realism factor put into the main story and PvE zones to reflect properly the war and the invasion going on, I am well aware that varying guilds and factions including yourself is mitigating the damage done to the overall populace, and I have seen many burnt out places or signs of war, but what I was asking for , was more signs of war, as the invasion of Molag Bal is Tamriel wide and hitting everywhere pretty much, so that alone in realistic terms would cause a lot of carnage, never mind the effects of the Alliance war itself.

    You are entitled to your opinion as am I.

    And pre 1.6 you almost had to be on this harry potter bathrobe wearing staff wielding magick user to be competitive, so LA users were unkillable, hardly realistic...., so I never jumped on the bandwagon and stayed steadfast hybrid or stamina build since beta days, and the hate and scorn piled upon me from elitists and others were beyond belief, so I am no stranger to people not caring about playing experience of others.

    And also I was making an observation about certain types of players on ESO, I personally do not care what you do in the game, just don`t make problems for myself, and let people be what they wanna play.

    So to wrap it up, yeah I am aware of the issues and human element that would affect the game if what I asked for was indeed implemented, and I know it never will be, I was just speaking my opinions, as were you.

    From my personal immersion that I get from the game, feeling a part of epic titanic storm of events was lacking for me, and coming from the TES games, and not a MMO background, I felt this was lacking, although I respect the voice acting etc, at no point, did I care at all what happened to the NPCs and whether they lived or died.

    And the Molag Bal invasion and the Allliance war in terms of the PvE side of things is sorely lacking in immersion for me, and I dare say a few others, so what I suggested was a way to spice things up a bit.

    You may wanna relax a bit instead of taking offence at next to nothing and whipping up a storm instead of just asking me to clarify, e.g I could take offence at you saying to me that I know this is a not a single player game, ummmm yeah I am, what of it, as said, I come from the TES games, and not MMO`s, and FPS games/Strategy.

    How dare I suggest things that you do not like:P
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  • theweakminded
    theweakminded
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    Gidorick wrote: »
    I've posted this in a few threads about invincible guards and I have come to really like this idea and think it would add quite a bit of fun to the game.

    The general idea is that ONE guard shouldn't be invincible but THE guard should be.

    Each area should have guards that are powerful for the zone. This would make it so that players in the zone would have difficulty killing the guards, but more power players could easily defeat the guards on duty.

    Guard levels per zone

    Aldmeri Dominion
    • Khenarthi’s Roost (Level 10)
    • Auridion (Level 20)
    • Grahtwood (Level 30)
    • Greenshade (Level 40)
    • Malabal Tor (Level 50)
    • Reaper’s March (Effective Level 60)
    Daggerfall Covenant
    • Stros M’kai (Level 10)
    • Betnikh (Level 10)
    • Glenumbra (Level 20)
    • Stormhaven (Level 30)
    • Rivenspire (Level 40)
    • Alik’r Desert (Level 50)
    • Bangkorai (Effective Level 60)
    Ebonheart Pact
    • Bleakrock Isle (Level 10)
    • Bal Foyen (Level 10)
    • Stonefalls (Level 20)
    • Deshaan (Level 30)
    • Shadowfen (Level 40)
    • Eastmarch (Level 50)
    • The Rift (Effective Level 60)
    Reinforcement Waves
    When a player kills one guard they are reinforced with two guards. The death of those two would be reinforced with two each. There would be a total of 3 waves of reinforcements.
    • Reinforcement Wave 1: Two guards who are twice the level of the first Guard
    • Reinforcement Wave 2: Four guards who are twice the level of the first Reinforcement wave
    • Reinforcement Wave 3: Eight guards who are invincible
    Reinforcements could be created from the existing guards in the area. This would create buffed guards when one of their comrades are taken down. Eventually fallen guards would have to be replaced with new, spawned guards, but a mechanic of buffing existing guards could create an interesting city dynamic.
    A1jgM0L.png?1

    Bounty
    A player should earn a very high bounty for each guard they kill.
    • On-Duty Guard: 5,000 Gold Bounty
    • Reinforcement Wave 1: 10,000 Gold Bounty (totaling 20,000 Gold)
    • Reinforcement Wave 2: 25,000 Gold Bounty (totaling 100,000 Gold)
    A player who manages to kill all guards through wave 2 will have earned a 125,000 Gold Bounty before being killed by one of the invincible guards from wave 3.

    Groups of people, and guilds, would inevitably band up to wage war on the guards but would, of course, eventually fall... at which point they would have such incredibly high bounties it would take them forever to pay them off. There may be a few players willing to pretty much destroy their characters for a few kicks and grins but most of us would be deterred by the impact that killing a few guards would have on our character.

    The point is, I AGREE with the mechanic of THE guard being invincible... I COMPLETELY disagree with the mechanic of A guard being invincible.

    Thoughts?

    That was a, very long waste of time. There is no reason to change guard just because people want to kill them like other games.
  • apostate9
    apostate9
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    Keron wrote: »
    Don't beat the immersion argument to death for everything. Server performance and "should, could, would" do not go together. The system you propose is prone to griefing/exploits thus it is not well enough thought out.

    If anything, let the one "invincible" guard be possible to be CC'd but grant him unlimited immunity afterwards. That gives you the chance to run, but if you mess up you are (the forbidden f-word).

    Same result, no possible to grief.

    And equally boring.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    or hear me out..

    if you manage to take a guards hp to 0, it is stunned for 10s.

    there are already mechanics to prevent groups form easily attacking guards... (riot Control ability is a massive aoe oneshot)
    I play every class in every situation. I love them all.
  • Area51Visitor
    Area51Visitor
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    This would be an awesome world event. I hope ESO learns to create stuff like this in the future.
  • Wreuntzylla
    Wreuntzylla
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    The whole system is poorly thought out.
    You have saved every city in every faction. You have saved every faction. When you come before a pact leader they gasp in relief. You saved all of Tamriel, not only from death, but terrible torture. Sheogorath thinks your powerful enough to take an interest in you. Even the Daedra keep tabs on your movements and try and manipulate you to their ends. At least for a time, you *destroyed* the greatest threat to Tamriel!

    And powerful people care if you rob some houses or kill a couple of people? And the city guard, who as a collective couldn't take care of the problem in the first place, are going to kill you?

    If you are not already a god, you are a step away. The justice system should reflect that.

    They should have set a scaling factor. After so many unlawful acts in a time period, a deity should warn you. If you keep going, a highly placed citizen, a faction leader, or the gods themselves should send a runner to ask the help of other heroes (other players) in dealing with the fallen ones. Anything less is a total and complete immersion buster.

    And while we are at it, sending a runner like all the other annoying runners YOU CAN'T KILL ALTHOUGH YOU THOUGHT FOR SURE YOU WOULD BE ABLE TO MURDER THEM ENDLESSLY UNDER THIS SYSTEM ARGHHHHH.......

    And why is it that you can kill a shepard who is out of sight of everyone and the guards instantly know YOU did it????

    Having city guard being even remotely capable of handling one of us is not only counter to the entire storyline, it's just dumb.
  • Iluvrien
    Iluvrien
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    Apologies to all for the essay below, I have drafted and redrafted the following text but I don't feel like I can cut it down any further without actually losing the meaning. I won't blame anyone with marginal/no interest for skipping it.
    Gidorick wrote: »
    They would never add a system that punishes players with absolutely NO pathways to redemption.
    Really? In this thread people are asking for more a realistic reflection of the invasion and war. That said, I don’t think that such a system should be easy or quick to trigger. Characters should build up such a level of infamy over time, but if people want to slaughter entire settlements on the basis of realism and immersion, then why not make effects that remain on the same basis. If not? Well, maybe we should be worrying less about our ability to wipe out everything that walks and talks, eh?
    Personally I do, as usual, agree with much of what you say, @Gidorick. I don't think they would ever add such a system. Wouldn't it be superb if they did though? ;)

    I preface my next response to @SHADOW2KK with the following statement: I am passionately against the idea of making settlements vulnerable to the possibility of wipes. As such I can accept that my response to their previous post was strong. If I caused offence, rather than just emphasizing the passion I feel for the subject, then I offer a wholehearted and unreserved apology.

    That does not mean that I think my original post was in error in its content… but perhaps its presentation could have done with a little more work ;) .
    SHADOW2KK wrote: »
    Think you are reading way too much into what I said, regarding the care bear label, I am a hybrid player and switch between PvE/PvP and RP roles for my own enjoyment and how I wanna play the game.
    I am not sure that this is the case. I could just have easy used the post above yours, by @Yolokin_Swagonborn, to the same effect. This isn’t about the use of one word or label. This is abut the way that groups of players are characterized by others. This is a public discussion in which you might be wanting to sway others to your view, how you talk about those others has an effect.
    SHADOW2KK wrote: »
    There is a lot of irritation levelled against all types of people who play the game, and people forget that we all play the game how we wanna play.
    I was merely asking for some sorta realism factor put into the main story and PvE zones to reflect properly the war and the invasion going on,… <my snip for brevity>
    Other players don’t irritate me until they start affecting the way I “play the game how we wanna play”:
    1) Changing/Nerfing PvE because there are concerns about PvP class balance? That affects the way I play and irritates me.
    2) People wanting the entire map turned into a grinding spot? That affects the way I play and irritates me.
    3) ZOS nerfing hirelings because of the way other people used them? That affects the way I play and irritates me (although in this case I think they found the best solution they could under the circumstances).

    The rest? I really couldn’t care less.

    For example, even with the Skyshards, I currently have no intention of ever going into Cyrodiil. Because of this I think that that PvP’ers can do whatever the heck they want to as long as it never affects me. The same with grinders, if they set up specific grinding spots with high mob density and regen rates? Fine! As long as I never have to go there.
    SHADOW2KK wrote: »
    You are entitled to your opinion as am I.
    Indeed, and as long as the opinions that we post are considered constructive and non-flamey we are both able (I wouldn’t say entitled) to post them on these forums.
    SHADOW2KK wrote: »
    And also I was making an observation about certain types of players on ESO, I personally do not care what you do in the game, just don`t make problems for myself, and let people be what they wanna play.
    So to wrap it up, yeah I am aware of the issues and human element that would affect the game if what I asked for was indeed implemented, and I know it never will be, I was just speaking my opinions, as were you.
    And for the reason that I want ZOS and other players to be aware of the effects that such a change will have on the playing experience both of myself of others, although I would never seek to speak for them, I posted in opposition.
    SHADOW2KK wrote: »
    From my personal immersion that I get from the game, feeling a part of epic titanic storm of events was lacking for me, and coming from the TES games, and not a MMO background, I felt this was lacking, although I respect the voice acting etc, at no point, did I care at all what happened to the NPCs and whether they lived or died.
    My background is both the TES games, MUDs (Discworld), MOOs (Writers of D’ni) and MMOs (only LotRO and SWTOR before this). I have seen the effect that similar mechanics can have so I couldn’t be more against this idea. This is why I came out against it strongly. As above, my apologies if the strength of my response came over as either offended or offensive. It was neither of these things in intention.

    For the record, I do care if the NPCs live or die. They are a part of the world for me. It is one reason that I like to see named NPCs, good voice acting and believable writing. My ideal, although I also accept it is impossible, is to see ZOS take the LGNPC (from Morrowind) approach to the people in their worlds. I want every NPC to have a story worth hearing and worth getting involved in… impossible, but that is what I would like to see.
    SHADOW2KK wrote: »
    And the Molag Bal invasion and the Allliance war in terms of the PvE side of things is sorely lacking in immersion for me, and I dare say a few others, so what I suggested was a way to spice things up a bit.
    And spicing things up a bit is a superb idea… but please don’t suggest that they do it in a way that will directly affect the enjoyment that other people derive from the game.
    SHADOW2KK wrote: »
    You may wanna relax a bit instead of taking offence at next to nothing and whipping up a storm instead of just asking me to clarify, e.g I could take offence at you saying to me that I know this is a not a single player game, ummmm yeah I am, what of it, as said, I come from the TES games, and not MMO`s, and FPS games/Strategy.

    Please do not mistake the impassioned nature of my response for offence. There may have been a little wry irritability but that was more due to being neck deep in marking an exam for some of my uni students than anything you said. I favour the single player RPGs, puzzle and RTS games myself.
    SHADOW2KK wrote: »
    How dare I suggest things that you do not like:P
    How dare I respond rationally but passionately! ;)

  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    That was a, very long waste of time. There is no reason to change guard just because people want to kill them like other games.
    Boo, Girl.

    Booooooooo!!!

    Edited by milesrodneymcneely2_ESO on May 19, 2015 6:40AM
  • SHADOW2KK
    SHADOW2KK
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    Iluvrien wrote: »
    Apologies to all for the essay below, I have drafted and redrafted the following text but I don't feel like I can cut it down any further without actually losing the meaning. I won't blame anyone with marginal/no interest for skipping it.
    Gidorick wrote: »
    They would never add a system that punishes players with absolutely NO pathways to redemption.
    Really? In this thread people are asking for more a realistic reflection of the invasion and war. That said, I don’t think that such a system should be easy or quick to trigger. Characters should build up such a level of infamy over time, but if people want to slaughter entire settlements on the basis of realism and immersion, then why not make effects that remain on the same basis. If not? Well, maybe we should be worrying less about our ability to wipe out everything that walks and talks, eh?
    Personally I do, as usual, agree with much of what you say, @Gidorick. I don't think they would ever add such a system. Wouldn't it be superb if they did though? ;)

    I preface my next response to @SHADOW2KK with the following statement: I am passionately against the idea of making settlements vulnerable to the possibility of wipes. As such I can accept that my response to their previous post was strong. If I caused offence, rather than just emphasizing the passion I feel for the subject, then I offer a wholehearted and unreserved apology.

    That does not mean that I think my original post was in error in its content… but perhaps its presentation could have done with a little more work ;) .
    SHADOW2KK wrote: »
    Think you are reading way too much into what I said, regarding the care bear label, I am a hybrid player and switch between PvE/PvP and RP roles for my own enjoyment and how I wanna play the game.
    I am not sure that this is the case. I could just have easy used the post above yours, by @Yolokin_Swagonborn, to the same effect. This isn’t about the use of one word or label. This is abut the way that groups of players are characterized by others. This is a public discussion in which you might be wanting to sway others to your view, how you talk about those others has an effect.
    SHADOW2KK wrote: »
    There is a lot of irritation levelled against all types of people who play the game, and people forget that we all play the game how we wanna play.
    I was merely asking for some sorta realism factor put into the main story and PvE zones to reflect properly the war and the invasion going on,… <my snip for brevity>
    Other players don’t irritate me until they start affecting the way I “play the game how we wanna play”:
    1) Changing/Nerfing PvE because there are concerns about PvP class balance? That affects the way I play and irritates me.
    2) People wanting the entire map turned into a grinding spot? That affects the way I play and irritates me.
    3) ZOS nerfing hirelings because of the way other people used them? That affects the way I play and irritates me (although in this case I think they found the best solution they could under the circumstances).

    The rest? I really couldn’t care less.

    For example, even with the Skyshards, I currently have no intention of ever going into Cyrodiil. Because of this I think that that PvP’ers can do whatever the heck they want to as long as it never affects me. The same with grinders, if they set up specific grinding spots with high mob density and regen rates? Fine! As long as I never have to go there.
    SHADOW2KK wrote: »
    You are entitled to your opinion as am I.
    Indeed, and as long as the opinions that we post are considered constructive and non-flamey we are both able (I wouldn’t say entitled) to post them on these forums.
    SHADOW2KK wrote: »
    And also I was making an observation about certain types of players on ESO, I personally do not care what you do in the game, just don`t make problems for myself, and let people be what they wanna play.
    So to wrap it up, yeah I am aware of the issues and human element that would affect the game if what I asked for was indeed implemented, and I know it never will be, I was just speaking my opinions, as were you.
    And for the reason that I want ZOS and other players to be aware of the effects that such a change will have on the playing experience both of myself of others, although I would never seek to speak for them, I posted in opposition.
    SHADOW2KK wrote: »
    From my personal immersion that I get from the game, feeling a part of epic titanic storm of events was lacking for me, and coming from the TES games, and not a MMO background, I felt this was lacking, although I respect the voice acting etc, at no point, did I care at all what happened to the NPCs and whether they lived or died.
    My background is both the TES games, MUDs (Discworld), MOOs (Writers of D’ni) and MMOs (only LotRO and SWTOR before this). I have seen the effect that similar mechanics can have so I couldn’t be more against this idea. This is why I came out against it strongly. As above, my apologies if the strength of my response came over as either offended or offensive. It was neither of these things in intention.

    For the record, I do care if the NPCs live or die. They are a part of the world for me. It is one reason that I like to see named NPCs, good voice acting and believable writing. My ideal, although I also accept it is impossible, is to see ZOS take the LGNPC (from Morrowind) approach to the people in their worlds. I want every NPC to have a story worth hearing and worth getting involved in… impossible, but that is what I would like to see.
    SHADOW2KK wrote: »
    And the Molag Bal invasion and the Allliance war in terms of the PvE side of things is sorely lacking in immersion for me, and I dare say a few others, so what I suggested was a way to spice things up a bit.
    And spicing things up a bit is a superb idea… but please don’t suggest that they do it in a way that will directly affect the enjoyment that other people derive from the game.
    SHADOW2KK wrote: »
    You may wanna relax a bit instead of taking offence at next to nothing and whipping up a storm instead of just asking me to clarify, e.g I could take offence at you saying to me that I know this is a not a single player game, ummmm yeah I am, what of it, as said, I come from the TES games, and not MMO`s, and FPS games/Strategy.

    Please do not mistake the impassioned nature of my response for offence. There may have been a little wry irritability but that was more due to being neck deep in marking an exam for some of my uni students than anything you said. I favour the single player RPGs, puzzle and RTS games myself.
    SHADOW2KK wrote: »
    How dare I suggest things that you do not like:P
    How dare I respond rationally but passionately! ;)

    Hehe brilliantly stated on all fronts, respects sir.

    I did not wish to impart any sort of selfishness or anything regarding the immersion of the game, I was merely putting forth my personal idea of what it could be like, going by the TES elements, vanilla and modded for the atmosphere, and knowing that it would never be implemented.
    So in a way I was just voicing things, I do like caring for the NPCs as well and the story and how it works out in varying forms and where you as the lead character fits into and how you forge your own legend.
    Something I really enjoyed amongst other things from the TES games, and feeling that is lacking in ESO sadly, again my opinion.

    And also apologies to yourself if my careless observation/label gave offence, as it was not meant that way.

    TBH I really do wish that all "factions" of the people who play the game, not meaning the Alliances, but the players themselves would at least bond together on the respect that we all paid for the game, subbed for x amount of time and we all want to play it in varying ways and bond together for that common theme itself.

    But guess it is human nature to both crave unity yet split off into factions.

    Regarding my vision of how I would like it spiced up, was not meant to offend or anything, was just a flash of inspiration, and like a puppy with a ball, I ran with it somewhat.

    But again, well said, and no problems with a opposite argument.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Joy_Division
    Joy_Division
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    I suggested something like this during the PTS. The current implementation is the epitome of lazy and unimaginative game design.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    I've posted this in a few threads about invincible guards and I have come to really like this idea and think it would add quite a bit of fun to the game.

    The general idea is that ONE guard shouldn't be invincible but THE guard should be.

    Each area should have guards that are powerful for the zone. This would make it so that players in the zone would have difficulty killing the guards, but more power players could easily defeat the guards on duty.

    Guard levels per zone

    Aldmeri Dominion
    • Khenarthi’s Roost (Level 10)
    • Auridion (Level 20)
    • Grahtwood (Level 30)
    • Greenshade (Level 40)
    • Malabal Tor (Level 50)
    • Reaper’s March (Effective Level 60)
    Daggerfall Covenant
    • Stros M’kai (Level 10)
    • Betnikh (Level 10)
    • Glenumbra (Level 20)
    • Stormhaven (Level 30)
    • Rivenspire (Level 40)
    • Alik’r Desert (Level 50)
    • Bangkorai (Effective Level 60)
    Ebonheart Pact
    • Bleakrock Isle (Level 10)
    • Bal Foyen (Level 10)
    • Stonefalls (Level 20)
    • Deshaan (Level 30)
    • Shadowfen (Level 40)
    • Eastmarch (Level 50)
    • The Rift (Effective Level 60)
    Reinforcement Waves
    When a player kills one guard they are reinforced with two guards. The death of those two would be reinforced with two each. There would be a total of 3 waves of reinforcements.
    • Reinforcement Wave 1: Two guards who are twice the level of the first Guard
    • Reinforcement Wave 2: Four guards who are twice the level of the first Reinforcement wave
    • Reinforcement Wave 3: Eight guards who are invincible
    Reinforcements could be created from the existing guards in the area. This would create buffed guards when one of their comrades are taken down. Eventually fallen guards would have to be replaced with new, spawned guards, but a mechanic of buffing existing guards could create an interesting city dynamic.
    A1jgM0L.png?1

    Bounty
    A player should earn a very high bounty for each guard they kill.
    • On-Duty Guard: 5,000 Gold Bounty
    • Reinforcement Wave 1: 10,000 Gold Bounty (totaling 20,000 Gold)
    • Reinforcement Wave 2: 25,000 Gold Bounty (totaling 100,000 Gold)
    A player who manages to kill all guards through wave 2 will have earned a 125,000 Gold Bounty before being killed by one of the invincible guards from wave 3.

    Groups of people, and guilds, would inevitably band up to wage war on the guards but would, of course, eventually fall... at which point they would have such incredibly high bounties it would take them forever to pay them off. There may be a few players willing to pretty much destroy their characters for a few kicks and grins but most of us would be deterred by the impact that killing a few guards would have on our character.

    The point is, I AGREE with the mechanic of THE guard being invincible... I COMPLETELY disagree with the mechanic of A guard being invincible.

    Thoughts?

    That was a, very long waste of time. There is no reason to change guard just because people want to kill them like other games.

    adding that first part was unnecessary. And the concept has nothing to do with other games, it's because the justice system is, well, unjust.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Davadin
    Davadin
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    Gidorick wrote: »
    I've posted this in a few threads about invincible guards and I have come to really like this idea and think it would add quite a bit of fun to the game.

    The general idea is that ONE guard shouldn't be invincible but THE guard should be.

    Each area should have guards that are powerful for the zone. This would make it so that players in the zone would have difficulty killing the guards, but more power players could easily defeat the guards on duty.

    Guard levels per zone

    Aldmeri Dominion
    • Khenarthi’s Roost (Level 10)
    • Auridion (Level 20)
    • Grahtwood (Level 30)
    • Greenshade (Level 40)
    • Malabal Tor (Level 50)
    • Reaper’s March (Effective Level 60)
    Daggerfall Covenant
    • Stros M’kai (Level 10)
    • Betnikh (Level 10)
    • Glenumbra (Level 20)
    • Stormhaven (Level 30)
    • Rivenspire (Level 40)
    • Alik’r Desert (Level 50)
    • Bangkorai (Effective Level 60)
    Ebonheart Pact
    • Bleakrock Isle (Level 10)
    • Bal Foyen (Level 10)
    • Stonefalls (Level 20)
    • Deshaan (Level 30)
    • Shadowfen (Level 40)
    • Eastmarch (Level 50)
    • The Rift (Effective Level 60)
    Reinforcement Waves
    When a player kills one guard they are reinforced with two guards. The death of those two would be reinforced with two each. There would be a total of 3 waves of reinforcements.
    • Reinforcement Wave 1: Two guards who are twice the level of the first Guard
    • Reinforcement Wave 2: Four guards who are twice the level of the first Reinforcement wave
    • Reinforcement Wave 3: Eight guards who are invincible
    Reinforcements could be created from the existing guards in the area. This would create buffed guards when one of their comrades are taken down. Eventually fallen guards would have to be replaced with new, spawned guards, but a mechanic of buffing existing guards could create an interesting city dynamic.
    A1jgM0L.png?1

    Bounty
    A player should earn a very high bounty for each guard they kill.
    • On-Duty Guard: 5,000 Gold Bounty
    • Reinforcement Wave 1: 10,000 Gold Bounty (totaling 20,000 Gold)
    • Reinforcement Wave 2: 25,000 Gold Bounty (totaling 100,000 Gold)
    A player who manages to kill all guards through wave 2 will have earned a 125,000 Gold Bounty before being killed by one of the invincible guards from wave 3.

    Groups of people, and guilds, would inevitably band up to wage war on the guards but would, of course, eventually fall... at which point they would have such incredibly high bounties it would take them forever to pay them off. There may be a few players willing to pretty much destroy their characters for a few kicks and grins but most of us would be deterred by the impact that killing a few guards would have on our character.

    The point is, I AGREE with the mechanic of THE guard being invincible... I COMPLETELY disagree with the mechanic of A guard being invincible.

    Thoughts?

    That was a, very long waste of time. There is no reason to change guard just because people want to kill them like other games.

    Not because I want to kill.

    But because I like to think after defeating a GOD (Molag Bal), I should be able to at least hold my ground with a couple of local security guards...

    Back on topic. Love to see more input. @ZOS_GinaBruno can't you at least say ZOS is reading this thread?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Gidorick
    Gidorick
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    @Davadin, if the MODs see a thread that means ZOS has seen the thread. Whether or not or goes any further down the chain... who knows?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Davadin
    Davadin
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    Gidorick wrote: »
    @Davadin, if the MODs see a thread that means ZOS has seen the thread. Whether or not or goes any further down the chain... who knows?

    Gina or Gary or somebody usually post "just FYI, we're looking at this thread" for ones they're interested the most.

    I think this thread warrants that kind of attention.

    But hey, I'm not ZOS.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Gidorick
    Gidorick
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    Davadin wrote: »
    Gidorick wrote: »
    @Davadin, if the MODs see a thread that means ZOS has seen the thread. Whether or not or goes any further down the chain... who knows?

    Gina or Gary or somebody usually post "just FYI, we're looking at this thread" for ones they're interested the most.

    I think this thread warrants that kind of attention.

    But hey, I'm not ZOS.

    I sincerely hope more than those threads are forwarded. :neutral:

    That's actually why I posted this thread recently: http://forums.elderscrollsonline.com/en/discussion/169815/would-it-be-possible-to-get-a-fowarded-to-response-from-mods
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Davadin
    Davadin
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    Gidorick wrote: »
    Davadin wrote: »
    Gidorick wrote: »
    @Davadin, if the MODs see a thread that means ZOS has seen the thread. Whether or not or goes any further down the chain... who knows?

    Gina or Gary or somebody usually post "just FYI, we're looking at this thread" for ones they're interested the most.

    I think this thread warrants that kind of attention.

    But hey, I'm not ZOS.

    I sincerely hope more than those threads are forwarded. :neutral:

    That's actually why I posted this thread recently: http://forums.elderscrollsonline.com/en/discussion/169815/would-it-be-possible-to-get-a-fowarded-to-response-from-mods

    that's kinda pushing it, bro.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Gidorick
    Gidorick
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    Davadin wrote: »
    Gidorick wrote: »
    Davadin wrote: »
    Gidorick wrote: »
    @Davadin, if the MODs see a thread that means ZOS has seen the thread. Whether or not or goes any further down the chain... who knows?

    Gina or Gary or somebody usually post "just FYI, we're looking at this thread" for ones they're interested the most.

    I think this thread warrants that kind of attention.

    But hey, I'm not ZOS.

    I sincerely hope more than those threads are forwarded. :neutral:

    That's actually why I posted this thread recently: http://forums.elderscrollsonline.com/en/discussion/169815/would-it-be-possible-to-get-a-fowarded-to-response-from-mods

    that's kinda pushing it, bro.

    Asking for mod feedback, or at least clarification as to what gets forwarded is pushing it?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Davadin
    Davadin
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    Gidorick wrote: »
    Davadin wrote: »
    Gidorick wrote: »
    Davadin wrote: »
    Gidorick wrote: »
    @Davadin, if the MODs see a thread that means ZOS has seen the thread. Whether or not or goes any further down the chain... who knows?

    Gina or Gary or somebody usually post "just FYI, we're looking at this thread" for ones they're interested the most.

    I think this thread warrants that kind of attention.

    But hey, I'm not ZOS.

    I sincerely hope more than those threads are forwarded. :neutral:

    That's actually why I posted this thread recently: http://forums.elderscrollsonline.com/en/discussion/169815/would-it-be-possible-to-get-a-fowarded-to-response-from-mods

    that's kinda pushing it, bro.

    Asking for mod feedback, or at least clarification as to what gets forwarded is pushing it?

    In its own thread?

    In this forum?

    For this game?

    Hey, it's up to you. But I wouldn't.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    Davadin wrote: »
    Gidorick wrote: »
    Davadin wrote: »
    Gidorick wrote: »
    Davadin wrote: »
    Gidorick wrote: »
    @Davadin, if the MODs see a thread that means ZOS has seen the thread. Whether or not or goes any further down the chain... who knows?

    Gina or Gary or somebody usually post "just FYI, we're looking at this thread" for ones they're interested the most.

    I think this thread warrants that kind of attention.

    But hey, I'm not ZOS.

    I sincerely hope more than those threads are forwarded. :neutral:

    That's actually why I posted this thread recently: http://forums.elderscrollsonline.com/en/discussion/169815/would-it-be-possible-to-get-a-fowarded-to-response-from-mods

    that's kinda pushing it, bro.

    Asking for mod feedback, or at least clarification as to what gets forwarded is pushing it?

    In its own thread?

    In this forum?

    For this game?

    Hey, it's up to you. But I wouldn't.

    oh. Lol. yea. Perhaps you're right.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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