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Melee Taunt is still broken- fix it already.

Avenias
Avenias
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Its happened so many times where when i use melee taunt, the boss or regular trash does not respond and aggro on me for the duration, instead i need to use the undaunted range taunt to get their aggro back. If this was a f2p game, i would not complain, but this is unacceptable for a b2p game to break something as basic as taunt. Fix it already.
  • Peekachu99
    Peekachu99
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    As a tank, you can't "only" taunt. You still need to dps your target, heal, use an aoe CC, or do something else that generates a large amount of aggro on top of your taunt. The greater base damage of inner fire is probably why you keep aggro better with that skill.

    Still, you need to do more. They don't explain this anywhere in the game, though. And they definitely should.
    Edited by Peekachu99 on May 19, 2015 11:25AM
  • Julianos
    Julianos
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    yea just taunt doesnt work you need to use other abilities too. A good bursting dps can easly break your taunt before 15 sec you need to use debuffs self heal dots etc on the boss
  • Julianos
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    btw in darkshade cavern veteran the netch boss sometimes glitching and your taunt doesnt work on it it happened to me several time but im not sure if its because its reflective shield or something else
  • Avenias
    Avenias
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    Peekachu99 wrote: »
    As a tank, you can't "only" taunt. You still need to dps your target, heal, use an aoe CC, or do something else that generates a large amount of aggro on top of your taunt. The greater base damage of inner fire is probably why you keep aggro better with that skill.

    Still, you need to do more. They don't explain this anywhere in the game, though. And they definitely should.

    you dont know what ur talking about, go and read the description of those skills 1st then come back later.
  • Avenias
    Avenias
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    Axorn wrote: »
    btw in darkshade cavern veteran the netch boss sometimes glitching and your taunt doesnt work on it it happened to me several time but im not sure if its because its reflective shield or something else

    yes there are some bosses in this game where you cant taunt. the flying jellyfish boss can only be taunted when its on the ground.
  • Avenias
    Avenias
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    Axorn wrote: »
    yea just taunt doesnt work you need to use other abilities too. A good bursting dps can easly break your taunt before 15 sec you need to use debuffs self heal dots etc on the boss

    100% rubbish, i have ben holding aggro just using that skill on bosses against dps players 10-13 vet lvls higher since i was vet 1 till now as a vet 4 tank for the entire, u cant break through until the duration is up. Only the melee taunt is giving problems, the range taunt works perfectly fine.
    Edited by Avenias on May 19, 2015 11:45AM
  • C0pp3rhead
    C0pp3rhead
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    As @Peekachu99 explains, high dps can break your taunt.
    Also, some bosses will de-aggro and attack a random party member - sometimes this is a mechanic, other times it seems to be a bug.
    Another problem I see tanks having is over-taunting If you use a taunt too often the boss will become immune.
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  • war_crescatb16_ESO
    war_crescatb16_ESO
    Soul Shriven
    Avenias wrote: »
    Peekachu99 wrote: »
    As a tank, you can't "only" taunt. You still need to dps your target, heal, use an aoe CC, or do something else that generates a large amount of aggro on top of your taunt. The greater base damage of inner fire is probably why you keep aggro better with that skill.

    Still, you need to do more. They don't explain this anywhere in the game, though. And they definitely should.

    you dont know what ur talking about, go and read the description of those skills 1st then come back later.

    As basic forum netiquette suggests, as an OP you should never insult anyone responding to your threat. It simple is bad attitude and Highlights the fact you just came here rambling and not actually wanting to discuss matters.

    On a sidenote: Ransack works perfectly fine for me. No need to complain.
  • Avenias
    Avenias
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    Avenias wrote: »
    Peekachu99 wrote: »
    As a tank, you can't "only" taunt. You still need to dps your target, heal, use an aoe CC, or do something else that generates a large amount of aggro on top of your taunt. The greater base damage of inner fire is probably why you keep aggro better with that skill.

    Still, you need to do more. They don't explain this anywhere in the game, though. And they definitely should.

    you dont know what ur talking about, go and read the description of those skills 1st then come back later.

    As basic forum netiquette suggests, as an OP you should never insult anyone responding to your threat. It simple is bad attitude and Highlights the fact you just came here rambling and not actually wanting to discuss matters.

    On a sidenote: Ransack works perfectly fine for me. No need to complain.

    i wasnt insulting him, i was just pointing out the fact that he has no clue what he is talking about. My guess is that he has never played a tank before.
  • pppontus
    pppontus
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    Alright.. time to clear a few things up:

    DPS does not break taunt in ESO. Taunt is taunt.

    However, a few other things break taunt such as overtaunting (3 taunts in 10s) and certain boss mechanics that "reset aggro" such as on Spawn of Mephala.

    The most common issue however with aggro loss and tanks in this game is that the taunt doesn't actually hit when they use it. That one can be quite tricky as it may be due to lag, misses or dodge by the boss or any random bugs really. I try to watch the FTC damage text to see if pierce armor actually hit when tanking, as that seems to be 100% reliable. If pierce armor shows up in the damage log, it always works.
  • Avenias
    Avenias
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    pppontus wrote: »
    Alright.. time to clear a few things up:

    DPS does not break taunt in ESO. Taunt is taunt.

    However, a few other things break taunt such as overtaunting (3 taunts in 10s) and certain boss mechanics that "reset aggro" such as on Spawn of Mephala.

    The most common issue however with aggro loss and tanks in this game is that the taunt doesn't actually hit when they use it. That one can be quite tricky as it may be due to lag, misses or dodge by the boss or any random bugs really. I try to watch the FTC damage text to see if pierce armor actually hit when tanking, as that seems to be 100% reliable. If pierce armor shows up in the damage log, it always works.

    oh, finally someone who knows what he is talking about.
  • Mephiston87
    Mephiston87
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    Ransack is a bit iffy at times, never taunt 3 times within 15secs or they get immune, every 10 seconds or so and your fine.

    It is a buggy skill and has been since release but %95 of the time it still works, as long as your a watching the direction the enemies/bosses face its easily usable. But yes still a little buggy.
  • Avenias
    Avenias
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    Ransack is a bit iffy at times, never taunt 3 times within 15secs or they get immune, every 10 seconds or so and your fine.

    It is a buggy skill and has been since release but %95 of the time it still works, as long as your a watching the direction the enemies/bosses face its easily usable. But yes still a little buggy.

    Oh well have to play with the silly system in place. It just does not make any sense to have a cap like that, what about having a healing cap, or a dps cap? I bet everyone would be against that, so having a cap to the number of times you can taunt something is just silly.
  • teladoy
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    Now that you say it, sometimes the melee taunt works and sometimes is like don't do nothing, I have to spam 3 or 4 times.

  • BuggeX
    BuggeX
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    if you overtaunt a target, the target get immun to taunt (overtaunt = 3 times in 15sec)

    netchboss in v DS has a Special mechanic, if he has his shild you cant taunt him, but if you taunt him right bevor he stand up he will follow you even more than 15sec.

    some bosses has random aggro.

    you dont Need to do some dmg if you taunt a target, taunted target is forced to attack you 15sec.

    But yes, taunt is a bi Buggy atm.
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  • Cuyler
    Cuyler
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    Avenias wrote: »
    It just does not make any sense to have a cap like that, what about having a healing cap, or a dps cap? I bet everyone would be against that, so having a cap to the number of times you can taunt something is just silly.
    I agree. The cap should be the amount of resource you have to use the ability based on your build, just like everyone else. That way if you spam it too much and run oom or oos and can't taunt its your own fault, not some boss timer mini-game within the game.
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  • Julianos
    Julianos
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    pppontus wrote: »
    Alright.. time to clear a few things up:

    DPS does not break taunt in ESO. Taunt is taunt.

    However, a few other things break taunt such as overtaunting (3 taunts in 10s) and certain boss mechanics that "reset aggro" such as on Spawn of Mephala.

    The most common issue however with aggro loss and tanks in this game is that the taunt doesn't actually hit when they use it. That one can be quite tricky as it may be due to lag, misses or dodge by the boss or any random bugs really. I try to watch the FTC damage text to see if pierce armor actually hit when tanking, as that seems to be 100% reliable. If pierce armor shows up in the damage log, it always works.

    i ve been tanking since lunch, and im not over taunting but after my first taunt sometimes dps break my taunt and boss attacking them it happened to me a lot so i thought taunt is breakable its my personal experience
  • Peekachu99
    Peekachu99
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    Axorn wrote: »
    pppontus wrote: »
    Alright.. time to clear a few things up:

    DPS does not break taunt in ESO. Taunt is taunt.

    However, a few other things break taunt such as overtaunting (3 taunts in 10s) and certain boss mechanics that "reset aggro" such as on Spawn of Mephala.

    The most common issue however with aggro loss and tanks in this game is that the taunt doesn't actually hit when they use it. That one can be quite tricky as it may be due to lag, misses or dodge by the boss or any random bugs really. I try to watch the FTC damage text to see if pierce armor actually hit when tanking, as that seems to be 100% reliable. If pierce armor shows up in the damage log, it always works.

    i ve been tanking since lunch, and im not over taunting but after my first taunt sometimes dps break my taunt and boss attacking them it happened to me a lot so i thought taunt is breakable its my personal experience

    I don't tank, you're right. I heal. I was only trying to offer information, which you rudely spat at. How about you read this, and figure out what you are doing wrong then:

    http://forgebreaker.net/eso-basic-tanking-guide/
  • Julianos
    Julianos
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    Avenias wrote: »
    Axorn wrote: »
    yea just taunt doesnt work you need to use other abilities too. A good bursting dps can easly break your taunt before 15 sec you need to use debuffs self heal dots etc on the boss

    100% rubbish, i have ben holding aggro just using that skill on bosses against dps players 10-13 vet lvls higher since i was vet 1 till now as a vet 4 tank for the entire, u cant break through until the duration is up. Only the melee taunt is giving problems, the range taunt works perfectly fine.

    no your attitude is %100 rubbish im sharing my experience here and it happened to me a lot since lunch sometimes dps break taunt after 2-3 secs but if i use my abilties after taunt its ok
  • eliisra
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    I only loose agro with Ransack when I over taunt. Certain bosses also seem to have mechanics/stages that clears active taunts. But otherwise, they do respond to Ransack.

    Can actually be a bit tricky to avoid over-taunting unless you're pro, which I'm not. The fact that taunt is single target, combined with ESO targeting being a bit sluggish, addons debuff timers not being 100% accurate, than accidents do happen. Typical is when you try to taunt one of many adds but the boss jumps in front and gets over taunt instead :blush:

    Edit: I clearly cant say for sure that crazy dps wont break someone else's taunt. I never experienced it myself, but I always use skills in-between. ESO combat mechanics aren't always that reliable, as we all know. So for sure, there might be truth to what OP claims.
    Edited by eliisra on May 19, 2015 1:12PM
  • Erock25
    Erock25
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    DPS certainly does not break taunt. Some bosses have random attacks not related to aggro. People may also be over taunting. 100% guaranteed fact that I can taunt a boss and stand there doing nothing for 15 second while any number of dps players do 500k dps and I will not lose boss aggro.
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  • Reb
    Reb
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    Peekachu99 wrote: »

    I don't tank, you're right. I heal. I was only trying to offer information, which you rudely spat at. How about you read this, and figure out what you are doing wrong then:

    http://forgebreaker.net/eso-basic-tanking-guide/


    very good ..but the 'information' you were offering was wrong :)
  • Julianos
    Julianos
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    Erock25 wrote: »
    DPS certainly does not break taunt. Some bosses have random attacks not related to aggro. People may also be over taunting. 100% guaranteed fact that I can taunt a boss and stand there doing nothing for 15 second while any number of dps players do 500k dps and I will not lose boss aggro.

    well for me not always after 1 taunt i lost agro and it wasnt boss abilitiy im %1000000000000000000000 sure
    but im not sure its a bug or mechanics i didnt look up cos i fix my problem doing more damage to the boss
    Edited by Julianos on May 19, 2015 1:11PM
  • idk
    idk
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    Peekachu99 wrote: »
    As a tank, you can't "only" taunt. You still need to dps your target, heal, use an aoe CC, or do something else that generates a large amount of aggro on top of your taunt. The greater base damage of inner fire is probably why you keep aggro better with that skill.

    Still, you need to do more. They don't explain this anywhere in the game, though. And they definitely should.

    There is not w mechanic in any aspect of the tank builds where dps generates extra agro vs normal dps. Your comment is not correct. While dps and even proximity do generate agro, the ta moon design in this game requires and relies on the taunt, and that taunt actually working. It's a very rudimentary tanking design. Lacks the nuance other games have built into tank agro management.
  • Peekachu99
    Peekachu99
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    Reb wrote: »
    Peekachu99 wrote: »

    I don't tank, you're right. I heal. I was only trying to offer information, which you rudely spat at. How about you read this, and figure out what you are doing wrong then:

    http://forgebreaker.net/eso-basic-tanking-guide/


    very good ..but the 'information' you were offering was wrong :)

    Only its not entirely wrong. If a tank is messing up his own aggro by overtaunting, missing the mob in question, or ignoring boss ques (when the boss does whatever it wants and the tank taunts it thinking he's lost aggro), then high damage or CC will generate threat. Lots of it. Often, a tank should have some other CC or threat generating skill on his/ her bar. DK tanks can hold most trash mob aggro just by running (or charging) in and CCing all the mobs. I regularly run with a DK tank and he does this all the time.
  • BuggeX
    BuggeX
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    Known Bugs with Taunt

    if you engage a fight with taunt, it can happen that taunt doesnt work
    in some cases taunt debuff itself and boss run away
    Edited by BuggeX on May 19, 2015 1:23PM
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  • pppontus
    pppontus
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    Axorn wrote: »
    pppontus wrote: »
    Alright.. time to clear a few things up:

    DPS does not break taunt in ESO. Taunt is taunt.

    However, a few other things break taunt such as overtaunting (3 taunts in 10s) and certain boss mechanics that "reset aggro" such as on Spawn of Mephala.

    The most common issue however with aggro loss and tanks in this game is that the taunt doesn't actually hit when they use it. That one can be quite tricky as it may be due to lag, misses or dodge by the boss or any random bugs really. I try to watch the FTC damage text to see if pierce armor actually hit when tanking, as that seems to be 100% reliable. If pierce armor shows up in the damage log, it always works.

    i ve been tanking since lunch, and im not over taunting but after my first taunt sometimes dps break my taunt and boss attacking them it happened to me a lot so i thought taunt is breakable its my personal experience

    Well, lunch here was about 3 hours ago.

    No, but seriously, DPS cannot break a taunt. Other things do, and the person doing the most DPS will probably get aggro if something else removes the taunt, but it in itself cannot break it.
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