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Why isn't every one a Werwolf or Vampire?

  • SeñorCinco
    SeñorCinco
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    I have a few characters that would be either. Sadly, none of them have been presented with the opt to do so.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • wilsonirayb16_ESO
    GrimMauKin wrote: »
    I made a conscious decision that my character would not be either - just because that's the way I wanted to play.

    I think that it would be nice to have a skill line only available to the 'pure', those that weren't infected. The obvious one would be the Fighters Guild; since the guild exists to hunt vampires, werewolves and daedra it makes sense that those choosing to become a vampire or lycanthrope should be barred from the guild (regaining skills points to spend in their new skill line). It would be a bit harsh though to enforce this so late in the day, so perhaps a followers of Stendar skills line (or something similar) might be added.

    I totally support your line of thinking, and you're not alone. But someone posed this question over TS the other day, and I couldn't tell this new player why NOT to be WW/Vamp. Yes, we discussed pros and cons, yet couldn't wrap head around any real substantial deterrent from doing so.

    Maybe we were just expecting more lore/npc/world interaction based on being WW/Vamp and the subsequent penalties that we are used to in TES game.

    Never the less, good responses and thanks for the detailed information. It doesn't sound much like any of you enjoy either, though the WW sounds more appealing.
    Edited by wilsonirayb16_ESO on May 16, 2015 6:24PM
  • MercyKilling
    MercyKilling
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    1) Because not everyone is a min-maxer. Some people play just for fun.
    2) Personally, I'm not a fan of either, and was against their inclusion since back in closed alpha testing.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Majic
    Majic
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    Not-So-Super Natural

    I have eight characters and like the idea of having at least one vampire and maybe even more than one werewolf, but the implementations of both skill lines are problematic enough that I haven't been in a big hurry to have any of my characters take the plunge.

    I'm hoping that by the time I get around to it, ZOS will have given vampires and werewolves another balance pass to make them more appealing.

    Until then, I can wait.
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Samadhi
    Samadhi
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    Skills, stat bonuses and a money making method (biting) ....
    Why isn't every one either WW/Vamp when bites are virtually free now?

    So once a week I can make virtually nothing by selling a bite.
    Not incentivizing me right now.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • tplink3r1
    tplink3r1
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    Anhedonie wrote: »
    Because vamps die extremly quickly in some dungeons. Same goes for WWs. Ever been hit by dawnbreaker?
    WW has no weakness in human form + they have a 15% stamina regen bonus.
    VR16 Templar
    VR3 Sorcerer
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