LEGENDARYYY wrote: »what we want doesn't matter though..
I have an idea that I believe will help out both crafters and the economy. I think there should be a way to sell full sets of gear, enchantments, materials, food, etc. This could be done by enabling a bag system on the guild stores. This bag could have up to 10 slots within it to sell set items that crafters could place in the bag for consumers to purchase. Enchanters could different bags on the markets with different assortments of full sets of glyphs. Or, armor crafters could place full sets of gear and weapons in the bags. The bags should still take up only one slot out of the 30 allotted on the store. (Note: I am not talking about being able to have a bag in your inventory; this would be something within the UI that is only accessible via the guild store that you could place items into. Then when purchased, the buyer would not get a bag; rather they would get the items within the bag sent to them)
This system could even be tied to passives within your craft. Perhaps, you would need to master the craft and then spend skill points into this “bag passive” that allows you to either sell only so many bags (per skill point invested) or to just flat out unlock the ability to sell in bags. This would add incentive to crafters to actually max out their skill as well. I think the crafters should be able to name their bags so returning customers will know what bag contains what kind of stuff based off the name. This can also help create a name for some crafters and maybe bring more meaning to crafting.
I have an idea that I believe will help out both crafters and the economy. I think there should be a way to sell full sets of gear, enchantments, materials, food, etc. This could be done by enabling a bag system on the guild stores. This bag could have up to 10 slots within it to sell set items that crafters could place in the bag for consumers to purchase. Enchanters could different bags on the markets with different assortments of full sets of glyphs. Or, armor crafters could place full sets of gear and weapons in the bags. The bags should still take up only one slot out of the 30 allotted on the store. (Note: I am not talking about being able to have a bag in your inventory; this would be something within the UI that is only accessible via the guild store that you could place items into. Then when purchased, the buyer would not get a bag; rather they would get the items within the bag sent to them)
This system could even be tied to passives within your craft. Perhaps, you would need to master the craft and then spend skill points into this “bag passive” that allows you to either sell only so many bags (per skill point invested) or to just flat out unlock the ability to sell in bags. This would add incentive to crafters to actually max out their skill as well. I think the crafters should be able to name their bags so returning customers will know what bag contains what kind of stuff based off the name. This can also help create a name for some crafters and maybe bring more meaning to crafting.
I don't believe this would be as useful as you think.
People use different parts of different sets. Maybe 5 pieces, maybe only 2, and not always the same. I wouldn't want to buy a complete set (all armour/weapons) to pick and choose which items I need and discard the rest.
Besides, people don't always use the same traits on the same pieces of gear, and you can't change traits after an item has been crafted, so it would be difficult or even impossible to cater to every build.
Finally, if the "bag" description would be all a potential buyer would have to go by, the possibilities for abuse would be endless. Make an empty bag, name it "OP VR14 GOLD GEAR OF ASS-WHOOP" and trick someone with more gold than sense... They would have to make it possible to look in the bag before purchasing.
All things considered, not really a simple thing to implement, and I have doubts about how useful it would actually be.
theweakminded wrote: »I do not know anyone who has bought set gear off a guild store (crafted). It is just better to get he gear tailored how you want it. Style, trait, etc.
Do you know what people want when they buy multiples or in bulk? Discounts.
Do you know what people want when they buy multiples or in bulk? Discounts.
Aren't discounts incentive to purchase in bulk? I see this as a good thing for both the consumer and the crafter.
It doesn't cost very much to craft the items and why not pass that discount down to the customer to make a larger sale? Its better this way instead of screwing the buyer and charging more for one piece.
Chuggernaut wrote: »I requested this feature months ago! In SWG you could bundle sets into backpacks and sell them as one sale.
LEGENDARYYY wrote: »what we want doesn't matter though..
It does matter. And we must continue to speak out and have our voices heard. We can help make this game what it should be. We need to get past this console nonsense and give them a little more time.
Selling crafted sets for crowns? Interesting idea, but I don't see it happening.