Emma_Eunjung wrote: »that thing has a 10sec charge time, the whole archer glows orange and even if you cant manage to interrupt him you can just dodge the attack as soon as you glow.
nobody should be hit by that -.-
The length of the "warning" actually does more harm than good, though, because it makes it hard to gauge when a roll dodge might be effective.
Like I said above, if it was JUST HIM, yeah this wouldn't be difficult to deal with. The problem is that these archers always seem to have lots of friends, all of whom are trying to kill you at the same time
Emma_Eunjung wrote: »Hypertionb14_ESO wrote: »Emma_Eunjung wrote: »Anyone who has rambled through the mean streets of Craglorn has probably run into an archer with the overpowered attack called "Taking Aim". This ability can hit you for 20K+ out of nowhere and ruin your day in an instant. In the past, however, there was a twofold silver lining: 1) the NPC archer would helpfully announce his intention to use this horrible attack by shouting "taking aim!" and 2) the player could avoid the attack by stepping out of the conical target area.
Something has changed. I'm not sure exactly when it happened, but something HAS changed. It does not appear to be possible to avoid the attack now by simply moving out of its path. On multiple occasions in the past couple(?) weeks, I've observed NPC archers (e.g. Scaled Court Perforators) twisting ALL the way around, I'm talking 180 degrees, in order to stay targeted on the player until the moment the arrow is released. That's nuts! It even happens when I Bolt Escape right through the NPC to try to avoid being hit... he just flips around and plugs me anyway.
Not everyone will agree, but I think this is really problematic for PvE balance. By making this attack unavoidable, you're basically giving a "boss mechanic" to some random trash mob. These guys simply do not carry good enough loot to justify dealing with that, LOL!
Has anyone else experienced this phenomenon? Is there a "best practice" for avoiding it?
alright first the two things i have bolded are LTP issues.
Taking aim has around a 10s cast time and is EXTREMELY obvious on the animation... they even shout out that they are casting it so you just need to be mindful of your surroundings when fighting archers. it takes them so long to cast you can walk up to them while blocking and interupt them if you dont have a ranged option... its not that hard to single out a mob doing such a obvious animation. in short...
The attack is Dodgeable and if you are a DK REFLECTABLE. you can also use any intterupt ability and bash to prevent them from casting it.
finally, yes it was ALWAYS a target ability that if you did not dodge would hit you no matter where you are as long as you were in range, and its a bow attack therefore it has VERY long range (npcs follow slightly differant rules thanks to even the most minor lag that is part of online gaming). so simply running from this is generally not enough if you don't notice them casting it. not that you cant get out of their range tho, it is limited and they cannot move while casting it.
so.... ya... in craglorn all archers have this ability and will use it pretty soon after engaging in combat...
hopefully reading the key points i have outlined you will have no problems countering this ability as it is literally one of the easiest NPC moves to counter.Emma_Eunjung wrote: »that thing has a 10sec charge time, the whole archer glows orange and even if you cant manage to interrupt him you can just dodge the attack as soon as you glow.
nobody should be hit by that -.-
The length of the "warning" actually does more harm than good, though, because it makes it hard to gauge when a roll dodge might be effective.
Like I said above, if it was JUST HIM, yeah this wouldn't be difficult to deal with. The problem is that these archers always seem to have lots of friends, all of whom are trying to kill you at the same time
the charge animation and the firing animation are very differant... charge just has the bow in the air like they are freaking praying... when that is done they stop and just draw the bow like any other normal attack, after which they let loose a massive orange bolt... you can dodge when the bolt is in the air or sucessfully while they are actively drawing it back to let it loose after the charge...
in those situations.... just single the mob out and test this stuff, you will find that everything in ESO can be made easy if you just watch the mechanics.. once you know them its pretty damm easy to just instintively dodge that bolt while still fighting other mobs..
You pretty much didn't read any of the comments in the thread before posting this, did you? I used to be able to avoid this attack simply by moving out of the way... now I can't. That's my main point, and that has nothing to do with me, really, or how I play the game.
As I said in other comments, I don't have a problem dealing with the mobs in Craglorn or elsewhere. My complaint is that the archers' targeting behavior seems different, and it's really annoying not knowing whether the old tactics don't work anymore because they're obsolete, or because the mobs are bugged.
As Shunravi pointed out above, perhaps Taking Aim was bugged BEFORE, and now they "fixed" it by making sure you couldn't avoid it.
The tracking component is something that has always been there. What you are noticing is likely an extreme case for the AI. Sorcerers have unparalleled mobility, so the archers are tracking as intended, but are keeping pace with ludicrous movement speeds which can seem unrealistic.
Emma_Eunjung wrote: »Now it's kind of a crapshoot whether you can dodge it or not in the heat of battle. Something about the way NPCs target you with this ability has CHANGED, and I'm hoping to get a @ZOS response as to whether the 360 degree "turret" targeting is really the way this is supposed to working.