You give this idea it's own thread with a poll bloody brilliant idea mate well done.My dream housing situation:
You buy a strange trinket from the wandering merchants, when used it teleports you into a pocket realm of oblivion. Your quest giver is the daedric steward of this realm and he sets you off on a quest to kill the daedric demi god that owns the realm. (similar to the bad man hollows or whatever that DC quest/public dungeon was in Glenumbra) After you complete the questline (something like the size of Kenarthis roost in number of quests and time it takes to complete) The daedric steward becomes your steward and your quest reward for finishing this mini zone is that you get to choose what type of zone this place will mimic.
You now have your own pocket realm of oblivion that can have a house and other facilities placed on it and this is where the real work begins. To build your house will require X amount of gold and the materials to craft it, just like hearthstone did. This should be a process that takes awhile to complete. The pocket realm would have quite a bit to explore, but the actual building space would be divided up into six lots. A normal house would take one lot or you could go with a mansion that takes two. Once your house is completed you can then choose from a list of other amenities like crafting station (like on bleak rock, has all stations and a bank) practice dummies, stable (could show off multiple mounts at once and allow you to train your riding skill each day) etc. The idea with the lots is to make it possible to have a great house setup, but force players to choose and not be able to have one of everything that would be cool.
The zone could also have node spawns for ore, wood, etc but their respawn rates should only be every 24 hours or something similar so people still need to go out and harvest for their bulk in the world. Just like hearthfire, it could also spawn random enemies from time to time that you have to fend off.
For the sake of guilds you could also provide the option to make your home plot the guild house instead and it would allow members of your guild who have been given permission in guild perms to visit and use the facilities.
One of the biggest issues I have with ESO is that we are essentially homeless, the main faction cities don't really feel like hubs and most zone cities get abandoned as soon as you move on to the next zone. Having your own quiet place to handle the admin would be great. The housing would need to have access to guild and personal banks, maybe a vault that can't be accessed outside of the realm and everything else need for the day to day. This could also be the perfect place to post the daily quest boards for crafting writs and maybe eventually add in randomly generated quests.
Having all you need for your day to day activities in one place would be awesome, and having to gather the materials and gold to craft these things would keep me entertained much more than a new zone would. This also provides a perfect monetization avenue for ZOS as they could make furniture and decorations for sale in the crown store. I would also expect many options to be craftable by master crafters, I take no issue with ZOS adding the flashier options in the crown store. That gives them plenty to charge for without going down the slippery slope of P2W like so many complain they are.
I would compare it to the guild auction house locations atm only certain guilds can afford them and rest are left with try again in a week.michaelpatterson wrote: »housing system but I'm not at all interested in any instanced housing though.. Either real housing placed in the world like UO or I have no use for it. its the fact that it would be limited that makes it valuable and very desireable. Anything that everyone has is worthless.
I kinda get that, but the problem is ESO's world is kinda "fixed" already. Or, "full" rather.
If you make something non-instanced it will become soooo limited that only the top top 1% of the player has access to it.
Then the 99% will explodes in the forum....
I'd rather not have that.
EXACTLY...
I dunno how they're gonna manage limited space, but if it's anywhere near how Guild Trader works, it'll be MILLIONS of gold before one can get a house.
Oh that's some nightmarish stuff right there.
It will be crown locked not gold locked. Gold in this game is pretty much to repair your stuff. That's it.
KanedaSyndrome wrote: »I'd much rather see the housing first, but I voted for a zone first, simply because the constraint says that we'd get no content for a full year afterwards. I believe that ESO is in a fragile state right now, and if we don't get new content on the table soon then it'll hurt the game.
I don't believe housing could fill that 12 month gap. Solution? Release real content faster instead of mounts and pets.
Giles.floydub17_ESO wrote: »Yes, AoC. Almost forgot. I enjoyed that too.Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Polls they lack randomness of participation from the population do not offer an accurate view of the community.
i know theoritically ZOS can come up with a thousand other options, and community can voice out a million more.........
........but hey, it's my scenario. my poll. my options. pick one or feel free to ignore. nothing personal, bro.
It has nothing to do with the options you have to choose from or anything Zos can come up with. The poll is designed to be unscientific and merely draw from those who happen to see it and choose to participate. Does not even come close to reflecting the population nor can it. The results are meaningless.
Has nothing to do with you.
any survey in an essence is the same. but they are one of the most reliable platform to gauge. take ratings or feedback or forums, for examples. Same thing: majority only people who aren't happy will participate, just one scenario. no one solution can reflect the population, not even national voting LOL.... but it's the closest we can get for this game. Except ZOS got some marketing/resource to spare, pop-up a question "WHAT would you like to see?" blog post in the launcher or something.... MAYBE that's a better more reliable analytics.
But to say a poll in the forum is meaningless?
I can't say I agree to that.c.p.garrett1993_ESO wrote: »I would rather see a full expansion, but between those two? Housing.
personally i would like to see barber shop. then social events, like festivals. or dynamic events, like ones in Tera (or was it Rift....?).
after that, i want to see more graphic overhaul. animations, environment, more active (and consistent!) weather system, trees moving blown by the wind kinda stuff... horses to have more natural movements (idle and galloping/trotting), better AA and AF options for the master race. DX12 water would be crazy too.
then i want further combat overhaul. There's a step in the right direction there with 1.6 where it feels more "impact". but there's still not enough active-animation or cancelled-animation for each hitpoint event. Things still kinda "flows through".... making it no more than skill rotation/queuing. I want more like Witcher/Demon Soul/Age of Conan combat where positioning and timing dynamically affects your oponent's rotation.
THEN....... then...... I would love to see housing.
(and after that, more zones)
but yeah, this thread is just between those 2.
There is absolutely zero reliability from the type of survey that can be created in this site. No randomness, no statistical soundness. They are absolutely,'without question, meaningless.
Edit: it is wrong for me to say they are meaningless. They do have an extremely small amount of meaning I that they do represent the small portion of people who happened to see this thread, take the time to read it and also take the time to reply. Statistically it is unsound and without merit. A national poll to predict how the votes will fall is often (most of the time) a good predictor because it is done with a scientific method unlock the polls on this site. Much if your argument tries to use slight of hand to try to justify these polls.
I'm OK with small amount of meaning
Right, @ZOS_GinaBruno ?
Dont worry about him as he is a sour puss
Nah... he's just pointing out what I've been saying (see my .sig) but get tired of. Glad to see someone else point it out, @Giles.floydub17_ESO!
But they do exist for a reason (fun, conversation starter) and if taken in that light, it really doesn't matter. It's just the ones where people keep referring to them as empirical that get on my nerves.
I don't take the forums seriously and you should not as well lol.
It is just a good time killer at work as i have 12 hours a night to kill.
Half the time i am making jokes the other half i am making my series mainly to keep my self sane at work.
IrishGirlGamer wrote: »Attorneyatlawl wrote: »A new implementation of DAOC's housing, just how we got a new implementation of DAOC's New Frontiers that became Cyrodiil.
I was curious, so I went and found DAOC's housing manual online. This seems actually quite doable in this game. I'm curious about "guild houses" in DAOC. Were they bigger than regular houses? Did they give additional features? How would it be different than the strongholds in Cyrodiil?
Based on what I've seen lately of Zenimax, I believe housing would be their preferred option since they could easily stick it behind a money wall in the Crown Store and charge players real dollars for it. In fact, I can imagine no scenario where Zenimax would make housing available and NOT ask for real dollars for it. No, they so wouldn't do that.
On the other hand, I would prefer it if the housing wasn't just dumped into a single zone on the map like one huge, hideously colorful but ultimately ugly, cartoon slum. It would be nice if the claims were distributed around the map, particularly around cities, so the cities would be realistically larger and all the groups in the city would then flow to houses naturally. Architectural styles could then be limited to that zone's style and so on. The number of houses could be limited per zone, of course.
Attorneyatlawl wrote: »
DAOC allowed you to get a chance at "remains" from bosses and other rare or powerful monsters that could be turned into trophies to display inside your house. It also had an incredible number of decorations, and you could hang a copy of any weapon or armor in the game that you owned on your walls to boot.
I still think the Phoenix's Feather was one of the coolest pieces of art I have ever seen in a videogame to this day.
EDIT: Here's what it looked like, and it rotated slowly on its axis with a glowing, light flame aura continuously:
Attorneyatlawl wrote: »IrishGirlGamer wrote: »Attorneyatlawl wrote: »A new implementation of DAOC's housing, just how we got a new implementation of DAOC's New Frontiers that became Cyrodiil.
I was curious, so I went and found DAOC's housing manual online. This seems actually quite doable in this game. I'm curious about "guild houses" in DAOC. Were they bigger than regular houses? Did they give additional features? How would it be different than the strongholds in Cyrodiil?
Based on what I've seen lately of Zenimax, I believe housing would be their preferred option since they could easily stick it behind a money wall in the Crown Store and charge players real dollars for it. In fact, I can imagine no scenario where Zenimax would make housing available and NOT ask for real dollars for it. No, they so wouldn't do that.
On the other hand, I would prefer it if the housing wasn't just dumped into a single zone on the map like one huge, hideously colorful but ultimately ugly, cartoon slum. It would be nice if the claims were distributed around the map, particularly around cities, so the cities would be realistically larger and all the groups in the city would then flow to houses naturally. Architectural styles could then be limited to that zone's style and so on. The number of houses could be limited per zone, of course.Glad to hear you took a look around on it! The guild houses were expensive, but if you were wealthy enough you could buy them as an individual. You could assign a house as a guild house (they came in up to four story versions with a giant underground area to boot
) and add treasure chests as storage/banks for the guild to share including dividing permissions on withdrawal/deposits to each one, crafting stations, the equivalent of a wayshrine in ESO (a teleporter NPC), and other utility NPC's to the halls. You additionally could, like with a personal house, add a porch and hire a consignment merchant to sell items to people who looked at him
. As a guild house, you could set a bind point to it instead of your own only, and recall to either one as wanted. Many just recalled to their guild's mansion before then going to a major city or other spot, to meet up... it was cool to see your guildies outside of the chat box more often
.
Cyrodiil keeps, by contrast, are designed for combat and PVP, while the housing system was for your faction's protected zones and let you buy chests for storage, decorations, trophies from raid boss kills and other rare monsters to display (some of which were AMAZING!), and are designed for socialization and community as well as light-hearted fun. They're pretty much apples and oranges.
I would love to see them add housing to each zone and architecture designed around that zone when you build there... combine it with extra "phases" of those housing areas in the zones so that land doesn't run out leaving people unable to build, and you have the beginnings of a very fun addition to ESO in my opinion, as well as one like you said that no one would complain about shelling out real money to access. THAT is the exact type of thing that's appropriate for the crown store and I would wholeheartedly support it as well as pay for it.
Here's another post of mine showing what trophies can look like:Attorneyatlawl wrote: »
DAOC allowed you to get a chance at "remains" from bosses and other rare or powerful monsters that could be turned into trophies to display inside your house. It also had an incredible number of decorations, and you could hang a copy of any weapon or armor in the game that you owned on your walls to boot.
I still think the Phoenix's Feather was one of the coolest pieces of art I have ever seen in a videogame to this day.
EDIT: Here's what it looked like, and it rotated slowly on its axis with a glowing, light flame aura continuously: