The bigger issue is with Fear, and how it activates before you actually see your character visually feared. The victim has a longer reaction time due to this, and the attacker can get in many hits before you are able to cc break. It is so hard to notice and react to compared to other cc such as projectiles.
Gargragrond wrote: »The bigger issue is with Fear, and how it activates before you actually see your character visually feared. The victim has a longer reaction time due to this, and the attacker can get in many hits before you are able to cc break. It is so hard to notice and react to compared to other cc such as projectiles.
Yes, this is extremely important. When you get knocked on your a$$ by frags or thrown in the air by a wrecking blow, it's immediately obvious. With fear, your char just stands there the first second (maybe he screams, but everyone screams all the time anyway..), the visual que (faint red cloud(?)) is easily masked by every other visual in a hectic situation. This alone probably allows at least one extra attack compared to any other stun in the game, and combined with maybe the hardest hitting instant abilities, it's very strong.
Ifthir_ESO wrote: »also @Ezareth has been complaining about NB's since he was dying to them in 1.1
Gargragrond wrote: »The bigger issue is with Fear, and how it activates before you actually see your character visually feared. The victim has a longer reaction time due to this, and the attacker can get in many hits before you are able to cc break. It is so hard to notice and react to compared to other cc such as projectiles.
Yes, this is extremely important. When you get knocked on your a$$ by frags or thrown in the air by a wrecking blow, it's immediately obvious. With fear, your char just stands there the first second (maybe he screams, but everyone screams all the time anyway..), the visual que (faint red cloud(?)) is easily masked by every other visual in a hectic situation. This alone probably allows at least one extra attack compared to any other stun in the game, and combined with maybe the hardest hitting instant abilities, it's very strong.
To me fear is immediately obvious because my character stops responding to movement commands. Since i am always moving, it is impossible to miss.
Only exception is when the fear sends me running in a direction i was going anyway, then it becomes harder to detect fast, but that only happens rarely.
Ifthir_ESO wrote: »also @Ezareth has been complaining about NB's since he was dying to them in 1.1
Please *Please* find me anywhere I've been complaining about NB's.....you won't because it hasn't happened. Everyone has been dying to those NBs since the release of the game.....most are stealth gankers who run at the first sign of engagement and will only attack when you're engaged in a fight with other players. NBs are like the Carrion of ESO, you just accept the fact that they're there and when they finally do show themselves, if they fail at the gank you're almost always assured victory because 95% of them are the worst PvPers in the game and have no idea how to play their class.
After playing my nightblade myself I finally understand why that is. Other than the obvious allure of the style to certain personality types I find that stealth gameplay teaches you absolutely nothing about how to PvP beyond how best to open combat and how best to avoid it.
The funny thing is I'm noticing so many new Sorcs now that are virtually free kills. When you see one open up with you from stealth with a freaking Crystal fragment you just know that it is a nightblade convert who thought the class was easy mode.
I've never called for a nerf to any class in my entire history on these forums. I'm fine with NBs having their day in the sun like the DKs of old. I just want to see bugs fixed and the champion system and combat system balanced.
What? Like the DKs of old killing 5+ people at a time? Nightblades cant do this unless are fighting 5 AFK players, or complete morons.
What? Like the DKs of old killing 5+ people at a time? Nightblades cant do this unless are fighting 5 AFK players, or complete morons.
Than we're talking about seriously old stuff, pre 1.2 DK's. There where no DK's in 1.5 that could wipe 5+ players at a time. That routine only worked with morons or afk. People with half a brain didn't stand in talons/swarm/standard.
Same with NB dodge bot today or sorcerers today. Can also kill 5+ morons. Surely a different play style but same outcome. DK's tanked 5+ and just AoE'ed them down like a monster truck. While NB kites, cloaks and avoids dmg from morons, than kills them of one by one.
Yolokin_Swagonborn wrote: »[*] Fix fear so that it can be broken immediately. Every time.
[*] Fix fear so that it gives immunity after the effect ends. Every time.
[/list]
As you can see in this video courtesy of @Ezareth Fear doesn't always let you break it. Even witha full bar of staminahttps://www.youtube.com/watch?v=hMcY_dbo52s
What? Like the DKs of old killing 5+ people at a time? Nightblades cant do this unless are fighting 5 AFK players, or complete morons.Than we're talking about seriously old stuff, pre 1.2 DK's. There where no DK's in 1.5 that could wipe 5+ players at a time. That routine only worked with morons or afk. People with half a brain didn't stand in talons/swarm/standard.
Same with NB dodge bot today or sorcerers today. Can also kill 5+ morons. Surely a different play style but same outcome. DK's tanked 5+ and just AoE'ed them down like a monster truck. While NB kites, cloaks and avoids dmg from morons, than kills them of one by one.
The DKs of old couldn't kill 2 good players 1 on 2 either. Throughout the history of ESO no class has been so powerful that it could kill multiple players of equal skill from other classes. Every class could 1vX and can 1vX. NBs just have the easiest time of it right now, nothing more.
Pit Sypher or any player on any class of your choice against me and another player of my choice and they'll win a 1v2 0 times out of 10.
What? Like the DKs of old killing 5+ people at a time? Nightblades cant do this unless are fighting 5 AFK players, or complete morons.Than we're talking about seriously old stuff, pre 1.2 DK's. There where no DK's in 1.5 that could wipe 5+ players at a time. That routine only worked with morons or afk. People with half a brain didn't stand in talons/swarm/standard.
Same with NB dodge bot today or sorcerers today. Can also kill 5+ morons. Surely a different play style but same outcome. DK's tanked 5+ and just AoE'ed them down like a monster truck. While NB kites, cloaks and avoids dmg from morons, than kills them of one by one.
The DKs of old couldn't kill 2 good players 1 on 2 either. Throughout the history of ESO no class has been so powerful that it could kill multiple players of equal skill from other classes. Every class could 1vX and can 1vX. NBs just have the easiest time of it right now, nothing more.
Pit Sypher or any player on any class of your choice against me and another player of my choice and they'll win a 1v2 0 times out of 10.
What? Like the DKs of old killing 5+ people at a time? Nightblades cant do this unless are fighting 5 AFK players, or complete morons.Than we're talking about seriously old stuff, pre 1.2 DK's. There where no DK's in 1.5 that could wipe 5+ players at a time. That routine only worked with morons or afk. People with half a brain didn't stand in talons/swarm/standard.
Same with NB dodge bot today or sorcerers today. Can also kill 5+ morons. Surely a different play style but same outcome. DK's tanked 5+ and just AoE'ed them down like a monster truck. While NB kites, cloaks and avoids dmg from morons, than kills them of one by one.
The DKs of old couldn't kill 2 good players 1 on 2 either. Throughout the history of ESO no class has been so powerful that it could kill multiple players of equal skill from other classes. Every class could 1vX and can 1vX. NBs just have the easiest time of it right now, nothing more.
Pit Sypher or any player on any class of your choice against me and another player of my choice and they'll win a 1v2 0 times out of 10.
You are just flat out misrepresenting here. DK was I win button unless you were simply an absolutely horrible player. It's not exactly the case anymore and thank The Nine.
NB finally have some skills on par with other classes and people are crying foul. Every class has abilities that are not "counterable" incidentally but are counterable fundamentally. If I see a sorc all bubbled up with shields ... " I don't bleeping attack it unless there are others attacking it too." If I see a DK start flapping wings, guess what, I don't attack him with my bowtard.
Give us our LOL button back...please ZoS.
100% crit from stealth
medium armor nirn max weapon damage build
[Moderator Note: Title edited per our rules on Trolling & Baiting]

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3k stamina regen to dodge indefinitely for 100% dodge mitigation
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[Moderator Note: Title edited per our rules on Trolling & Baiting]
Are you guys not using detect pots?
Seriously, every wannabe Nightblade FOTM build is pretty much terrabad when you use a detect pot, they can be smashed into oblivion with pots.
You should try it.
Are you guys not using detect pots?
Seriously, every wannabe Nightblade FOTM build is pretty much terrabad when you use a detect pot, they can be smashed into oblivion with pots.
You should try it.
100% crit from stealth
medium armor nirn max weapon damage build
fear
vanish
super speed
3k stamina regen to dodge indefinitely for 100% dodge mitigation
who cares if they don't have a self heal they don't need it at ALL. this class is ridiculously over powered.
[Moderator Note: Title edited per our rules on Trolling & Baiting]
eventide03b14a_ESO wrote: »At least it's not a nerf sorc thread.
Wait for it....
Are you guys not using detect pots?
Seriously, every wannabe Nightblade FOTM build is pretty much terrabad when you use a detect pot, they can be smashed into oblivion with pots.
You should try it.
Detect pots actually put you at a disadvantage against good nightblades, but yeah they're great for chasing down bads.
You are right, there is a stealth bonus. While the other classes have active combat bonus passives. So if that stealth hit fails, which it usually does against anyone who is good at pvp, then the bonus is gone. (yes you can use cloak. maybe three times on a stamina build, and they can still hit you if they have a detect pot.)master assassin - increase weapon damage and spell damage by 10% while in stealth ( no other class has anything comparable)
as many have pointed out, it is countered by many things such as detection potions and radiant magelight. ONE MORPH only purges DOT effects. the other one gives crit. This templar ability and its morphs not only purge all, but they heal and allow others to purge with a synergy. Its also cheaper than cloak.shadow cloak - instantly go invisible and wipe 4 negative effects on you (spammable to death. no other class has anything comparable. invisibility pot is NOT spammable.


Yes, but its poor damage ,and confined to limited space. This is a sorcerer ability that also grants the movement speed and damage, but it is not confined to a ground aoe, and it has a chance to proc a passive execute.Path of darkness - major speed boost with damage included. (no other class has anything comparable. retreating maneuver is removed as soon as you attack anything and Sorcs have a major penalty for bolt escape.)

please tell me you mean mass hysteria. credibility and correct names and all that. Every other class has a shield and/or a reliable in combat heal. They also have effective zoning and debuff skills such as talons, or defensive rune, or velocious curse (which also counters cloak btw), or sun fire, or dark flare, or streak, or backlash, or petrify. CC is broken at the moment. But, yes, fear is strong.Aspect of terror - Most OP and buggiest CC skill in game. NB's are exploiting this non stop with crit charge to make you unable to CC break. NON STOP. 50% reduced speed for 4 secs AND lowers enemy damage by 15%. (no other class has anything remotely close to this.)
Not in any way exclusive to nightblades. But it is essentially the class's only viable defensive move. A dk can do it, and use their shield (which boosts their healing, gdb anyone?) to regen 5% stamina gain two ult and 5% weapon damage per cast. heck, that grants the luxury of not having to roll all the time. Its not like the regen is 30% of max stamina, that would be op.1. a dodge roll gives 100% dodge chance for a few secs. dodge rolls cost stamina. stamina that NB's are dishing out at insane amounts.
there is a difference between stealth and sneak. Sneak grants the crit, stealth doesn't unless you take that morph of shadow cloak. You still get the stealth passive, granted.3. attacking from stealth gives 100% crit chance. "oh....100% crit in stealth you say? and I can spam a skill that puts me in stealth? 100% crit chance on my 3k weapon damage thats buffed with stealth? well....."
4. most of the NB attacks are checked by armor. 7/7 heavy armor barely gets you 22k armor. NB's surprise attack reduces your armor by 8k. thats without any enchants


Theres no real mitigation for their damage.











I just want to point out the obvious things before I retire for the night. (not arguing, just pointing out)You are right, there is a stealth bonus. While the other classes have active combat bonus passives. So if that stealth hit fails, which it usually does against anyone who is good at pvp, then the bonus is gone. (yes you can use cloak. maybe three times on a stamina build, and they can still hit you if they have a detect pot.)master assassin - increase weapon damage and spell damage by 10% while in stealth ( no other class has anything comparable)as many have pointed out, it is countered by many things such as detection potions and radiant magelight. ONE MORPH only purges DOT effects. the other one gives crit. This templar ability and its morphs not only purge all, but they heal and allow others to purge with a synergy. Its also cheaper than cloak.shadow cloak - instantly go invisible and wipe 4 negative effects on you (spammable to death. no other class has anything comparable. invisibility pot is NOT spammable.Yes, but its poor damage ,and confined to limited space. This is a sorcerer ability that also grants the movement speed and damage, but it is not confined to a ground aoe, and it has a chance to proc a passive execute.Path of darkness - major speed boost with damage included. (no other class has anything comparable. retreating maneuver is removed as soon as you attack anything and Sorcs have a major penalty for bolt escape.)
That looks pretty comparable. Heck, I would say its better.please tell me you mean mass hysteria. credibility and correct names and all that. Every other class has a shield and/or a reliable in combat heal. They also have effective zoning and debuff skills such as talons, or defensive rune, or velocious curse (which also counters cloak btw), or sun fire, or dark flare, or streak, or backlash, or petrify. CC is broken at the moment. But, yes, fear is strong.Aspect of terror - Most OP and buggiest CC skill in game. NB's are exploiting this non stop with crit charge to make you unable to CC break. NON STOP. 50% reduced speed for 4 secs AND lowers enemy damage by 15%. (no other class has anything remotely close to this.)Not in any way exclusive to nightblades. But it is essentially the class's only viable defensive move. A dk can do it, and use their shield (which boosts their healing, gdb anyone?) to regen 5% stamina gain two ult and 5% weapon damage per cast. heck, that grants the luxury of not having to roll all the time. Its not like the regen is 30% of max stamina, that would be op.1. a dodge roll gives 100% dodge chance for a few secs. dodge rolls cost stamina. stamina that NB's are dishing out at insane amounts.there is a difference between stealth and sneak. Sneak grants the crit, stealth doesn't unless you take that morph of shadow cloak. You still get the stealth passive, granted.3. attacking from stealth gives 100% crit chance. "oh....100% crit in stealth you say? and I can spam a skill that puts me in stealth? 100% crit chance on my 3k weapon damage thats buffed with stealth? well....."4. most of the NB attacks are checked by armor. 7/7 heavy armor barely gets you 22k armor. NB's surprise attack reduces your armor by 8k. thats without any enchantsTheres no real mitigation for their damage.
As for ults, sure this costs more,
but its a capped incoming damage and 100% armor pen.
But it is nice to have a Nightblade nerf thread. every other class has had one, good to see it pass around.