Got hit by a 21.2k prox det. perhaps just a tad too strong?
Hypertionb14_ESO wrote: »honestly its fine... 3-4 with this ability can wipe a raid without much difficulty...
so leave it alone..
maybe even reduce it when hitting only one target...
GorraShatan wrote: »Tagging @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_GinaBruno so hopefully someone sees it.
As it stands, Magicka Detonation seems to be more a tool zergs spam on other groups than a means to deter zergs. With a 4 second cast time, it's hard to land enough of these on a zerg to matter, particularly without the protection of your own zerg. I'd like to suggest two changes:
1) Reduce the cast time. 2 second maybe? Something that doesn't make me a sitting duck right in front of an angry zerg.
2) Have the spell instead of just doing AOE damage apply the "troll poison" effect from Upper Craglorn / Sanctum Ophidia to players within a certain radius.
The way that poison effect works is that it does damage to you and everyone within a radius X of you, and it can stack multiple times. So if 5 players in your zerg get it applied to them, they need to spread out to avoid killing the zerg and each other. Thoughts?
GorraShatan wrote: »Tagging @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_GinaBruno so hopefully someone sees it.
As it stands, Magicka Detonation seems to be more a tool zergs spam on other groups than a means to deter zergs. With a 4 second cast time, it's hard to land enough of these on a zerg to matter, particularly without the protection of your own zerg. I'd like to suggest two changes:
1) Reduce the cast time. 2 second maybe? Something that doesn't make me a sitting duck right in front of an angry zerg.
2) Have the spell instead of just doing AOE damage apply the "troll poison" effect from Upper Craglorn / Sanctum Ophidia to players within a certain radius.
The way that poison effect works is that it does damage to you and everyone within a radius X of you, and it can stack multiple times. So if 5 players in your zerg get it applied to them, they need to spread out to avoid killing the zerg and each other. Thoughts?
If you reduce the casting time, you're going to help the groups using it. lol
GorraShatan wrote: »Tagging @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_GinaBruno so hopefully someone sees it.
As it stands, Magicka Detonation seems to be more a tool zergs spam on other groups than a means to deter zergs. With a 4 second cast time, it's hard to land enough of these on a zerg to matter, particularly without the protection of your own zerg. I'd like to suggest two changes:
1) Reduce the cast time. 2 second maybe? Something that doesn't make me a sitting duck right in front of an angry zerg.
2) Have the spell instead of just doing AOE damage apply the "troll poison" effect from Upper Craglorn / Sanctum Ophidia to players within a certain radius.
The way that poison effect works is that it does damage to you and everyone within a radius X of you, and it can stack multiple times. So if 5 players in your zerg get it applied to them, they need to spread out to avoid killing the zerg and each other. Thoughts?
If you reduce the casting time, you're going to help the groups using it. lol
Yea. Tbh I doubt there's anything you can do to it that won't make it just further help the groups that use it in coordination, which are some of the same groups that people want it to be effective against.
GorraShatan wrote: »Tagging @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_GinaBruno so hopefully someone sees it.
As it stands, Magicka Detonation seems to be more a tool zergs spam on other groups than a means to deter zergs. With a 4 second cast time, it's hard to land enough of these on a zerg to matter, particularly without the protection of your own zerg. I'd like to suggest two changes:
1) Reduce the cast time. 2 second maybe? Something that doesn't make me a sitting duck right in front of an angry zerg.
2) Have the spell instead of just doing AOE damage apply the "troll poison" effect from Upper Craglorn / Sanctum Ophidia to players within a certain radius.
The way that poison effect works is that it does damage to you and everyone within a radius X of you, and it can stack multiple times. So if 5 players in your zerg get it applied to them, they need to spread out to avoid killing the zerg and each other. Thoughts?
If you reduce the casting time, you're going to help the groups using it. lol
Yea. Tbh I doubt there's anything you can do to it that won't make it just further help the groups that use it in coordination, which are some of the same groups that people want it to be effective against.
Of course - if you have a skill that does great damage against many targets, a larger group can use it even more effectively when attacking stacked up large groups, than a small group could.
But if the base damage was reduced and the damage scaled with players hit in some way, then the large groups using it right now could not use it effectively against small groups, but vice versa.
I think that's pretty much exactly what a lot of people want?