Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Regarding the lag in pvp,

Bodybuilder
Hello everyone, i haven''t been on the forums very long.
i was wondering if anyone could tell me why the lag in cyrodiil pvp isn''t being fixed/hasn''t been fixed yet.

I have been playing this game like 9 months ago, and i remember much bigger groups of people being able to play vs eachother with less lagg than today.
(imagine 150 people fighting eachother vs 40 people the day today)
  • Garion
    Garion
    ✭✭✭✭✭
    Who knows? Zenimax never bothers to reply to PvP threads any more, so we don't really know what is happening / if anything even is happening. All we do know is that they are busy working on the console release, y'know, now us PC gamers have beta tested the console version for the last year...

    Yes I'm bitter. And Cynical.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Garion wrote: »
    Who knows? Zenimax never bothers to reply to PvP threads any more, so we don't really know what is happening / if anything even is happening. All we do know is that they are busy working on the console release, y'know, now us PC gamers have beta tested the console version for the last year...

    Yes I'm bitter. And Cynical.

    You're also correct.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    As much as I would love to post popcorn gifs in this thread or that guy setting down his chair, I am going to try to answer this question seriously with as little speculation as possible. I ask that everyone else refrain from anything TOS violating in this thread so the moderation team lacks the ammunition to move, delete or censor this thread. This discussion is warranted.

    ZOS has acknowledged the lag but their explaination of the cause, (and why they let it persist in various states and degrees for a whole year) is severely lacking and intrinsically unsettling.

    This leaves us to speculate and wonder whether ZeniMax Media Inc, the engine they rely on, the developers writing the netcode, or the servers hosting the game can ever deliver on the very premise of open world PvP combat promised to us since the game's beginning.

    Here is the claim and promise of multiplayer combat in cyrodiil taken straight from: http://www.elderscrollsonline.com/en-gb/game-guide/the-alliance-war:
    Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil.Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
    [Emphasis Added]

    Here is the gameplay delivery of that promise with far less that 'hundreds" of players:

    https://www.youtube.com/watch?v=DdMvMDYLd8A
    Footage thanks to @pppontus I cry everytime.

    Here an excerpt of the official reponse from @ZOS_PaulSage in this thread. http://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance/p1
    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
    [Emphasis added] You can read the whole response at the link provided.

    Basically his response is that the game lags because it features "hundreds of players on screen at once in an open world fight for control of Cyrodiil."


    So in essence, the game lags when it is played the way it was designed to be played. I really don't know how much more I can say without resorting to invective.
    Edited by Yolokin_Swagonborn on May 12, 2015 7:25PM
  • nastuug
    nastuug
    ✭✭✭✭✭
    I saw someone crying in zone chat demanding for another player to stop using Meteor. Claiming it was causing server-wide lag. T'was quite funny.
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    Roll a NB and gank, no lag there that's all to see folks
  • psicorpb16_ESO
    psicorpb16_ESO
    ✭✭✭
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......
  • nastuug
    nastuug
    ✭✭✭✭✭
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.
    Edited by nastuug on May 12, 2015 7:26PM
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    Garion wrote: »
    Who knows? Zenimax never bothers to reply to PvP threads any more, so we don't really know what is happening / if anything even is happening. All we do know is that they are busy working on the console release, y'know, now us PC gamers have beta tested the console version for the last year...

    Yes I'm bitter. And Cynical.

    Me too.
  • Garion
    Garion
    ✭✭✭✭✭
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    It is 100% server instability. Getting caught in a shield charge animation for 2 minutes at a time is not the same as your rig only being able to run the game at 15 FPS.
    Edited by Sallington on May 12, 2015 7:39PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • nastuug
    nastuug
    ✭✭✭✭✭
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.
  • Garion
    Garion
    ✭✭✭✭✭
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I regularly experience lag at the starter gates or on the other side of the map while large groups (notably the so called "bomb groups") clash in a tightly confined area, most commonly a keep. I experience this lag and see my ping shoot up to 999+. Moving away might marginally increase my FPS, but it does nothing to improve lag / ping rate. I linked a thread in my post where ZOS specifically state:

    "Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times".

    So again, please don't tell me that it's my hardware. Because again, it's not.
    Edited by Garion on May 12, 2015 7:45PM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.
    Edited by Sallington on May 12, 2015 7:45PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • nastuug
    nastuug
    ✭✭✭✭✭
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.
    Edited by nastuug on May 12, 2015 7:47PM
  • Garion
    Garion
    ✭✭✭✭✭
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues.

    You're doing a fantastic job of proving the opposite.


    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • nastuug
    nastuug
    ✭✭✭✭✭
    Garion wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues.

    You're doing a fantastic job of proving the opposite.

    Hello everyone, i haven''t been on the forums very long.
    i was wondering if anyone could tell me why the lag in cyrodiil pvp isn''t being fixed/hasn''t been fixed yet.

    I have been playing this game like 9 months ago, and i remember much bigger groups of people being able to play vs eachother with less lagg than today.
    (imagine 150 people fighting eachother vs 40 people the day today)

    OP is complaining about "lag" while in combat with large groups of players. That's not server-side, especially when ZOS says they added graphics sliders to assist with this lol.

    http://forums.elderscrollsonline.com/en/discussion/160423/cause-of-lag-meteor-spell

    In-game, on the forums, on Google... I was searching "eso meteor" on Google one day and it pre-filled with "eso meteor lag."

    Official response from ZOS in other similar "OMG FIX LAG NOW" threads resulted in "Don't clump up and you won't lag, lawl."

    Tell me how that's a latency/server-side issue?
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

    Well....yeah. The combat is what puts stress on the server....

    Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Garion
    Garion
    ✭✭✭✭✭
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues.

    You're doing a fantastic job of proving the opposite.

    Hello everyone, i haven''t been on the forums very long.
    i was wondering if anyone could tell me why the lag in cyrodiil pvp isn''t being fixed/hasn''t been fixed yet.

    I have been playing this game like 9 months ago, and i remember much bigger groups of people being able to play vs eachother with less lagg than today.
    (imagine 150 people fighting eachother vs 40 people the day today)

    OP is complaining about "lag" while in combat with large groups of players. That's not server-side, especially when ZOS says they added graphics sliders to assist with this lol.

    http://forums.elderscrollsonline.com/en/discussion/160423/cause-of-lag-meteor-spell

    In-game, on the forums, on Google... I was searching "eso meteor" on Google one day and it pre-filled with "eso meteor lag."

    Official response from ZOS in other similar "OMG FIX LAG NOW" threads resulted in "Don't clump up and you won't lag, lawl."

    Tell me how that's a latency/server-side issue?

    I don't even...
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • nastuug
    nastuug
    ✭✭✭✭✭
    Sallington wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

    Well....yeah. The combat is what puts stress on the server....

    Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.

    Combat puts stress on the server? You're kidding me right? So, too much combat in X radius causes this crazy server stress, but ZOS responds with the fact that you can lower your graphics settings to assist. Hmm, that's much different than what you are stating.

    Right. Except the average PC gamer in today's world calls anything that slows down "lag," just as the OP has proven.
    Edited by nastuug on May 12, 2015 7:58PM
  • Garion
    Garion
    ✭✭✭✭✭
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

    Well....yeah. The combat is what puts stress on the server....

    Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.

    Right. Except the average PC gamer in today's world calls anything that slows down "lag," just as the OP has proven.

    The OP is referring to the huge delays people often experience between pressing skills and skills firing off, or damage not coming through and suddenly hitting you in one go etc etc. That is lag. That's the universally accepted definition of lag in terms of online gaming... right???

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_UlyssesW on May 12, 2015 8:49PM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Lorkhan
    Lorkhan
    ✭✭✭✭✭
    because consoles
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

    Well....yeah. The combat is what puts stress on the server....

    Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.

    Combat puts stress on the server? You're kidding me right? So, too much combat in X radius causes this crazy server stress, but ZOS responds with the fact that you can lower your graphics settings to assist. Hmm, that's much different than what you are stating.

    Right. Except the average PC gamer in today's world calls anything that slows down "lag," just as the OP has proven.

    I need you to tell us how you think a client and the server communicate in an MMO. I really need to hear you explain your version of it.
    Edited by Sallington on May 12, 2015 8:07PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • WebBull
    WebBull
    ✭✭✭✭✭
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......


    Performance died with the lighting patch (1.3?). No idea why ZOS wont retract it.

    Game Play > Lighting
  • pppontus
    pppontus
    ✭✭✭✭✭
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues.

    You're doing a fantastic job of proving the opposite.

    Hello everyone, i haven''t been on the forums very long.
    i was wondering if anyone could tell me why the lag in cyrodiil pvp isn''t being fixed/hasn''t been fixed yet.

    I have been playing this game like 9 months ago, and i remember much bigger groups of people being able to play vs eachother with less lagg than today.
    (imagine 150 people fighting eachother vs 40 people the day today)

    OP is complaining about "lag" while in combat with large groups of players. That's not server-side, especially when ZOS says they added graphics sliders to assist with this lol.

    http://forums.elderscrollsonline.com/en/discussion/160423/cause-of-lag-meteor-spell

    In-game, on the forums, on Google... I was searching "eso meteor" on Google one day and it pre-filled with "eso meteor lag."

    Official response from ZOS in other similar "OMG FIX LAG NOW" threads resulted in "Don't clump up and you won't lag, lawl."

    Tell me how that's a latency/server-side issue?

    Are you serious? Are you bloody serious..?

    Watch my video that @Yolokin_Swagonborn linked above (thanks btw <3 )

    In case reading the thread is too hard, I'll even post it again:

    https://www.youtube.com/watch?v=DdMvMDYLd8A

    You can clearly see that my FPS is constant 15-20 which is playable, and not even something I consider an issue anymore. Sure, it would be nice if that was smooth - but I don't really care - because the server lag makes the game unplayable. FPS drops is a minor inconvenience, at most. I think everyone would take 15 FPS happily if activating skills would even work at all.. and when skills don't register.. sorry mate, but that is not client side..
  • nastuug
    nastuug
    ✭✭✭✭✭
    Sallington wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Garion wrote: »
    nastuug wrote: »
    I know this has been beaten as the proverbial dead horse but:

    I work in engineering and I see it quite simply,

    It worked reasonably well before , something was changed, it doesn't work now:

    Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

    Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

    Just my opinion......

    You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

    Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

    So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

    Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

    I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

    I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

    Well....yeah. The combat is what puts stress on the server....

    Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.

    Combat puts stress on the server? You're kidding me right? So, too much combat in X radius causes this crazy server stress, but ZOS responds with the fact that you can lower your graphics settings to assist. Hmm, that's much different than what you are stating.

    Right. Except the average PC gamer in today's world calls anything that slows down "lag," just as the OP has proven.

    I need you to tell us how you think a client and the server communicate in an MMO. I really need to hear you explain your version of it.

    Nah. I'm working, and my time is much more precious. I'll leave you with this though. <3
    Game performance improvements are something we are constantly working on as a team, especially for Cyrodiil and other heavy-load scenarios. It's an important ongoing effort for us, and it's one for which your feedback is critical. We've read your recent feedback about game performance in Cyrodiil and understand how frustrating it is to have your abilities or character become unresponsive in the midst of a huge, important battle. We want you to know we do read your feedback, and we are dedicated to continuing our efforts to improve your overall experience.

    There are a few key things we need everyone to know. When a large number of players clumps together and spams PFX-heavy abilities, it will cause slow-down. We've put in a number of fixes and tools to help reduce this, but the reality is there will always be some slow-down when this happens.

    We've been tracking crashes in Cyrodiil, and the number one client crash we see come through our crash reporting tool is one that occurs due to broken or out-of-date add-ons. If you are frequently crashing in Cyrodiil, we strongly urge you to try playing with and without your add-ons to see if you experience any noticeable difference in crash frequency and game performance.

    All that said, let's take a look at where we're at with efforts to improve game performance.

    What have we done so far?
    • We've fixed quite a few issues where effects were failing to clean up as they should. This has improved performance related to ability effects, but it is an ongoing effort.
    • We put in a PFX slider to help with game performance in heavy combat situations where there is a high amount of PFX simultaneously firing off. Dropping this down to the minimum setting can help with lag in crowded areas. (Reducing graphics settings in general can provide better performance when in Cyrodiil, too.)
    • The removal of Forward Camps has cut down on some of the player-character pile-up, which has helped game performance in Cyrodiil.
    What more are we doing?
      [*]Evaluating ability particle effects and fixing any issues we find with effects failing to clean up, or being too taxing, is an ongoing effort.
      [*] We have a fix going in today (1.5.5) that will fix a region crash issue in Cyrodiil which was related to a scenario where someone could teleport to Wayshrines while still targeted for an attack (this could not be done on purpose—it just happened sometimes.)
      [*] We have a fix for the issue where the game client gradually slows down over time when weapon swapping. We’re aiming to get this fix into the next incremental patch (1.5.6.)
      [*] Our QA team hops onto the live servers to observe, take metrics, and report back on anything unusual they see.

      If you are encountering severe lag, crashes, or unresponsive abilities in Cyrodiil, there are a few bits of info we'd like to get from you to help us further improve your experience.
        [*] Do you have your PFX slider turned all the way down, to minimize particle effects load?
        [*] Do you have your graphics turned down? If so, what are they turned down to?
        [*] Are you using any add-ons? If so, which ones? (We are not trying to place blame on add-ons; rather, knowing which ones people are using may help us pinpoint potential issues.)


        We hope that helps explain our past, current, and future efforts to improve game performance, particularly in Cyrodiil. Thanks again for your ongoing feedback and support.

        Take note of the above info. I mean, truly, take note of it...

        http://forums.elderscrollsonline.com/en/discussion/140365/game-performance-in-cyrodiil/p1
        Edited by nastuug on May 12, 2015 8:17PM
      • psicorpb16_ESO
        psicorpb16_ESO
        ✭✭✭
        So all this 'combat AOE's' and large group of players didn't exist after launch then? Cos I was around and the game was more active then imo, (ok it was a couple of months before the 'zergs' started) but I'm sure this 'lag or whatever it is' didn't occur until a lot later.

        Something was changed, it broke.....what more needs to be said?
      • Sallington
        Sallington
        ✭✭✭✭✭
        ✭✭✭✭
        nastuug wrote: »
        Sallington wrote: »
        nastuug wrote: »
        Sallington wrote: »
        nastuug wrote: »
        Sallington wrote: »
        nastuug wrote: »
        Garion wrote: »
        nastuug wrote: »
        I know this has been beaten as the proverbial dead horse but:

        I work in engineering and I see it quite simply,

        It worked reasonably well before , something was changed, it doesn't work now:

        Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

        Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

        Just my opinion......

        You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

        Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

        So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

        Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

        I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

        I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

        Well....yeah. The combat is what puts stress on the server....

        Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.

        Combat puts stress on the server? You're kidding me right? So, too much combat in X radius causes this crazy server stress, but ZOS responds with the fact that you can lower your graphics settings to assist. Hmm, that's much different than what you are stating.

        Right. Except the average PC gamer in today's world calls anything that slows down "lag," just as the OP has proven.

        I need you to tell us how you think a client and the server communicate in an MMO. I really need to hear you explain your version of it.

        Nah. I'm working, and my time is much more precious. I'll leave you with this though. <3
        Game performance improvements are something we are constantly working on as a team, especially for Cyrodiil and other heavy-load scenarios. It's an important ongoing effort for us, and it's one for which your feedback is critical. We've read your recent feedback about game performance in Cyrodiil and understand how frustrating it is to have your abilities or character become unresponsive in the midst of a huge, important battle. We want you to know we do read your feedback, and we are dedicated to continuing our efforts to improve your overall experience.

        There are a few key things we need everyone to know. When a large number of players clumps together and spams PFX-heavy abilities, it will cause slow-down. We've put in a number of fixes and tools to help reduce this, but the reality is there will always be some slow-down when this happens.

        We've been tracking crashes in Cyrodiil, and the number one client crash we see come through our crash reporting tool is one that occurs due to broken or out-of-date add-ons. If you are frequently crashing in Cyrodiil, we strongly urge you to try playing with and without your add-ons to see if you experience any noticeable difference in crash frequency and game performance.

        All that said, let's take a look at where we're at with efforts to improve game performance.

        What have we done so far?
        • We've fixed quite a few issues where effects were failing to clean up as they should. This has improved performance related to ability effects, but it is an ongoing effort.
        • We put in a PFX slider to help with game performance in heavy combat situations where there is a high amount of PFX simultaneously firing off. Dropping this down to the minimum setting can help with lag in crowded areas. (Reducing graphics settings in general can provide better performance when in Cyrodiil, too.)
        • The removal of Forward Camps has cut down on some of the player-character pile-up, which has helped game performance in Cyrodiil.
        What more are we doing?
          [*]Evaluating ability particle effects and fixing any issues we find with effects failing to clean up, or being too taxing, is an ongoing effort.
          [*] We have a fix going in today (1.5.5) that will fix a region crash issue in Cyrodiil which was related to a scenario where someone could teleport to Wayshrines while still targeted for an attack (this could not be done on purpose—it just happened sometimes.)
          [*] We have a fix for the issue where the game client gradually slows down over time when weapon swapping. We’re aiming to get this fix into the next incremental patch (1.5.6.)
          [*] Our QA team hops onto the live servers to observe, take metrics, and report back on anything unusual they see.

          If you are encountering severe lag, crashes, or unresponsive abilities in Cyrodiil, there are a few bits of info we'd like to get from you to help us further improve your experience.
            [*] Do you have your PFX slider turned all the way down, to minimize particle effects load?
            [*] Do you have your graphics turned down? If so, what are they turned down to?
            [*] Are you using any add-ons? If so, which ones? (We are not trying to place blame on add-ons; rather, knowing which ones people are using may help us pinpoint potential issues.)


            We hope that helps explain our past, current, and future efforts to improve game performance, particularly in Cyrodiil. Thanks again for your ongoing feedback and support.

            Take note of the above info. I mean, truly, take note of it...

            http://forums.elderscrollsonline.com/en/discussion/140365/game-performance-in-cyrodiil/p1

            Congrats on proving how terrible ZOS is at recognizing and resolving problems in Cyrodil.
            Daggerfall Covenant
            Sallington - Templar - Stormproof - Prefect II
            Cobham - Sorcerer - Stormproof - First Sergeant II
            Shallington - NightBlade - Lieutenant |
            Balmorah - Templar - Sergeant ||
          • nastuug
            nastuug
            ✭✭✭✭✭
            Sallington wrote: »
            nastuug wrote: »
            Sallington wrote: »
            nastuug wrote: »
            Sallington wrote: »
            nastuug wrote: »
            Sallington wrote: »
            nastuug wrote: »
            Garion wrote: »
            nastuug wrote: »
            I know this has been beaten as the proverbial dead horse but:

            I work in engineering and I see it quite simply,

            It worked reasonably well before , something was changed, it doesn't work now:

            Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

            Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

            Just my opinion......

            You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

            Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

            So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

            Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

            I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

            I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

            Well....yeah. The combat is what puts stress on the server....

            Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.

            Combat puts stress on the server? You're kidding me right? So, too much combat in X radius causes this crazy server stress, but ZOS responds with the fact that you can lower your graphics settings to assist. Hmm, that's much different than what you are stating.

            Right. Except the average PC gamer in today's world calls anything that slows down "lag," just as the OP has proven.

            I need you to tell us how you think a client and the server communicate in an MMO. I really need to hear you explain your version of it.

            Nah. I'm working, and my time is much more precious. I'll leave you with this though. <3
            Game performance improvements are something we are constantly working on as a team, especially for Cyrodiil and other heavy-load scenarios. It's an important ongoing effort for us, and it's one for which your feedback is critical. We've read your recent feedback about game performance in Cyrodiil and understand how frustrating it is to have your abilities or character become unresponsive in the midst of a huge, important battle. We want you to know we do read your feedback, and we are dedicated to continuing our efforts to improve your overall experience.

            There are a few key things we need everyone to know. When a large number of players clumps together and spams PFX-heavy abilities, it will cause slow-down. We've put in a number of fixes and tools to help reduce this, but the reality is there will always be some slow-down when this happens.

            We've been tracking crashes in Cyrodiil, and the number one client crash we see come through our crash reporting tool is one that occurs due to broken or out-of-date add-ons. If you are frequently crashing in Cyrodiil, we strongly urge you to try playing with and without your add-ons to see if you experience any noticeable difference in crash frequency and game performance.

            All that said, let's take a look at where we're at with efforts to improve game performance.

            What have we done so far?
            • We've fixed quite a few issues where effects were failing to clean up as they should. This has improved performance related to ability effects, but it is an ongoing effort.
            • We put in a PFX slider to help with game performance in heavy combat situations where there is a high amount of PFX simultaneously firing off. Dropping this down to the minimum setting can help with lag in crowded areas. (Reducing graphics settings in general can provide better performance when in Cyrodiil, too.)
            • The removal of Forward Camps has cut down on some of the player-character pile-up, which has helped game performance in Cyrodiil.
            What more are we doing?
              [*]Evaluating ability particle effects and fixing any issues we find with effects failing to clean up, or being too taxing, is an ongoing effort.
              [*] We have a fix going in today (1.5.5) that will fix a region crash issue in Cyrodiil which was related to a scenario where someone could teleport to Wayshrines while still targeted for an attack (this could not be done on purpose—it just happened sometimes.)
              [*] We have a fix for the issue where the game client gradually slows down over time when weapon swapping. We’re aiming to get this fix into the next incremental patch (1.5.6.)
              [*] Our QA team hops onto the live servers to observe, take metrics, and report back on anything unusual they see.

              If you are encountering severe lag, crashes, or unresponsive abilities in Cyrodiil, there are a few bits of info we'd like to get from you to help us further improve your experience.
                [*] Do you have your PFX slider turned all the way down, to minimize particle effects load?
                [*] Do you have your graphics turned down? If so, what are they turned down to?
                [*] Are you using any add-ons? If so, which ones? (We are not trying to place blame on add-ons; rather, knowing which ones people are using may help us pinpoint potential issues.)


                We hope that helps explain our past, current, and future efforts to improve game performance, particularly in Cyrodiil. Thanks again for your ongoing feedback and support.

                Take note of the above info. I mean, truly, take note of it...

                http://forums.elderscrollsonline.com/en/discussion/140365/game-performance-in-cyrodiil/p1

                Congrats on proving how terrible ZOS is at recognizing and resolving problems in Cyrodil.

                Yes they must have some very low-quality employees there, let me tell you. I'm guessing that's why they are in the business of doing what they do, huh?
              • Sallington
                Sallington
                ✭✭✭✭✭
                ✭✭✭✭
                nastuug wrote: »
                Sallington wrote: »
                nastuug wrote: »
                Sallington wrote: »
                nastuug wrote: »
                Sallington wrote: »
                nastuug wrote: »
                Sallington wrote: »
                nastuug wrote: »
                Garion wrote: »
                nastuug wrote: »
                I know this has been beaten as the proverbial dead horse but:

                I work in engineering and I see it quite simply,

                It worked reasonably well before , something was changed, it doesn't work now:

                Now I know this is putting it Very simply and I know absolutely nothing about coding but going on the premise I just stated it can't be brain surgery can it?

                Perhaps I'm totally wrong and I apologise if I'm simplifying it down to the 'Lego' level.

                Just my opinion......

                You have a good amount of players thinking the lag is caused by clumps of players spamming AOE's. While this is partially true on client-side due to the individual user's hardware/settings, I'm still unsure as to why they think it would cause overall server instability.

                Because it does. I'm running a pretty decent rig (AMD Radeon R9 crossfiring, 8GB ram - all the bells and whistles courtesy of my partner, who works in IT) and I still experience pretty crazy lag and FPS issues when large numbers clash. Hell, this is something that Zenimax themselves have admitted.

                So please don't come in here spouting the whole "it's your hardware" crap. Because it's not.

                Well, because it is. See, that post from ZOS a while back, assuming you can find it, stated that one of the solutions to this so-called "lag" was newly implemented sliders for certain graphics settings. I have never experienced this ridiculous "server lag" unless we're talking 200+ players in a single clump battling it out. Run about 100m away from said clump, so they are out of clip range, and tell me you still have the same lag.

                I think you're still confusing FPS drops with lag. The server lag that is causing such a problem is when your attacks basically become unresponsive and no one can deal damage to anyone. You can't get in or out doors. Your siege doesn't work. Of course lowering graphic settings is going to give your PC better performance. The LAG you get, whether your settings are at the lowest or maxed out, won't make a difference.

                I'm well aware of the difference between FPS and latency issues. Almost every "lag" topic is regarding issues seen during combat, typically with large amounts of players on the screen. And that's 99% of the time your derprig.

                Well....yeah. The combat is what puts stress on the server....

                Your toon becoming unresponsive has nothing to do with your rig. FPS drops are literally the only type of "lag" associated with someones PC hardware.

                Combat puts stress on the server? You're kidding me right? So, too much combat in X radius causes this crazy server stress, but ZOS responds with the fact that you can lower your graphics settings to assist. Hmm, that's much different than what you are stating.

                Right. Except the average PC gamer in today's world calls anything that slows down "lag," just as the OP has proven.

                I need you to tell us how you think a client and the server communicate in an MMO. I really need to hear you explain your version of it.

                Nah. I'm working, and my time is much more precious. I'll leave you with this though. <3
                Game performance improvements are something we are constantly working on as a team, especially for Cyrodiil and other heavy-load scenarios. It's an important ongoing effort for us, and it's one for which your feedback is critical. We've read your recent feedback about game performance in Cyrodiil and understand how frustrating it is to have your abilities or character become unresponsive in the midst of a huge, important battle. We want you to know we do read your feedback, and we are dedicated to continuing our efforts to improve your overall experience.

                There are a few key things we need everyone to know. When a large number of players clumps together and spams PFX-heavy abilities, it will cause slow-down. We've put in a number of fixes and tools to help reduce this, but the reality is there will always be some slow-down when this happens.

                We've been tracking crashes in Cyrodiil, and the number one client crash we see come through our crash reporting tool is one that occurs due to broken or out-of-date add-ons. If you are frequently crashing in Cyrodiil, we strongly urge you to try playing with and without your add-ons to see if you experience any noticeable difference in crash frequency and game performance.

                All that said, let's take a look at where we're at with efforts to improve game performance.

                What have we done so far?
                • We've fixed quite a few issues where effects were failing to clean up as they should. This has improved performance related to ability effects, but it is an ongoing effort.
                • We put in a PFX slider to help with game performance in heavy combat situations where there is a high amount of PFX simultaneously firing off. Dropping this down to the minimum setting can help with lag in crowded areas. (Reducing graphics settings in general can provide better performance when in Cyrodiil, too.)
                • The removal of Forward Camps has cut down on some of the player-character pile-up, which has helped game performance in Cyrodiil.
                What more are we doing?
                  [*]Evaluating ability particle effects and fixing any issues we find with effects failing to clean up, or being too taxing, is an ongoing effort.
                  [*] We have a fix going in today (1.5.5) that will fix a region crash issue in Cyrodiil which was related to a scenario where someone could teleport to Wayshrines while still targeted for an attack (this could not be done on purpose—it just happened sometimes.)
                  [*] We have a fix for the issue where the game client gradually slows down over time when weapon swapping. We’re aiming to get this fix into the next incremental patch (1.5.6.)
                  [*] Our QA team hops onto the live servers to observe, take metrics, and report back on anything unusual they see.

                  If you are encountering severe lag, crashes, or unresponsive abilities in Cyrodiil, there are a few bits of info we'd like to get from you to help us further improve your experience.
                    [*] Do you have your PFX slider turned all the way down, to minimize particle effects load?
                    [*] Do you have your graphics turned down? If so, what are they turned down to?
                    [*] Are you using any add-ons? If so, which ones? (We are not trying to place blame on add-ons; rather, knowing which ones people are using may help us pinpoint potential issues.)


                    We hope that helps explain our past, current, and future efforts to improve game performance, particularly in Cyrodiil. Thanks again for your ongoing feedback and support.

                    Take note of the above info. I mean, truly, take note of it...

                    http://forums.elderscrollsonline.com/en/discussion/140365/game-performance-in-cyrodiil/p1

                    Congrats on proving how terrible ZOS is at recognizing and resolving problems in Cyrodil.

                    Yes they must have some very low-quality employees there, let me tell you. I'm guessing that's why they are in the business of doing what they do, huh?

                    In the business of under delivering on their PVP promises, they are right at the top of the list. Head over the the Alliance War forums. Not 1 person is happy with the (server) performance in Cyrodil.

                    Their last suggestion to reduce lag was to "spread out". Great advice from a company that advertised hundreds of players on screen at once.

                    Edited by Sallington on May 12, 2015 8:34PM
                    Daggerfall Covenant
                    Sallington - Templar - Stormproof - Prefect II
                    Cobham - Sorcerer - Stormproof - First Sergeant II
                    Shallington - NightBlade - Lieutenant |
                    Balmorah - Templar - Sergeant ||
                  • nastuug
                    nastuug
                    ✭✭✭✭✭
                    That's the point. Spread out. It sounds as if they have done their proper research to determine that most of the "lag" is nothing more than FPS drop due to low performing hardware.

                    If your poor little rig can't handle the battle, then stop creating them. They input sliders to help with those who don't have higher end hardware. They made server improvements. They made more than enough changes to solve the problem, for the most part.
                  This discussion has been closed.