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silver hand skill line~~

lihentian
lihentian
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well.. people keep complaining about WW/vampire... how about introduce a line specific for none ww/vampire.. maybe call it silver hand? once you become a vampire/ww you will be banish from the silver hand guild.

p.s. silver hand is a group we meet in skyrim who is dedicate in slaying WW, they wield silver sword which deal extra damage to WW and undead(vampire)
  • Aett_Thorn
    Aett_Thorn
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    That's what the Fighter's Guild skill line is for. However, some of the skills in there could use some upgrades.
  • lihentian
    lihentian
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    Aett_Thorn wrote: »
    That's what the Fighter's Guild skill line is for. However, some of the skills in there could use some upgrades.

    no i meant a specific dedicate to killing vampire/WW. i mean skill like knock vampire out of mist form or WW transformation.. or silver sword that prevent any vampire/ww skill be used. Also with passive that grant 6% health/stamina/magicka regan to even out the bonus from vampire/WW passive.

    p.s. fighter's guild does not kick you out for being a WW or vampire..
  • SanderBuraas
    SanderBuraas
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    Who complains about Werewolf and Vampire? As a Vampire you are so much more squishy and close to no one use the Werewolf ultimate.
  • Ffastyl
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    The concept is good, but the Silver Hand is not. The group appears initially in Skyrim, about 1000 years from the events of ESO. I did a quick look on the various TES wiki's and no information is present aside from those gleamed in the related quests. With no evidence of when the Silver Hand was founded, we look to ingame appearances to which their first is in 4E201. The group is also treated as bandits in most circumstances, one of the more extreme Werewolf hunting sects (although it may be due to the Companions' influence over Skyrim).

    In the present time, 2E582, the Fighters Guild is currently aligned with Meridia, the enemy of all undead and daedra by extension. This makes the Fighters Guild the current anti-daedra/undead force of the time, of which one of the line's passives allows Fighters Guild abilities to treat Werewolves the same as undead and daedra. Vampires are classified as undead, but also arguably as deadra. Either way vampires fall well within the category of beasts the Fighters Guild specializes against.
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  • BBSooner
    BBSooner
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    Ffastyl wrote: »
    The concept is good, but the Silver Hand is not. The group appears initially in Skyrim, about 1000 years from the events of ESO. I did a quick look on the various TES wiki's and no information is present aside from those gleamed in the related quests. With no evidence of when the Silver Hand was founded, we look to ingame appearances to which their first is in 4E201. The group is also treated as bandits in most circumstances, one of the more extreme Werewolf hunting sects (although it may be due to the Companions' influence over Skyrim).

    In the present time, 2E582, the Fighters Guild is currently aligned with Meridia, the enemy of all undead and daedra by extension. This makes the Fighters Guild the current anti-daedra/undead force of the time, of which one of the line's passives allows Fighters Guild abilities to treat Werewolves the same as undead and daedra. Vampires are classified as undead, but also arguably as deadra. Either way vampires fall well within the category of beasts the Fighters Guild specializes against.

    This. The fighters guild is currently the counter for all things daedric (be it vampire, werewolf, or pure daedra). To ask for the Silver Hand, Dawnguard, etc. feels redundant when we could be getting skill lines with independent stories/backgrounds/purpose like: Wyrd, Bard, Sword Singers, Dragonguard, Thieves Guild, Dark Brotherhood/Morag Tong, etc.

    I do agree that fighters guild skills should be blocked for players who are vampire/werewolf though, having mutually exclusive skill lines/factions that are directly opposed to eachother is a cool feature that I hope ESO dips in to, especially if they were to release Morag Tong with the Dark Brotherhood and have them diametrically opposed to each other.
  • idk
    idk
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    lihentian wrote: »
    Aett_Thorn wrote: »
    That's what the Fighter's Guild skill line is for. However, some of the skills in there could use some upgrades.

    no i meant a specific dedicate to killing vampire/WW. i mean skill like knock vampire out of mist form or WW transformation.. or silver sword that prevent any vampire/ww skill be used. Also with passive that grant 6% health/stamina/magicka regan to even out the bonus from vampire/WW passive.

    p.s. fighter's guild does not kick you out for being a WW or vampire..

    Fighters guild is a line made specifically for WW/vamp. Also, mist form was changed so it could not be interrupted so it would defeat the purpose to make a new skill to break the fix implemented.
  • Robbmrp
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    lihentian wrote: »
    well.. people keep complaining about WW/vampire... how about introduce a line specific for none ww/vampire.. maybe call it silver hand? once you become a vampire/ww you will be banish from the silver hand guild.

    p.s. silver hand is a group we meet in skyrim who is dedicate in slaying WW, they wield silver sword which deal extra damage to WW and undead(vampire)

    Better yet, why not go with the Dawnguard Skill line. They were dedicated to clearing out Vampires. There's no reason they couldn't take on Werewolves too. One of the passives could be Werewolf/Vampire Slayer + Bonus to weapon damage when fighting Werewolves/Vampires. This would be very tempting to give up WW and move over too :smiley: Mwahahahahahahaha

    People are allowed to play this game the way they want. There should be a skill line with bonuses associated with not going the route of Werewolf or Vampire.

    They could also make craft able sets with bonuses towards fighting werewolves or vampires as well.
    Edited by Robbmrp on May 11, 2015 10:34PM
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  • c.p.garrett1993_ESO
    The Silver Hand proved to be incompetent and only capable of handling the feral werewolves. I would not want them to even be referenced in this game.
    Dawnguard? Maybe, although I think they already have been mentioned in a Fighter's Guild skill.

    The current Fighter's Guild skill line is fine, although some adjustments would be acceptable.
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