http://forums.elderscrollsonline.com/en/discussion/170248/patch-notes-v2-0-8#latest
Sorcerer
Dark Magic
Crystal Fragments (Crystal Shard morph): It is no longer possible for this ability’s damage bonus to proc multiple times in a row and stack.

Ifthir_ESO wrote: »good to see some sorc balancing
Leaving a broken/unbalanced thing like nirnhoned for this long on live, is indeed stupendous ZOS. Makes me doubt their resolve for a balanced and fun cyrodiil.
DanTeales_Inferno wrote: »I dont think i could keep a straight face when writing a post about sorc nerfs. While I agree nirnhoned is broken, they need a way to buff magicka builds without helping out the sorcs as well. Get rid of nirnhoned and sorcs are still kings of pvp while us lowly templars/dk's lag behind.
Agrippa_Invisus wrote: »Patch notes should read:
All Classes: Fixed an issue where some classes (notably Sorcerers) were still selecting Magicka as their primary resource. This has been addressed.
RinaldoGandolphi wrote: »
Honestly, with the way Nirnhoned is now, its either Go Stamina, or Go home....WW + Bosmer + Nightblade + CS = lots of stamina and regen, dodgeroll city while dressed in nirn, why would anyone play magicka?
...instead of posting a screenshot of the one time they got hit by a 15k crystal frag and yelling "OMG NERF SORC".
Fixing the double proc is a good thing, maybe now all the stam users here will be forced to admit how awful magicka builds are now, instead of posting a screenshot of the one time they got hit by a 15k crystal frag and yelling "OMG NERF SORC".
RinaldoGandolphi wrote: »...The problem is Nirnhoned, it would take them NO TIME at all to make Nirnhoned like Reinforced but increase the Value say 10%...it would still be good, it just wouldn't be able to nerf all magic builds in the game...
Ifthir_ESO wrote: »Fixing the double proc is a good thing, maybe now all the stam users here will be forced to admit how awful magicka builds are now, instead of posting a screenshot of the one time they got hit by a 15k crystal frag and yelling "OMG NERF SORC".
yeah because no one thinks sorcs are strong good call
bosmern_ESO wrote: »All of last year was the year of the staff wielding bathrobe wearers, this year is gonna be all about the leather chaps wearing Wrecking blow spammers.
Hopefully next year it will be balanced and will update/nerf/fix in the favors of all classes.
bosmern_ESO wrote: »All of last year was the year of the staff wielding bathrobe wearers, this year is gonna be all about the leather chaps wearing Wrecking blow spammers.
Hopefully next year it will be balanced and will update/nerf/fix in the favors of all classes.
Next year all of the PvPers will have been tired of waiting for Balance and be playing CU or something similar instead.
RinaldoGandolphi wrote: »
http://forums.elderscrollsonline.com/en/discussion/170248/patch-notes-v2-0-8#latest
Sorcerer
Dark Magic
Crystal Fragments (Crystal Shard morph): It is no longer possible for this ability’s damage bonus to proc multiple times in a row and stack.
So i guess its perfectly acceptable to run around Cyrodiil with broken/OP Nirnhoned reducing all magic damage by one half rendering over half the games builds and classes ineffective, yet nerfing a Sorc's frag proc stack that is RNG based nonetheless is more important.
Well magic based Nightblades, DragonKnights, Templars, and Sorc's more of the same i suppose...
Yes i know its counterable, but you must invest and give up far more then it costs the person to simply put on a piece of armor. That's simply not balanced.
trimsic_ESO wrote: »1) It's not a nerf of crystal fragment; I consider it as rather a bug fix.
2) If Nirnhoned was nerf'd in the current state of game, magic damage would just be out of control.
I personally don't expect any change to the nirn trait before the next patch that will address the game balance in general.
trimsic_ESO wrote: »2) If Nirnhoned was nerf'd in the current state of game, magic damage would just be out of control.
trimsic_ESO wrote: »1) It's not a nerf of crystal fragment; I consider it as rather a bug fix.
2) If Nirnhoned was nerf'd in the current state of game, magic damage would just be out of control.
I personally don't expect any change to the nirn trait before the next patch that will address the game balance in general.
Yeah it's funny noticing which bugs get fixed quickly and which do not.
I wonder when the NB Fear bug will get fixed (if every)?