vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
nothing2591 wrote: »Snipe is for cowards and i think the range is way to long and the fact that you can re-enter steath after using it at max range is a little wrong
vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
I see a lot of whining in this forum on a regular basis.
"THIS SKILL IS TOO STRONG, NERF IT."
"THAT CLASS IS TOO STRONG, NERF IT."
Those are some of the common denominators of almost every thread. The most common denominators would be the myopic view and profound ignorance of those usually complaining.
Newsflash. While you meander blindly through your explanation of why this skill should be nerfed, it is noteworthy you leave out the ways to defend against this ability that are already in the game.http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)
Imagine that. A first tier skill with a level 1 morph. Even lowbies have access. Wait a second... it even helps those around you?
Game is hard...
You also forgot to mention it can be dodged (passively and roll), blocked, absorbed, interrupted, and juked by terrain. In fact it can ridiculously hard to land a proper snipe as most players that are not complete fools keep moving and change position resulting in cancels or changes from distal to anterior ends. This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
One major problem with your rant, you are talking about sneak attack damage. Outside of sneak this skill is crap against a player who knows how to PvP. Crushing Shock, Venom Arrow, etc, all cancel this. More importantly you can do all of what I mentioned in the paragraph above. That said, there is an ability that negates 50% of the problematic damage you are complaining about making your entire write up moot.
I understand that the majority of the people whining in these threads miss 1.5 where they can blend into the masses and pretend they are good.
The 1.5 meta allowed so many players to stay alive longer because burst was no longer an issue due to everyone using full impen, resto, 1hshield and light armor builds. This allowed average and even poor pvpers to soak up damage run around with their groups and live for a long time through various fights.
Seriously though, there are ways to defend against snipe, uppercut and various other Stamina skills. The problem is you guys. You are not only ignorant on these methods, you are lazy and do not wish to comply. Oh it's fine and dandy when you are the ones killing everyone, but when the tables turn and you find yourself dying, you remove yourself from the equation and blame the skill, class, or ttk. It's pathetic.
I agree with @DDuke (decimus, sup bro). Your view does suffer from misinformation and a bit of peevish feelings on the matter.Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
Horsesh*t. Snipe got nerfed sometime around 1.5 In fact it did substantially less damage and they made it so you could not weave into medium attack / poison arrow predicated on the snipe via animation clipping. So yes, they did. While on the flipside they tweaked other aspects making it more useful instead of a *use one time opener*.
I am not singling anyone out. I am talking about all of you. These boards are rife with *insert catch phrase, an honest look, or can we take a moment* threads that pretend to speak objectively about balance or speak for the goodness of PvP... Spare me the pretense. Just like the first 6 months of PvP the majority of you don't know wtf to do. 1.5 spoiled the hell out of you guys and put you in a comfort zone of lukewarm pigeonholed PvP. Now that the sheltering hand of stagnant 1.5 is gone you are all in full panic mode. It's ridiculous.
Thread after thread exacerbating the PvP situation based on myopia and general ignorance. This sh*t is really getting out of hand.
vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
I see a lot of whining in this forum on a regular basis.
"THIS SKILL IS TOO STRONG, NERF IT."
"THAT CLASS IS TOO STRONG, NERF IT."
Those are some of the common denominators of almost every thread. The most common denominators would be the myopic view and profound ignorance of those usually complaining.
Newsflash. While you meander blindly through your explanation of why this skill should be nerfed, it is noteworthy you leave out the ways to defend against this ability that are already in the game.http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)
Imagine that. A first tier skill with a level 1 morph. Even lowbies have access. Wait a second... it even helps those around you?
Game is hard...
You also forgot to mention it can be dodged (passively and roll), blocked, absorbed, interrupted, and juked by terrain. In fact it can ridiculously hard to land a proper snipe as most players that are not complete fools keep moving and change position resulting in cancels or changes from distal to anterior ends. This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
One major problem with your rant, you are talking about sneak attack damage. Outside of sneak this skill is crap against a player who knows how to PvP. Crushing Shock, Venom Arrow, etc, all cancel this. More importantly you can do all of what I mentioned in the paragraph above. That said, there is an ability that negates 50% of the problematic damage you are complaining about making your entire write up moot.
I understand that the majority of the people whining in these threads miss 1.5 where they can blend into the masses and pretend they are good.
The 1.5 meta allowed so many players to stay alive longer because burst was no longer an issue due to everyone using full impen, resto, 1hshield and light armor builds. This allowed average and even poor pvpers to soak up damage run around with their groups and live for a long time through various fights.
Seriously though, there are ways to defend against snipe, uppercut and various other Stamina skills. The problem is you guys. You are not only ignorant on these methods, you are lazy and do not wish to comply. Oh it's fine and dandy when you are the ones killing everyone, but when the tables turn and you find yourself dying, you remove yourself from the equation and blame the skill, class, or ttk. It's pathetic.
I agree with @DDuke (decimus, sup bro). Your view does suffer from misinformation and a bit of peevish feelings on the matter.Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
Horsesh*t. Snipe got nerfed sometime around 1.5 In fact it did substantially less damage and they made it so you could not weave into medium attack / poison arrow predicated on the snipe via animation clipping. So yes, they did. While on the flipside they tweaked other aspects making it more useful instead of a *use one time opener*.
I am not singling anyone out. I am talking about all of you. These boards are rife with *insert catch phrase, an honest look, or can we take a moment* threads that pretend to speak objectively about balance or speak for the goodness of PvP... Spare me the pretense. Just like the first 6 months of PvP the majority of you don't know wtf to do. 1.5 spoiled the hell out of you guys and put you in a comfort zone of lukewarm pigeonholed PvP. Now that the sheltering hand of stagnant 1.5 is gone you are all in full panic mode. It's ridiculous.
Thread after thread exacerbating the PvP situation based on myopia and general ignorance. This sh*t is really getting out of hand.
I would not be such a jerk about it, but i agree:)
vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
I see a lot of whining in this forum on a regular basis.
"THIS SKILL IS TOO STRONG, NERF IT."
"THAT CLASS IS TOO STRONG, NERF IT."
Those are some of the common denominators of almost every thread. The most common denominators would be the myopic view and profound ignorance of those usually complaining.
Newsflash. While you meander blindly through your explanation of why this skill should be nerfed, it is noteworthy you leave out the ways to defend against this ability that are already in the game.http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)
Imagine that. A first tier skill with a level 1 morph. Even lowbies have access. Wait a second... it even helps those around you?
Game is hard...
You also forgot to mention it can be dodged (passively and roll), blocked, absorbed, interrupted, and juked by terrain. In fact it can ridiculously hard to land a proper snipe as most players that are not complete fools keep moving and change position resulting in cancels or changes from distal to anterior ends. This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
One major problem with your rant, you are talking about sneak attack damage. Outside of sneak this skill is crap against a player who knows how to PvP. Crushing Shock, Venom Arrow, etc, all cancel this. More importantly you can do all of what I mentioned in the paragraph above. That said, there is an ability that negates 50% of the problematic damage you are complaining about making your entire write up moot.
I understand that the majority of the people whining in these threads miss 1.5 where they can blend into the masses and pretend they are good.
The 1.5 meta allowed so many players to stay alive longer because burst was no longer an issue due to everyone using full impen, resto, 1hshield and light armor builds. This allowed average and even poor pvpers to soak up damage run around with their groups and live for a long time through various fights.
Seriously though, there are ways to defend against snipe, uppercut and various other Stamina skills. The problem is you guys. You are not only ignorant on these methods, you are lazy and do not wish to comply. Oh it's fine and dandy when you are the ones killing everyone, but when the tables turn and you find yourself dying, you remove yourself from the equation and blame the skill, class, or ttk. It's pathetic.
I agree with @DDuke (decimus, sup bro). Your view does suffer from misinformation and a bit of peevish feelings on the matter.Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
Horsesh*t. Snipe got nerfed sometime around 1.5 In fact it did substantially less damage and they made it so you could not weave into medium attack / poison arrow predicated on the snipe via animation clipping. So yes, they did. While on the flipside they tweaked other aspects making it more useful instead of a *use one time opener*.
I am not singling anyone out. I am talking about all of you. These boards are rife with *insert catch phrase, an honest look, or can we take a moment* threads that pretend to speak objectively about balance or speak for the goodness of PvP... Spare me the pretense. Just like the first 6 months of PvP the majority of you don't know wtf to do. 1.5 spoiled the hell out of you guys and put you in a comfort zone of lukewarm pigeonholed PvP. Now that the sheltering hand of stagnant 1.5 is gone you are all in full panic mode. It's ridiculous.
Thread after thread exacerbating the PvP situation based on myopia and general ignorance. This sh*t is really getting out of hand.
I would not be such a jerk about it, but i agree:)
To each his own.
I disagree though, stuff like this needs a firm backhand. It's out of control.
vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
I see a lot of whining in this forum on a regular basis.
"THIS SKILL IS TOO STRONG, NERF IT."
"THAT CLASS IS TOO STRONG, NERF IT."
Those are some of the common denominators of almost every thread. The most common denominators would be the myopic view and profound ignorance of those usually complaining.
Newsflash. While you meander blindly through your explanation of why this skill should be nerfed, it is noteworthy you leave out the ways to defend against this ability that are already in the game.http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)
Imagine that. A first tier skill with a level 1 morph. Even lowbies have access. Wait a second... it even helps those around you?
Game is hard...
You also forgot to mention it can be dodged (passively and roll), blocked, absorbed, interrupted, and juked by terrain. In fact it can ridiculously hard to land a proper snipe as most players that are not complete fools keep moving and change position resulting in cancels or changes from distal to anterior ends. This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
One major problem with your rant, you are talking about sneak attack damage. Outside of sneak this skill is crap against a player who knows how to PvP. Crushing Shock, Venom Arrow, etc, all cancel this. More importantly you can do all of what I mentioned in the paragraph above. That said, there is an ability that negates 50% of the problematic damage you are complaining about making your entire write up moot.
I understand that the majority of the people whining in these threads miss 1.5 where they can blend into the masses and pretend they are good.
The 1.5 meta allowed so many players to stay alive longer because burst was no longer an issue due to everyone using full impen, resto, 1hshield and light armor builds. This allowed average and even poor pvpers to soak up damage run around with their groups and live for a long time through various fights.
Seriously though, there are ways to defend against snipe, uppercut and various other Stamina skills. The problem is you guys. You are not only ignorant on these methods, you are lazy and do not wish to comply. Oh it's fine and dandy when you are the ones killing everyone, but when the tables turn and you find yourself dying, you remove yourself from the equation and blame the skill, class, or ttk. It's pathetic.
I agree with @DDuke (decimus, sup bro). Your view does suffer from misinformation and a bit of peevish feelings on the matter.Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
Horsesh*t. Snipe got nerfed sometime around 1.5 In fact it did substantially less damage and they made it so you could not weave into medium attack / poison arrow predicated on the snipe via animation clipping. So yes, they did. While on the flipside they tweaked other aspects making it more useful instead of a *use one time opener*.
I am not singling anyone out. I am talking about all of you. These boards are rife with *insert catch phrase, an honest look, or can we take a moment* threads that pretend to speak objectively about balance or speak for the goodness of PvP... Spare me the pretense. Just like the first 6 months of PvP the majority of you don't know wtf to do. 1.5 spoiled the hell out of you guys and put you in a comfort zone of lukewarm pigeonholed PvP. Now that the sheltering hand of stagnant 1.5 is gone you are all in full panic mode. It's ridiculous.
Thread after thread exacerbating the PvP situation based on myopia and general ignorance. This sh*t is really getting out of hand.
I would not be such a jerk about it, but i agree:)
To each his own.
I disagree though, stuff like this needs a firm backhand. It's out of control.
trust me, i fully understand. People were calling snipe OP back in 1.5 when LA players using a shield were virtually unkillable. yeah, snipe is OP as fudge, but the robe wearing invincible high damage causing magicka players are totally fine......
People will not stop complaining about snipe until it does 0.1 points of damage.
well, first keep in mind that a 2 hander gives a lot more weapon damage than a bow, so there is greater damage potential.
Wrecking blow also has a hard stun attached to it and a damage buff for the next attack. Snope is only a debuff.
Snipe is easily dodged, and a shield will block more damage because its a projectile. Snipe is also interruptable, and reflectable.
vortexman11 wrote: »vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
I see a lot of whining in this forum on a regular basis.
"THIS SKILL IS TOO STRONG, NERF IT."
"THAT CLASS IS TOO STRONG, NERF IT."
Those are some of the common denominators of almost every thread. The most common denominators would be the myopic view and profound ignorance of those usually complaining.
Newsflash. While you meander blindly through your explanation of why this skill should be nerfed, it is noteworthy you leave out the ways to defend against this ability that are already in the game.http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)
Imagine that. A first tier skill with a level 1 morph. Even lowbies have access. Wait a second... it even helps those around you?
Game is hard...
You also forgot to mention it can be dodged (passively and roll), blocked, absorbed, interrupted, and juked by terrain. In fact it can ridiculously hard to land a proper snipe as most players that are not complete fools keep moving and change position resulting in cancels or changes from distal to anterior ends. This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
One major problem with your rant, you are talking about sneak attack damage. Outside of sneak this skill is crap against a player who knows how to PvP. Crushing Shock, Venom Arrow, etc, all cancel this. More importantly you can do all of what I mentioned in the paragraph above. That said, there is an ability that negates 50% of the problematic damage you are complaining about making your entire write up moot.
I understand that the majority of the people whining in these threads miss 1.5 where they can blend into the masses and pretend they are good.
The 1.5 meta allowed so many players to stay alive longer because burst was no longer an issue due to everyone using full impen, resto, 1hshield and light armor builds. This allowed average and even poor pvpers to soak up damage run around with their groups and live for a long time through various fights.
Seriously though, there are ways to defend against snipe, uppercut and various other Stamina skills. The problem is you guys. You are not only ignorant on these methods, you are lazy and do not wish to comply. Oh it's fine and dandy when you are the ones killing everyone, but when the tables turn and you find yourself dying, you remove yourself from the equation and blame the skill, class, or ttk. It's pathetic.
I agree with @DDuke (decimus, sup bro). Your view does suffer from misinformation and a bit of peevish feelings on the matter.Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
Horsesh*t. Snipe got nerfed sometime around 1.5 In fact it did substantially less damage and they made it so you could not weave into medium attack / poison arrow predicated on the snipe via animation clipping. So yes, they did. While on the flipside they tweaked other aspects making it more useful instead of a *use one time opener*.
I am not singling anyone out. I am talking about all of you. These boards are rife with *insert catch phrase, an honest look, or can we take a moment* threads that pretend to speak objectively about balance or speak for the goodness of PvP... Spare me the pretense. Just like the first 6 months of PvP the majority of you don't know wtf to do. 1.5 spoiled the hell out of you guys and put you in a comfort zone of lukewarm pigeonholed PvP. Now that the sheltering hand of stagnant 1.5 is gone you are all in full panic mode. It's ridiculous.
Thread after thread exacerbating the PvP situation based on myopia and general ignorance. This sh*t is really getting out of hand.
I would not be such a jerk about it, but i agree:)
To each his own.
I disagree though, stuff like this needs a firm backhand. It's out of control.
trust me, i fully understand. People were calling snipe OP back in 1.5 when LA players using a shield were virtually unkillable. yeah, snipe is OP as fudge, but the robe wearing invincible high damage causing magicka players are totally fine......
People will not stop complaining about snipe until it does 0.1 points of damage.
As a reflect spamming DK snipe doesn't usually bother me, it has virtually no effect on my build or my play style so that has nothing to do with me making this thread... And Cody I didn't mention said class that wears light armour and hits like a truck because everytime I do it turns into a nerf _____ thread... And snipe was never OP in 1.5, what was OP is 100+% healing debuffs (so debuffed that not even cleanse which is supposed to take the debuff off and heal me didn't even heal me..)
vortexman11 wrote: »vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
I see a lot of whining in this forum on a regular basis.
"THIS SKILL IS TOO STRONG, NERF IT."
"THAT CLASS IS TOO STRONG, NERF IT."
Those are some of the common denominators of almost every thread. The most common denominators would be the myopic view and profound ignorance of those usually complaining.
Newsflash. While you meander blindly through your explanation of why this skill should be nerfed, it is noteworthy you leave out the ways to defend against this ability that are already in the game.http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)
Imagine that. A first tier skill with a level 1 morph. Even lowbies have access. Wait a second... it even helps those around you?
Game is hard...
You also forgot to mention it can be dodged (passively and roll), blocked, absorbed, interrupted, and juked by terrain. In fact it can ridiculously hard to land a proper snipe as most players that are not complete fools keep moving and change position resulting in cancels or changes from distal to anterior ends. This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
One major problem with your rant, you are talking about sneak attack damage. Outside of sneak this skill is crap against a player who knows how to PvP. Crushing Shock, Venom Arrow, etc, all cancel this. More importantly you can do all of what I mentioned in the paragraph above. That said, there is an ability that negates 50% of the problematic damage you are complaining about making your entire write up moot.
I understand that the majority of the people whining in these threads miss 1.5 where they can blend into the masses and pretend they are good.
The 1.5 meta allowed so many players to stay alive longer because burst was no longer an issue due to everyone using full impen, resto, 1hshield and light armor builds. This allowed average and even poor pvpers to soak up damage run around with their groups and live for a long time through various fights.
Seriously though, there are ways to defend against snipe, uppercut and various other Stamina skills. The problem is you guys. You are not only ignorant on these methods, you are lazy and do not wish to comply. Oh it's fine and dandy when you are the ones killing everyone, but when the tables turn and you find yourself dying, you remove yourself from the equation and blame the skill, class, or ttk. It's pathetic.
I agree with @DDuke (decimus, sup bro). Your view does suffer from misinformation and a bit of peevish feelings on the matter.Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
Horsesh*t. Snipe got nerfed sometime around 1.5 In fact it did substantially less damage and they made it so you could not weave into medium attack / poison arrow predicated on the snipe via animation clipping. So yes, they did. While on the flipside they tweaked other aspects making it more useful instead of a *use one time opener*.
I am not singling anyone out. I am talking about all of you. These boards are rife with *insert catch phrase, an honest look, or can we take a moment* threads that pretend to speak objectively about balance or speak for the goodness of PvP... Spare me the pretense. Just like the first 6 months of PvP the majority of you don't know wtf to do. 1.5 spoiled the hell out of you guys and put you in a comfort zone of lukewarm pigeonholed PvP. Now that the sheltering hand of stagnant 1.5 is gone you are all in full panic mode. It's ridiculous.
Thread after thread exacerbating the PvP situation based on myopia and general ignorance. This sh*t is really getting out of hand.
I would not be such a jerk about it, but i agree:)
To each his own.
I disagree though, stuff like this needs a firm backhand. It's out of control.
trust me, i fully understand. People were calling snipe OP back in 1.5 when LA players using a shield were virtually unkillable. yeah, snipe is OP as fudge, but the robe wearing invincible high damage causing magicka players are totally fine......
People will not stop complaining about snipe until it does 0.1 points of damage.
As a reflect spamming DK snipe doesn't usually bother me, it has virtually no effect on my build or my play style so that has nothing to do with me making this thread... And Cody I didn't mention said class that wears light armour and hits like a truck because everytime I do it turns into a nerf _____ thread... And snipe was never OP in 1.5, what was OP is 100+% healing debuffs (so debuffed that not even cleanse which is supposed to take the debuff off and heal me didn't even heal me..)
OK, so you already use one of the counters.... therefore snipe has no affect on you.
so why did you make this thread vortex? you do realize you are complaining about an ability that is easy to counter, and that, if nerfed, would make a weapon utterly useless save for snaring and interrupting people?
Tell you what, I will make a deal with you, but you wont like it.
IF you nerf snipe to do half the damage it does now, then I want snipe made unblockable. If it does garbage damage, I want all that damage getting thru. I already have my survivablity at almost non-existent to make the ability work. if it gets nerfed in half, I want it to be able to retain what little effectiveness it would have, that wyay I would eb able to contribute to the battlle, even if it was a minuscule amount of contribution.
you can keep it dodgable, I will be lenient in that regard.
vortexman11 wrote: »well, first keep in mind that a 2 hander gives a lot more weapon damage than a bow, so there is greater damage potential.
Wrecking blow also has a hard stun attached to it and a damage buff for the next attack. Snope is only a debuff.
Snipe is easily dodged, and a shield will block more damage because its a projectile. Snipe is also interruptable, and reflectable.
Snipe from stealth also has a stun attatched to it, and wreckingblow is just as easily dodged, you can pretty much walk through the person using wreckingblow and the skill will miss. And like I said above, whats the point of a skill being interuptable when it can be casted out of the range of any ranged interrupt or gap closer
vortexman11 wrote: »@Xael Sorry didn't want to quote that because it would take up so much space...
Everytime I get on my horse to ride between keeps I slot radiant mage light so I guess Im not one the ignorant people?
And please don't call this a rant...I have nothing against the skill...Im just looking at it and its mechanics (if I wrote something about fear that would be a rant because... just..don't get me started on fear). I was just looking at Snipe and comparing it to other skills currently available in the game... Even Crystal Fragments its closest ranged skill damage wise doesn't have the same range as snipe, crystal fragments which is also interuptable, and speaking of snipe, the fact that its range is longer than most interupts doesn't help much either.
This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
This here is an example of what Im getting at, as much as most people don't like the way these people choose to play (1 or 2 shotting most people) they have to do so from close range, they have to get right up behind who ever they're planning to hit. Yet when I PvP, too often do I see people sitting on a wall in perfect safety being able to get the same burst out.
And no offense but your comment seemed more like a rant than anything else.
By the way guys...sorry for that comment calling snipers cowards..I'd ask for that to be deleted if it was possible
vortexman11 wrote: »Well hehe I've gotta admit saying 50% was an exaggeration, and I made this thread based on a discussion some people were having in Craglorn this morning because I was bored
I honestly think...maybe a 20%-30% damage reduction would be fair since I did say it should apply a Major Fracture debuff. And again Im not complaining....My complaints usually don't come with giving skills the ability to apply a debuff on me
vortexman11 wrote: »vortexman11 wrote: »vortexman11 wrote: »Ok, I guess this is going to be a short one, here I go.
99% of us complain on a daily basis about how overpowered wreckingblow is, and this isn't a post to defend wreckingblow or anything, Im just mentioning it. But lets talk about snipe. This skill has a 48 meter range in Cyrodiil which can be increased using sets, skills, and passives. It is also one of the hardest hitting skills in the game.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
As you can see from just the base tooltip damage, snipe hits harder than wreckingblow. Why is it that the skill in the game with the greatest range is also one of the, if not the most damaging skill? How does this make sense? Snipe is pretty much the equivalent of someone hitting you with a wreckingblow from almost 50 meters away...
Now lets look at destro staffs and their abilities (This is not a magicka VS stamina post). We have certain skills which I consider equivalent:
Destructive Touch and Scatter Shot
Wall of Elements and Arrow Spray
ForceShock and Poison Arrow
Impulse and Volley
This only leaves two skills left, Weakness to Elements and...Snipe. Lets look at Weakness to Elements for a second, its a skill which is basically a debuff that allows you to do more damage against people you casted it on. Now lets look at the morphs of snipe, one is an armour debuff allowing the caster to do more damage along with a buff to the range of all bow attacks, the other is a healing debuff. The secondary effects of snipe are all good to me, its the damage that I think is a problem, I'd like to propose a new revamped snipe along with its morphs.
Snipe - Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds.
Lethal Arrow -Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Poison Damage and applying the poison status effect. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Major Defile which reduces the enemy's Healing by 30% for 10 seconds.
Focused Aim-Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2142 Physical Damage and marking the target. Also afflicts the enemy with Major Fracture which reduces the enemy's Armor by 5120 for 12 seconds. Also afflicts the enemy with Minor Fracture which reduces the enemy's Armor by 960 for 10 seconds. The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters. It lasts 10 seconds.
Basically what I proposed halves the damage of snipe and its morphs, while providing a debuff to armour along with the debuffs/range buff they had previously. This would still be the hardest hitting bow skill, but it wont be the equivalent of tossing a two handed sword at someones face...
I lied about this being short. If you read all the way to this point...thanks I guess.
I see a lot of whining in this forum on a regular basis.
"THIS SKILL IS TOO STRONG, NERF IT."
"THAT CLASS IS TOO STRONG, NERF IT."
Those are some of the common denominators of almost every thread. The most common denominators would be the myopic view and profound ignorance of those usually complaining.
Newsflash. While you meander blindly through your explanation of why this skill should be nerfed, it is noteworthy you leave out the ways to defend against this ability that are already in the game.http://i.imgur.com/SS1Ls3V.jpg (if you can't read it)
Imagine that. A first tier skill with a level 1 morph. Even lowbies have access. Wait a second... it even helps those around you?
Game is hard...
You also forgot to mention it can be dodged (passively and roll), blocked, absorbed, interrupted, and juked by terrain. In fact it can ridiculously hard to land a proper snipe as most players that are not complete fools keep moving and change position resulting in cancels or changes from distal to anterior ends. This is why a lot of good stealthers such as myself, kerviz, or sunshine don't even bother with snipe or bows for that matter. In fact a well placed Heavy Attack opener not only frees up a skill slot, it is highly mobile and leaves room for error correction.
One major problem with your rant, you are talking about sneak attack damage. Outside of sneak this skill is crap against a player who knows how to PvP. Crushing Shock, Venom Arrow, etc, all cancel this. More importantly you can do all of what I mentioned in the paragraph above. That said, there is an ability that negates 50% of the problematic damage you are complaining about making your entire write up moot.
I understand that the majority of the people whining in these threads miss 1.5 where they can blend into the masses and pretend they are good.
The 1.5 meta allowed so many players to stay alive longer because burst was no longer an issue due to everyone using full impen, resto, 1hshield and light armor builds. This allowed average and even poor pvpers to soak up damage run around with their groups and live for a long time through various fights.
Seriously though, there are ways to defend against snipe, uppercut and various other Stamina skills. The problem is you guys. You are not only ignorant on these methods, you are lazy and do not wish to comply. Oh it's fine and dandy when you are the ones killing everyone, but when the tables turn and you find yourself dying, you remove yourself from the equation and blame the skill, class, or ttk. It's pathetic.
I agree with @DDuke (decimus, sup bro). Your view does suffer from misinformation and a bit of peevish feelings on the matter.Bows have always been too strong. ZOS didn't do bugger all about it in 1.5 though, so I don't see them doing much about it in 1.6 either. Nonetheless, take an 'agree'.
Horsesh*t. Snipe got nerfed sometime around 1.5 In fact it did substantially less damage and they made it so you could not weave into medium attack / poison arrow predicated on the snipe via animation clipping. So yes, they did. While on the flipside they tweaked other aspects making it more useful instead of a *use one time opener*.
I am not singling anyone out. I am talking about all of you. These boards are rife with *insert catch phrase, an honest look, or can we take a moment* threads that pretend to speak objectively about balance or speak for the goodness of PvP... Spare me the pretense. Just like the first 6 months of PvP the majority of you don't know wtf to do. 1.5 spoiled the hell out of you guys and put you in a comfort zone of lukewarm pigeonholed PvP. Now that the sheltering hand of stagnant 1.5 is gone you are all in full panic mode. It's ridiculous.
Thread after thread exacerbating the PvP situation based on myopia and general ignorance. This sh*t is really getting out of hand.
I would not be such a jerk about it, but i agree:)
To each his own.
I disagree though, stuff like this needs a firm backhand. It's out of control.
trust me, i fully understand. People were calling snipe OP back in 1.5 when LA players using a shield were virtually unkillable. yeah, snipe is OP as fudge, but the robe wearing invincible high damage causing magicka players are totally fine......
People will not stop complaining about snipe until it does 0.1 points of damage.
As a reflect spamming DK snipe doesn't usually bother me, it has virtually no effect on my build or my play style so that has nothing to do with me making this thread... And Cody I didn't mention said class that wears light armour and hits like a truck because everytime I do it turns into a nerf _____ thread... And snipe was never OP in 1.5, what was OP is 100+% healing debuffs (so debuffed that not even cleanse which is supposed to take the debuff off and heal me didn't even heal me..)
OK, so you already use one of the counters.... therefore snipe has no affect on you.
so why did you make this thread vortex? you do realize you are complaining about an ability that is easy to counter, and that, if nerfed, would make a weapon utterly useless save for snaring and interrupting people?
Tell you what, I will make a deal with you, but you wont like it.
IF you nerf snipe to do half the damage it does now, then I want snipe made unblockable. If it does garbage damage, I want all that damage getting thru. I already have my survivablity at almost non-existent to make the ability work. if it gets nerfed in half, I want it to be able to retain what little effectiveness it would have, that wyay I would eb able to contribute to the battlle, even if it was a minuscule amount of contribution.
you can keep it dodgable, I will be lenient in that regard.
Well hehe I've gotta admit saying 50% was an exaggeration, and I made this thread based on a discussion some people were having in Craglorn this morning because I was bored
I honestly think...maybe a 20%-30% damage reduction would be fair since I did say it should apply a Major Fracture debuff. And again Im not complaining....My complaints usually don't come with giving skills the ability to apply a debuff on me
Curragraigue wrote: »Because devs play DK and they have flappy flaps so they don't notice projectile damage
I agree with you a knock down from lethal with the damage of 13k -17k with crit for a hit from range has always seemed unbalanced to me.
Teargrants wrote: »I just want the whooshing sound from snipe casts to come back and actually play when it's in the air instead of after I'm hit.