Are there any plans to change the scoring or mechanics of VDSA since the current meta for getting a leaderboard quality score seems to be solely about speed.
This has lead to most top groups ignoring almost all mechanics, and just stacking everything in a huge AOE spam! And with dps numbers as high as they are (13K+ as an argonian NB healer), the final boss fight has become laughable since you can burn him fast enough to cause him not to trigger fire phases.
Hey there, @Kristophskee. If you can't catch the show live, you can watch it on our YouTube page on Monday. If you want to watch it during the weekend, it'll be in the Past Broadcast section on our Twitch channel.
@ZOS, can we expect user interface QoL and general functionality additions, like some of those discussed in this thread below, and if so what ones may currently be under discussion or planned to be implemented in the near to mid future of those:
Looking forward to watching as always! These fixes and improvements discussed there encompass a lot, ranging from usability (mail reply, filtering inventory, text search without going through pages repeatedly even with addons on kiosks, better item filters on kiosks), to functionality (API improvements such as seeing incoming damage sources/abilities that hit you with addons, buff-debuff tracking options, guild tags (either overhead with nametags optionally, or at minimum one you can set to show on your character's nameplate when hovered over like you can set a title now (pick one), a minimap, etc.), and many more.
The general feeling I have found in the community, and even just when I go to bank in Shornhelm (Rivenspire, a mid level DC zone) is that the user interface very much is in need of more work. When I see someone ask a newer player type question in zone chat in Daggerfall City or Shornhelm, (and occasionally Wayrest if I go to get a pledge), 99% of the time the answer to someone's question is "You have to go download an addon" followed by "How do I install addons? Why can't I use an ingame option?" , and in some cases an addon doesn't exist due to API limitations for their needs.
I think it unfortunately does impact the new player experience and overall enjoyability, as well as quality, of the gameplay over the long haul as you both level up and start playing eventually at Veteran Rank 14 as so much critical gameplay and combat design info is locked away completely, or only discernable through thorough and careful experimentation while closely watching relatively restricted addon-provided data.
-First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent. =P Exploits suck. Don't blame just the game, blame the players abusing them! -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs. -Order of Mundus, Nightfighters, LoM, and Mostly Harmless founding member, "DPS: We Deliver."
________________ -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
1. Any updates on when we can expect a barber shop, character editor, race change?
2. Would you ever consider holding an event for fans and ZOS to interact, like a "ESOCON"
3. Would you consider adding costumes that are based on the outfits from the ESO cinematic trailer? (Nord, Breton, Altmer characters).
Are there any plans by @ZOS to add in some of the features to the game that we have to use Addons for? With constant crashes that could be Addon related it would be awesome if we could get some changes to the game to reduce Addon dependency....
The main ones I would like to see added within Crafting and Guild Store searching are below.
Merlin the Enchanter
Potion Maker with an update to select x amount to make
Sous Chef - Provisioning Helper with an option to select x amount to make
The things in these Addons are what most of us hoped would have been in the game from the start. They are all excellent Addons that help to make doing these things less of a chore. To have to continually go outside the game to find information on items were trying to make in the game is a little ridiculous. Take Enchanting for example, there are so many Glyphs that can be made yet NO in game reference to what all of them are. The Enchanting process itself has to have something to help identify what combinations of glyphs are required to make said glyph.
To not be able to search for an item by name in the guild store is a huge waste of time. Adding in these search features into the game is a win win for everyone. AwesomeGuildStore is an excellent resource for this and these functions could easily be added to the existing game code for guild store searching.
ResearchBuddy2 allows you to pull up a grid of all Blacksmithing, Clothing and Woodworking and shows you all traits researched or not. It also has a function to show you what your currently researching for each area and how long is left on them. We shouldn't have to use a crafting station to know what traits we can/cannot make. That should be crafted knowledge and easily accessible from anywhere in the game.
When making large quantities of potions or provisioning you have to sit and hit R 100 times. This could easily be remedied by adding in a "craft X amount" function. Alchemy like Enchanting needs to have an in game resource to identify what items are required for x potion. Potion Maker is an excellent Addon for that and wouldn't be needed if this was already included in the game. Sous Chef shows you what recipes ingredients you pick up can be used for.