I wish we could have 1.5 back
I wish we could have 1.5 back
*I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*
On second thought that's a bit of a stretch on my part, tho BoL is extremely strongEmma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
This
BOL is one of the few abilities in the game that you can't spam to infinity. You sure can spam any of the high damage abilities these days. And 1 BOL does NOT = 1-100%, don't know wth you're talking about. BOL is instant, but ever since 1.6 has both an animation cast time as well as an extra GCD that ZOS has come out and said is unintended.
Healing only got nerfed in 1.6, no buffs. Damage got buffed.... are you people really complaining about healing in this game with the ridiculous TTK right now? I'm kind of dumbfounded.... Lets not even speak of heal debuffs at the moment because its absolutely your fault if you aren't using them. Damage > healing in this game, its bad enough as is, but you want healing to be nerfed more? If damage > healing in equal scenarios, there is no reason to play a healer. Its always a knife's edge problem, why play a healer when of equal levels 1 dps beats 1 healer. There is no reason to do it. A good dps should beat a bad healer, bad dps shouldn't even get close to a good healer. Etc.
As for quoting "this" there absolutely are several counters to healers spamming 1111111. Maybe instead of you dps spamming 11111111, you spam 111211113111 (seriously don't talk to me about spamming 1 button, this game is all a 1 button wonder for everything and if you can't beat 1 healer spamming BOL, the healer isn't the problem)? CC and heal debuffs are both quite powerful counters to healers given how fast it is to die right now. How disgustingly biased are you to claim there are no counters to healing? Its in the name of the freaking ability, HEAL DEBUFF.
I must have missed where a singer healer was unkillable these days or small groups with a healer were unkillable. Heals being too strong... lol. The only thing unkillable because of healing is a zerg in which case its not the healing thats the problem.
Disgusting bias is disgusting. 2-3 dps countered by 1 healer? Yeah the strength of heals isn't your problem.
What if I told you BOL got a 20% flat heal nerf alongside an extra low health 5% nerf?
Resto staff master passive no longer affected templar heals in 1.6, thats a 5% effectiveness nerf to heals
Next, in PvP healing is nerfed by 15%
Next, templar mending passive went from giving up to 30% extra crit on low health targets (15% healing effectiveness bump) to a giving just a 10% healing effectiveness bump on low health targets
Well to be fair a lot of this is offset with champion points.
One only needs to watch Teapots latest PvP video where Winnie is literally tanking 5 DPS for some time while his team picks off 1 person and then the next etc. We've all seen it. I've seen a templar tanking 5 sorcs for some time as well. Hell Cinn and I almost won a 2 v 6 last night while she kept us both up against a group of players who were all much higher level than us. If the stupid synergy for nova ever would have popped for me we might have came out with a win on that fight. Healing is extremely powerful right now but I don't think it is OP. I do feel it is somehow stronger than it was in 1.5 from my experiences but I can't really put my finger on what it is since I know nothing about healing.
Ifthir_ESO wrote: »
Ifthir_ESO wrote: »
My biggest death is probably CC break unresponsiveness, or charge spam from like 10 players.... unresponsiveness in general of different mechanics really... this past weekend freakin Davanaro or whatever his name popped from stealth while I was on a horse with full stam.... was spamming dismount for 5 freakin seconds as he hit me with frags and a meteor.... wouldn't dismount and then finally knocked me off.... I raged so hard.
Healing can be strong in the right hands, the problem is you look like a god when you are up against bad players who either don't know how to focus, or counter a decent healer, so immediately everyone cries well I can't kill this guy so healing must be OP. People in MMOs (read as dps) HATE HATE HATE HATE HATE HATE when they can't kill something. The ultimate troll is to laugh at a dps trying to kill you, fastest way to get called a hacker fun fact.
My counterpoints were only to state that healing is most definitely not overpowering damage at the moment, very far from it. I have my own ideas on where healing should go (including changing healing springs to give it the wall of elements treatment, aka only having 1 up at a time), but nerfing it at the moment is absolutely not the way to go. Especially given the current damage numbers people are able to reach.
Ifthir_ESO wrote: »
My biggest death is probably CC break unresponsiveness, or charge spam from like 10 players.... unresponsiveness in general of different mechanics really... this past weekend freakin Davanaro or whatever his name popped from stealth while I was on a horse with full stam.... was spamming dismount for 5 freakin seconds as he hit me with frags and a meteor.... wouldn't dismount and then finally knocked me off.... I raged so hard.
I get the fact that stealth is an integral part of the game. However, it's ludicrous to suggest to players that to counter the capacity of stealthed players to do 25-30k damage reliably in ~1s they should:
A ) Roll a full-tank character
B ) Walk to all destinations, holding block whenever they hear combat music
C ) Have caltrops up wherever you go at all times
It all comes back to what you've been saying about regen and unlimited resources. When I'm on my healing bar, I have 5 magic regen bonuses, along with divines on 6 pieces of armor, blue drink, the atronach mundus, and 2 reduce magic cost glyphs. 12% magic regen in CP and a couple points into cost reduction. At level 30 I had my regen up to 1681. Now with level 35 drinks, I'm at 1724. I can use BoL 23 times in a row at last check before I need to wait on regen.*I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*
On second thought that's a bit of a stretch on my part, tho BoL is extremely strongEmma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
This
BOL is one of the few abilities in the game that you can't spam to infinity. You sure can spam any of the high damage abilities these days. And 1 BOL does NOT = 1-100%, don't know wth you're talking about. BOL is instant, but ever since 1.6 has both an animation cast time as well as an extra GCD that ZOS has come out and said is unintended.
Healing only got nerfed in 1.6, no buffs. Damage got buffed.... are you people really complaining about healing in this game with the ridiculous TTK right now? I'm kind of dumbfounded.... Lets not even speak of heal debuffs at the moment because its absolutely your fault if you aren't using them. Damage > healing in this game, its bad enough as is, but you want healing to be nerfed more? If damage > healing in equal scenarios, there is no reason to play a healer. Its always a knife's edge problem, why play a healer when of equal levels 1 dps beats 1 healer. There is no reason to do it. A good dps should beat a bad healer, bad dps shouldn't even get close to a good healer. Etc.
As for quoting "this" there absolutely are several counters to healers spamming 1111111. Maybe instead of you dps spamming 11111111, you spam 111211113111 (seriously don't talk to me about spamming 1 button, this game is all a 1 button wonder for everything and if you can't beat 1 healer spamming BOL, the healer isn't the problem)? CC and heal debuffs are both quite powerful counters to healers given how fast it is to die right now. How disgustingly biased are you to claim there are no counters to healing? Its in the name of the freaking ability, HEAL DEBUFF.
I must have missed where a singer healer was unkillable these days or small groups with a healer were unkillable. Heals being too strong... lol. The only thing unkillable because of healing is a zerg in which case its not the healing thats the problem.
Disgusting bias is disgusting. 2-3 dps countered by 1 healer? Yeah the strength of heals isn't your problem.
What if I told you BOL got a 20% flat heal nerf alongside an extra low health 5% nerf?
Resto staff master passive no longer affected templar heals in 1.6, thats a 5% effectiveness nerf to heals
Next, in PvP healing is nerfed by 15%
Next, templar mending passive went from giving up to 30% extra crit on low health targets (15% healing effectiveness bump) to a giving just a 10% healing effectiveness bump on low health targets
Well to be fair a lot of this is offset with champion points.
One only needs to watch Teapots latest PvP video where Winnie is literally tanking 5 DPS for some time while his team picks off 1 person and then the next etc. We've all seen it. I've seen a templar tanking 5 sorcs for some time as well. Hell Cinn and I almost won a 2 v 6 last night while she kept us both up against a group of players who were all much higher level than us. If the stupid synergy for nova ever would have popped for me we might have came out with a win on that fight. Healing is extremely powerful right now but I don't think it is OP. I do feel it is somehow stronger than it was in 1.5 from my experiences but I can't really put my finger on what it is since I know nothing about healing.
Tintinabula wrote: »I have whitestrakes and my shield doesn't proc if I get hit for roughly 20K. I just die. Maybe its hit or miss.
FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
*I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*
On second thought that's a bit of a stretch on my part, tho BoL is extremely strongEmma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
This
BOL is one of the few abilities in the game that you can't spam to infinity. You sure can spam any of the high damage abilities these days. And 1 BOL does NOT = 1-100%, don't know wth you're talking about. BOL is instant, but ever since 1.6 has both an animation cast time as well as an extra GCD that ZOS has come out and said is unintended.
Healing only got nerfed in 1.6, no buffs. Damage got buffed.... are you people really complaining about healing in this game with the ridiculous TTK right now? I'm kind of dumbfounded.... Lets not even speak of heal debuffs at the moment because its absolutely your fault if you aren't using them. Damage > healing in this game, its bad enough as is, but you want healing to be nerfed more? If damage > healing in equal scenarios, there is no reason to play a healer. Its always a knife's edge problem, why play a healer when of equal levels 1 dps beats 1 healer. There is no reason to do it. A good dps should beat a bad healer, bad dps shouldn't even get close to a good healer. Etc.
As for quoting "this" there absolutely are several counters to healers spamming 1111111. Maybe instead of you dps spamming 11111111, you spam 111211113111 (seriously don't talk to me about spamming 1 button, this game is all a 1 button wonder for everything and if you can't beat 1 healer spamming BOL, the healer isn't the problem)? CC and heal debuffs are both quite powerful counters to healers given how fast it is to die right now. How disgustingly biased are you to claim there are no counters to healing? Its in the name of the freaking ability, HEAL DEBUFF.
I must have missed where a singer healer was unkillable these days or small groups with a healer were unkillable. Heals being too strong... lol. The only thing unkillable because of healing is a zerg in which case its not the healing thats the problem.
Disgusting bias is disgusting. 2-3 dps countered by 1 healer? Yeah the strength of heals isn't your problem.
What if I told you BOL got a 20% flat heal nerf alongside an extra low health 5% nerf?
Resto staff master passive no longer affected templar heals in 1.6, thats a 5% effectiveness nerf to heals
Next, in PvP healing is nerfed by 15%
Next, templar mending passive went from giving up to 30% extra crit on low health targets (15% healing effectiveness bump) to a giving just a 10% healing effectiveness bump on low health targets
cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
Softcap regen at 1500
cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.
FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.
Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.
Emma_Eunjung wrote: »Softcap regen at 1500
No way, Jose!
1) Mobs hit so hard now that you need to be able to use CCs and escape spells (e.g. Ball of Lightning) VERY frequently in order to stay alive. This is not possible without high regen.
2) The whole point of the Champion System is to give players a way to "progress" their characters with incremental stat improvements. Softcaps on any of those stats would destroy the incentive to keep grinding for CP.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.
FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.
Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.
well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.
tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).
If they don´t have a way to kill you in a matter of seconds, how should they be able to kill you at all if a simple block or shield is already enough?
Just saying.. even if i don´t like this snipe oneshot thing.
Emma_Eunjung wrote: »Softcap regen at 1500
No way, Jose!
1) Mobs hit so hard now that you need to be able to use CCs and escape spells (e.g. Ball of Lightning) VERY frequently in order to stay alive. This is not possible without high regen.
2) The whole point of the Champion System is to give players a way to "progress" their characters with incremental stat improvements. Softcaps on any of those stats would destroy the incentive to keep grinding for CP.
1. This is the pvp forum and I don't give 2 cents about mobs.
Emma_Eunjung wrote: »I know you don't, but the problem is that every time ZoS makes a nerf to appease the whining crybabies who got ganked in Cyrodiil, the PvE side of the game gets unbalanced even worse than before... EVERY TIME. So what if 95% of the PvE game is easy? It's that last 5% that everyone is focused on when they get to the endgame.
None of the things you suggested is going to change the reality that PvP is a miserable zero-sum game, where one player has to die for another player to rack up a kill. If you can't handle fighting and dying in Cyrodiil without asking for a bunch of nerfs to accomodate your playstyle, maybe you should come PvE with the rest of us carebears. Nobody will gank your sweetroll, I promise!
Emma_Eunjung wrote: »I know you don't, but the problem is that every time ZoS makes a nerf to appease the whining crybabies who got ganked in Cyrodiil, the PvE side of the game gets unbalanced even worse than before... EVERY TIME. So what if 95% of the PvE game is easy? It's that last 5% that everyone is focused on when they get to the endgame.
None of the things you suggested is going to change the reality that PvP is a miserable zero-sum game, where one player has to die for another player to rack up a kill. If you can't handle fighting and dying in Cyrodiil without asking for a bunch of nerfs to accomodate your playstyle, maybe you should come PvE with the rest of us carebears. Nobody will gank your sweetroll, I promise!
Balance does not matter in a player vs NPC game.
Unfortunately, ZOS designed a PvE game where many class-defining skills are basically pointless. For example, stealth gameplay (NB class-defining skill) is literally pointless when killing mobs or fighting bosses. Who uses Reflective Scales in PvE? How about Eclipse? Do you ever really need to streak as a sorc in PvE? I could go on. Considering how the fights are set up, the only thing that really matters is damage. If your complaint is simply that DPS numbers don't line up, sure you're technically correct.
Emma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
Lol wut.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Softcap regen at 1500
No way, Jose!
1) Mobs hit so hard now that you need to be able to use CCs and escape spells (e.g. Ball of Lightning) VERY frequently in order to stay alive. This is not possible without high regen.
2) The whole point of the Champion System is to give players a way to "progress" their characters with incremental stat improvements. Softcaps on any of those stats would destroy the incentive to keep grinding for CP.
1. This is the pvp forum and I don't give 2 cents about mobs.
I know you don't, but the problem is that every time ZoS makes a nerf to appease the whining crybabies who got ganked in Cyrodiil, the PvE side of the game gets unbalanced even worse than before... EVERY TIME. So what if 95% of the PvE game is easy? It's that last 5% that everyone is focused on when they get to the endgame.
None of the things you suggested is going to change the reality that PvP is a miserable zero-sum game, where one player has to die for another player to rack up a kill. If you can't handle fighting and dying in Cyrodiil without asking for a bunch of nerfs to accomodate your playstyle, maybe you should come PvE with the rest of us carebears. Nobody will gank your sweetroll, I promise!