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Sick of being a paper target for 1s kills

  • Emma_Overload
    Emma_Overload
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    Sumopwr wrote: »
    It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone

    for your perusal
    MedcArV.jpg

    ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.

    I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.

    If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
    #CAREBEARMASTERRACE
  • Snit
    Snit
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    pppontus wrote: »
    I agree there's a fine line between too long and too short TTK, but I think in general it's too short now which is heavily amplified by certain types of damage stacking, empower buffs and stealth bonus buffs. I would say dial down the overall damage by ~10-20%, give us the old HP ratio, and remove the crazy % stacking on certain buffs. That + a nirnhoned fix would IMO be better, and then tweak from there if it's still too high or if it's too low instead.

    This seems pretty reasonable. I don't agree on the scope of the problem, but these are all in the tweak (or bugfix) category, not vast and sweeping changes.

    They should probably start with some incremental changes. Fix the obviously broken stuff (nirnhoned, stacking multiple Crystal Frag proc bonuses) and take a look at the most egregious examples of temporary buffstacks.
    Snit AD Sorc
    Ratbag AD Warden Tank
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  • Huntler
    Huntler
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    Sumopwr wrote: »
    It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone

    for your perusal
    MedcArV.jpg

    ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.

    I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.

    If anything, healing (especially Resto staff) needs a BUFF, not a nerf.

    Healing in 1.6 was nerfed quite a bit in terms of PvP play so I am not sure what he means. It was both nerfed universally as well as some specific templar healing nerfs.
  • Gargragrond
    Gargragrond
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    Many 1v1 fights in 1.5 may have been endless but they were still more fun than getting killed in 2s without ability to do anything. I can't imagine the reason the game was pushed into this direction with HP nerf etc. There are tons of other fps-games for 1-shot play, and they usually don't involve >5min horse simulator to find some action.

    No reason to blame anyone's reaction times. If you get stunned, you will get hit second time during the break free animation, no matter how fast you are. Maybe with 0 latency on a local test server you can actually react to things and it becomes a different game from the developers perspective.
  • Ezareth
    Ezareth
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    Snit wrote: »
    I like the stealth-based, short-TTK gameplay.

    I may be alone in this, or at least in the minority, but I find it tense, tactical and fun. It's like the genre of FPS games where one bullet will probably kill you, so you have to play with caution at all times. All the more so as I know that I can adjust my build and my behavior to impact my own TTL, if I need to.

    Obviously, many folks differ. There's a whole range of MMO PvP ranging from E-Sport/ Arena/ BG's to the glorious mess of 'tactical warfare simulation, sorta' represented by Cyrodiil. Speaking solely for myself, 90% of my issues with Cyrodiil would vanish if the servers could handle the population.

    IMO, most people do not like that type of gameplay. That's why they're playing an MMO and not playing CS:GO or CoD or TF2.

    The resurgence is popularity of Blackwater Blade recently is a prime example as to what players want -- less burst, more tactical gameplay that requires thought.

    If I wanted instagibbing, I'd go play a shooter.

    You shot me with your bow well enough last night ya ***! Of course you were plugging away at me for a good while before I died while I at the batting cages on that postern gate.

    I agree on the whole TTK thing. If people want to kill others with no chance for them to react, they should play FPS not an MMO. I've got no problem with the concept of stealth and its existence but I definitely think it shouldn't be possible to instagib other players solo with no realistic chance for them to counter.

    The real issue is with the bugs and latency in PvP most people who normally would have a chance to defend themselves against a ganker aren't given that chance. Lag always favors the ganker.
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  • FENGRUSH
    FENGRUSH
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    Many 1v1 fights in 1.5 may have been endless but they were still more fun than getting killed in 2s without ability to do anything. I can't imagine the reason the game was pushed into this direction with HP nerf etc. There are tons of other fps-games for 1-shot play, and they usually don't involve >5min horse simulator to find some action.

    No reason to blame anyone's reaction times. If you get stunned, you will get hit second time during the break free animation, no matter how fast you are. Maybe with 0 latency on a local test server you can actually react to things and it becomes a different game from the developers perspective.

    If you are fully immersed you will have near 0 latency.
  • SHADOW2KK
    SHADOW2KK
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    Many 1v1 fights in 1.5 may have been endless but they were still more fun than getting killed in 2s without ability to do anything. I can't imagine the reason the game was pushed into this direction with HP nerf etc. There are tons of other fps-games for 1-shot play, and they usually don't involve >5min horse simulator to find some action.

    No reason to blame anyone's reaction times. If you get stunned, you will get hit second time during the break free animation, no matter how fast you are. Maybe with 0 latency on a local test server you can actually react to things and it becomes a different game from the developers perspective.

    Aye fair points, but do have to point out on other fps games not involving travelling time and getting 1 shotted.

    Have you played the Battefield games on HC?, happens quite a lot on giving and receiving sides.

    Anyways on topic, if the actual game server as I previously said elsewhere on thread was actually fixed server side, then it would be a lot fairer on everyone concerned, lag is a killer no matter what genre it is.

    It is not always the clients fault but server side too, in this case, this game has a particularly bad server side problem that affects a lot of people in PvP, and it may seem in a lot of cases that you are being 1 shotted, when you are not, due to latency.

    If the servers were actually stable and server side issues fixed, (yeah right...), then the game would be better for a lot of people.

    It would cut down on the 1 shot kills, from a latency perspective, not build/gear perspective and still keep the intensity value of the game in play.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

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  • Domander
    Domander
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    Damage shield is the only thing that can prevent this....just hope they dont ever allow crits with damage shields.

    There should be a long duration shield in game that everyone can access.
    Edited by Domander on May 7, 2015 4:44PM
  • Gargragrond
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    FENGRUSH wrote: »

    If you are fully immersed you will have near 0 latency.

    That's technically true in the sense that you need near 0 latency to become fully immersed according to research in cognitive psychology and usability. Even 200ms delay between your action and feedback will break it :p
  • Oughash
    Oughash
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    Softcap regen at 1500

    DMG softcap at 2k

    Increase HP ratios back to 1.5:1:1

    Fix nirn to be +24% on the item. Leave reinforced as is.

    Reintroduce dynamic ult generation.

    Done.
  • Psilent
    Psilent
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    FENGRUSH wrote: »
    FENGRUSH never dies to 1 hits.

    You guys might need to get a bit faster at the keyboard level.


    There was this one time when FENGRUSH grabbed a scroll from Arrius Keep and angered the Sapper of Souls. The Sapper gave chase and saw FENGRUSH go skinny dipping in the lake south of Fort Dragonclaw; along the shore he readied his arrow and took aim. Since FENGRUSH was being noob and swimming he could not block the arrow that one shot him and sent his soul into the Sappers soul gem. The Sapper, needing to charge his weapon used the soul of FENGRUSH to recharge his depleted weapon enchant. Sending the soul of FENGRUSH screaming through Oblivion to the Soul Cairn, where he resides to this day hating the fast TTK in Cyrodiil!
    Edited by Psilent on May 7, 2015 4:55PM
  • vortexman11
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    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH never dies to 1 hits.

    You guys might need to get a bit faster at the keyboard level.


    There was this one time when FENGRUSH grabbed a scroll from Arrius Keep and angered the Sapper of Souls. The Sapper gave chase and saw FENGRUSH go skinny dipping in the lake south of Fort Dragonclaw; along the shore he readied his arrow and took aim. Since FENGRUSH was being noob and swimming he could not block the arrow that one shot him and sent his soul into the Sappers soul gem. The Sapper, needing to charge his weapon used the soul of FENGRUSH to recharge his depleted weapon enchant. Sending the soul of FENGRUSH screaming through Oblivion to the Soul Cairn, where he resides to this day hating the fast TTK in Cyrodiil!

    :3 I remember that
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  • FENGRUSH
    FENGRUSH
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    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH never dies to 1 hits.

    You guys might need to get a bit faster at the keyboard level.


    There was this one time when FENGRUSH grabbed a scroll from Arrius Keep and angered the Sapper of Souls. The Sapper gave chase and saw FENGRUSH go skinny dipping in the lake south of Fort Dragonclaw; along the shore he readied his arrow and took aim. Since FENGRUSH was being noob and swimming he could not block the arrow that one shot him and sent his soul into the Sappers soul gem. The Sapper, needing to charge his weapon used the soul of FENGRUSH to recharge his depleted weapon enchant. Sending the soul of FENGRUSH screaming through Oblivion to the Soul Cairn, where he resides to this day hating the fast TTK in Cyrodiil!

    FENGRUSH was doing a longjumping competition with his friends. FENGRUSH won the long jump.

    FENGRUSH was not 1 shot either by these cowards. Most importantly to note, one cannot simply capture the intense power of FENGRUSH in a soul gem.
  • Bouvin
    Bouvin
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    Lorkhan wrote: »
    pppontus wrote: »
    Lorkhan wrote: »
    i bet you set a build to tank, right?

    I have no idea what you're saying, sorry. If you're asking if I'm a tank, then no, if I was I couldn't kill anyone fast enough in Elder Burst Kill Online. I do however often wear 5/7 heavy armor, and then I only get sniped for 15K + 7K Camo Hunter from stealth. Sounds good right?

    I'm actually thinking about going with a full out stealth gank build just to *** people off as much as possible so that maybe, just maybe, ZOS will fix something for once. Sadly it is just too *** boring.

    there is a sound before snipe hits you: hold block

    Kinda like Jesus Beam shows for Radiant Destruction, right?

    Wrong. It only shows about 50% of the time. The other 50% of the time you don't see the animation and only know you got hit from it because of death recap.

    Game is borked.
  • FENGRUSH
    FENGRUSH
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    Bouvin wrote: »
    Lorkhan wrote: »
    pppontus wrote: »
    Lorkhan wrote: »
    i bet you set a build to tank, right?

    I have no idea what you're saying, sorry. If you're asking if I'm a tank, then no, if I was I couldn't kill anyone fast enough in Elder Burst Kill Online. I do however often wear 5/7 heavy armor, and then I only get sniped for 15K + 7K Camo Hunter from stealth. Sounds good right?

    I'm actually thinking about going with a full out stealth gank build just to *** people off as much as possible so that maybe, just maybe, ZOS will fix something for once. Sadly it is just too *** boring.

    there is a sound before snipe hits you: hold block

    Kinda like Jesus Beam shows for Radiant Destruction, right?

    Wrong. It only shows about 50% of the time. The other 50% of the time you don't see the animation and only know you got hit from it because of death recap.

    Game is borked.

    This comes down to immersion again. If youre at about 50% health, you should be able to feel the jesus beam. If your skin doesnt start to heat up from the power of jesus beam as your health approaches <50%, you should probably get a bigger screen or surround sound.
  • Huntler
    Huntler
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    People still die to jesus beam? TIL
  • TheBucket
    TheBucket
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    TTK is high. No need for it to be this high.

    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Derra
    Derra
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    Etaniel wrote: »
    pppontus wrote: »
    Lorkhan wrote: »
    pppontus wrote: »
    Lorkhan wrote: »
    i bet you set a build to tank, right?

    I have no idea what you're saying, sorry. If you're asking if I'm a tank, then no, if I was I couldn't kill anyone fast enough in Elder Burst Kill Online. I do however often wear 5/7 heavy armor, and then I only get sniped for 15K + 7K Camo Hunter from stealth. Sounds good right?

    I'm actually thinking about going with a full out stealth gank build just to *** people off as much as possible so that maybe, just maybe, ZOS will fix something for once. Sadly it is just too *** boring.

    there is a sound before snipe hits you: hold block

    Sometimes, sometimes there isn't. Plus the noskill lolsnipers that do this usually wait until you're already in a fight with someone else, because they are too afraid that you will fight back. :D

    Edit: Just so you're aware, you can't educate me on this. Trust me, I know what there is to know about the mechanics of these skills, sounds and counters. If you think that it's fun that fights end in an avg. of 3,4 seconds - you're entitled to your opinion. I don't find that fun at all and I will continue complaining about this until it's either fixed or I quit the game.

    I will stand beside you and complain as well !

    You have my staff. +1
    Edited by Derra on May 7, 2015 6:04PM
    <Noricum>
    I live. I die. I live again.

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  • Huntler
    Huntler
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    TheBucket wrote: »
    TTK is high. No need for it to be this high.

    Think you don't understand what TTK means..... TTK is low, too low.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Ezareth wrote: »
    Snit wrote: »
    I like the stealth-based, short-TTK gameplay.

    I may be alone in this, or at least in the minority, but I find it tense, tactical and fun. It's like the genre of FPS games where one bullet will probably kill you, so you have to play with caution at all times. All the more so as I know that I can adjust my build and my behavior to impact my own TTL, if I need to.

    Obviously, many folks differ. There's a whole range of MMO PvP ranging from E-Sport/ Arena/ BG's to the glorious mess of 'tactical warfare simulation, sorta' represented by Cyrodiil. Speaking solely for myself, 90% of my issues with Cyrodiil would vanish if the servers could handle the population.

    IMO, most people do not like that type of gameplay. That's why they're playing an MMO and not playing CS:GO or CoD or TF2.

    The resurgence is popularity of Blackwater Blade recently is a prime example as to what players want -- less burst, more tactical gameplay that requires thought.

    If I wanted instagibbing, I'd go play a shooter.

    You shot me with your bow well enough last night ya ***! Of course you were plugging away at me for a good while before I died while I at the batting cages on that postern gate.

    I agree on the whole TTK thing. If people want to kill others with no chance for them to react, they should play FPS not an MMO. I've got no problem with the concept of stealth and its existence but I definitely think it shouldn't be possible to instagib other players solo with no realistic chance for them to counter.

    The real issue is with the bugs and latency in PvP most people who normally would have a chance to defend themselves against a ganker aren't given that chance. Lag always favors the ganker.

    What? Moi?

    I'm a total innocent and wouldn't range anyone to death from the top of a keep while playing a NB alt.

    In the lowbie campaign, with a build that actually has a weapon damage buff (since that's hard to get thanks to the battle leveling), even my NB can't instagib.

    Usually it's:

    Bow Heavy Attack (don't have Snipe yet), animation cancelled with Poison Injection
    Teleport Strike
    Surprise Attack
    2H Heavy Attack, animation canceled with Surprise Attack
    (repeat as needed, Teleport Strike for distance close)

    That gets me a lot of kills, but at the same time the fight can certainly turn around. Wary players who know how to respond to a gank can usually either get away or even turn it around on me. They've done it before and will again in BWB. It's nowhere near an instagib, but the fight starts in my favor as a stealther and that's how it should be.

    But it's not a guaranteed win, and never should be. There's more than enough time in that rotation for a break free, a Blink, a Dark Cloak, a Green Dragon's Blood, whatever from my opponent.

    It's why I want to grab the ZOS devs by the shirt collars and drag them into lowbie PVP and scream at them: THIS IS WHAT YOU WANTED YOUR GAME TO BE LIKE. DO WHAT YOU HAVE TO DO TO MAKE VETERAN LEVEL PVP HAVE THIS TYPE OF FEEL.
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  • Derra
    Derra
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    Sumopwr wrote: »
    It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone

    for your perusal
    MedcArV.jpg

    ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.

    I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.

    If anything, healing (especially Resto staff) needs a BUFF, not a nerf.

    Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
    Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
    Edited by Derra on May 7, 2015 6:16PM
    <Noricum>
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  • Huntler
    Huntler
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    Derra wrote: »
    Sumopwr wrote: »
    It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone

    for your perusal
    MedcArV.jpg

    ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.

    I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.

    If anything, healing (especially Resto staff) needs a BUFF, not a nerf.

    Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
    Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).

    Lol wut.
  • Juraigr
    Juraigr
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    Snit wrote: »
    I like the stealth-based, short-TTK gameplay.

    I may be alone in this, or at least in the minority, but I find it tense, tactical and fun. It's like the genre of FPS games where one bullet will probably kill you, so you have to play with caution at all times. All the more so as I know that I can adjust my build and my behavior to impact my own TTL, if I need to.

    Obviously, many folks differ. There's a whole range of MMO PvP ranging from E-Sport/ Arena/ BG's to the glorious mess of 'tactical warfare simulation, sorta' represented by Cyrodiil. Speaking solely for myself, 90% of my issues with Cyrodiil would vanish if the servers could handle the population.

    Did i come her to play an fps :neutral: already have bf4 installed if i want low ttk i'll play that

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on May 10, 2015 6:17PM
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Sumopwr
    Sumopwr
    ✭✭✭
    *I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*

    On second thought that's a bit of a stretch on my part, tho BoL is extremely strong
    Derra wrote: »
    Sumopwr wrote: »
    It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone

    for your perusal
    MedcArV.jpg

    ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.

    I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.

    If anything, healing (especially Resto staff) needs a BUFF, not a nerf.

    Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
    Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).


    This
    Edited by Sumopwr on May 7, 2015 6:36PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just un-nerf the health. Big hits are fun but a bit more health would allow players to make a better choice between glass cannon builds and sustain builds.

    2.5K health used to be borderline glass cannon territory in cyrodiil in 1.5 and people usually ran 2.8-3.5k.

    I would run 25k if I could but my character STILL doesn't have as much resources as I had in 1.5.

    My 1.5 Character:
    2.5k Health
    2.5k Magicka
    2K Stamina
    Total Resources 7K (70K in inflated stats)


    My 1.6 Character
    27K Magicka
    19K Health
    12K Stamina
    Total Resources 58K (5.8K in 1.5 stats)

    That's about 12K in resources that were STOLEN from me and locked behind the champion system. It was more like 15K at the start of 1.6 before I had any champion points.

    This is why Hybrid builds are dead and why magicka melee templars are no longer a threat. I haven't been killed by a Blazing shield in months. Almost miss it.
  • Huntler
    Huntler
    ✭✭✭✭✭
    Sumopwr wrote: »
    *I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*

    On second thought that's a bit of a stretch on my part, tho BoL is extremely strong
    Derra wrote: »
    Sumopwr wrote: »
    It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone

    for your perusal
    MedcArV.jpg

    ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.

    I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.

    If anything, healing (especially Resto staff) needs a BUFF, not a nerf.

    Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
    Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).


    This

    BOL is one of the few abilities in the game that you can't spam to infinity. You sure can spam any of the high damage abilities these days. And 1 BOL does NOT = 1-100%, don't know wth you're talking about. BOL is instant, but ever since 1.6 has both an animation cast time as well as an extra GCD that ZOS has come out and said is unintended.

    Healing only got nerfed in 1.6, no buffs. Damage got buffed.... are you people really complaining about healing in this game with the ridiculous TTK right now? I'm kind of dumbfounded.... Lets not even speak of heal debuffs at the moment because its absolutely your fault if you aren't using them. Damage > healing in this game, its bad enough as is, but you want healing to be nerfed more? If damage > healing in equal scenarios, there is no reason to play a healer. Its always a knife's edge problem, why play a healer when of equal levels 1 dps beats 1 healer. There is no reason to do it. A good dps should beat a bad healer, bad dps shouldn't even get close to a good healer. Etc.


    As for quoting "this" there absolutely are several counters to healers spamming 1111111. Maybe instead of you dps spamming 11111111, you spam 111211113111 (seriously don't talk to me about spamming 1 button, this game is all a 1 button wonder for everything and if you can't beat 1 healer spamming BOL, the healer isn't the problem)? CC and heal debuffs are both quite powerful counters to healers given how fast it is to die right now. How disgustingly biased are you to claim there are no counters to healing? Its in the name of the freaking ability, HEAL DEBUFF.



    I must have missed where a singer healer was unkillable these days or small groups with a healer were unkillable. Heals being too strong... lol. The only thing unkillable because of healing is a zerg in which case its not the healing thats the problem.

    Disgusting bias is disgusting. 2-3 dps countered by 1 healer? Yeah the strength of heals isn't your problem.



    What if I told you BOL got a 20% flat heal nerf alongside an extra low health 5% nerf?

    Resto staff master passive no longer affected templar heals in 1.6, thats a 5% effectiveness nerf to heals
    Next, in PvP healing is nerfed by 15%
    Next, templar mending passive went from giving up to 30% extra crit on low health targets (15% healing effectiveness bump) to a giving just a 10% healing effectiveness bump on low health targets
    Edited by Huntler on May 7, 2015 7:04PM
  • TheBucket
    TheBucket
    ✭✭✭✭
    Huntler wrote: »
    TheBucket wrote: »
    TTK is high. No need for it to be this high.

    Think you don't understand what TTK means..... TTK is low, too low.

    Nope. I was being sarcastic because there is people in this thread acting a fool
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Huntler
    Huntler
    ✭✭✭✭✭
    TheBucket wrote: »
    Huntler wrote: »
    TheBucket wrote: »
    TTK is high. No need for it to be this high.

    Think you don't understand what TTK means..... TTK is low, too low.

    Nope. I was being sarcastic because there is people in this thread acting a fool

    Ah, apologies <3
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Huntler wrote: »
    Sumopwr wrote: »
    *I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*

    On second thought that's a bit of a stretch on my part, tho BoL is extremely strong
    Derra wrote: »
    Sumopwr wrote: »
    It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone

    for your perusal
    MedcArV.jpg

    ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.

    I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.

    If anything, healing (especially Resto staff) needs a BUFF, not a nerf.

    Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
    Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).


    This

    BOL is one of the few abilities in the game that you can't spam to infinity. You sure can spam any of the high damage abilities these days. And 1 BOL does NOT = 1-100%, don't know wth you're talking about. BOL is instant, but ever since 1.6 has both an animation cast time as well as an extra GCD that ZOS has come out and said is unintended.

    Healing only got nerfed in 1.6, no buffs. Damage got buffed.... are you people really complaining about healing in this game with the ridiculous TTK right now? I'm kind of dumbfounded.... Lets not even speak of heal debuffs at the moment because its absolutely your fault if you aren't using them. Damage > healing in this game, its bad enough as is, but you want healing to be nerfed more? If damage > healing in equal scenarios, there is no reason to play a healer. Its always a knife's edge problem, why play a healer when of equal levels 1 dps beats 1 healer. There is no reason to do it. A good dps should beat a bad healer, bad dps shouldn't even get close to a good healer. Etc.


    As for quoting "this" there absolutely are several counters to healers spamming 1111111. Maybe instead of you dps spamming 11111111, you spam 111211113111 (seriously don't talk to me about spamming 1 button, this game is all a 1 button wonder for everything and if you can't beat 1 healer spamming BOL, the healer isn't the problem)? CC and heal debuffs are both quite powerful counters to healers given how fast it is to die right now. How disgustingly biased are you to claim there are no counters to healing? Its in the name of the freaking ability, HEAL DEBUFF.



    I must have missed where a singer healer was unkillable these days or small groups with a healer were unkillable. Heals being too strong... lol. The only thing unkillable because of healing is a zerg in which case its not the healing thats the problem.

    Disgusting bias is disgusting. 2-3 dps countered by 1 healer? Yeah the strength of heals isn't your problem.



    What if I told you BOL got a 20% flat heal nerf alongside an extra low health 5% nerf?

    Resto staff master passive no longer affected templar heals in 1.6, thats a 5% effectiveness nerf to heals
    Next, in PvP healing is nerfed by 15%
    Next, templar mending passive went from giving up to 30% extra crit on low health targets (15% healing effectiveness bump) to a giving just a 10% healing effectiveness bump on low health targets

    Well to be fair a lot of this is offset with champion points.

    One only needs to watch Teapots latest PvP video where Winnie is literally tanking 5 DPS for some time while his team picks off 1 person and then the next etc. We've all seen it. I've seen a templar tanking 5 sorcs for some time as well. Hell Cinn and I almost won a 2 v 6 last night while she kept us both up against a group of players who were all much higher level than us. If the stupid synergy for nova ever would have popped for me we might have came out with a win on that fight. Healing is extremely powerful right now but I don't think it is OP. I do feel it is somehow stronger than it was in 1.5 from my experiences but I can't really put my finger on what it is since I know nothing about healing.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • TheBucket
    TheBucket
    ✭✭✭✭
    I wish we could have 1.5 back
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
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