It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agree there's a fine line between too long and too short TTK, but I think in general it's too short now which is heavily amplified by certain types of damage stacking, empower buffs and stealth bonus buffs. I would say dial down the overall damage by ~10-20%, give us the old HP ratio, and remove the crazy % stacking on certain buffs. That + a nirnhoned fix would IMO be better, and then tweak from there if it's still too high or if it's too low instead.
Emma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Agrippa_Invisus wrote: »I like the stealth-based, short-TTK gameplay.
I may be alone in this, or at least in the minority, but I find it tense, tactical and fun. It's like the genre of FPS games where one bullet will probably kill you, so you have to play with caution at all times. All the more so as I know that I can adjust my build and my behavior to impact my own TTL, if I need to.
Obviously, many folks differ. There's a whole range of MMO PvP ranging from E-Sport/ Arena/ BG's to the glorious mess of 'tactical warfare simulation, sorta' represented by Cyrodiil. Speaking solely for myself, 90% of my issues with Cyrodiil would vanish if the servers could handle the population.
IMO, most people do not like that type of gameplay. That's why they're playing an MMO and not playing CS:GO or CoD or TF2.
The resurgence is popularity of Blackwater Blade recently is a prime example as to what players want -- less burst, more tactical gameplay that requires thought.
If I wanted instagibbing, I'd go play a shooter.
Gargragrond wrote: »Many 1v1 fights in 1.5 may have been endless but they were still more fun than getting killed in 2s without ability to do anything. I can't imagine the reason the game was pushed into this direction with HP nerf etc. There are tons of other fps-games for 1-shot play, and they usually don't involve >5min horse simulator to find some action.
No reason to blame anyone's reaction times. If you get stunned, you will get hit second time during the break free animation, no matter how fast you are. Maybe with 0 latency on a local test server you can actually react to things and it becomes a different game from the developers perspective.
Gargragrond wrote: »Many 1v1 fights in 1.5 may have been endless but they were still more fun than getting killed in 2s without ability to do anything. I can't imagine the reason the game was pushed into this direction with HP nerf etc. There are tons of other fps-games for 1-shot play, and they usually don't involve >5min horse simulator to find some action.
No reason to blame anyone's reaction times. If you get stunned, you will get hit second time during the break free animation, no matter how fast you are. Maybe with 0 latency on a local test server you can actually react to things and it becomes a different game from the developers perspective.
FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
There was this one time when FENGRUSH grabbed a scroll from Arrius Keep and angered the Sapper of Souls. The Sapper gave chase and saw FENGRUSH go skinny dipping in the lake south of Fort Dragonclaw; along the shore he readied his arrow and took aim. Since FENGRUSH was being noob and swimming he could not block the arrow that one shot him and sent his soul into the Sappers soul gem. The Sapper, needing to charge his weapon used the soul of FENGRUSH to recharge his depleted weapon enchant. Sending the soul of FENGRUSH screaming through Oblivion to the Soul Cairn, where he resides to this day hating the fast TTK in Cyrodiil!
FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
There was this one time when FENGRUSH grabbed a scroll from Arrius Keep and angered the Sapper of Souls. The Sapper gave chase and saw FENGRUSH go skinny dipping in the lake south of Fort Dragonclaw; along the shore he readied his arrow and took aim. Since FENGRUSH was being noob and swimming he could not block the arrow that one shot him and sent his soul into the Sappers soul gem. The Sapper, needing to charge his weapon used the soul of FENGRUSH to recharge his depleted weapon enchant. Sending the soul of FENGRUSH screaming through Oblivion to the Soul Cairn, where he resides to this day hating the fast TTK in Cyrodiil!
i bet you set a build to tank, right?
I have no idea what you're saying, sorry. If you're asking if I'm a tank, then no, if I was I couldn't kill anyone fast enough in Elder Burst Kill Online. I do however often wear 5/7 heavy armor, and then I only get sniped for 15K + 7K Camo Hunter from stealth. Sounds good right?
I'm actually thinking about going with a full out stealth gank build just to *** people off as much as possible so that maybe, just maybe, ZOS will fix something for once. Sadly it is just too *** boring.
there is a sound before snipe hits you: hold block
i bet you set a build to tank, right?
I have no idea what you're saying, sorry. If you're asking if I'm a tank, then no, if I was I couldn't kill anyone fast enough in Elder Burst Kill Online. I do however often wear 5/7 heavy armor, and then I only get sniped for 15K + 7K Camo Hunter from stealth. Sounds good right?
I'm actually thinking about going with a full out stealth gank build just to *** people off as much as possible so that maybe, just maybe, ZOS will fix something for once. Sadly it is just too *** boring.
there is a sound before snipe hits you: hold block
Kinda like Jesus Beam shows for Radiant Destruction, right?
Wrong. It only shows about 50% of the time. The other 50% of the time you don't see the animation and only know you got hit from it because of death recap.
Game is borked.
i bet you set a build to tank, right?
I have no idea what you're saying, sorry. If you're asking if I'm a tank, then no, if I was I couldn't kill anyone fast enough in Elder Burst Kill Online. I do however often wear 5/7 heavy armor, and then I only get sniped for 15K + 7K Camo Hunter from stealth. Sounds good right?
I'm actually thinking about going with a full out stealth gank build just to *** people off as much as possible so that maybe, just maybe, ZOS will fix something for once. Sadly it is just too *** boring.
there is a sound before snipe hits you: hold block
Sometimes, sometimes there isn't. Plus the noskill lolsnipers that do this usually wait until you're already in a fight with someone else, because they are too afraid that you will fight back.
Edit: Just so you're aware, you can't educate me on this. Trust me, I know what there is to know about the mechanics of these skills, sounds and counters. If you think that it's fun that fights end in an avg. of 3,4 seconds - you're entitled to your opinion. I don't find that fun at all and I will continue complaining about this until it's either fixed or I quit the game.
I will stand beside you and complain as well !
Agrippa_Invisus wrote: »I like the stealth-based, short-TTK gameplay.
I may be alone in this, or at least in the minority, but I find it tense, tactical and fun. It's like the genre of FPS games where one bullet will probably kill you, so you have to play with caution at all times. All the more so as I know that I can adjust my build and my behavior to impact my own TTL, if I need to.
Obviously, many folks differ. There's a whole range of MMO PvP ranging from E-Sport/ Arena/ BG's to the glorious mess of 'tactical warfare simulation, sorta' represented by Cyrodiil. Speaking solely for myself, 90% of my issues with Cyrodiil would vanish if the servers could handle the population.
IMO, most people do not like that type of gameplay. That's why they're playing an MMO and not playing CS:GO or CoD or TF2.
The resurgence is popularity of Blackwater Blade recently is a prime example as to what players want -- less burst, more tactical gameplay that requires thought.
If I wanted instagibbing, I'd go play a shooter.
You shot me with your bow well enough last night ya ***! Of course you were plugging away at me for a good while before I died while I at the batting cages on that postern gate.
I agree on the whole TTK thing. If people want to kill others with no chance for them to react, they should play FPS not an MMO. I've got no problem with the concept of stealth and its existence but I definitely think it shouldn't be possible to instagib other players solo with no realistic chance for them to counter.
The real issue is with the bugs and latency in PvP most people who normally would have a chance to defend themselves against a ganker aren't given that chance. Lag always favors the ganker.
Emma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Emma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
I like the stealth-based, short-TTK gameplay.
I may be alone in this, or at least in the minority, but I find it tense, tactical and fun. It's like the genre of FPS games where one bullet will probably kill you, so you have to play with caution at all times. All the more so as I know that I can adjust my build and my behavior to impact my own TTL, if I need to.
Obviously, many folks differ. There's a whole range of MMO PvP ranging from E-Sport/ Arena/ BG's to the glorious mess of 'tactical warfare simulation, sorta' represented by Cyrodiil. Speaking solely for myself, 90% of my issues with Cyrodiil would vanish if the servers could handle the population.
Emma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
*I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*
On second thought that's a bit of a stretch on my part, tho BoL is extremely strongEmma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
This
*I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*
On second thought that's a bit of a stretch on my part, tho BoL is extremely strongEmma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
This
BOL is one of the few abilities in the game that you can't spam to infinity. You sure can spam any of the high damage abilities these days. And 1 BOL does NOT = 1-100%, don't know wth you're talking about. BOL is instant, but ever since 1.6 has both an animation cast time as well as an extra GCD that ZOS has come out and said is unintended.
Healing only got nerfed in 1.6, no buffs. Damage got buffed.... are you people really complaining about healing in this game with the ridiculous TTK right now? I'm kind of dumbfounded.... Lets not even speak of heal debuffs at the moment because its absolutely your fault if you aren't using them. Damage > healing in this game, its bad enough as is, but you want healing to be nerfed more? If damage > healing in equal scenarios, there is no reason to play a healer. Its always a knife's edge problem, why play a healer when of equal levels 1 dps beats 1 healer. There is no reason to do it. A good dps should beat a bad healer, bad dps shouldn't even get close to a good healer. Etc.
As for quoting "this" there absolutely are several counters to healers spamming 1111111. Maybe instead of you dps spamming 11111111, you spam 111211113111 (seriously don't talk to me about spamming 1 button, this game is all a 1 button wonder for everything and if you can't beat 1 healer spamming BOL, the healer isn't the problem)? CC and heal debuffs are both quite powerful counters to healers given how fast it is to die right now. How disgustingly biased are you to claim there are no counters to healing? Its in the name of the freaking ability, HEAL DEBUFF.
I must have missed where a singer healer was unkillable these days or small groups with a healer were unkillable. Heals being too strong... lol. The only thing unkillable because of healing is a zerg in which case its not the healing thats the problem.
Disgusting bias is disgusting. 2-3 dps countered by 1 healer? Yeah the strength of heals isn't your problem.
What if I told you BOL got a 20% flat heal nerf alongside an extra low health 5% nerf?
Resto staff master passive no longer affected templar heals in 1.6, thats a 5% effectiveness nerf to heals
Next, in PvP healing is nerfed by 15%
Next, templar mending passive went from giving up to 30% extra crit on low health targets (15% healing effectiveness bump) to a giving just a 10% healing effectiveness bump on low health targets