WrathOfRegicide wrote: »Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.
[Moderator Note: Edited per our rules on Trolling & Baiting]
Bfish22090 wrote: »Also you could have igneous weapons and molteb armaments grant the same buff rally does
but after taking siege damage purge is much better, you still die if you just use gdb
Yes you can reflect it, no problem as soon as i hear boom in the sky i flap wings, works very well
And i dont have purge slotted, i just hope someone else does, and i try to use 2 domininion sieges at the same time so i am more on the move and less likely to die to siege, but have died a few times to it so i know gdb wont save me.
#balanceReflectiveScale
- I can't really complain about reflecting 4x +35% dmg projectiles with Fire Scale, however it is useless in 1vX against multiple ranged characters and their burst, compared to pre-1.6 it's now impossible to mash buttons fast enough to keep it up while trying to do other things. (That might change if they get the post 1.6 no Soft Cap TTK under control, the 1sec instajib is not uncommon for any class)
Note: I think a morph focusing on the main defensive trait of pre-nerf Scales would be better. By that i mean they should make one morph a DEFLECT (not reflect), Deflecting all ranged projectiles for 4sec wouldn't kill Milkdrinkers standing 30m+ away mindlessly pewpew'ing, it would rather give the DK a fighting chance at dealing with melee opponents while using extra resources tanking ranged.
...This reply ended up going more in to detail then i intended
2. Heavy hitting builds which you have almost 0 armor or spell resist but you make up with a one shoting people from stealth.(Not the way DK should be played)
that's kinda BS.
sorry.
but many many MANY medium armor DK running around blowing people out with Wrecking Blow would like to disagree with you.
DK can have heavy hitting builds just as well, or even better, than other class.
What we're missing is an "oh-sh*t/get out of jail card" skill.
And even heavy hitters once they're spotted, can still be nuked if they got caught in a CC.
I'm sorry but your 3-pvp-builds theory is out of whack. lol
Everyone is using Shooting Star lol. I notice it lags the server whenever 2 ore more people trigger it at the same time.
as a stamina dk I hardly use any class abilities
I used to use GDB but now it doesn't stack with pots and vigor gives way more healing
I used to use reflect but now its not mana effective (as a stam build, takes 3/4 of my mana bar)
right now the only abilities I use that are class abilities are molten arm, igneous shield and ferocious leap.
everything else is outclassed by weapon, ava or guild abilities or not compatable with a stam build
When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.
Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.
I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.
The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.

Even still this isn't a POWER issue it's a VERSATILITY issue. First step to fixing is giving every skill in the Ardent Flame line a stamina morph, and making the stamina morph of Fiery Reach (I'd suggest Empowering Chains) ALWAYS pull the Dragonknight to the target...no more of this MAYBE nonsense.
Tonnopesceb16_ESO wrote: »....
I belive that all the dk's in this thread need to l2p.
Seriusly, for obvious reasons we dk's post 1,6 are not invincible no more in light armor BUT if you know what you are doing is still a damn good class.
The dk's gameplay require to use dots, to stay mid-ranged and to have a good positioning in fight we cannot charge brainless into zergs like in 1.5 .
Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes
L2P please L2P
Your playstile require to be ranged? Go with the destro staff or bow.
Your playstile require escape from fights? Become a vampire.
Your playstile require an execute? Use the 2h execute or the dk's class buffs.
Tonnopesceb16_ESO wrote: »....
Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes
Tonnopesceb16_ESO wrote: »....
I belive that all the dk's in this thread need to l2p.
Seriusly, for obvious reasons we dk's post 1,6 are not invincible no more in light armor BUT if you know what you are doing is still a damn good class.
The dk's gameplay require to use dots, to stay mid-ranged and to have a good positioning in fight we cannot charge brainless into zergs like in 1.5 .
Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes
L2P please L2P
Your playstile require to be ranged? Go with the destro staff or bow.
Your playstile require escape from fights? Become a vampire.
Your playstile require an execute? Use the 2h execute or the dk's class buffs.
i dont think any of DK in this thread complaining that their class is absolutely broken.
i think what we all want is parity with the other class.
all those recommendations of yours is... well, available to all other class.
for what reason one must chose DK as their class choice if this is the case?
L2R please L2R
R = read, in case you're not sure.Tonnopesceb16_ESO wrote: »....
Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes
exactly. so what are we?
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »....
I belive that all the dk's in this thread need to l2p.
Seriusly, for obvious reasons we dk's post 1,6 are not invincible no more in light armor BUT if you know what you are doing is still a damn good class.
The dk's gameplay require to use dots, to stay mid-ranged and to have a good positioning in fight we cannot charge brainless into zergs like in 1.5 .
Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes
L2P please L2P
Your playstile require to be ranged? Go with the destro staff or bow.
Your playstile require escape from fights? Become a vampire.
Your playstile require an execute? Use the 2h execute or the dk's class buffs.
i dont think any of DK in this thread complaining that their class is absolutely broken.
i think what we all want is parity with the other class.
all those recommendations of yours is... well, available to all other class.
for what reason one must chose DK as their class choice if this is the case?
L2R please L2R
R = read, in case you're not sure.Tonnopesceb16_ESO wrote: »....
Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes
exactly. so what are we?
Ahem... I was thinking about it but i cannot come up with names. So dk's are dk's ...
I dont want parity i've choosed to be a dk with my main since it mach my playstile.
I dont want templars broken skills.
I dont want to run away if i cannot kill the enemy in two hits like a nightblade.
I dont want to fake cry on the forums assuming that my class is broken in order to obtain more power like sorcerers.
Enjoy your dk? Well yes i do.
Sheezabeast wrote: »Try it, develop a Dk, whether you go stam or magic based or a hybrid, you try to fix DK abilities you complain about then post how to make your DK weaker
agree. lolSheezabeast wrote: »Try it, develop a Dk, whether you go stam or magic based or a hybrid, you try to fix DK abilities you complain about then post how to make your DK weaker
This literally makes no sense.
what?Hypertionb14_ESO wrote: »save "battle roar" which is still one of the most one sided arguments of gameplay i have ever seen.