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Dragonkight banner(all DK ultimates really) and reflective wings are very underpowered in AvA

  • Bfish22090
    Bfish22090
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    Also you could have igneous weapons and molteb armaments grant the same buff rally does
  • timborggrenlarsenb16_ESO
    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    LOL
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  • Davadin
    Davadin
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    Bfish22090 wrote: »
    Also you could have igneous weapons and molteb armaments grant the same buff rally does

    rally heals you like mad, though. and if rally again before one ends, it burst heal you. u dont get that kind of mechanics with igneous or molten.

    but i will revisit molten armaments.
    Edited by Davadin on May 6, 2015 4:09PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Beesting
    Beesting
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    As a dk with 94 days played in pve but new to pvp i figured out in one evening that standard of might is laughable useless in pvp in 99% of the time, so i have shooting star and barrier slotted.

    I figured out over the last week it is much more effective to put a barrier on 20 friendly players around me than trying to kill one or 2 peeps with a meteor that can also be reflected or blocked, making it very risky to use

    As far as gdb goes it is nice while running away to hide somewhere after being sniped, but after taking siege damage purge is much better, you still die if you just use gdb

    As to ranged skills, i use chains to try and catch sorcs, but recently i just let them escape, it is a pain with the shield stacking to kill them anyway

    And i find that force pulse gets me a lot of kills, it even seems to hit the pesky dodgerolling nightblades

    Conclusion: ranking up in pvp makes you more powerfull and harder to kill, regardless of class skills

    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Davadin
    Davadin
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    wait. wait. wait.

    can DK *reflect* Ice Comet? That ultimate from Mage Guild??
    Beesting wrote: »
    but after taking siege damage purge is much better, you still die if you just use gdb

    if u learn how to dodge-roll OUT of the shining red circles on the ground, u can save a skill spot here...
    Edited by Davadin on May 6, 2015 4:16PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Beesting
    Beesting
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    Davadin wrote: »
    wait. wait. wait.

    can DK *reflect* Ice Comet? That ultimate from Mage Guild??
    Beesting wrote: »
    but after taking siege damage purge is much better, you still die if you just use gdb

    if u learn how to dodge-roll OUT of the shining red circles on the ground, u can save a skill spot here...

    Yes you can reflect it, no problem as soon as i hear boom in the sky i flap wings, works very well

    And i dont have purge slotted, i just hope someone else does, and i try to use 2 domininion sieges at the same time so i am more on the move and less likely to die to siege, but have died a few times to it so i know gdb wont save me.
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Bipolo
    Bipolo
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    #200ultiStandardOfMight

    - They "solved" ulti-regen, why they also decided to up the cost is beyond me... Same goes for Templar's Nova! These ultimates are no way powerful enough to deserve so high cost. Might even help balance the Meteor spam? Sadly Banner spam will still be a thing of the past /NordDKtear

    #pre1.6AshCloud

    - They removed Miss Chance from the game, so why not give it Dodge Chance? You are after all hiding inside an ASH CLOUD... The main defensive trait from this ability and its morphs is gone, same goes for ulti generation (expect the "OP" kiting you can do inside a 8m circle, rofl)

    Sidenote: It only applied the Miss Chance to the enemies inside the clearly visible red circle, it should ofc work the same way with Dodge. lol, doesn't for example Wrecking Blow have 7-8m range? Seems legit *cough*

    #balanceReflectiveScale

    - I can't really complain about reflecting 4x +35% dmg projectiles with Fire Scale, however it is useless in 1vX against multiple ranged characters and their burst, compared to pre-1.6 it's now impossible to mash buttons fast enough to keep it up while trying to do other things. (That might change if they get the post 1.6 no Soft Cap TTK under control, the 1sec instajib is not uncommon for any class)

    Note: I think a morph focusing on the main defensive trait of pre-nerf Scales would be better. By that i mean they should make one morph a DEFLECT (not reflect), Deflecting all ranged projectiles for 4sec wouldn't kill Milkdrinkers standing 30m+ away mindlessly pewpew'ing, it would rather give the DK a fighting chance at dealing with melee opponents while using extra resources tanking ranged.


    ...This reply ended up going more in to detail then i intended :lol:
    Edited by Bipolo on May 6, 2015 4:41PM
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Gargragrond
    Gargragrond
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    Stamina dk feels quite decent, however, with 2 or 3 class skills, there's not much dk left :neutral: . Almost everything is better replaced by stuff from the other skill lines. The leap with shield is one saving grace, I hope they won't nerf it anymore (it used to be 12sec until it was reduced to 6s almost immediately).

    The magicka version seems to lack the burst necessary for today's environment, whip does quite poor damage considering the cost and the dots are really effective only against other dks, everyone else just purges or harnesses or nirnhones them. It's hard to win a resource battle against (almost) infinite resources that many are running nowadays :p I guess you could go full tank and be quite annoying in group battles, but at least I like to be able to kill something in 1v1.
  • Davadin
    Davadin
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    Beesting wrote: »
    Davadin wrote: »
    wait. wait. wait.

    can DK *reflect* Ice Comet? That ultimate from Mage Guild??
    Beesting wrote: »
    but after taking siege damage purge is much better, you still die if you just use gdb

    if u learn how to dodge-roll OUT of the shining red circles on the ground, u can save a skill spot here...

    Yes you can reflect it, no problem as soon as i hear boom in the sky i flap wings, works very well

    And i dont have purge slotted, i just hope someone else does, and i try to use 2 domininion sieges at the same time so i am more on the move and less likely to die to siege, but have died a few times to it so i know gdb wont save me.

    well it also have a shining star circles around your feet when you got one on the way isn't it? i think that's a more surefire way to know when one's coming.


    damn i gotta try this.



    reflecting a meteor/comet lol...
    Bipolo wrote: »

    #balanceReflectiveScale

    - I can't really complain about reflecting 4x +35% dmg projectiles with Fire Scale, however it is useless in 1vX against multiple ranged characters and their burst, compared to pre-1.6 it's now impossible to mash buttons fast enough to keep it up while trying to do other things. (That might change if they get the post 1.6 no Soft Cap TTK under control, the 1sec instajib is not uncommon for any class)

    Note: I think a morph focusing on the main defensive trait of pre-nerf Scales would be better. By that i mean they should make one morph a DEFLECT (not reflect), Deflecting all ranged projectiles for 4sec wouldn't kill Milkdrinkers standing 30m+ away mindlessly pewpew'ing, it would rather give the DK a fighting chance at dealing with melee opponents while using extra resources tanking ranged.


    ...This reply ended up going more in to detail then i intended :lol:

    for that cost, only for 4 seconds, that's the problem. either reduce the cost or double the time active.

    Edited by Davadin on May 6, 2015 4:42PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • sirston
    sirston
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    Davadin wrote: »
    sirston wrote: »
    2. Heavy hitting builds which you have almost 0 armor or spell resist but you make up with a one shoting people from stealth.(Not the way DK should be played)

    that's kinda BS.

    sorry.

    but many many MANY medium armor DK running around blowing people out with Wrecking Blow would like to disagree with you.

    DK can have heavy hitting builds just as well, or even better, than other class.

    What we're missing is an "oh-sh*t/get out of jail card" skill.

    And even heavy hitters once they're spotted, can still be nuked if they got caught in a CC.


    I'm sorry but your 3-pvp-builds theory is out of whack. lol

    I don't see Stamina builds as a DK build its the flavor of the month build
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Gargragrond
    Gargragrond
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    And btw. I want the ability to leap on the walls again - now that we are (almost) free kills, I think everyone would only enjoy that :D
  • maryriv
    maryriv
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    Everyone is using Shooting Star lol. I notice it lags the server whenever 2 ore more people trigger it at the same time.
  • Beesting
    Beesting
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    maryriv wrote: »
    Everyone is using Shooting Star lol. I notice it lags the server whenever 2 ore more people trigger it at the same time.

    Yes people believe that, but i first found out about shooting star spamming when darkshade caverns was lagging like hell on the daily gold quest days and the first boss with the fire and the archer adds ,

    At that specific fight my friend spammed meteor 8 times and i have also tried it on my own lag runs

    So i my opinion shooting star can be spammed during lag, but is not causing it. I have spammed it myself in nikel outpost once after the lag was so bad i couldn't use skills, but it seemed the shooting star did not do any damage and the whole thing lasted for 10 mins

    A certain guild with Lagb***Xus was there as well, since i play on azura we have hardly any lag except for 20 mins when subhuman and his ep crew were stacking up outside nikel while ad where fighting dc inside (2 days ago on eu server)

    So many mysteries....

    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • maryriv
    maryriv
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    There's no "belief" involved, I hit mine the exact same time as my friend yesterday and we all went into insta lag for a could 10 seconds.
  • blabafat
    blabafat
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    Ungrateful! Dks have the 2nd best ultimates in the game! I would take dk ults any day of the week
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


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  • WillhelmBlack
    WillhelmBlack
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    Erm, I saw a Covenant DK kill 20 players outside Warden last night whilst I was dead.
    PC EU
  • Kelleton
    Kelleton
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    as a stamina dk I hardly use any class abilities

    I used to use GDB but now it doesn't stack with pots and vigor gives way more healing
    I used to use reflect but now its not mana effective (as a stam build, takes 3/4 of my mana bar)

    right now the only abilities I use that are class abilities are molten arm, igneous shield and ferocious leap.

    everything else is outclassed by weapon, ava or guild abilities or not compatable with a stam build
    Edited by Kelleton on May 6, 2015 5:35PM
  • Davadin
    Davadin
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    Kelleton wrote: »
    as a stamina dk I hardly use any class abilities

    I used to use GDB but now it doesn't stack with pots and vigor gives way more healing
    I used to use reflect but now its not mana effective (as a stam build, takes 3/4 of my mana bar)

    right now the only abilities I use that are class abilities are molten arm, igneous shield and ferocious leap.

    everything else is outclassed by weapon, ava or guild abilities or not compatable with a stam build

    exactly.

    but i do use GDB on top of Rally. works well. But i'm thinking of swapping with Igneous Shield. Pop IS first then Rally.

    Molten Arm eh? Hmmmm.............

    How about Spiked Armor? Anybody using that these days?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Obscure
    Obscure
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    maryriv wrote: »
    When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.

    Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.

    I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.

    The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.
    happy-sad-meme-generator-hahaha-no-1b62ef.jpg

    The ACTUAL problem with DK is the lack of ranged viability which would be fine if it ALSO didn't lack reliable gap closer while being the one and only melee centric class. Dragonknight forces the use of 2hndr, 1hnd+shield, or both to optimally use the class...which is dumb.

    Even still this isn't a POWER issue it's a VERSATILITY issue. First step to fixing is giving every skill in the Ardent Flame line a stamina morph, and making the stamina morph of Fiery Reach (I'd suggest Empowering Chains) ALWAYS pull the Dragonknight to the target...no more of this MAYBE nonsense.

    ...also Inferno needs to be reworked into an AoE of some kind again, seriously, a random attack PROJECTILE for a MELEE skill line (Dual Wield suffers from this identity crisis nonsense) is effin' stupid. Make it the same damage and same time delay between them, but make it a PBAoE. I'd also make Major Sorcery only granted by the Sea of Flames morph and Major Savagery only granted by Flames Of Oblivion, with the base skill Inferno granting both Minor Prophecy and Minor Savagery, thus the each morph would grant a Major buff for one (to either Savagery or Prophecy) and Minor for the other. Then make Sea of Flames just restore Magicka when killing with Flame damage, rather than only when the skill itself gets the kill (which has been the reason the the morph has been straight dog *** and unused since launch by anyone with half an effin' brain). Then make Flames of Oblivion also deal a DoT effect on its PBAoE. Both should also have a casting cost, no matter how cheap, FREE buffs is plain stupid design when EVERY other toggle has a cost to cast or drains the resource or locks a % of it away.
  • Davadin
    Davadin
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    Obscure wrote: »
    Even still this isn't a POWER issue it's a VERSATILITY issue. First step to fixing is giving every skill in the Ardent Flame line a stamina morph, and making the stamina morph of Fiery Reach (I'd suggest Empowering Chains) ALWAYS pull the Dragonknight to the target...no more of this MAYBE nonsense.

    I was one of the first one SUPER excited about the change on Chains. OMG if i can't pull them, i can pull myself to them!??! AWESOME!

    Right?



    .....until I'm defending a keep in Cyrodiil on top of the wall and I have to remind myself that it's now 50-50 either I can pull somebody to me so me and my buddies can beat him up, or i'll get dragged down there and I get beat up.

    GREAT idea, ZOS.


    Bad execution.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Tonnopesce
    Tonnopesce
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    ....

    I belive that all the dk's in this thread need to l2p.
    Seriusly, for obvious reasons we dk's post 1,6 are not invincible no more in light armor BUT if you know what you are doing is still a damn good class.
    The dk's gameplay require to use dots, to stay mid-ranged and to have a good positioning in fight we cannot charge brainless into zergs like in 1.5 .
    Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes

    L2P please L2P

    Your playstile require to be ranged? Go with the destro staff or bow.
    Your playstile require escape from fights? Become a vampire.
    Your playstile require an execute? Use the 2h execute or the dk's class buffs.
    Signature


  • Davadin
    Davadin
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    ....

    I belive that all the dk's in this thread need to l2p.
    Seriusly, for obvious reasons we dk's post 1,6 are not invincible no more in light armor BUT if you know what you are doing is still a damn good class.
    The dk's gameplay require to use dots, to stay mid-ranged and to have a good positioning in fight we cannot charge brainless into zergs like in 1.5 .
    Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes

    L2P please L2P

    Your playstile require to be ranged? Go with the destro staff or bow.
    Your playstile require escape from fights? Become a vampire.
    Your playstile require an execute? Use the 2h execute or the dk's class buffs.

    i dont think any of DK in this thread complaining that their class is absolutely broken.

    i think what we all want is parity with the other class.

    all those recommendations of yours is... well, available to all other class.

    for what reason one must chose DK as their class choice if this is the case?



    L2R please L2R

    R = read, in case you're not sure.
    ....

    Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes

    exactly. so what are we?
    Edited by Davadin on May 6, 2015 7:58PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Tonnopesce
    Tonnopesce
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    Davadin wrote: »
    ....

    I belive that all the dk's in this thread need to l2p.
    Seriusly, for obvious reasons we dk's post 1,6 are not invincible no more in light armor BUT if you know what you are doing is still a damn good class.
    The dk's gameplay require to use dots, to stay mid-ranged and to have a good positioning in fight we cannot charge brainless into zergs like in 1.5 .
    Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes

    L2P please L2P

    Your playstile require to be ranged? Go with the destro staff or bow.
    Your playstile require escape from fights? Become a vampire.
    Your playstile require an execute? Use the 2h execute or the dk's class buffs.

    i dont think any of DK in this thread complaining that their class is absolutely broken.

    i think what we all want is parity with the other class.

    all those recommendations of yours is... well, available to all other class.

    for what reason one must chose DK as their class choice if this is the case?



    L2R please L2R

    R = read, in case you're not sure.
    ....

    Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes

    exactly. so what are we?


    Ahem... I was thinking about it but i cannot come up with names. So dk's are dk's ...

    I dont want parity i've choosed to be a dk with my main since it mach my playstile.
    I dont want templars broken skills.
    I dont want to run away if i cannot kill the enemy in two hits like a nightblade.
    I dont want to fake cry on the forums assuming that my class is broken in order to obtain more power like sorcerers.

    Enjoy your dk? Well yes i do.
    Signature


  • tplink3r1
    tplink3r1
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    RS underpowered? HAHAHAHAH, nice joke.
    VR16 Templar
    VR3 Sorcerer
  • Davadin
    Davadin
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    Davadin wrote: »
    ....

    I belive that all the dk's in this thread need to l2p.
    Seriusly, for obvious reasons we dk's post 1,6 are not invincible no more in light armor BUT if you know what you are doing is still a damn good class.
    The dk's gameplay require to use dots, to stay mid-ranged and to have a good positioning in fight we cannot charge brainless into zergs like in 1.5 .
    Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes

    L2P please L2P

    Your playstile require to be ranged? Go with the destro staff or bow.
    Your playstile require escape from fights? Become a vampire.
    Your playstile require an execute? Use the 2h execute or the dk's class buffs.

    i dont think any of DK in this thread complaining that their class is absolutely broken.

    i think what we all want is parity with the other class.

    all those recommendations of yours is... well, available to all other class.

    for what reason one must chose DK as their class choice if this is the case?



    L2R please L2R

    R = read, in case you're not sure.
    ....

    Dk's are NOT casters, healers or assassins so ŵe dont need to have something like the other classes

    exactly. so what are we?


    Ahem... I was thinking about it but i cannot come up with names. So dk's are dk's ...

    I dont want parity i've choosed to be a dk with my main since it mach my playstile.
    I dont want templars broken skills.
    I dont want to run away if i cannot kill the enemy in two hits like a nightblade.
    I dont want to fake cry on the forums assuming that my class is broken in order to obtain more power like sorcerers.

    Enjoy your dk? Well yes i do.

    problem is what works in PvP specifically, if u dont have Templar's jesus beam or Sorc's insane range DPS or NB's extreme burst from stealth......


    ...you ain't nothing.


    You're damage absorbing sponge that tries to lose the sponge and do damage.


    Do I think the class is broken? Hell no. I'm having fun with my DK. But most skills on my bar are not DK skill. In fact, GDB is the only DK i got on my bar. Sometimes reflect. Sometimes.

    I'm just here agreeing with everyone that yes, DK skills itself can use a buff.

    Level the playing field, yo.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    ya DKs are kind of weak in terms of instant burst at range in PvP, as they have only Snipe really in those reguards.. (NB shares this weakness but has synergizing traits and better survival abilities in PvP and as such are on a might higher level)

    in PvE they are currently the most balanced class.

    They have some of the highest DPS potential as Magicka, and are great Stamina users. They are the best tanks (when used by properly skilled players) and can be setup for burst healing (tho templar is the undisputed best at this)

    save "battle roar" which is still one of the most one sided arguments of gameplay i have ever seen.
    Edited by Hypertionb14_ESO on May 6, 2015 8:44PM
    I play every class in every situation. I love them all.
  • Sheezabeast
    Sheezabeast
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    *sigh*

    It's /your/ choice what class you pick to play. If you feel DK's are so much overpowered, why don't you try creating one and figuring out how to play where you don't feel that you, as a DK, are overpowered. Try it, develop a Dk, whether you go stam or magic based or a hybrid, you try to fix DK abilities you complain about then post how to make your DK weaker :D:D:wink:
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • maryriv
    maryriv
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    Try it, develop a Dk, whether you go stam or magic based or a hybrid, you try to fix DK abilities you complain about then post how to make your DK weaker :D:D:wink:

    This literally makes no sense.
  • Davadin
    Davadin
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    maryriv wrote: »
    Try it, develop a Dk, whether you go stam or magic based or a hybrid, you try to fix DK abilities you complain about then post how to make your DK weaker :D:D:wink:

    This literally makes no sense.
    agree. lol
    save "battle roar" which is still one of the most one sided arguments of gameplay i have ever seen.
    what?

    i dont get it.

    this passive is so meh.... 200 ultimate cost for most ulties, u get 70% on top, so 340?

    awesome buff on my 20k health....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    OK, what's with Molten Armament?

    Everybody here seems to love it, but the only thing it gives is 40% on HEAVY ATTACKS ONLY. So unless you got HA a big part of your rotation, this is worthless.... with the magicka cost and duration of 8~10 sec, I won't even consider it as a Stamina DK lol...

    Anybody else want to teach me how to use it?


    Man, at the very least we need a stamina morph for that thing. Wasn't Igneous Blade pre-1.6 used to add Fire Damage to both light and heavy attack or something? And it affects EVERYONE in the area? Or am I mistaking that with another skill?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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