indeed, i hate how i have to continually ask if something basic works. yet to get the answer on this. Glad we dont really have the tools either to figure this out
Need to test on players with high spellresist, coz mobs has just a little of it, so numbers of addition damage dealt to them is just laughable (2-3 damage for point).
Need to test on players with high spellresist, coz mobs has just a little of it, so numbers of addition damage dealt to them is just laughable (2-3 damage for point).
So just to be totally clear, if you put more than 1 point into it, it ain't worth crap?
Merlin13KAGL wrote: »@Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.
Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.
I guess once they release a dueling system we will notice that most passives doesn't work. But I guess we will have to wait another year to get dueling, even though like 90% of all MMORPGs are released with it form the start.
Attorneyatlawl wrote: »Merlin13KAGL wrote: »@Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.
Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.
@Merlin13KAGL, I performed an initial chunk of testing yesterday and can absolutely confirm that Spell Erosion is working properly after spending around 42k gold checking various combinations of champion points and ensuring the magicka gains from the points were accounted for before realizing I could have saved some gold if I'd simply gone about the allocations differently as I went. In the process I came across the explanation for an oddity I've seen since patch v1.6 onward when doing various tests, but I'll touch on that one some other time as it seems to be a newer mechanic I've never even heard mentioned by another player
.
I don't have data formatted in a nice way yet across various abilities, but I'll post up a results set + explanation soon (probably this afternoon). It appears to, from my initial checks, be additive against your enemy's mitigation percentage (when it is converted from the numerical value), but I haven't confirmed this completely yet. In other words, assuming the broader testing bears out what I'm seeing initially, if someone has 35% mitigation and I have 10% spell erosion, it seems to be that they would have a 25% mitigation against me with that being the only change for the attacker and defender (the same kind of way that the Impenetrable trait on armor worked for enemies and their chance to be critically hit prior to the more recent changes). Before this becomes spread around as confirmed, for anyone reading, it isn't but likely will be soon(tm) enough.
I'll do some quick (and less thorough) checks of Elemental Expert while I'm at it, but I haven't heard much of anything regarding it having issues (doesn't mean it has none, of course as we all know, which is why I'll check). I can't say I exactly enjoy ensuring things are even working as described and intended versus normal theorycrafting, but a lot of mechanics in this game haven't exactly been bug-free over ESO's lifetime as we all know, so it's a necessary evil
.
@Attorneyatlawl , thankyou. I figure with Elemental, I have to place 30 points in the constellation somewhere in there for the crit bonus passive, and EleX seems the most ideal for a DPS, as far as bang for your buck is concerned. (I did the testing incrementally, trying to save $. 3k is cheap, but not when you spec it a dozen times in a rowAttorneyatlawl wrote: »Merlin13KAGL wrote: »@Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.
Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.
@Merlin13KAGL, I performed an initial chunk of testing yesterday and can absolutely confirm that Spell Erosion is working properly after spending around 42k gold checking various combinations of champion points and ensuring the magicka gains from the points were accounted for before realizing I could have saved some gold if I'd simply gone about the allocations differently as I went. In the process I came across the explanation for an oddity I've seen since patch v1.6 onward when doing various tests, but I'll touch on that one some other time as it seems to be a newer mechanic I've never even heard mentioned by another player
.
I don't have data formatted in a nice way yet across various abilities, but I'll post up a results set + explanation soon (probably this afternoon). It appears to, from my initial checks, be additive against your enemy's mitigation percentage (when it is converted from the numerical value), but I haven't confirmed this completely yet. In other words, assuming the broader testing bears out what I'm seeing initially, if someone has 35% mitigation and I have 10% spell erosion, it seems to be that they would have a 25% mitigation against me with that being the only change for the attacker and defender (the same kind of way that the Impenetrable trait on armor worked for enemies and their chance to be critically hit prior to the more recent changes). Before this becomes spread around as confirmed, for anyone reading, it isn't but likely will be soon(tm) enough.
I'll do some quick (and less thorough) checks of Elemental Expert while I'm at it, but I haven't heard much of anything regarding it having issues (doesn't mean it has none, of course as we all know, which is why I'll check). I can't say I exactly enjoy ensuring things are even working as described and intended versus normal theorycrafting, but a lot of mechanics in this game haven't exactly been bug-free over ESO's lifetime as we all know, so it's a necessary evil
.
Merlin13KAGL wrote: »@Attorneyatlawl , thankyou. I figure with Elemental, I have to place 30 points in the constellation somewhere in there for the crit bonus passive, and EleX seems the most ideal for a DPS, as far as bang for your buck is concerned. (I did the testing incrementally, trying to save $. 3k is cheap, but not when you spec it a dozen times in a rowAttorneyatlawl wrote: »Merlin13KAGL wrote: »@Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.
Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.
@Merlin13KAGL, I performed an initial chunk of testing yesterday and can absolutely confirm that Spell Erosion is working properly after spending around 42k gold checking various combinations of champion points and ensuring the magicka gains from the points were accounted for before realizing I could have saved some gold if I'd simply gone about the allocations differently as I went. In the process I came across the explanation for an oddity I've seen since patch v1.6 onward when doing various tests, but I'll touch on that one some other time as it seems to be a newer mechanic I've never even heard mentioned by another player
.
I don't have data formatted in a nice way yet across various abilities, but I'll post up a results set + explanation soon (probably this afternoon). It appears to, from my initial checks, be additive against your enemy's mitigation percentage (when it is converted from the numerical value), but I haven't confirmed this completely yet. In other words, assuming the broader testing bears out what I'm seeing initially, if someone has 35% mitigation and I have 10% spell erosion, it seems to be that they would have a 25% mitigation against me with that being the only change for the attacker and defender (the same kind of way that the Impenetrable trait on armor worked for enemies and their chance to be critically hit prior to the more recent changes). Before this becomes spread around as confirmed, for anyone reading, it isn't but likely will be soon(tm) enough.
I'll do some quick (and less thorough) checks of Elemental Expert while I'm at it, but I haven't heard much of anything regarding it having issues (doesn't mean it has none, of course as we all know, which is why I'll check). I can't say I exactly enjoy ensuring things are even working as described and intended versus normal theorycrafting, but a lot of mechanics in this game haven't exactly been bug-free over ESO's lifetime as we all know, so it's a necessary evil
.
)
It would be nice if the appropriate tooltips went up, where applicable. The behind the scenes adjustments they do for so many things makes it that much harder to see the results. I did checks with EleX using Destro Skills (Crushing Shock), LA/HA, and Class Skills (Liquid) and honestly didn't see notable difference.
Again, that's not against a PC, so the baseline isn't exactly as consistent as it could be.
Appreciate the time, the testing, and the gold to do so. I know you've posted a lot of detail on various things on the forums. Anything we can kick you in-game to help?