Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Spell Erosion CP

Jakx
Jakx
✭✭✭✭✭
Is it working again or is it broken still?
Joined September 2013
  • Jakx
    Jakx
    ✭✭✭✭✭
    Hate to double post. Basically I saw some tests people did even after Spell Erosion was patched that said it still didnt work. Is there any info on this being fixed yet?
    Joined September 2013
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    I don't know if we have an official response from @ZOS but part of the community thinks it's still broke. In particualr that it only works for the first point, anything after doesn't...but I don't know that for sure.
  • Jakx
    Jakx
    ✭✭✭✭✭
    Yea thats what I saw but I wasnt sure if that applied to pre-patch or post-patch.
    Joined September 2013
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    Jakx wrote: »
    Yea thats what I saw but I wasnt sure if that applied to pre-patch or post-patch.

    It's post-patch for sure.
  • Jakx
    Jakx
    ✭✭✭✭✭
    Maybe @ZOS_GinaBruno could ask the developers responsible.
    Joined September 2013
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    the only way to get anything fixed around here is to convince everyone to stop playing. Sad but true. Right @zos
  • Jakx
    Jakx
    ✭✭✭✭✭
    indeed, i hate how i have to continually ask if something basic works. yet to get the answer on this. Glad we dont really have the tools either to figure this out
    Joined September 2013
  • nastuug
    nastuug
    ✭✭✭✭✭
    Jakx wrote: »
    indeed, i hate how i have to continually ask if something basic works. yet to get the answer on this. Glad we dont really have the tools either to figure this out

    There have been various threads that pop up weekly regarding this and other passives of similar nature still being borked.
    Edited by nastuug on May 6, 2015 8:28PM
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Don't know working it or not on players, but when i putted points into this one by one, damage dealt to mobs increased for each point
    EDIT: If anyone dc/ad on euro wanna test it pvp for numbers, contact me in-game. I can reinvest my points.
    Edited by Cinbri on May 6, 2015 8:34PM
  • Valymer
    Valymer
    ✭✭✭✭✭
    Cinbri wrote: »
    Don't know working it or not on players, but when i putted points into this one by one, damage dealt to mobs increased for each point.

    By how much per point, though? It has always increased damage as far as I know, but after the first point the payoff was not worth it.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Valymer wrote: »
    Cinbri wrote: »
    Don't know working it or not on players, but when i putted points into this one by one, damage dealt to mobs increased for each point.

    By how much per point, though? It has always increased damage as far as I know, but after the first point the payoff was not worth it.
    Need to test on players with high spellresist, coz mobs has just a little of it, so numbers of addition damage dealt to them is just laughable (2-3 damage for point).
    Edited by Cinbri on May 6, 2015 8:39PM
  • Valymer
    Valymer
    ✭✭✭✭✭
    Cinbri wrote: »
    Valymer wrote: »
    Cinbri wrote: »
    Don't know working it or not on players, but when i putted points into this one by one, damage dealt to mobs increased for each point.

    By how much per point, though? It has always increased damage as far as I know, but after the first point the payoff was not worth it.
    Need to test on players with high spellresist, coz mobs has just a little of it, so numbers of addition damage dealt to them is just laughable (2-3 damage for point).

    Yeah, you're right. Let me just duel me friend to see if...ah hell. Nevermind.
  • Jakx
    Jakx
    ✭✭✭✭✭
    lol jk

    let me know how your tests go
    Edited by Jakx on May 6, 2015 9:44PM
    Joined September 2013
  • cschwingeb14_ESO
    cschwingeb14_ESO
    ✭✭✭✭
    Adding points to this passive increases magicka, which a affects magicka damage and can skew results if you're not careful to account for it.

    Focus rating gains on the start sheet are heavily skewed by this champ passive and can't really be trusted
  • Jakx
    Jakx
    ✭✭✭✭✭
    @evedgebah did you ever do any further testing with this after the patch?
    Joined September 2013
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Definitively still broken. Worth 1 CP and 1 CP only.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Vaerth
    Vaerth
    ✭✭✭✭
    If ZoS does not respond, then yes it is broken.
    Pact Bloodwraith
  • Jakx
    Jakx
    ✭✭✭✭✭
    Definitively still broken. Worth 1 CP and 1 CP only.

    I feared this
    Joined September 2013
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Tag to remind myself to run some pvp tests against myself tonight at very off peak on live.
    Edited by Attorneyatlawl on May 7, 2015 4:49PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    So just to be totally clear, if you put more than 1 point into it, it ain't worth crap?
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Sylvyr wrote: »
    So just to be totally clear, if you put more than 1 point into it, it ain't worth crap?

    Citation needed. ;)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Jakx
    Jakx
    ✭✭✭✭✭
    Sylvyr wrote: »
    So just to be totally clear, if you put more than 1 point into it, it ain't worth crap?

    Citation needed. ;)

    You test yet?
    Joined September 2013
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Jakx wrote: »
    Sylvyr wrote: »
    So just to be totally clear, if you put more than 1 point into it, it ain't worth crap?

    Citation needed. ;)

    You test yet?

    Planning on testing early in the morning.... :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    @Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.

    Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    @Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.

    Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.

    @Merlin13KAGL, I performed an initial chunk of testing yesterday and can absolutely confirm that Spell Erosion is working properly after spending around 42k gold checking various combinations of champion points and ensuring the magicka gains from the points were accounted for before realizing I could have saved some gold if I'd simply gone about the allocations differently as I went :p. In the process I came across the explanation for an oddity I've seen since patch v1.6 onward when doing various tests, but I'll touch on that one some other time as it seems to be a newer mechanic I've never even heard mentioned by another player ;).

    I don't have data formatted in a nice way yet across various abilities, but I'll post up a results set + explanation soon (probably this afternoon). It appears to, from my initial checks, be additive against your enemy's mitigation percentage (when it is converted from the numerical value), but I haven't confirmed this completely yet :). In other words, assuming the broader testing bears out what I'm seeing initially, if someone has 35% mitigation and I have 10% spell erosion, it seems to be that they would have a 25% mitigation against me with that being the only change for the attacker and defender (the same kind of way that the Impenetrable trait on armor worked for enemies and their chance to be critically hit prior to the more recent changes). Before this becomes spread around as confirmed, for anyone reading, it isn't but likely will be soon(tm) enough.

    I'll do some quick (and less thorough) checks of Elemental Expert while I'm at it, but I haven't heard much of anything regarding it having issues (doesn't mean it has none, of course as we all know, which is why I'll check :D). I can't say I exactly enjoy ensuring things are even working as described and intended versus normal theorycrafting, but a lot of mechanics in this game haven't exactly been bug-free over ESO's lifetime as we all know, so it's a necessary evil =) .
    Edited by Attorneyatlawl on May 11, 2015 1:24PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Navaya
    Navaya
    ✭✭✭
    I guess once they release a dueling system we will notice that most passives doesn't work. But I guess we will have to wait another year to get dueling, even though like 90% of all MMORPGs are released with it form the start.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Navaya wrote: »
    I guess once they release a dueling system we will notice that most passives doesn't work. But I guess we will have to wait another year to get dueling, even though like 90% of all MMORPGs are released with it form the start.

    That would simplify getting this kind of testing done, to say the least. I have a handful of secluded locations I test at in Cyrodiil for these topics, but getting two to three characters there to them (each one on a different account) without getting noticed or interrupted for any extended period (and verifying these tests takes a lot of time between documentation, recording, tweaking, and ensuring what the testing variable is has not been impacted by any number of various other bugs, issues, game mechanics, passives, or random occurrences like losing a keep bonus changing the spellpower/weaponpower of the characters involved) is not always easy.

    Many of the times it would be easier, are basically wildly off-peak while sometimes it ends up being fairly populated in the campaigns on a given night then as well and 4am isn't a good time to be heading out to attempt hour(s) of testing that in some cases needs to be re-done if an external factor changes like the aforementioned keep bonuses.. It's 180 degrees away from convenient, either :), and if I accidentally kill one of the two main characters I'm testing with, it's back to square one, along with any interruptions during a leg of the testing needing to be re-done whether it was from my having done that or a random enemy player stumbling across me.
    Edited by Attorneyatlawl on May 11, 2015 1:46PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    @Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.

    Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.

    @Merlin13KAGL, I performed an initial chunk of testing yesterday and can absolutely confirm that Spell Erosion is working properly after spending around 42k gold checking various combinations of champion points and ensuring the magicka gains from the points were accounted for before realizing I could have saved some gold if I'd simply gone about the allocations differently as I went :p. In the process I came across the explanation for an oddity I've seen since patch v1.6 onward when doing various tests, but I'll touch on that one some other time as it seems to be a newer mechanic I've never even heard mentioned by another player ;).

    I don't have data formatted in a nice way yet across various abilities, but I'll post up a results set + explanation soon (probably this afternoon). It appears to, from my initial checks, be additive against your enemy's mitigation percentage (when it is converted from the numerical value), but I haven't confirmed this completely yet :). In other words, assuming the broader testing bears out what I'm seeing initially, if someone has 35% mitigation and I have 10% spell erosion, it seems to be that they would have a 25% mitigation against me with that being the only change for the attacker and defender (the same kind of way that the Impenetrable trait on armor worked for enemies and their chance to be critically hit prior to the more recent changes). Before this becomes spread around as confirmed, for anyone reading, it isn't but likely will be soon(tm) enough.

    I'll do some quick (and less thorough) checks of Elemental Expert while I'm at it, but I haven't heard much of anything regarding it having issues (doesn't mean it has none, of course as we all know, which is why I'll check :D). I can't say I exactly enjoy ensuring things are even working as described and intended versus normal theorycrafting, but a lot of mechanics in this game haven't exactly been bug-free over ESO's lifetime as we all know, so it's a necessary evil =) .

    Awesome, thanks for doing this. What I've been wanting to do is see where the crossover is between Thaumaturge and Spell Erosion is in terms of point investment strategies. Given the various build approaches, lots of conditions will have to apply in order to do thi, but it would still be good to know (generally) when to stop investing in one and start investing in the other to maximize performance.

    BTW, I think the CP-Spell Shield is broken. I did some cursory checks with a Sorc on PTS and it does not provide any non-elemental damage mitigation. The elemental reduction one does work.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    @Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.

    Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.

    @Merlin13KAGL, I performed an initial chunk of testing yesterday and can absolutely confirm that Spell Erosion is working properly after spending around 42k gold checking various combinations of champion points and ensuring the magicka gains from the points were accounted for before realizing I could have saved some gold if I'd simply gone about the allocations differently as I went :p. In the process I came across the explanation for an oddity I've seen since patch v1.6 onward when doing various tests, but I'll touch on that one some other time as it seems to be a newer mechanic I've never even heard mentioned by another player ;).

    I don't have data formatted in a nice way yet across various abilities, but I'll post up a results set + explanation soon (probably this afternoon). It appears to, from my initial checks, be additive against your enemy's mitigation percentage (when it is converted from the numerical value), but I haven't confirmed this completely yet :). In other words, assuming the broader testing bears out what I'm seeing initially, if someone has 35% mitigation and I have 10% spell erosion, it seems to be that they would have a 25% mitigation against me with that being the only change for the attacker and defender (the same kind of way that the Impenetrable trait on armor worked for enemies and their chance to be critically hit prior to the more recent changes). Before this becomes spread around as confirmed, for anyone reading, it isn't but likely will be soon(tm) enough.

    I'll do some quick (and less thorough) checks of Elemental Expert while I'm at it, but I haven't heard much of anything regarding it having issues (doesn't mean it has none, of course as we all know, which is why I'll check :D). I can't say I exactly enjoy ensuring things are even working as described and intended versus normal theorycrafting, but a lot of mechanics in this game haven't exactly been bug-free over ESO's lifetime as we all know, so it's a necessary evil =) .
    @Attorneyatlawl , thankyou. I figure with Elemental, I have to place 30 points in the constellation somewhere in there for the crit bonus passive, and EleX seems the most ideal for a DPS, as far as bang for your buck is concerned. (I did the testing incrementally, trying to save $. 3k is cheap, but not when you spec it a dozen times in a row ;) )

    It would be nice if the appropriate tooltips went up, where applicable. The behind the scenes adjustments they do for so many things makes it that much harder to see the results. I did checks with EleX using Destro Skills (Crushing Shock), LA/HA, and Class Skills (Liquid) and honestly didn't see notable difference.

    Again, that's not against a PC, so the baseline isn't exactly as consistent as it could be.

    Appreciate the time, the testing, and the gold to do so. I know you've posted a lot of detail on various things on the forums. Anything we can kick you in-game to help?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    @Attorneyatlawl , any definitive results? I'm equally uncertain Elemental Expert is working accordingly. Problem is, so many variables change even when fighting the same type of creature.

    Would be nice if they would provide a better way, since they apparently don't QA as they should, themselves.

    @Merlin13KAGL, I performed an initial chunk of testing yesterday and can absolutely confirm that Spell Erosion is working properly after spending around 42k gold checking various combinations of champion points and ensuring the magicka gains from the points were accounted for before realizing I could have saved some gold if I'd simply gone about the allocations differently as I went :p. In the process I came across the explanation for an oddity I've seen since patch v1.6 onward when doing various tests, but I'll touch on that one some other time as it seems to be a newer mechanic I've never even heard mentioned by another player ;).

    I don't have data formatted in a nice way yet across various abilities, but I'll post up a results set + explanation soon (probably this afternoon). It appears to, from my initial checks, be additive against your enemy's mitigation percentage (when it is converted from the numerical value), but I haven't confirmed this completely yet :). In other words, assuming the broader testing bears out what I'm seeing initially, if someone has 35% mitigation and I have 10% spell erosion, it seems to be that they would have a 25% mitigation against me with that being the only change for the attacker and defender (the same kind of way that the Impenetrable trait on armor worked for enemies and their chance to be critically hit prior to the more recent changes). Before this becomes spread around as confirmed, for anyone reading, it isn't but likely will be soon(tm) enough.

    I'll do some quick (and less thorough) checks of Elemental Expert while I'm at it, but I haven't heard much of anything regarding it having issues (doesn't mean it has none, of course as we all know, which is why I'll check :D). I can't say I exactly enjoy ensuring things are even working as described and intended versus normal theorycrafting, but a lot of mechanics in this game haven't exactly been bug-free over ESO's lifetime as we all know, so it's a necessary evil =) .
    @Attorneyatlawl , thankyou. I figure with Elemental, I have to place 30 points in the constellation somewhere in there for the crit bonus passive, and EleX seems the most ideal for a DPS, as far as bang for your buck is concerned. (I did the testing incrementally, trying to save $. 3k is cheap, but not when you spec it a dozen times in a row ;) )

    It would be nice if the appropriate tooltips went up, where applicable. The behind the scenes adjustments they do for so many things makes it that much harder to see the results. I did checks with EleX using Destro Skills (Crushing Shock), LA/HA, and Class Skills (Liquid) and honestly didn't see notable difference.

    Again, that's not against a PC, so the baseline isn't exactly as consistent as it could be.

    Appreciate the time, the testing, and the gold to do so. I know you've posted a lot of detail on various things on the forums. Anything we can kick you in-game to help?

    That is absolutely fantastic of you to offer :). I'm fairly well off in-game, though, so while I won't ask for you to follow through on the sentiment, I very much appreciate it nonetheless!
    Edited by Attorneyatlawl on May 11, 2015 3:20PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
Sign In or Register to comment.