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So the steel tornado zerg meta finally established.. that took a while!

  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    steel tornado was alway better than impulse, it was the first stamina skill worth anything. always had better damage, always had better radius.

    its only now that the sudden rise in Stamina builds and the Nirned Defenses that suddenly the idoit masses realized "wow steel tornado is good" and started using it in droves..
    I play every class in every situation. I love them all.
  • Imdrefan
    Imdrefan
    ✭✭✭
    steel tornado was alway better than impulse, it was the first stamina skill worth anything. always had better damage, always had better radius.

    its only now that the sudden rise in Stamina builds and the Nirned Defenses that suddenly the idoit masses realized "wow steel tornado is good" and started using it in droves..

    Uhhh... People didn't use it because it was one of the few blockable AoEs so everyone just held block and spammed impulse (which would go through block)

    You must've not PvPed much.
    Edited by Imdrefan on May 6, 2015 9:48PM
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • klink012
    klink012
    ✭✭✭
    pppontus wrote: »
    Had some decent fights on Azura yesterday with the reds who aren't vigorlagnadoballing and some yellows.

    But didn't make the slightest difference to the map. My group (4 people) were constantly calling in TS "Ash under siege, ales under attack, rayles etc." and I'm like .. *** it, guaranteed to be the yellow lagnado ball.. let them just have it. Meanwhile we were fighting at bleakers and the gates where we owned nothing just so we could at least have some pvp action..

    So from now on take whatever you want - soon you'll be PvDing in prime time because there's no point.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
    Are you aware that every one of your changes to PvP since 1.6 has served to simply strengthen the people who stack and spam AOEs?
    Are you aware that your game extremely heavily favours the largest possible groups?
    Are you aware that the "unbalanced ultimate regen" of 1.5 was one of the only ways these large groups could be countered by smaller groups?
    Are you aware that fire siege, magicka detonation, oil, meatbags and oil catapults are completely useless against large groups who have 20k+ shields from barriers and 4 people spamming purges?
    Are you aware that average time to kill nowadays is nothing more than a few seconds, and that this is further driving people to hide in enormous groups?
    Are you aware of the massive unbalance between Stamina and Magicka right now - where you can use traits to put your spell resistance massively above hardcap, use champion points to reduce both magic and elemental damage - where there are 0 such options for reducing physical damage?

    And most importantly, are you going to actually do something about it or can I relay the message to all pvpers I know that are still hoping, that they might as well stop waiting and uninstall ESO already? I mean, as a leader of one of the largest EU guilds, honestly it sucks to see us lose such a massive amount of players every day - but I can't blame them and I will be following them soon enough if this continues.

    I think all PvPers deserve a response to these questions. Thanks.

    This should be a sticky on the forum!!
  • glak
    glak
    ✭✭✭
    Other players' Steel tornado in PvE 1.5 prevented me from using my abilities. So this is a combination of things.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    tonemd wrote: »
    frozywozy wrote: »
    badmojo wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I used to share my strategies but I won't do it anymore.... blah blah blah
    Your sarcasm detector must be off. I am in one of the biggest PvP guilds of EP on the EU server and I am well aware of the strategies, skills, and gear that make good players and groups, thank you. My rhetorical sarcasm was intended to imply that your assertion that spamming one or two skills in a stacked group is not the reason for their effectiveness is, in fact, utter nonsense. Do you understand that or are you going to attempt to patronise me some more?

    You are the one who asked me to explain which strategies I was reffering to and after I took the time to explain a lil bit more what my point was, you defend yourself stating that you are part of a big guild and that you already know all of that.

    Make up your mind and stop wasting my time.

    I'm still curious about these 50 other factors to successful zerging. All you really explained was that you can't just slot steel tornado in soul shriven robes and expect to win. So....what are the other 49 factors?

    In my book, a zerg = 30players or more. Like I said plenty of times in my last posts, I run between 12-16players group during offhours and a full group during primetime. I also discourage people who stack 30-40men together and I will be the first to spread out some place else when I see too many EPs next to me.

    Once we get along with the signification of zerging, we can talk about strategies used in organized groups.

    Good day.

    Seen you make this comment before. However, when people are complaining about zergs they aren't talking about the 50 undisciplined players running en masse. Those are easy enough to kill. What they really hate are the 15 to 24 man group at the core that is healing, purging, steel tornadoing and meteoring through everything, including tower siege. Those are the groups farming keeps and towers. They are always a problem because they lock groups of people into trying to kill them while the rest of the map is lost.

    We need a separate term for this type of thing as people always conflate this type of group with a fifty man force just running to an objective.

    "Organized Pain Train".

    The strategy goes back quite a ways, and 'Pain Train" has always been what it's called. It's a locomotive of hurt bearing down on you and is aiming to kill anything it runs through or over with PBAoE.

    "FENGRUSH"
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    FENGRUSH wrote: »
    tonemd wrote: »
    frozywozy wrote: »
    badmojo wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I used to share my strategies but I won't do it anymore.... blah blah blah
    Your sarcasm detector must be off. I am in one of the biggest PvP guilds of EP on the EU server and I am well aware of the strategies, skills, and gear that make good players and groups, thank you. My rhetorical sarcasm was intended to imply that your assertion that spamming one or two skills in a stacked group is not the reason for their effectiveness is, in fact, utter nonsense. Do you understand that or are you going to attempt to patronise me some more?

    You are the one who asked me to explain which strategies I was reffering to and after I took the time to explain a lil bit more what my point was, you defend yourself stating that you are part of a big guild and that you already know all of that.

    Make up your mind and stop wasting my time.

    I'm still curious about these 50 other factors to successful zerging. All you really explained was that you can't just slot steel tornado in soul shriven robes and expect to win. So....what are the other 49 factors?

    In my book, a zerg = 30players or more. Like I said plenty of times in my last posts, I run between 12-16players group during offhours and a full group during primetime. I also discourage people who stack 30-40men together and I will be the first to spread out some place else when I see too many EPs next to me.

    Once we get along with the signification of zerging, we can talk about strategies used in organized groups.

    Good day.

    Seen you make this comment before. However, when people are complaining about zergs they aren't talking about the 50 undisciplined players running en masse. Those are easy enough to kill. What they really hate are the 15 to 24 man group at the core that is healing, purging, steel tornadoing and meteoring through everything, including tower siege. Those are the groups farming keeps and towers. They are always a problem because they lock groups of people into trying to kill them while the rest of the map is lost.

    We need a separate term for this type of thing as people always conflate this type of group with a fifty man force just running to an objective.

    "Organized Pain Train".

    The strategy goes back quite a ways, and 'Pain Train" has always been what it's called. It's a locomotive of hurt bearing down on you and is aiming to kill anything it runs through or over with PBAoE.

    "FENGRUSH"

    you forgot the #!!!!!!!!!!!
  • Juraigr
    Juraigr
    ✭✭✭✭
    pppontus wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
    Are you aware that every one of your changes to PvP since 1.6 has served to simply strengthen the people who stack and spam AOEs?
    Are you aware that your game extremely heavily favours the largest possible groups?
    Are you aware that the "unbalanced ultimate regen" of 1.5 was one of the only ways these large groups could be countered by smaller groups?
    Are you aware that fire siege, magicka detonation, oil, meatbags and oil catapults are completely useless against large groups who have 20k+ shields from barriers and 4 people spamming purges?
    Are you aware that average time to kill nowadays is nothing more than a few seconds, and that this is further driving people to hide in enormous groups?
    Are you aware of the massive unbalance between Stamina and Magicka right now - where you can use traits to put your spell resistance massively above hardcap, use champion points to reduce both magic and elemental damage - where there are 0 such options for reducing physical damage?

    And most importantly, are you going to actually do something about it or can I relay the message to all pvpers I know that are still hoping, that they might as well stop waiting and uninstall ESO already? I mean, as a leader of one of the largest EU guilds, honestly it sucks to see us lose such a massive amount of players every day - but I can't blame them and I will be following them soon enough if this continues.

    I think all PvPers deserve a response to these questions. Thanks.

    Seriously Zos fix the ultimate gain
    Ifthir_ESO wrote: »
    so you feel 3 people should be able to wipe 50?

    Yes if your group sucks then cya later I've done it before albeit not against 50 but 15-24 with 3 people
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • pppontus
    pppontus
    ✭✭✭✭✭
    Surprise surprise, no note from ZOS about anything. Oh wait, it's about PvP.. as per usual then.

    Too busy with articles about the newest fancy costumes I guess..

    Another night of crap lagfights and lagtrains everywhere. You know it's bad when you quit at 9pm when you have the day off tomorrow.
  • Nivzruo_ESO
    Nivzruo_ESO
    ✭✭✭✭
    Ezareth wrote: »
    Ifthir_ESO wrote: »
    Ezareth wrote: »
    Remove Aoes from the game.. they are just a gateway to poorly skilled play anyway. Keep siege as the only form of aoe.

    All they need to do is limit the number of AoE abilities that a player can be hit by in any given second to 1. This makes zergball stacking less effective and forces players to actually do focus targetting and use abilities other than AoEing down players like trash mobs.



    the lag from those type of checks would be horrific

    Not if you know how to program. Similar calculations are already being done (like CC check etc).

    Lag would actually be reduced if you removed the calculation to reduce damage when 6 targets or more are hit. This check would no longer be needed.

    i think we have established ZOS has issues with coding...

    Lmao, sad but true.
    Nelgyntc- V14 NB
  • Valnas
    Valnas
    ✭✭✭✭
    they could of just fixed negate first before throwing the game out the window. That was the real fuel to 'magicka zerg' imbalance in 1.5.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Garion
    Garion
    ✭✭✭✭✭
    Valnas wrote: »
    they could of just fixed negate first before throwing the game out the window. That was the real fuel to 'magicka zerg' imbalance in 1.5.

    I actually disagree. Negate was one of the few viable counters to zergs. Now it's been nerfed into oblivion we have virtually no ways to counter zergs apart from getting a pretty sizeable group up together and fight fire with fire.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Valnas
    Valnas
    ✭✭✭✭
    the resource returns on negate allowed regenless builds to do 'sustained burst dmg'/
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Erondil
    Erondil
    ✭✭✭✭✭
    Edited by Erondil on May 12, 2015 10:00PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Varicite
    Varicite
    ✭✭✭✭✭
    Erondil wrote: »

    How is that any different than how people are reacting to it right now?
  • Erondil
    Erondil
    ✭✭✭✭✭
    Varicite wrote: »
    Erondil wrote: »

    How is that any different than how people are reacting to it right now?

    Well are people in this thread saying its weak?
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Varicite
    Varicite
    ✭✭✭✭✭
    Erondil wrote: »
    Varicite wrote: »
    Erondil wrote: »

    How is that any different than how people are reacting to it right now?

    Well are people in this thread saying its weak?

    People in the other thread weren't saying its weak either....

    Or do you mean "people" as in 1 person in over 140 posts?

    Edited by Varicite on May 12, 2015 10:42PM
  • Erondil
    Erondil
    ✭✭✭✭✭
    Varicite wrote: »
    Erondil wrote: »
    Varicite wrote: »
    Erondil wrote: »

    How is that any different than how people are reacting to it right now?

    Well are people in this thread saying its weak?

    People in the other thread weren't saying its weak either....

    Or do you mean "people" as in 1 person in over 140 posts?
    Yes I didnt use the good words. They said it was perfectly balanced and far from being aqns good as the old impulse, and that it would be stupid to nerf it.
    Edited by Erondil on May 13, 2015 5:30AM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Ezareth wrote: »
    Remove Aoes from the game.. they are just a gateway to poorly skilled play anyway. Keep siege as the only form of aoe.

    All they need to do is limit the number of AoE abilities that a player can be hit by in any given second to 1. This makes zergball stacking less effective and forces players to actually do focus targetting and use abilities other than AoEing down players like trash mobs.


    This is and interesting idea. But then probably the AoE heals should work the same way. The bad part is that the number of the calculations will be increased and probably will bring more lag.

    Because I can!
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Just 2 days ago i stayed inside outpost in front of main gate alt-tabbed, when tabbed back i was dead with recap - 5 steel tornados hitted me through gates, as enemy zerg cleaned maingates outside. It was such a LOL. Even walls won't save you against tornado zerg :D
  • Juraigr
    Juraigr
    ✭✭✭✭
    RIP pvp
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • pppontus
    pppontus
    ✭✭✭✭✭
    Juraigr wrote: »
    RIP pvp

    RIP pvp for everyone above lvl 49 at least.. blackwater is still fun lol. Only 2 character slots left tho... if it's not fixed until then I guess I have to quit..
  • NukeAllTheThings
    NukeAllTheThings
    ✭✭✭✭✭
    pppontus wrote: »

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
    Are you aware that every one of your changes to PvP since 1.6 has served to simply strengthen the people who stack and spam AOEs?
    Are you aware that your game extremely heavily favours the largest possible groups?
    Are you aware that the "unbalanced ultimate regen" of 1.5 was one of the only ways these large groups could be countered by smaller groups?
    Are you aware that fire siege, magicka detonation, oil, meatbags and oil catapults are completely useless against large groups who have 20k+ shields from barriers and 4 people spamming purges?
    Are you aware that average time to kill nowadays is nothing more than a few seconds, and that this is further driving people to hide in enormous groups?
    Are you aware of the massive unbalance between Stamina and Magicka right now - where you can use traits to put your spell resistance massively above hardcap, use champion points to reduce both magic and elemental damage - where there are 0 such options for reducing physical damage?

    Are you aware that if they were to go back to "unbalanced ultimate regen" they would be making changes that favor the largest groups possible? Going with crit based ultimate regen would mean that groups would have barrier up even more and ultimates firing 100% of the time. I see visions of 24 man perma batswarm, barrier, comet, steel tornado, sap, fear, impulse blobs of destruction. Sure, the smaller groups would be able to be effective against random PUG groups twice their size.....but they are effective against those groups today.

    Tune TTK first and go from there, but going back to lightening fast ultimate regen is only giving big groups a much bigger advantage and will make them virtually unkillable....more than they are today
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I would love to go back to the old ult generation system as long as it was stacked on top of the current one so tanks can still generate ult in PVE without having to tell a group to stand around while they healing springs them.

    As to dps, i miss endless batswarm, and would love to have it back again.
    “Whatever.”
    -Unknown American
  • Garion
    Garion
    ✭✭✭✭✭
    I would love to go back to the old ult generation system as long as it was stacked on top of the current one so tanks can still generate ult in PVE without having to tell a group to stand around while they healing springs them.

    As to dps, i miss endless batswarm, and would love to have it back again.

    Just make it so that blocking wih a shield generates ulti proportionate to incoming damage. No need for this light / heavy attack business.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Varicite
    Varicite
    ✭✭✭✭✭
    Erondil wrote: »
    Varicite wrote: »
    Erondil wrote: »
    Varicite wrote: »
    Erondil wrote: »

    How is that any different than how people are reacting to it right now?

    Well are people in this thread saying its weak?

    People in the other thread weren't saying its weak either....

    Or do you mean "people" as in 1 person in over 140 posts?
    Yes I didnt use the good words. They said it was perfectly balanced and far from being aqns good as the old impulse, and that it would be stupid to nerf it.

    Strange, I replied quite a bit to that thread, and the major consensus was that Steel Tornado was ALWAYS better than Impulse, and that the ONLY reason people used Impulse prior to 1.6 was that Impulse was unblockable, whereas every stam-based AoE was not.

    So it made perfect sense to use the weaker AoE since it would end up doing more damage in the permablock meta that PvP was back then.

    Now that ALL AoEs are blockable, it makes perfect sense to use Steel Tornado, the highest upfront damage AoE w/ the widest radius.

    Impulse was NEVER a better AoE than Steel Tornado, it just went through block which made it more practical.
  • Erondil
    Erondil
    ✭✭✭✭✭
    Varicite wrote: »
    Erondil wrote: »
    Varicite wrote: »
    Erondil wrote: »
    Varicite wrote: »
    Erondil wrote: »

    How is that any different than how people are reacting to it right now?

    Well are people in this thread saying its weak?

    People in the other thread weren't saying its weak either....

    Or do you mean "people" as in 1 person in over 140 posts?
    Yes I didnt use the good words. They said it was perfectly balanced and far from being aqns good as the old impulse, and that it would be stupid to nerf it.

    Strange, I replied quite a bit to that thread, and the major consensus was that Steel Tornado was ALWAYS better than Impulse, and that the ONLY reason people used Impulse prior to 1.6 was that Impulse was unblockable, whereas every stam-based AoE was not.

    So it made perfect sense to use the weaker AoE since it would end up doing more damage in the permablock meta that PvP was back then.

    Now that ALL AoEs are blockable, it makes perfect sense to use Steel Tornado, the highest upfront damage AoE w/ the widest radius.

    Impulse was NEVER a better AoE than Steel Tornado, it just went through block which made it more practical.

    Mmh I dont think we rode the same thread.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
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    Youtube Channel
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    The 8.7k steel tornados through maim are my favorite. Nerf impulse, magikca too stronk.
    Retired.
    Nord mDK
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Armitas wrote: »
    The 8.7k steel tornados through maim are my favorite. Nerf impulse, magikca too stronk.

    While Steel Tornado is very powerful, will no one mention the Bombard + Fear spam?

    That stuff's worse than Talons back in its heyday. Hard to see graphic, hard hitting, very large cone area that gets hit, AND frequently employed by NBs who fear spam (off a different resource pool).

    Gotta love it!
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Oughash
    Oughash
    ✭✭✭✭
    Considering how stronk Bombard and Steel Tornado are, why not reinstate the old impulse 8m radius with the original gfx?
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Armitas wrote: »
    The 8.7k steel tornados through maim are my favorite. Nerf impulse, magikca too stronk.

    While Steel Tornado is very powerful, will no one mention the Bombard + Fear spam?

    That stuff's worse than Talons back in its heyday. Hard to see graphic, hard hitting, very large cone area that gets hit, AND frequently employed by NBs who fear spam (off a different resource pool).

    Gotta love it!

    It's different when DK's dew it, because DK.

    I swear there are people whose sole duty it is to spam bombard. Has anyone tried the reduce fear duration from CP? I kinda feel like it would be worthless. Might be better to have X% chance to negate a CC and apply the normal CC immunity after.
    Edited by Armitas on May 14, 2015 3:51PM
    Retired.
    Nord mDK
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