AhPook_Is_Here wrote: »2 hour and 16 min VDSA run? Ouch!
AhPook_Is_Here wrote: »2 hour and 16 min VDSA run? Ouch!
This was 1.5 when deaths counted and things weren't all faceroll DPS.. I miss those days.
AhPook_Is_Here wrote: »
ya 30 min is a long run now!
So... even if they nerf steel tornado, will that change what these groups are doing? Won't they just pick up the next best AOE and continue doing what they're doing? Steel tornado, impulse, vigor, these are not the problems, it's the stacking a bunch of players together and using purge to negate everything that is the real problem. The AOE increase, the siege buff, these were both supposed to encourage groups to spread out, but purge makes both ineffective.
Nerf purge, not the AOEs.
So... even if they nerf steel tornado, will that change what these groups are doing? Won't they just pick up the next best AOE and continue doing what they're doing? Steel tornado, impulse, vigor, these are not the problems, it's the stacking a bunch of players together and using purge to negate everything that is the real problem. The AOE increase, the siege buff, these were both supposed to encourage groups to spread out, but purge makes both ineffective.
Nerf purge, not the AOEs.
Well, I'll say this - the lag from the groups using tornado is about 100x worse than the impulse groups, I was at bleakers with 999+ when they were fighting at chalman, and the groups weren't even that big. Plus it ignores lag, so when everything else doesn't work.. It still wins fights for you.
I'm not even gonna bother talking about balance anymore, until all this crap is fixed - what does it matter? I was merely commenting that it took so long to figure out when it's so obvious that ST Zerg > Impulse Zerg.
Well, I'll say this - the lag from the groups using tornado is about 100x worse than the impulse groups, I was at bleakers with 999+ when they were fighting at chalman, and the groups weren't even that big. Plus it ignores lag, so when everything else doesn't work.. It still wins fights for you.
I'm not even gonna bother talking about balance anymore, until all this crap is fixed - what does it matter? I was merely commenting that it took so long to figure out when it's so obvious that ST Zerg > Impulse Zerg.
I guess. I can hardly be bothered with PvE anymore since I can only use my DK anyway bcuz 19K DPS or it's ***, hence the topic..
I guess. I can hardly be bothered with PvE anymore since I can only use my DK anyway bcuz 19K DPS or it's ***, hence the topic. But I guess since I can't really be bothered with PvP either.. well. If it wasn't for my guild I'd have quit months ago, and after having the same discussion with them.. well, turns out most people would have. <- edit: not counting the hundreds and hundreds who already have.
So ZOS, might wanna think about how long you actually believe you will have players left with a *** unrewarding PVE endgame and a broken laggy PVP endgame - both of which has had no new content for half a year up to over a year.
I'd strongly recommend anyone interested in buying, not to do so, which is sad because if there was just something tiny like ONE new trial and battlegrounds or any form of instanced working PvP - I'd have given it 11/10.
So... even if they nerf steel tornado, will that change what these groups are doing? Won't they just pick up the next best AOE and continue doing what they're doing? Steel tornado, impulse, vigor, these are not the problems, it's the stacking a bunch of players together and using purge to negate everything that is the real problem. The AOE increase, the siege buff, these were both supposed to encourage groups to spread out, but purge makes both ineffective.
Nerf purge, not the AOEs.
You're too concerned with the effects of the problem. The problem isn't spamming ST, it's that grouping up is still not only viable, but probably the safest strategy, therefore the smart strategy, albeit a boring one in my opinion.
My point is, until they make their counters to tight groups effective, this will always be a problem. They could remove every AOE in the game and players would just run around in large tight groups and focus individuals, as a group.
These zerg groups don't really care to implement the best skills and builds as soon as they come out, because anything they use works.
So all that 'Sorc is great for DPS' lobbying you did on PTS forums was wrong?
Bring back 1.5
You're too concerned with the effects of the problem. The problem isn't spamming ST, it's that grouping up is still not only viable, but probably the safest strategy, therefore the smart strategy, albeit a boring one in my opinion.
My point is, until they make their counters to tight groups effective, this will always be a problem. They could remove every AOE in the game and players would just run around in large tight groups and focus individuals, as a group.
These zerg groups don't really care to implement the best skills and builds as soon as they come out, because anything they use works.
First of all, people play in groups because this is a multi-player game and that they are having more fun sharing their playtime with other fellow guildies. Whoever doesn't agree with this should go back to Skyrim.
Secondly, if you still think that any large group of 16+ can spam any ability to be successful in group VS group play, you have alot to learn still. Most people who complain about "trains" and "zerg" have never experienced a successful one themselves to comment about it.
Nivzruo_ESO wrote: »Remove Aoes from the game.. they are just a gateway to poorly skilled play anyway. Keep siege as the only form of aoe.
If your idea of fun is get 1-4 groups of 24 to all run stacked on top of each other alternating vigor and steel tornado with 999+ ping and kidding yourself that you aren't the reason for the lag, just give me battlegrounds so I can stay away from you forever. I promise I will never complain and you can have cyrodiil for yourself, 100%.
This is exactly what I mentioned in my post. People like you will claim that a 20men group does only spam this or that skill when in reality it's 50 other factors which make the group successful. Keep thinking you're right. I'll keep running a 20men group and kill you no matter what you think. lol
Edit : /sadface - you play on EU.
Don't kid yourself, because you also use purges, barriers, rapids, proxy det, caltrops, siege, orbs and combat prayers doesn't make you in any way unique.
If you like that style of play and enjoy lagging it up for everyone, go ahead, meanwhile I'd like somewhere to play where actual player skill matters. I don't enjoy being a barriermonkey, sorry.
At least guys like you come with their 60 men zergs to defend against my 4 man, getting trolled so badly they lose keeps to an alliance with half their population. My last little piece of enjoyment in this game, trolling the lag balls. xD
Care to list at least some of those 50 other factors? And I don't mean the 50 randoms following the group spamming vigor and steel tornado.People like you will claim that a 20men group only spam this or that skill when in reality it's 50 other factors which make the group successful.
You know, you didn't have to take offense when I said "if your idea of fun is".
I don't really care about whatever group/faction/etc, all the lagballs say they aren't lagballs and blame the other lagball instead.
I just want somewhere else to pvp so they can be alone in cyrodiil and fight their oh so enjoyable lagbattles without me. Or give us a way to fight them lag free where we can counter them by individual skill instead of numbers, like good old 1.5...
VagabondAngel wrote: »Care to list at least some of those 50 other factors? And I don't mean the 50 randoms following the group spamming vigor and steel tornado.
All they need to do is limit the number of AoE abilities that a player can be hit by in any given second to 1. This makes zergball stacking less effective and forces players to actually do focus targetting and use abilities other than AoEing down players like trash mobs.
Nivzruo_ESO wrote: »Remove Aoes from the game.. they are just a gateway to poorly skilled play anyway. Keep siege as the only form of aoe.
Ifthir_ESO wrote: »
Not if you know how to program. Similar calculations are already being done (like CC check etc).
Lag would actually be reduced if you removed the calculation to reduce damage when 6 targets or more are hit. This check would no longer be needed.