Kronosphere wrote: »DK is still missing a execute. All class has on, just the DK not.
they (extremely) arguably DO have an execute if u wanna get technical. one of the morphs i think its molten armaments does execute damage on power attacks=P so 40% bonus as a base, then it executes as they reach lower and lower health. so there ya go all classes have an execute=P u didnt say it had to be a good/viable one=P
WrathOfRegicide wrote: »Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.
[Moderator Note: Edited per our rules on Trolling & Baiting]
You are absolutely right. The problem is that vigor requires Alliance rank 10 and not so many players have it. In the next big patch when ZoS change the requirement then 99% of the DKs will drop GDB for Vigor. Then probably vigor will be nerfed. Because it is ridiculous that it is AoE which can stack between the players.WrathOfRegicide wrote: »Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.
[Moderator Note: Edited per our rules on Trolling & Baiting]
U mean UP?
Do you even know how GDB works?
its 33% of missing health. Now with the health pools being nerfed, this skill got nerfed aswell. Do the math already - or let me show u an example;
If u want a serious shot in PvP of being useful, u need to have around 20k hp. GDB gets useful the lower health u are when u use it. Sadly with allt he burst in the game it wouldnt be wise to wait till ur 100hp to make most use of it, on paper that sounds cool in reality ur dead. The lowest HP ur gonna let urself drop is around 30%
So, 30% of 20k = 6k, 14k missing. 14k x 0.33 = 4620. but in cyro there's a 15% reduced healing penalty, so :1.15 its around 4k.
And this is what I'd say the lowest % HP i'd go in PvP most likely.
The 20% stamina regen, well worthless as you get it from so much more, including potions, naturally.
Vigor heals for more, costs less, is AOE, actually scales etc.
GDB is actually UP. Like honestly im not gonna pay 3.5k+ magicka to be healed for slightly more than that.
Vigor costs naturally around 55% less resource, its AOE, it scales and its easier to reduce its cost as stamina is just the only way to go for right now as a DK.
Do i need to explain this any further or do you really think paying 3.5k magicka, when you have a 9k magicka pool for a max. 4k heal is that good?
WrathOfRegicide wrote: »Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.
[Moderator Note: Edited per our rules on Trolling & Baiting]
U mean UP?
Do you even know how GDB works?
its 33% of missing health. Now with the health pools being nerfed, this skill got nerfed aswell. Do the math already - or let me show u an example;
If u want a serious shot in PvP of being useful, u need to have around 20k hp. GDB gets useful the lower health u are when u use it. Sadly with allt he burst in the game it wouldnt be wise to wait till ur 100hp to make most use of it, on paper that sounds cool in reality ur dead. The lowest HP ur gonna let urself drop is around 30%
So, 30% of 20k = 6k, 14k missing. 14k x 0.33 = 4620. but in cyro there's a 15% reduced healing penalty, so :1.15 its around 4k.
And this is what I'd say the lowest % HP i'd go in PvP most likely.
The 20% stamina regen, well worthless as you get it from so much more, including potions, naturally.
Vigor heals for more, costs less, is AOE, actually scales etc.
GDB is actually UP. Like honestly im not gonna pay 3.5k+ magicka to be healed for slightly more than that.
Vigor costs naturally around 55% less resource, its AOE, it scales and its easier to reduce its cost as stamina is just the only way to go for right now as a DK.
Do i need to explain this any further or do you really think paying 3.5k magicka, when you have a 9k magicka pool for a max. 4k heal is that good?
Merlin13KAGL wrote: »Guess the perspective depends on the timing. Any skill that can be activated after an offensive skill has been fired and still kick in in time to guarantee no damage hardly qualifies as underpowered.
Take away the ability to reflect projectiles already enroute or a percentage based chance to reflect and we'll call it closer to being balanced.
Right now, it doesn't even have to be activated ahead of time, in most cases.
The main problem is ; the base damage, the scaling and function ( cc etc ) of skills were designed to be balanced at the time of launch date. For example; blocking was more effective at launch opposed to dodge rolling, now it's the opposite, and hte problem is there's not a single way to effectively counter this apart from hoping the opponent player makes a mistake.
We shoulnd't look at how skills work, how much damage they do or whatever, We need to look at what scaled them out of control. Im going to take Nightblade's as an example along with the dodge rolling example; at first 30% stamina regen. looked all fine, now it's getting out of control as it makes them perma dodgerollers.
However, fear or dark cloak are fine as long as u can use em "occasionally" however there are ways now u can use them more than occasionally.
Now this scaling problem isn't just concerning the nightblade class, i just made an example.
There needs to be changes to costs and the scaling amount. Let's fix that first before we satrt whining about how op skills are. If people have to make choices to use a certain skill then certain op skills aren't as OP anymore.
When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.
Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.
I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.
The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.
wait wat?As Stamina DD you cant spam blood and wings to survive, becaus of this i still prefer the absorb Morph from s/s
Bfish22090 wrote: »I agree dks need to be buffed
They should make GDB increase 66% of missing health
Bring dragon fire scale back to all projectiles for 4 seconds
Maybe make dk standard cost 100-150 ultimate
Also make lava whip stamina based
And while you're at it I'll take NBs cloak and templars Jesus beam in an even trade for cinder storm and extended chains
And let's also reduce the magicka cost of all DK abilities by 500 magicka.
That should make dks balanced, possibly the 2nd worst class in the game then
hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha
They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.
Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.
monkeymystic wrote: »hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha
They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.
Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.
No.
DK's are the *only* class in the game with ZERO range abilities (try being stuck in melee while everyone else is killing you 40 meters away in AvA...the only thing you can do is die slowly...)
Sorc have shield that scales with magicka (more dmg at the same time), DKs dont.
Sorc and NBs have OP escape abilities, COMBINED with range dps. DKs have none of this.
NBs have range DPS, the most OP CC in the game (fear that is AoE and instant..), best melee dps AND escape.
Templars have range DPS, but are slightly worse than the 3 others atm in PvP because they lack escape just like DKs, and abilities are still buggy.
Sorry, but the reason some dks are still doing decent is because of skilled players. The same players would perform better has either Sorc or NB because they simply have less disadvantages and escape + range.
And green dragon blood? LOL, rally heals for way more and is not limited to low health to heal at all..
DKs got overnerfed because of bad players didn't adapt and didnt know what dodge, block etc was.
Then all the other classes got buffed and bugfixed while dks continuted to get nerfed even more.
Now DKs lack too much compared to the rest (no burst, no escape, no range, just using dots that gets cleansed asap while surviving for a bit longer than another guy just standing there. Escape > waiting to die any day of the week.)
Unless the DK is very skilled, it's basically a free kill in AvA atm.
monkeymystic wrote: »hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha
They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.
Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.
No.
DK's are the *only* class in the game with ZERO range abilities (try being stuck in melee while everyone else is killing you 40 meters away in AvA...the only thing you can do is die slowly...)
Sorc have shield that scales with magicka (more dmg at the same time), DKs dont.
Sorc and NBs have OP escape abilities, COMBINED with range dps. DKs have none of this.
NBs have range DPS, the most OP CC in the game (fear that is AoE and instant..), best melee dps AND escape.
Templars have range DPS, but are slightly worse than the 3 others atm in PvP because they lack escape just like DKs, and abilities are still buggy.
Sorry, but the reason some dks are still doing decent is because of skilled players. The same players would perform better has either Sorc or NB because they simply have less disadvantages and escape + range.
And green dragon blood? LOL, rally heals for way more and is not limited to low health to heal at all..
DKs got overnerfed because of bad players didn't adapt and didnt know what dodge, block etc was.
Then all the other classes got buffed and bugfixed while dks continuted to get nerfed even more.
Now DKs lack too much compared to the rest (no burst, no escape, no range, just using dots that gets cleansed asap while surviving for a bit longer than another guy just standing there. Escape > waiting to die any day of the week.)
Unless the DK is very skilled, it's basically a free kill in AvA atm.
You may wish to have this thread moved to the AvA section, in General discussion I doubt you will receive as many answers from PvPers as you wish. Many people may be looking at this thread from a PvE point of view or from a limited and outdated PvP perspective.
DK's seem to be in a good enough place right now. Once a lot of the mechanics that are being widely used/taken advantage of get toned down (such as extreme dodgerolling), it might become apparent how on-par most classes are.
OK then.
sry
2. Heavy hitting builds which you have almost 0 armor or spell resist but you make up with a one shoting people from stealth.(Not the way DK should be played)