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Dragonkight banner(all DK ultimates really) and reflective wings are very underpowered in AvA

  • BuggeX
    BuggeX
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    BuggeX wrote: »
    DK is still missing a execute. All class has on, just the DK not.

    they (extremely) arguably DO have an execute if u wanna get technical. one of the morphs i think its molten armaments does execute damage on power attacks=P so 40% bonus as a base, then it executes as they reach lower and lower health. so there ya go all classes have an execute=P u didnt say it had to be a good/viable one=P

    Yea right the molten Arsenal, i feel this skill went uselles, i like the old one more with th Group dmg buff :p
    I use it in PVE when i Need to autohit to recover some Stamina to not lose much dps.
    Put in PVP? Compered to Radiant or lightning (sorcerer finsher dont know the exact Name) its bähhhh xD

    But well, DK is still srong in PVP, as Stamina DD or Magica DD both Variation are strong, not op. As Magica DD, you use ice comet, like all other class to. As Stamina i use mostly the Ulti from fighter guild, to much Vamps are out there :p its blowing there ass.

    Standard is a strong AE if you are in close rooms but not in the field. I still dont understand wy most think Dragon blood is op. Its a strong self heal, but has heavy costs. As Stamina DD you cant spam blood and wings to survive, becaus of this i still prefer the absorb Morph from s/s
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Leeric
    Leeric
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    Is this really a DK buff thread?
    WOW....
  • Bfish22090
    Bfish22090
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    I agree dks need to be buffed

    They should make GDB increase 66% of missing health
    Bring dragon fire scale back to all projectiles for 4 seconds

    Maybe make dk standard cost 100-150 ultimate

    Also make lava whip stamina based

    And while you're at it I'll take NBs cloak and templars Jesus beam in an even trade for cinder storm and extended chains

    And let's also reduce the magicka cost of all DK abilities by 500 magicka.

    That should make dks balanced, possibly the 2nd worst class in the game then
  • Lyzaaa
    Lyzaaa
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    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    U mean UP?

    Do you even know how GDB works?

    its 33% of missing health. Now with the health pools being nerfed, this skill got nerfed aswell. Do the math already - or let me show u an example;

    If u want a serious shot in PvP of being useful, u need to have around 20k hp. GDB gets useful the lower health u are when u use it. Sadly with allt he burst in the game it wouldnt be wise to wait till ur 100hp to make most use of it, on paper that sounds cool in reality ur dead. The lowest HP ur gonna let urself drop is around 30%

    So, 30% of 20k = 6k, 14k missing. 14k x 0.33 = 4620. but in cyro there's a 15% reduced healing penalty, so :1.15 its around 4k.
    And this is what I'd say the lowest % HP i'd go in PvP most likely.

    The 20% stamina regen, well worthless as you get it from so much more, including potions, naturally.

    Vigor heals for more, costs less, is AOE, actually scales etc.

    GDB is actually UP. Like honestly im not gonna pay 3.5k+ magicka to be healed for slightly more than that.

    Vigor costs naturally around 55% less resource, its AOE, it scales and its easier to reduce its cost as stamina is just the only way to go for right now as a DK.

    Do i need to explain this any further or do you really think paying 3.5k magicka, when you have a 9k magicka pool for a max. 4k heal is that good?
  • Bashev
    Bashev
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    Lyzaaa wrote: »
    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    U mean UP?

    Do you even know how GDB works?

    its 33% of missing health. Now with the health pools being nerfed, this skill got nerfed aswell. Do the math already - or let me show u an example;

    If u want a serious shot in PvP of being useful, u need to have around 20k hp. GDB gets useful the lower health u are when u use it. Sadly with allt he burst in the game it wouldnt be wise to wait till ur 100hp to make most use of it, on paper that sounds cool in reality ur dead. The lowest HP ur gonna let urself drop is around 30%

    So, 30% of 20k = 6k, 14k missing. 14k x 0.33 = 4620. but in cyro there's a 15% reduced healing penalty, so :1.15 its around 4k.
    And this is what I'd say the lowest % HP i'd go in PvP most likely.

    The 20% stamina regen, well worthless as you get it from so much more, including potions, naturally.

    Vigor heals for more, costs less, is AOE, actually scales etc.

    GDB is actually UP. Like honestly im not gonna pay 3.5k+ magicka to be healed for slightly more than that.

    Vigor costs naturally around 55% less resource, its AOE, it scales and its easier to reduce its cost as stamina is just the only way to go for right now as a DK.

    Do i need to explain this any further or do you really think paying 3.5k magicka, when you have a 9k magicka pool for a max. 4k heal is that good?
    You are absolutely right. The problem is that vigor requires Alliance rank 10 and not so many players have it. In the next big patch when ZoS change the requirement then 99% of the DKs will drop GDB for Vigor. Then probably vigor will be nerfed. Because it is ridiculous that it is AoE which can stack between the players.
    Because I can!
  • Lyzaaa
    Lyzaaa
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    The problem with DK atm is that hardly anything scales. HARDLY.

    We're getting further and further into end game as things get added (champion points etc)

    Thats one fo the reasons why we see NB giong out of control.

    In the past DK could build tanky cause of the low cost - but decent amount of dmg out of ardent flame abilities. Now they still are cheap - But they hardly deal any dmg. They dont scale.

    Theres no single target upfront damage skill, it's all dots.

    My suggestion for DK would be:

    Increase the magicka costs of ardent flame abilities - increase the base dmg/ slight increase in scaling.
    Add a single target damage ability that can be morphed to scale off weap. dmg/stamina.
  • Lyzaaa
    Lyzaaa
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    @ bashev,

    It doesn't matter, vigor isnt even a must atm. All u need is Rally and roll dodge.

    Roll dodge is the best way of mitigating damage and rally can heal for more than vigor, problem is it has a ramp up time reaching that point opposed to vigor. But who cares if certain classes can roll dodge permanently anwayys?

    I'd much rather use igneous shield as a DK and pop a rally than giogn GDB. I dont need vigor honestly.
  • maryriv
    maryriv
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    Lyzaaa wrote: »
    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    U mean UP?

    Do you even know how GDB works?

    its 33% of missing health. Now with the health pools being nerfed, this skill got nerfed aswell. Do the math already - or let me show u an example;

    If u want a serious shot in PvP of being useful, u need to have around 20k hp. GDB gets useful the lower health u are when u use it. Sadly with allt he burst in the game it wouldnt be wise to wait till ur 100hp to make most use of it, on paper that sounds cool in reality ur dead. The lowest HP ur gonna let urself drop is around 30%

    So, 30% of 20k = 6k, 14k missing. 14k x 0.33 = 4620. but in cyro there's a 15% reduced healing penalty, so :1.15 its around 4k.
    And this is what I'd say the lowest % HP i'd go in PvP most likely.

    The 20% stamina regen, well worthless as you get it from so much more, including potions, naturally.

    Vigor heals for more, costs less, is AOE, actually scales etc.

    GDB is actually UP. Like honestly im not gonna pay 3.5k+ magicka to be healed for slightly more than that.

    Vigor costs naturally around 55% less resource, its AOE, it scales and its easier to reduce its cost as stamina is just the only way to go for right now as a DK.

    Do i need to explain this any further or do you really think paying 3.5k magicka, when you have a 9k magicka pool for a max. 4k heal is that good?

    Very well said and more to what I am getting at. In the past people THOUGHT banner was OP because I know for a fact many people had no clue how to keybind their dodge roll. Now EVERYONE knows how to dodge out of snares/circles.

    That alone should reverse the nerfs. However there is more, as Lyzaaa states MANY (and I do mean many) skills got stealth nerfed on top of their already weak state due to the changes in 1.6.x.
  • Merlin13KAGL
    Merlin13KAGL
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    Guess the perspective depends on the timing. Any skill that can be activated after an offensive skill has been fired and still kick in in time to guarantee no damage hardly qualifies as underpowered.

    Take away the ability to reflect projectiles already enroute or a percentage based chance to reflect and we'll call it closer to being balanced.

    Right now, it doesn't even have to be activated ahead of time, in most cases.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Lyzaaa
    Lyzaaa
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    The main problem is ; the base damage, the scaling and function ( cc etc ) of skills were designed to be balanced at the time of launch date. For example; blocking was more effective at launch opposed to dodge rolling, now it's the opposite, and hte problem is there's not a single way to effectively counter this apart from hoping the opponent player makes a mistake.

    We shoulnd't look at how skills work, how much damage they do or whatever, We need to look at what scaled them out of control. Im going to take Nightblade's as an example along with the dodge rolling example; at first 30% stamina regen. looked all fine, now it's getting out of control as it makes them perma dodgerollers.

    However, fear or dark cloak are fine as long as u can use em "occasionally" however there are ways now u can use them more than occasionally.

    Now this scaling problem isn't just concerning the nightblade class, i just made an example.

    There needs to be changes to costs and the scaling amount. Let's fix that first before we satrt whining about how op skills are. If people have to make choices to use a certain skill then certain op skills aren't as OP anymore.
  • Lyzaaa
    Lyzaaa
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    Guess the perspective depends on the timing. Any skill that can be activated after an offensive skill has been fired and still kick in in time to guarantee no damage hardly qualifies as underpowered.

    Take away the ability to reflect projectiles already enroute or a percentage based chance to reflect and we'll call it closer to being balanced.

    Right now, it doesn't even have to be activated ahead of time, in most cases.

    Then we might aswell not reflect at all. I'd swap out my reflect for dark cloak any day, cya soulstrike/radiant etc <3
  • maryriv
    maryriv
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    Lyzaaa wrote: »
    The main problem is ; the base damage, the scaling and function ( cc etc ) of skills were designed to be balanced at the time of launch date. For example; blocking was more effective at launch opposed to dodge rolling, now it's the opposite, and hte problem is there's not a single way to effectively counter this apart from hoping the opponent player makes a mistake.

    We shoulnd't look at how skills work, how much damage they do or whatever, We need to look at what scaled them out of control. Im going to take Nightblade's as an example along with the dodge rolling example; at first 30% stamina regen. looked all fine, now it's getting out of control as it makes them perma dodgerollers.

    However, fear or dark cloak are fine as long as u can use em "occasionally" however there are ways now u can use them more than occasionally.

    Now this scaling problem isn't just concerning the nightblade class, i just made an example.

    There needs to be changes to costs and the scaling amount. Let's fix that first before we satrt whining about how op skills are. If people have to make choices to use a certain skill then certain op skills aren't as OP anymore.

    Agreed, thing that were previously nerfed need to be un-nerfed.

    Also, make it so you can mount in combat and un-nerf my Bolt Escape please!
  • Etaniel
    Etaniel
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    So many people commenting on a class in total ignorance....


    GDB is not OP, lets say you have 25 hp, and are at 30%hp at 7.5k hp. A gdb will heal you for 5.7k, 6.9k if you use igneous shield right before. So that brings you right above half your hp. A heal that brings you just above 50% of your hp when you are in execute range is not op at all, it's bare minimum I'd say, especially since the additional regen it gives you doesn't stack with the regen granted by tri stat pots. It's a good heal, just not op.
    Right now banner is only a bit useful in larger group play, useless in small scale.
    I see people still talking about dks are op because they can jump up keeps... well it's been fixed since 1.6 so get up to date plz

    Ferocious leap is a good ultimate. With battle roar, it becomes strong instead of good, not OP (it's dodgeable, and you can't cast it while rooted).

    Wings.... It was nerfed in the most stupid way possible, by rewarding idiotic playstyles. Oh hey, looks like your shots are getting reflected, would you mind swapping bars to a non ranged set of skills? No? Too hard? Aww ok we'll take down your target's reflect. So now insted of adapting to their target, ranged users just have to spam their ranged skill even hard and it ends up going through...
    The proper nerf would have been to reduce the reflected damage to let's say 20-50% of the original projectile instead of incraesing dmg by 35%. This way people wouldn't have killed themselves on dks, but would have just gotten a little spike warning them that their shot had been reflected, thus nerfing the skill without rewarding dumb behavior.
    The new animations in 1.6 have induced weapon swap delay and slower skills. So it's harder to react to an incomming projectile and reflect it.

    So now that wings has to be constantly cast to protect agaisnt projectiles, and GDB cast constantly to cancel out the ridiculous damage coming from everyone, you get a magicka dk that stands out in PvP because he's spamming wings and GDB. SO yeah, he stays alive, but he deals zero dmg and is completeley useless unless he has a group behind him to lash out some dmg.

    Keep in mind that i'm commenting on the magcka DK, as I haven't tested stamina, and I'll be damned if I do ;)

    My opinion is that right now, magicka DK is still good and balanced compared to the other classes in 1V1 situations.

    It's underpowered in 1vX and open world situations, BUT I believe it will be on par again once nirnhoned is nerfed.

    Looking at all the classes here, I'd say templar is the one that requires the most balancing. Templar is basically crap, but with an OP Jesus Beam. Nerf Jesus Beam and buff the rest of the templar skills !

    Keep DK the way it is...
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Davadin
    Davadin
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    maryriv wrote: »
    When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.

    Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.

    I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.

    The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.

    we had it easy for the longest time. time to pay the piper a bit.

    don't flap until u know/see something's coming.

    don't use banner. it's useless now. corrosive armor, however, is very nice for the 100% armor ignore. and anybody with that armor being burned down rather fast, means no matter what you do, who you are, you will die. Don't blame the armor. It's damage cap at 3% for 10 second. Doesn't get anymore God Mode than that.

    The leap thing is used not for damage, but to get somewhere fast and gives u breathing room after you land. Don't expect a god-mode.

    And no, not a lot of people run around with CC immunity 90% of the time. Or else they wouldn't fly off from my Wrecking Blow or Petrify or Ferocious Leap. They do 90% of my time...


    DK got nerfed, and arguably, it IS the worst class in PvP. But it's not underpowered by ANY MEANS.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    BuggeX wrote: »
    As Stamina DD you cant spam blood and wings to survive, becaus of this i still prefer the absorb Morph from s/s
    wait wat?

    What is this Absorb Morph? The Igneous Shield n stuff?

    Yeah my main heal is GDB but i still laugh when non-DK thinks it's OP while they never try it themselves.
    Bfish22090 wrote: »
    I agree dks need to be buffed

    They should make GDB increase 66% of missing health
    Bring dragon fire scale back to all projectiles for 4 seconds

    Maybe make dk standard cost 100-150 ultimate

    Also make lava whip stamina based

    And while you're at it I'll take NBs cloak and templars Jesus beam in an even trade for cinder storm and extended chains

    And let's also reduce the magicka cost of all DK abilities by 500 magicka.

    That should make dks balanced, possibly the 2nd worst class in the game then

    YES YES YES.

    GDB needs more heal. Sometimes my pot is in cooldown im screwed. when DK being focused fire, GDB isn't your ticket way out. Actually, NOTHING is your ticket out. We got no escape skill.

    and let's not start with cost...

    I do use it tho for the 20% stamina regen which kinda helps in long fights.

    If I got Lava Whip stam, our class would pretty much be done. I miss it from my magicka build days...

    PS: flap flap wings projectile should be able to crit. I don't think it can at all after the nerf. Anybody can comment on that?
    Edited by Davadin on May 6, 2015 2:02PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • monkeymystic
    monkeymystic
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    teladoy wrote: »
    hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha


    They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.

    Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.

    No.

    DK's are the *only* class in the game with ZERO range abilities (try being stuck in melee while everyone else is killing you 40 meters away in AvA...the only thing you can do is die slowly...)

    Sorc have shield that scales with magicka (more dmg at the same time), DKs dont.

    Sorc and NBs have OP escape abilities, COMBINED with range dps. DKs have none of this.

    NBs have range DPS, the most OP CC in the game (fear that is AoE and instant..), best melee dps AND escape.

    Templars have range DPS, but are slightly worse than the 3 others atm in PvP because they lack escape just like DKs, and abilities are still buggy.


    Sorry, but the reason some dks are still doing decent is because of skilled players. The same players would perform better has either Sorc or NB because they simply have less disadvantages and escape + range.

    And green dragon blood? LOL, rally heals for way more and is not limited to low health to heal at all..

    DKs got overnerfed because of bad players didn't adapt and didnt know what dodge, block etc was.
    Then all the other classes got buffed and bugfixed while dks continuted to get nerfed even more.

    Now DKs lack too much compared to the rest (no burst, no escape, no range, just using dots that gets cleansed asap while surviving for a bit longer than another guy just standing there. Escape > waiting to die any day of the week.)

    Unless the DK is very skilled, it's basically a free kill in AvA atm.
    Edited by monkeymystic on May 6, 2015 2:10PM
  • Juraigr
    Juraigr
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    Rofl sorc's are underpowered ya'll need Jesus
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • maryriv
    maryriv
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    teladoy wrote: »
    hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha


    They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.

    Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.

    No.

    DK's are the *only* class in the game with ZERO range abilities (try being stuck in melee while everyone else is killing you 40 meters away in AvA...the only thing you can do is die slowly...)

    Sorc have shield that scales with magicka (more dmg at the same time), DKs dont.

    Sorc and NBs have OP escape abilities, COMBINED with range dps. DKs have none of this.

    NBs have range DPS, the most OP CC in the game (fear that is AoE and instant..), best melee dps AND escape.

    Templars have range DPS, but are slightly worse than the 3 others atm in PvP because they lack escape just like DKs, and abilities are still buggy.


    Sorry, but the reason some dks are still doing decent is because of skilled players. The same players would perform better has either Sorc or NB because they simply have less disadvantages and escape + range.

    And green dragon blood? LOL, rally heals for way more and is not limited to low health to heal at all..

    DKs got overnerfed because of bad players didn't adapt and didnt know what dodge, block etc was.
    Then all the other classes got buffed and bugfixed while dks continuted to get nerfed even more.

    Now DKs lack too much compared to the rest (no burst, no escape, no range, just using dots that gets cleansed asap while surviving for a bit longer than another guy just standing there. Escape > waiting to die any day of the week.)

    Unless the DK is very skilled, it's basically a free kill in AvA atm.

    Great points you make here.
  • Davadin
    Davadin
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    teladoy wrote: »
    hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha


    They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.

    Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.

    No.

    DK's are the *only* class in the game with ZERO range abilities (try being stuck in melee while everyone else is killing you 40 meters away in AvA...the only thing you can do is die slowly...)

    Sorc have shield that scales with magicka (more dmg at the same time), DKs dont.

    Sorc and NBs have OP escape abilities, COMBINED with range dps. DKs have none of this.

    NBs have range DPS, the most OP CC in the game (fear that is AoE and instant..), best melee dps AND escape.

    Templars have range DPS, but are slightly worse than the 3 others atm in PvP because they lack escape just like DKs, and abilities are still buggy.


    Sorry, but the reason some dks are still doing decent is because of skilled players. The same players would perform better has either Sorc or NB because they simply have less disadvantages and escape + range.

    And green dragon blood? LOL, rally heals for way more and is not limited to low health to heal at all..

    DKs got overnerfed because of bad players didn't adapt and didnt know what dodge, block etc was.
    Then all the other classes got buffed and bugfixed while dks continuted to get nerfed even more.

    Now DKs lack too much compared to the rest (no burst, no escape, no range, just using dots that gets cleansed asap while surviving for a bit longer than another guy just standing there. Escape > waiting to die any day of the week.)

    Unless the DK is very skilled, it's basically a free kill in AvA atm.

    Quoted For Truth.

    Shields? We have ONE half decent shield skill, sure.
    Reflection? Costs a lot and stays for only 4 seconds.
    Super heal? 33% of your health and costs a ton (even more when ur a stamina build)(which is pretty much everyone)
    Tanky? We got one shield and 1 spikes. Any class is tanky based on their armor.

    BUT ....... you're right. We do have at least one range abilities: chain pull. Which brings us to.... umm.... back to melee range.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Sentinel
    Sentinel
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    You may wish to have this thread moved to the AvA section, in General discussion I doubt you will receive as many answers from PvPers as you wish. Many people may be looking at this thread from a PvE point of view or from a limited and outdated PvP perspective.

    DK's seem to be in a good enough place right now. Once a lot of the mechanics that are being widely used/taken advantage of get toned down (such as extreme dodgerolling), it might become apparent how on-par most classes are.
    Edited by Sentinel on May 6, 2015 3:03PM
  • Davadin
    Davadin
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    Sentinel wrote: »
    You may wish to have this thread moved to the AvA section, in General discussion I doubt you will receive as many answers from PvPers as you wish. Many people may be looking at this thread from a PvE point of view or from a limited and outdated PvP perspective.

    DK's seem to be in a good enough place right now. Once a lot of the mechanics that are being widely used/taken advantage of get toned down (such as extreme dodgerolling), it might become apparent how on-par most classes are.

    i pvp lots and im looking at this from both pve and pvp point of view.

    it's an OK place, but not good enough once compared to other classes. and it has nothing to do with generic mechanics. we're talking about DK skills and ultimates.

    are you even reading the thread?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • BuggeX
    BuggeX
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    maryriv wrote: »
    BuggeX wrote: »
    As Stamina DD you cant spam blood and wings to survive, becaus of this i still prefer the absorb Morph from s/s
    wait wat?

    What is this Absorb Morph? The Igneous Shield n stuff?

    Absorb Magic from Sword Shild, heals you 15% of your max health, cost Stamina, is 20 sec aktiv until 1 Spell get absorbed.
    Nice Skill
    Edited by BuggeX on May 6, 2015 3:16PM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Davadin
    Davadin
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    Aaahh sword n board stuff.

    Let's just focus on DK skills... lol
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • BuggeX
    BuggeX
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    OK then.

    sry
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Davadin
    Davadin
    ✭✭✭✭✭
    BuggeX wrote: »
    OK then.

    sry

    nothing to sorry about. i was just giving ideas. coz if we stray from DK only, then hell, I can include 2H's Rally as one of the best heal in-game.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • sirston
    sirston
    ✭✭✭✭✭
    In PVP you have maybe three different builds you can rock without getting nuked
    1. a sustain build that your whole goal is to try to outlast you enemy or enemys which in most cases is just getting NB spamming fear while your trying to put some reasonable DPS.
    2. Heavy hitting builds which you have almost 0 armor or spell resist but you make up with a one shoting people from stealth.(Not the way DK should be played)
    3. healer build- which all you do is heal people.

    To be honest DK's only need there reflect back to pre 1.6 and I wouldn't mind the banner cost decrease or maybe an range attack that isnt block-able.
    Edited by sirston on May 6, 2015 3:34PM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


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    victoria aut mors
  • Davadin
    Davadin
    ✭✭✭✭✭
    sirston wrote: »
    2. Heavy hitting builds which you have almost 0 armor or spell resist but you make up with a one shoting people from stealth.(Not the way DK should be played)

    that's kinda BS.

    sorry.

    but many many MANY medium armor DK running around blowing people out with Wrecking Blow would like to disagree with you.

    DK can have heavy hitting builds just as well, or even better, than other class.

    What we're missing is an "oh-sh*t/get out of jail card" skill.

    And even heavy hitters once they're spotted, can still be nuked if they got caught in a CC.


    I'm sorry but your 3-pvp-builds theory is out of whack. lol
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Stonefist should get increaset range and a Stamina Morph.

    Dragonjump should not requiere a target so we have our escape.

    decrease molten arment dmg Bonus to 10% also for light attacks and also increase weaponspeed. mby increas the duration

    Wings are fine.

    GDB should have increaset heal or less costs

    molten wipe should also have a stamina morph

    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Davadin
    Davadin
    ✭✭✭✭✭
    lava whip and stonefist is one im wishing for stamina. the rest is ok.

    but dragonjump that acts like volcanic rune? (there's a cursor u can aim anywhere)


    that's *** brilliant.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Francescolg
    Francescolg
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    To claim that the DK has no burst and no capability at max distance is somehow wrong and I bet most of the players writing here have not checked for the newest Molten Weapon-Specs.

    I have no time to work that out for you: please check the forums here and on tamrielfoundry! The spec is called the "1 shot wonder DK" or so.
    --> With Molten Weapons, while at the same time focusing on spell dmg / weapon dmg (for staff / bow weapon attacks respectively) you can reach VERY HIGH weapon attack numbers, not just when in executioner/finisher range. And weapon attacks are the basis of ultimate-regen, etc. etc. and you can get the strongest!
    I play this spec myself on my twink and in PvE my heavy weapon attack can crit for 26k (in execution range, of course) at about 2100 spell dmg with fire staff.
    Weapon Attack-focused builds do not consume much Sta/Mag and you do not need to push many buttons, this helps creating something totally new, as you can play around with stats much more!
    Dragon Scales is very good and 20k life IS NOT ENOUGH FOR PVP NOWADAYS (to the poster above and many of his friends). You'll need 30k+ !! Especially, as a DK or Templar, especially them! Beside, you have lots of possibilities to push "% healing effects on you %" , that is by item sets, passive skills, combos, etc. etc. So that 30% healing Dragon Blood become 50-70% VERY QUICKLY.. (all experienced DKs push their self-heals that way)

    (this just from a templar player, though I think DK and Templars need more love but DKs can rock, even with Bows/Dual Wield - Ravanger-set based builds can do wonders!)
    Edited by Francescolg on May 6, 2015 4:26PM
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