Heh. Yeah, I do that too... Every now and then I look at the Nirnroots I have and think "why do I even collect these? They're nearly useless!" And yet, as soon as I hear that Nirnroot hum, I'm all like "Ooooh, a Nirnroot!"It wouldn't be elder scrolls without some sort of "must do this everytime" OCD thing. In Oblivion it was to collect Nirnroots... which I still do to this day.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
DISLIKES
- 1st Person Play-ability - cool they have it and it is so much more immersive to me, but it's hard to use in combat situations (not sure there is much they can do about it in an MMO)
MercyKilling wrote: »LIKES
- General Dialogue I snrk every time I hear that Nord say, "It's NOT a rumor." Some of the stuff the NPC's in towns bust out with is priceless, no matter how many times I hear it.
Lithium Flower wrote: »LIKES
4. Guilds - I really like how guilds organically influence nearly every aspect of your 'life' in ESO. They represent your neighbourhood, your 'professional' and leisure circles, your economic wellbeing, and even your standing/reputation in the community. It creates identity and 'background'. The fact that you can be a part of multiple guilds is also great - it fosters social mobility, adaptability and versatility and makes the system more open instead of insular.
5. Three Banners War and Cyrodiil AvA - Now I'm not much of a PvPer. In fact I spend more time in PvE activities but I love that there is something massive going on in the background that real people can participate in, mold and influence. The war and what's happening in Cyrodiil is the back-drop to everything else in ESO. It provides the geo-political environment in which my day to day life unfolds. It's unpredictable, unscripted, dynamic and far-reaching. Every day I log on and catch up on the 'news'. Talk about the movers and shakers, the scandals and upsets, the frustrations of my alliance, the successes and losses. The fact that Cyrodiil is open, unstructured and player determined is what makes it dynamic and important - battlegrounds and arenas would be no different than trials and wouldn't generate this feeling of 'what's happening in Tamriel today' which makes the game so very immersive.
DISLIKES
- Abundant Inventory Management - this affects the will to craft, collect or dive into anything inventory related
Moonscythe wrote: »I'm trying to craft and am getting more than a little irked that I have to steal the motif stones and then launder them so I can put them in the bank for the character who knows all the motifs. Sometimes it is just running back and forth from the bank (where finding motif stones is easier) to the refuge then back to the bank where I find the cabinets have respawned and I can go steal some more stuff.
That and the way the corpses hang around until they begin to smell has made me more than a little unhappy about the Justice System.
oh, and I hate the shoulder pads, too.
MornaBaine wrote: »DISLIKES
6. Lack of anything I actually WANT in the Crown Store.